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Teleconference The Customer Experience Review, Q3 2007 Harley Manning Moira Dorsey VP & Research Director Principal Analyst Forrester Research September 25, 2007. Call in at 12:55 p.m. Eastern Time

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TeleconferenceThe Customer Experience Review, Q3 2007Harley Manning Moira Dorsey

VP & Research Director Principal Analyst

Forrester Research

September 25, 2007. Call in at 12:55 p.m. Eastern Time

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2Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Customer experience review for Q3 2007

• Top findings for customer experience professionals

• Research spotlight: personas

• Upcoming research of note

• Open Q&A

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3Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Customer experience review for Q3 2007

• Top findings for customer experience professionals

• Research spotlight: personas

• Upcoming research of note

• Open Q&A

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4Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Designing for an aging population

• The oldest Baby Boomers turn 60 this year

• Two factors drive tech adoption by seniors:

» Aging shift: Wired people getting older

» Real growth: Older people getting wired

• Which factor matters most? (And how can you tell?)

• What technologies are seniors adopting?

• What are the design implications?

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Technology Adoption Is Driven By Real Growth And Aging ShiftJuly 2007 “Designing Interactions For An Aging Population”

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Seniors Flock To New Twists On Well-Known TechnologyJuly 2007 “Designing Interactions For An Aging Population”

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Implications when designing for seniors

• Lessened visual acuity requires more light and contrast.

• Diminished hearing requires attention to tone and volume.

• Reduced mobility requires good affordances and feedback.

• Cognitive decline requires clear, simple pathways to key tasks.

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Desirable online experiences

• Most sites have lackluster emotional and aesthetic qualities

• What’s going wrong?

• How can companies create desirable online experiences?

• Which companies are doing this well today?

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OEM Sites Provide Similar Content And ToolsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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OEM Sites Provide Similar Content And Tools (Cont.)August 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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Online Experiences Have Three Attributes: Usefulness, Usability, And Desirability

August 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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Companies create desirable online experiences by applying three tactics

• Tactic 1: Provide engaging content and functionality.

• Tactic 2: Focus on aesthetics.

• Tactic 3: Incorporate elements of game design.

» Encourage playfulness.

» Create a system of challenge and reward.

» Build on narrative structures like characters and story.

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Guinness Encourages Visitors To Create Their Own Stop Motion AnimationsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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Nike+ Engages Product Owners With Online Challenges And RewardsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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GEICO Enriches The Back Story Of Its Famed Caveman OnlineAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”

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Self-Test For Desirability Readiness: ProcessAugust 2007 “Online Desirability: The Readiness Self-Test”

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Self-Test For Desirability Readiness: Site QualityAugust 2007 “Online Desirability: The Readiness Self-Test”

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18Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Social networking sites need a usability boost

• We evaluated the user experience at MySpace, Facebook, Tagged, Friendster, and hi5.

• How well does each site support young adults trying to create new profiles?

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Results From Web Site Reviews Of Five Major Social NetworksAugust 2007 “Social Networking Sites Need A Usability Boost”

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Results From Web Site Reviews Of Five Major Social Networks (Cont.)August 2007 “Social Networking Sites Need A Usability Boost”

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Facebook’s Home Page Focuses On Prospective UsersAugust 2007 “Social Networking Sites Need A Usability Boost”

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22Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Customer experience review for Q3 2007

• Top findings for customer experience professionals

• Research spotlight: personas

• Upcoming research of note

• Open Q&A

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23Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Research spotlight: personas

• How personas support effective customer experiences

• Requirements for effective personas

• Recommendations

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24Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Research spotlight: personas

• How personas support effective customer experiences

• Requirements for effective personas

• Recommendations

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Personas Enable Firms To Obsess About The Most Important Customer NeedsJuly 2007 “Best And Worst Of Personas, 2007”

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How personas drive Experience-Based Differentiation: four examples

• Identify new opportunities

• Support business-critical user goals

• Improve marketing efforts

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How personas drive Experience-Based Differentiation: four examples

• Identify new opportunities

• Support business-critical user goals

• Improve marketing efforts

• Prioritize spending

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Persona-Based Feature Prioritization MatrixDecember 2006, Best Practices “How To Choose — And Use — A Primary Persona”

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Research spotlight: personas

• How personas support effective customer experiences

• Requirements for effective personas

• Recommendations

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Three Requirements For Effective PersonasJuly 2007 “Best And Worst Of Personas, 2007”

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Forrester’s Persona Evaluation CriteriaJuly 2007 “Best And Worst Of Personas, 2007”

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Forrester’s Persona Evaluation Criteria (Cont.)July 2007 “Best And Worst Of Personas, 2007”

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Scores Across Forrester’s Six Persona Evaluation CriteriaJuly 2007 “Best And Worst Of Personas, 2007”

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WHITTMANHART’s Persona For A Beverage CompanyJuly 2007 “Best And Worst Of Personas, 2007”

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WHITTMANHART’s Persona For A Beverage Company (Cont.)July 2007 “Best And Worst Of Personas, 2007”

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Research spotlight: personas

• How personas support effective customer experiences

• Requirements for effective personas

• Recommendations

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Recommendations

• Conduct ethnographic research.

• Create the right number of personas.

• Market personas into your organization.

• Integrate personas into decision-making processes.

• Use a checklist of best practices to evaluate personas.

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39Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Customer experience review for Q3 2007

• Top findings for customer experience professionals

• Research spotlight: personas

• Upcoming research of note

• Open Q&A

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40Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Coming soon

• “How To Hire The Right Interactive Agency”

» Kerry Bodine

• “The ROI Of Personas”

» Moira Dorsey

• “Best Practices In Mobile Social Computing”

» Vidya Lakshmipathy

• “The Ten Best Sites Of 2007”

» Moira Dorsey

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Upcoming Forrester events

• Forrester’s Consumer Forum 2007: “Winning In A World Transformed By Social Technologies”

» Oct. 11-12

» Hilton Chicago

• Workshops

» Web Site Review Workshop, Oct. 4-5, Cambridge, Mass.

» Cross-Channel Review Workshop, Nov. 14-15, San Francisco

» Persona Creation Workshop, Dec. 5-6, Cambridge, Mass.

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42Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Customer experience review for Q3 2007

• Top findings for customer experience professionals

• Research spotlight: personas

• Upcoming research of note

• Open Q&A

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43Entire contents © 2007  Forrester Research, Inc. All rights reserved.

Thank you

Moira Dorsey

+1 617.613.6230

[email protected]

Harley Manning

+1 617.613.6079

[email protected]

www.forrester.com