0_5180_1856_00
Transcript of 0_5180_1856_00
TeleconferenceThe Customer Experience Review, Q3 2007Harley Manning Moira Dorsey
VP & Research Director Principal Analyst
Forrester Research
September 25, 2007. Call in at 12:55 p.m. Eastern Time
2Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Customer experience review for Q3 2007
• Top findings for customer experience professionals
• Research spotlight: personas
• Upcoming research of note
• Open Q&A
3Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Customer experience review for Q3 2007
• Top findings for customer experience professionals
• Research spotlight: personas
• Upcoming research of note
• Open Q&A
4Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Designing for an aging population
• The oldest Baby Boomers turn 60 this year
• Two factors drive tech adoption by seniors:
» Aging shift: Wired people getting older
» Real growth: Older people getting wired
• Which factor matters most? (And how can you tell?)
• What technologies are seniors adopting?
• What are the design implications?
© 2007, Forrester Research, Inc. Reproduction Prohibited
Technology Adoption Is Driven By Real Growth And Aging ShiftJuly 2007 “Designing Interactions For An Aging Population”
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Seniors Flock To New Twists On Well-Known TechnologyJuly 2007 “Designing Interactions For An Aging Population”
7Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Implications when designing for seniors
• Lessened visual acuity requires more light and contrast.
• Diminished hearing requires attention to tone and volume.
• Reduced mobility requires good affordances and feedback.
• Cognitive decline requires clear, simple pathways to key tasks.
8Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Desirable online experiences
• Most sites have lackluster emotional and aesthetic qualities
• What’s going wrong?
• How can companies create desirable online experiences?
• Which companies are doing this well today?
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OEM Sites Provide Similar Content And ToolsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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OEM Sites Provide Similar Content And Tools (Cont.)August 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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Online Experiences Have Three Attributes: Usefulness, Usability, And Desirability
August 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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Companies create desirable online experiences by applying three tactics
• Tactic 1: Provide engaging content and functionality.
• Tactic 2: Focus on aesthetics.
• Tactic 3: Incorporate elements of game design.
» Encourage playfulness.
» Create a system of challenge and reward.
» Build on narrative structures like characters and story.
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Guinness Encourages Visitors To Create Their Own Stop Motion AnimationsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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Nike+ Engages Product Owners With Online Challenges And RewardsAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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GEICO Enriches The Back Story Of Its Famed Caveman OnlineAugust 2007 “Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable”
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Self-Test For Desirability Readiness: ProcessAugust 2007 “Online Desirability: The Readiness Self-Test”
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Self-Test For Desirability Readiness: Site QualityAugust 2007 “Online Desirability: The Readiness Self-Test”
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Social networking sites need a usability boost
• We evaluated the user experience at MySpace, Facebook, Tagged, Friendster, and hi5.
• How well does each site support young adults trying to create new profiles?
© 2007, Forrester Research, Inc. Reproduction Prohibited
Results From Web Site Reviews Of Five Major Social NetworksAugust 2007 “Social Networking Sites Need A Usability Boost”
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Results From Web Site Reviews Of Five Major Social Networks (Cont.)August 2007 “Social Networking Sites Need A Usability Boost”
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Facebook’s Home Page Focuses On Prospective UsersAugust 2007 “Social Networking Sites Need A Usability Boost”
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Customer experience review for Q3 2007
• Top findings for customer experience professionals
• Research spotlight: personas
• Upcoming research of note
• Open Q&A
23Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Research spotlight: personas
• How personas support effective customer experiences
• Requirements for effective personas
• Recommendations
24Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Research spotlight: personas
• How personas support effective customer experiences
• Requirements for effective personas
• Recommendations
© 2007, Forrester Research, Inc. Reproduction Prohibited
Personas Enable Firms To Obsess About The Most Important Customer NeedsJuly 2007 “Best And Worst Of Personas, 2007”
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How personas drive Experience-Based Differentiation: four examples
• Identify new opportunities
• Support business-critical user goals
• Improve marketing efforts
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How personas drive Experience-Based Differentiation: four examples
• Identify new opportunities
• Support business-critical user goals
• Improve marketing efforts
• Prioritize spending
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Persona-Based Feature Prioritization MatrixDecember 2006, Best Practices “How To Choose — And Use — A Primary Persona”
30Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Research spotlight: personas
• How personas support effective customer experiences
• Requirements for effective personas
• Recommendations
© 2007, Forrester Research, Inc. Reproduction Prohibited
Three Requirements For Effective PersonasJuly 2007 “Best And Worst Of Personas, 2007”
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Forrester’s Persona Evaluation CriteriaJuly 2007 “Best And Worst Of Personas, 2007”
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Forrester’s Persona Evaluation Criteria (Cont.)July 2007 “Best And Worst Of Personas, 2007”
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Scores Across Forrester’s Six Persona Evaluation CriteriaJuly 2007 “Best And Worst Of Personas, 2007”
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WHITTMANHART’s Persona For A Beverage CompanyJuly 2007 “Best And Worst Of Personas, 2007”
© 2007, Forrester Research, Inc. Reproduction Prohibited
WHITTMANHART’s Persona For A Beverage Company (Cont.)July 2007 “Best And Worst Of Personas, 2007”
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Research spotlight: personas
• How personas support effective customer experiences
• Requirements for effective personas
• Recommendations
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Recommendations
• Conduct ethnographic research.
• Create the right number of personas.
• Market personas into your organization.
• Integrate personas into decision-making processes.
• Use a checklist of best practices to evaluate personas.
39Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Customer experience review for Q3 2007
• Top findings for customer experience professionals
• Research spotlight: personas
• Upcoming research of note
• Open Q&A
40Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Coming soon
• “How To Hire The Right Interactive Agency”
» Kerry Bodine
• “The ROI Of Personas”
» Moira Dorsey
• “Best Practices In Mobile Social Computing”
» Vidya Lakshmipathy
• “The Ten Best Sites Of 2007”
» Moira Dorsey
41Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Upcoming Forrester events
• Forrester’s Consumer Forum 2007: “Winning In A World Transformed By Social Technologies”
» Oct. 11-12
» Hilton Chicago
• Workshops
» Web Site Review Workshop, Oct. 4-5, Cambridge, Mass.
» Cross-Channel Review Workshop, Nov. 14-15, San Francisco
» Persona Creation Workshop, Dec. 5-6, Cambridge, Mass.
42Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Customer experience review for Q3 2007
• Top findings for customer experience professionals
• Research spotlight: personas
• Upcoming research of note
• Open Q&A
43Entire contents © 2007 Forrester Research, Inc. All rights reserved.
Thank you
Moira Dorsey
+1 617.613.6230
Harley Manning
+1 617.613.6079
www.forrester.com