04 game asnarrative
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Transcript of 04 game asnarrative
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
Page 1
Design & ResearchAction Design Principles
Game Design
Game as Narrative
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
Page 2
The Protagonist• Main Character: which the player controls.• His engagement creates the conflict that
drives the story.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Characters• Allies: acting along
side the maincharacter.
• Antagonist: characteror force acting againstthe main character.
• Minor characters:having small impacton the story’soutcome.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Foil character
• Contrasts with the protagonist, and so highlightsvarious facets of the main character'spersonality.
• Sherlock Holmes, Doctor Watson• Moonlighting: Maddie Hayes & David Addison
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Game’s Character Design
Constraints & Gameplay Driven!
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Narrative in Games
• Embedded: players can experience agame narrative as a crafted storyinteractively told.
• Emergent: players can engage withnarrative as an emergent experience thathappens while the game is played.
• Every game is a mix of both approaches!
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Embedded narrative
• Narrative structures directly authored by thegame designer that serve as a frame forinteraction.
• Linear progression: traditional sequentialnarrative, inserting story chapters between levels
• Adventure Game: embedded content-basednarrative.
• Branching story structure (“Choose Your OwnAdventure” series of gamebooks)
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Premise• Setting: exposition of a story• Introducing the main characters, universe,
time, relationships, prevailing status-quo.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Dramatic Arc• Meaningful, Escalating Conflict: creating a sense
of Tension, Time Pressure & space of Uncertainty!• The Protagonist faces an Obstacle that keeps him
from accomplishing his Goal.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Emergent Narrative
• Players interact with a game system toproduce a narrative experience unique toeach player.
• The Sims: more system-based designapproach, in which the game rulesrepresent a space of emergent narrativepossibility that plays itself out differentlyevery time.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Storytelling in games
• In most games, story is limited to back-story: sort of elaborate version of premise.
• Back-story: gives a setting and the contextfor the game conflict and it may alsocreate motivation for the characters.
Oct 2008 - C.Berg D&R : AD Principles : GD : Game asNarrative
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Assignment
• Create a Character (from scratch)– Write a short description (illustrated when
possible)• Imagine its very first adventure!
– Write the Synopsis (the story in short, 1 pagemax)
– Write the Premise (1page max, illustratedwhen possible)
• Work in pair