01625A - Battletech Reinforcements RS 3025
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Transcript of 01625A - Battletech Reinforcements RS 3025
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B TILETECH is a registered trademark of FASA Corporation. Copyright 19B7 FASA Corporation
ll rights reserved. Printed in the United States of America.
FASA Corporation P.O Box 6930 Chicago, IL 60680.
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MECHDATAType: LCT-1VLOCUSTTonnage: 20 TONS
ARMORDIAGRAM MovementPoints:Walking: 8Running: 12Jumping 0
WEAPONSINVENTORV# . Type LQL
1 MEDIUM LASER CT
1 MACHINEGUN RA1 MACHINE GUN LA
AMMO: AutoCannonRounds: M.G. Rounds: 200S.R.M.Packs
Missilesperpack.L.R.M. Packs
Missilesperp ck -
TOTALHEATSINKS
0000000000
InternalStructure WARRIORDATADiagram Name:
GunnerySkill: _ _
PilotingSkill: LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder Head 1. Shoulder(3) (5) (7) (10) (11) (Dead)
2. UpperArm Actuator 2. UpperArm Actuator MG 1. LifeSupport 13. 1 3. MG HEATSCALE
2. Sensors 4. f > ; ; ~ ; . \ ~ , . ; : : : ~ :4.
5. F ~ · ; .... .. ~ ~ . : 3. Cockpit 5. f ~ ~ : ; H ; \ Q : . ~ k : 30 SHUTDOWN
4. r ~ ~ . ~ ~ l : : : . : . : . ~ : 29. 6. h·\ ,,,,:.)-c. ·'
5. Sensors 28 AmmoExplosion,avoidon8+1. 1 C ',: '"'}.,.",6. LifeSupport2. 2. I:·,.>,' ".,.".'''>''
27
26 Shutdown,avoidon 10+23. : ~ ~ : .:.:{::":T 23. f':(:,' '"-J:,''':
4. ~ : ; c : . : \ . } . : : : : ~ ~ CenterTorso 4. H < ) ~ ; i \ ~ F l i : ; 25 -5MovementPoints
5. 5. P::.,; ,\.;,.;,':>' 24 +4 Modifierto Fire1. Engine
6. i<" ;\;.,,'.;'1 6. ; ~ : k : ; ; , : \ q . ; . : : { ~ 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown, avoidon 8+1 3. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 Movement Points5. Gyro1. HeatSink 1. HeatSink
19 AmmoExplosion,avoidon4+6. Gyro2. 2. H,::; . ~ · < j . ~ l ~ : · l 18 Shutdown, avoidon 6+
13. F: ,; hy> 1. Gyro 1 3. 17 +3 Modifierto Fire4. 2. Engine 4.5. 23. Engine 5. 16
6. r·:c: /':F" , 4. Engine . . 15 -3 MovementPoints6.
5. MediumLaser 14 Shutdown,avoidon4+1. 1. L ::\;r:,;:
6. MG Ammo 13 +2 ModifiertoFire2. 2. .. ;: /.(-:.:".";:,<
2 3. 2 3. 12
EngineHits 0 0 0 114. h·:.'·, e?',': 4.GyroHits 0 05. 5. 10 -2 MovementPoints
: ,: SensorHits 0 06. 6. "'c', /\.;r:I;'·1 09
08 +1Modifierto FireLeftLeg RightLeg 07
1. Hip 1. Hip06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
03. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. Hc","'U··>'·' 6. P, ,:! -'\1').>' 01
00 BAlTLETECHIsaregisteredtrademarkofFASACorporation. Copyright1987. Pemnlssion tophotocopyforpersonneluse.
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MECH D T~ ~ ~ ~ : A T T I _ E T E C H Type: WSP-1A WASP
RMOR DI GR MTonnage : 20 TONSMovement Points:
Walking: 6Running: 9
Jumping: 6
WEAPONS INVENTORY# Type Loc.
1 MEDIUM LASER RA
1 SRM 2 LL
AMMO:
Auto Cannon Rounds: -
M.G. Rounds:S.R.M. Packs 50
Missiles per pack. _ 2
L.R.M. PacksMissiles per p c k -
TOTAL HEAT SINKS
InternalStructure WARRIOR DATADiagram Name:
Gunnery Skill: _
Left Arm CRITIC L HIT T BLE Right ArmPiloting Skill:Hits Taken: (Consciousness Number)
1. Shoulder2. Upper Arm Actuator
1 3. Lower Arm Actuator4. Hand Actuator
1. Life Support2. Sensors
Head 1. Shoulder2. Upper Arm Actuator
1 3. Lower Arm Actuator4. Hand Actuator
1st(3)
2nd 3rd 4th 5th 6th(5) (7) (10) (11) (Dead)
HE T SCALE
5. A ~ J d i 3. Cockpit 5. Medium Laser 30 SHUTDOWN
6. M(..\H ,,'\qai;: 4. FteJ Ag<-:;:n 6. Hcl' ;\']d I, 29
1. Ho (\cH,I ·
2. H()H AGaJ::
2 3. Roil A[.).II"4. F k ~ H AqHV' Center Torso
5. Sensors6. Life Support 1. FL::H J\C:;:k1i1 '
2. H c ~ H I t ~ l < 1 ~ t ~ 2 3. nG' ,t,QC'Jif1
4. Rc) ;..'\ga::'j
28
27
2625
Ammo Explosion. avoid on 8+
Shutdown, avoid on 10+-5 Movement Points
Left Torso
1. SRM Ammo2. Heat Sink
1 3. Heat Sink4. Heat Sink5. Jump Jet6. Rol: Aq<i;.II'
5. ~ : k , ~ j ; ADd ::
6. noii /\(18.1(:1. Engine2. Engine
1 3. Engine4. Gyro5. Gyro6. Gyro
1. Gyro2. Engine
23. Engine4. Engine
Right Torso
1. Heat Sink2. Heat Sink
1 3. Heat Sink4. Jump Jet5. H . i ~ i (> pir
6. .Hclj /\O<::':P
5. H0ii i \ ~ a n 6. >un j , , ~ 1 , i '1
24
23
22
21
I20
19
18
17
16
15
+4 Modifier to Fire
Ammo Explosion. avoid on 6+
Shutdown, avoid on 8+
-4 Movement Points
Ammo Explosion, avoid on 4+
Shutdown, avoid on 6+
+3 Modifier to Fire
-3 Movement Points
1. H o l ~ ; : \ ~ F l i r ; 2. PCl' A9'-''''
2 3. non / ~ q z . ; ; i f : 4. Ri)ii Aoajr:5. 1 '01' 1\9':'11,
6. H<:li i\(pin
Engine HitsGyro Hits
sensor Hits
5. Jump Jet6. Jump Jet
1. Ron , l ' ~ : l a i : 2 H o ~ i ,h<J,jl:":
2 3. Ho: AFHn
4. hc,H Ag<1;::5. Roil ,:>'g:.-1I(:
6. Hon t : \ g ~ H ( :
14
13
12
11
10
09
Shutdown, avoid on 4+
+2 Modifier to Fire
-2 Movement Points
I08 +1 Modifier to Fire
Left Leg Right Leg 07
1. Hip2. Upper Leg Actuator3. Lower Leg Actuator
4. Foot Actuator
1. Hip
2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator
06
05
04
03
1 Movement Point
5. SRM-2 5. Jump Jet 02
6. Jump Jet 6. Roil A G ~ ~ j n 01
00BATILETECH Is a registered tradem8lk or FASA Corporation. Copyright 1987. Pemnlsslon to photocopy for personnaJ use.
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MECH D T~ ~ ~ ~ A T T I E T E C H G Type: STG-3RSTINGERTonnage: 20 TONS
RMOR DI GR M MovementPoints:Walking: 6
unning: 9Jumping: 6
WEAPONS INVENTORY# Type 1 MEDIUM LASER RA
1 MACHINEGUN RA 1 MACHINEGUN LA
AMMO: AutoCannon Rounds:-M.G. Rounds: 200S.R.M. Packs
Missilesperpack.
L.R.M.Packs Missilesperp ck -
TOTALHEATSINKS
0000000000Internal
Structure WARRIORDATADiagram Name: _
GunnerySkill. _PilotingSkill: __ . _
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConSCIousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
1. LifeSupport 3. LowerArm Actuator 13. LowerArmActuator HEATSCALE4. 2. SensorsandActuator 4. HandActuator
3. Cockpit 30 SHUTDOWN5. MG 5. MediumLaser6. Hi)!! /'.,gHI:: 4. Rc!! j . \ q ~ : } , : ; 6. MG 29
5. Sensors 28 AmmoExplosion.avoidon 8+1. HO;i / ~ k U ~ 1. HDn A ~ d 6. LifeSupport 272. F i , ~ ~ l Aqdn':
2. HoH ~ Q a ~ n
26 Shutdown,avoid on10+2 3. qo / ~ f ~ F H : ~ 2 3. f.:;GH /\'g':.:l:i!
4. H o ~ P · : : k ~ J r · CenterTorso 4. Rr)l! /'S'd"l 25 -5 MovementPoints
5. Hc\1 .t,;fF1!:: 5. RoH Auain 24 +4 Modifierto Fire1. Engine
6. RoH vpn 6. fiGli t-::\F'l:(t 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown,avoid on 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. HeatSink 1. HeatSink 19 AmmoExplosion, avoidon4+6. Gyro2. HeatSink 2. HeatSink18 Shutdown.avoidon6+
13. HeatSink 1. Gyro 1 3. HeatSink17 +3 Modifierto Fire
4. JumpJet 2. Engine 4. JumpJet5. JumpJet 23. Engine 5. JumpJet 16
6. JumpJet 6. JumpJet 15 -3 MovementPoints4. Engine5. MG Ammo 14 Shutdown.avoid on 4+ 201 oii j \ F I : ~ 1. PullAS}:"I!',6. nuH AGain 13 +2 ModifiertoFire
2. Holi/ICk\I", 2. MGr \ J , ~ . : f ~ 2 3. H0!lAgain 2 3. [<,)L Ag;,lr, 12
IEngine Hits0 0 0
114. Ro il /\[.)01:': 4. F;CI' F{j ,nGyro Hits 0 05. HQII i\gay 5. F ~ 0 ; j / \ ~ F ; . : n 10 -2 MovementPoints
Sensor Hits 0 06. HailAgal:: 6. Ron ~ \ q ~ : r : 09
08 +1Modifier to Fire LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. RollAgd'" 5. Roil ,t.<:1aH' 02
6. noliAQJ!" 6. R<:"I Agw'" 01
00 BATT1.ETECH Isaregistered trademllJ1<ofFASACorporatlon. Copyright1987. PemnlsslontophotocopyforpersonnaJuse.
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MECHDATAType: COM-2DCOMMANDOTonnage: 25TONS
ARMORDIAGRAM MovementPoints:Walking: 6Running: 9Jumping: 0
WEAPONS INVENTORY# Type Loc.
1 SRM 6 CT1 SRM4 RA
1 MEDIUMLASER LA
AMMO: AutoCannonRounds: -
M.G. Rounds: S.R.M.Packs .15/25
Missilesperpack._ 6/4
L.R.M. Packs Missilesperp c k -
TOTALHEATSINKS
0000000000Internal
Structure WARRIORDATADiagram Name: _
GunnerySkill: PilotingSkill: _
LeftArm CRITICALHITTABLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator
o SHUTDOWN5. MediumLaser 3. Cockpit 5. SRM46. h c d ~ :\qa:f'f 4. Fi()i! AQ.i 1i:: 6. ':bllAgd"-, 29
5. Sensors 28 AmmoExplosion, avoidon8+1. R O i ~ 1. H0i1 :\q'F',6. LifeSupport 27
!. He!! f \ ~ r ~ i r : 2. i:bilApili,
26 Shutdown,avoid on 10+23. HU'!\q",n 23. RG:! A 9 a ~ 1 25 -5 MovementPoints4. ne:;; I\\Flin CenterTorso 4. Roll i \ g d : : ' ~
5. F ~ G ~ A g ~ ~ i r : 5. HoliA()a ', 24 +4 Modifierto Fire1. Engine
6. Hog . A . 9 : ~ ~ : . H ~ 6. HnH Aga:n 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoid on 8+13. Engine
LeftTorso4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. SRM6Ammo 1. SRM4Ammo 19 AmmoExplosion, avoidon 4+6. Gyro2. HeatSink 2. HeatSink
18 Sh utdown,avoidon 6+13. HeatSink 1. Gyro 13. HeatSink
17 +3 ModifiertoFire4. ~ t ( . l H , t J . ~ G ; ~ s n 2. Engine 4. Re,'IAgal',5. R:)'1 1\9;;1'" 23. Engine 5. R0;1 / : 9 a . : f ~ 116
15 -3 MovementPoints 6. HoilA(prl 4. Engine 6. Roii \ g H ~ r : 5. SRM6 14 Shutdown.avoidon 4+
1. Foli/\9':\in 1. Roi!Agai,·,6. SRM6 13 +2 Modifierto Fire
2. Fed: J\9r.dn 2. RoilA;j;'w'1223. RGlj ; ~ 9 ~ l i r : 23. Ho:' f\gw"
EngineHits 000 11
4. Reil .'\g"II' 4. Re,n Agal',GyroHits 0 05. f : < ~ H A . D ~ . : W ~ 5. ROil ,';galr: 10 -2Movement PointssensorHits 00
6. H()!i J . \ ~ F l i r 6. Rod /\gw:: 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
CORPORATION 034. FootActuator 4. FootActuator5. Rcd , ~ < ; a ' n 5. Ron Ag"jr, 02
' --
6. Ho'lAq;'1;<1 6. RollAgal r, 01
00BATTlETECHIs aregistered trademark of FASA Corporation. Copyright 1987. Penmlsslon ID pho1D<:opyfor personnal use.
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MECH D T~ ~ ~ ~ ~ A T T I E T E C H Type: JVN-10NJAVELINTonnage: 30 TONS
RMOR DI GR M MovementPoints:Walking: 6Running: 9Jumping: 6
WEAPONS INVENTORY# Type LQc.
1 SRM 6 LT1 SRM 6 RT
AMMO:Auto CannonRounds:M.G. Rounds: S.R.M. Packs 15/15
Missilesperpack.- 6
L.R.M. Packs Missilesperp ck -
TOTALHEATSINKS
0000000000
Internal
Structure WARRIORDATADiagram Name: .. _
GunnerySkill:PilotingSkill: _
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper ArmActuator 2. Upper Arm Actuator
1. LifeSupport3. Lower ArmActuator 13. Lower Arm Actuator HEATSCALE2. Sensors
30 SHUTDOWN4. Hand Actuator 4. Hand Actuator
5. ;:;,'), . A G ; ; H : ~ 3. Cockpit 5. R Z ' ; l ~ ? , G ~ ~ : n 6. H r ) ~ i / \ z > J . ~ ; ¥ ~ 4. !loq f ~ . ~ j < ~ ~ : - 6. HG;! / ~ O ~ ~ · : ; · : 29
5. Sensors 28 AmmQ Explosion,avoidon 8+1. ASd:" 1. R ~ . ) n A9a;;":
6. LifeSupport 272. F\;P . , ~ < > : ~ : n 2. ~ ~ L / i t'<I·]dn
26 Shutdown.avoidon 10+
23. ;'\" ;\9",,;1 2 3. H G ~ ~ g . r : H : 'CenterTorso 25 -5MovementPoints4. H ( : ; ~ / \ ; ~ > ~ ~ n 4. noil!\{Jdi::
5. fiDB 1\".3,'" 24 +4 Modifierto Fire. F » ~ : 1. Engine6. p:,,:;\ 6. R;:d ,0,gBl=-: 23 Ammo Explosion,avoidon6+2. Engine
22 Shutdown,avoidon 8+13. Engine
LeftTorso RightTorso 214. Gyro20 -4MovementPoints
5. Gyro1. SRM6 1. SRM 6 19 Ammo Explosion,avoidon 4+6. Gyro2. SRM 6Ammo 2. SRM 6Ammo18 Shutdown,avoid on6+
13. Heat Sink 1. Gyro 1 3. Heat Sink17 +3 ModifiertoFire
4. SRM 6 2. Engine 4. SRM 6
5. Hi) i: i \ \FJ; 23. Engine 5. Heat Sink 16
15 -3 MovementPoints. Rc:!: · ~ , t T 1 : n 4. Engine 6. R ) : ~ / ' . , ~ K ~ i : : 5. Jump Jet 14 Shutdown,avoidQn4+
1, HCii ; , \ ~ { : u r 1. Roil A : J { ~ H r :6. Jump Jet 13 +2 ModifiertoFire
2. Po;: \ ~ r : - ~ ~ n 2. K(IU i \ Q I ~ I122 3. F k i ' ~ . ' P i l 2 3. Ho!! '<kH"
Engine Hits 0 0 0 114. R 0 J ~ A O ~ - l i r : 4. fk:nAgai::Gyro Hits 0 05. RGI! /\9;),;:' 5. R ( ) ~ j Agair: 10 -2 MovementPoints
Sensor Hits 0 06. HQ!] :;nair- 6. Roii / \ g [ ~ E ' : 09
08 +1Modifierto Fire LeftLeg RightLeg 07
061. Hip 1. Hip
051 1 MovementPoint2. Upper LegActuator 2. Upper LegActuator
3. Lower LegActuator 3. Lower LegActuator04
034. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 02
6. Jump Jet 6. Jump Jet 01
00 BATT1.ETECH IsaregisteredtrademarkofFASA Corporation. Copyright1987. Pernnlsslonto pho1D<XlpyforpersonnaJuse.
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MECHDATAType: SDR-5VSPIDERTonnage: 30tons
ARMORDIAGRAM MovementPoints:Walking: 8Running: 12Jumping: 8
WEAPONS INVENTORY
# Type LQL
1 Med. Laser CT
1 Med. Laser CT
AMMO:Auto Cannon Rounds:-M.G. Rounds. S.R.M. Packs
Missilesperpack.L.R.M. Packs
Missilesperpack -
TOTALHEATSINKS
0000000000
InternalStructure WARRIORDATADiagram Name:
GunnerySkillPilotingSkill: ..
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport13. LowerArmActuator 13. LowerArmActuator HEATSCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator
5. H{)!: / ~ ( : 1 ~ : . : . : ' 3 Cockpit 5. Pu "'{J'."'"
6. P": ' ,W' 4. HeatSink 6. i:<."; i\>'" 29
5. Sensors 28 Ammo Explosion,avoidon 8+1. p . , ; J : . ~ ; r · 1. ;:UIi \0(, I · ,
6. LifeSupport 272. F k ~ : : . - : ' \ ; < · ~ c 2. He> l t ~ ~ } - l ;
26 Shutdown,avoidon 10+2 3 R{} j : } \ J : _ : : l : ' ~ 2 3. ~ ; ~ ; , i i A C ; : I : : ~ H·:"):; / ~ { ~ ~ : H : CenterTorso 4 F L : ~ i l : \ : ~ d : : ' : 25 ·5MovementPoints.
5. ~ : : k ~ ~ ) 5. ; ~ - ~ 0 P c < > t ~ : : 24 +4Modifier to Fire1. Engine6. ~ l ; : i 6. ~ : ~ c q : \ i : : : ~ 1 : : 1 23 Ammo Explosion,avoidon 6+2. Engine
22 Shutdown,avoid on 8+13 EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1 JumpJet 1. JumpJet 19 Ammo Explosion,avoidon 4+6. Gyro2. JumpJet 2. JumpJet18 Shutdown,avoidon 6+
13. JumpJet 1. Gyro 13. JumpJet17 +3 Modifierto Fire
4. JumpJet 2. Engine 4. JumpJet
5. H,,):i /'.,oa ;· 23. Engine 5. ~ ; c ; i 16
15 -3 MovementPoints 6. h,',;; i > ' J : : : ~ 4. Engine 6. Hoil5. Med.Laser 14 Shufdown,avoidon 4+
1 H<>l] !\qnir: 1. F ~ : ; . ) i · i . \ 9 d : ~ 16. Med.Laser 13 +2 Modifierto Fire
2. HoH f\pai1': 2. : : ~ < . ~ n ..:\p:.::ti n2 3 F » l ~ ;\q ;t· 23. Hoil \ ~ F i l 12
EngineHits 0 0 0 11
4. R\.;;j ; = \ ~ ~ 3 : r : 4. cbi! A;;<'1,",GyroHits 0 05. HUi: J \ ~ } ; ; , ( , 5. ;::,;II.':'Vs·:1 10 ·2 MovementPoints sensorHits 0 06. H < ~ : ; .J.\n:·: if 6. ~ · ; , · . ) I i\<k:" 09
08 +1Modifierto FireLeftLeg RightLeg 07
1. Hip 1. Hip 06
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator
04ORPOR TION4. FootActuator 4. FootActuator 03
5. Ro;! 5. 1 ~ ~ ( ) : 1 , t ~ ( : : a i : ~ 02
6. ib!l 6. 'hl,':\:,;nl;, 01
00BAITLETECH Is aregistered lrademarX of FASA Corporation. Copyrlgh11987. Pemnlsslon to photoCopy for personnai use.
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MECH D T~ ~ ~ ~ A T T I E T E C H G Type: UM-R60URBANMECHTonnage: 3 tons
RMOR DI GR M MovementPoints:Walking: 2Running: 3Jumping: 2
WEAPONSINVENTORV# Type LQL
1 AUTOCANNON/10 RA
1 Sm. Laser LA
AMMO:AutoCannonRounds:_ 10
M.G. RoundS: S.R.M.Packs
Missilesperpack.
L.R.M.Packs Missilesperp ck -
TOTAL HEAT SINKS
o0000000000
InternalStructure
WARRIORDATADiagram Name: _ _ _
GunnerySkill: PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArm Actuator
13. SmallLaser 1. LifeSupport 13. AC/10 HE T SCALE2. Sensors. 4 AC/10
5. ....:.::.: ..... 3. Cockpit 30 SHUTDOWN5 AC/10
4. HeatSink 29. 6 AC/105. Sensors 28 AmmoExplosion.avoidon8+
1. -.::.:;':: . J ~ 1 AC/106. LifeSupport2. 2 AC/10
27
26 Shutdown.avoidon 10+2 3. 23 AC/10CenterTorso 25 -5 MovementPoints4. 4. "",/
5. 5. . ',., 24 +4 Modifierto Fire1. Engine
6. 6. :""":.,." .,' 23 AmmoExplosion, avoidon6+2. Engine
22 Shutdown.avoid on8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. HeatSink 1. AC/10 Ammo 19 AmmoExplosion, avoidon 4+6. Gyro2. HeatSink 2. HeatSink18 Shutdown,avoidon6+13., 1. Gyro 1 3. HeatSink17 +3 ModifiertoFire
4. 2. Engine 4.
5. 23. Engine 5. 16
15 -3 MovementPoints. 4. Engine 6.
5. JumpJet 14 Shutdown.avoid on4+1. 1. :..:.
6. JumpJet 13 +2 Modifierto Fire2. ' :;.. :.,.' 2.23. 23. : : < ~ : : 12
Engine Hits 0 0 04. 4 . . . . 11Gyro Hits 005 5. 10 -2 MovementPoints
Sensor Hits 0 06. '.'::' 6. 09
08 +1Modifier to Fire
LeftLeg RightLeg 07
1. Hip 1. Hip 06
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
CORPOR TION 03. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATILETECH IsaregisteredtrademarkofFASACorporation. Copyright1987. Pemnlsslon to photooopyforpersonnal use.
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MECHDATA~ ~ ~ ~ A T T I _ E T E C H G Type: VLK-QAVALKYRIE
Tonnage: 30 TONSARMORDIAGRAM MovementPoints:
Walking: 5Running: 8Jumping: 5
WEAPONS INVENTORY# Type Lac.
1 LRM10 LT
1 MEDIUMLASER RA
AMMO:
AutoCannonRounds -
M.G.Rounds: S.R.M. Packs
Missilesperpack.L.R.M. Packs 12
Missilesperpack._ 10
TOTAL HEAT SINKS
o0000000000Internal
StructureWARRIOR DATA
Diagram Name:GunnerySkill. _ _ _PilotingSkill: _
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
1. LifeSupport3. LowerArmActuator 13. LowerArmActuator HEATSCALE4. HandActuator 2. Sensors 4. MediumLaser5. Ht.;n ; ~ g £ ~ : r l 3. Cockpit 5. n,)I, 30 SHUTDOWN
6. HCil . t ~ Q d ~ 4. q()il,t::{jW:-i 6. Rn! 29
5. Sensors 28 AmmoExplosion,avoidon8+1. R0- 1 A0<1;;'-: 1. HDii : \ q ~ : r ~6. LifeSupport 272. R0H l · \ { : ~ a ; : ~ 2. ~ : ~ O l J /'>'La;:"\
26 Shutdown, avoidon10+23. H : ~ ~ H :\qwn 23. ';;(i!1 Aga"l4. H0·n . , t ~ r ) l ; ;'l CenterTorso 4. R ~ f n ;'\9d::'j 125 -5MovementPoints
5. ~ : : c i t.,Gi:):0 24 +4Modi fiertoFi re5. R::,'H i \ ~ ] a > :1. Engine6. F{oU A ~ F ~ t ; l 6. H ~ J i l :\Qu:n 23 AmmoExplosion,avoidon6+2. Engine
2 2 Sh utdown. avoidon 8+13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4Movement Points 5. Gyro1. LRM10 1. LRM10Ammo 19 AmmoExplosion,avoidon4+6. Gyro2. LRM10 2. HeatSink18 Shutdown. avoidon6+13. HeatSink 1. Gyro 13. HeatSink17 +3Modif ier toFi re4. HeatSink 2. Engine 4. FiGB f.qal('
5. ReP ; \ ~ F : , l n 23. Engine 5. Roil 1\;;;<11",6
6. F:cJ i \ 9 ~ : , : n 15 -3MovementPoints4. Engine 6 Rod / ~ Q _ a i : : 5. JumpJet 1 4 Shutdown. avoidon 4+
1. 1'\)1: /\q,.,lr. 1. RoH Agai?':6. HeatSink 13 +2Modif iertoF ire
2. AgaH: 2. Ro[ij\Jdl::23. / ~ q z d n 23. Hon ilUdl(,
12
EngineHits 000114. punA(n1r, 4. Fkd Agdi!,GyroHits 005. Rd! A.'J'j!n 5. R o ~ Af};1.in 110 -2Movement Po in ts
SensorHits 006. Hol; A 9 ~ : : l r : 6. R')!l (qc'w' 09
081 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
03. FootActuator 4. FootActuator5. JumpJet 5. JumpJet 02
6. JumpJet 6. JumpJet 01
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MECH DATA~ ~ ~ ~ I B T T I E T E C H G Type: FS9-H FIRESTARTERTonnage: 35 TONS
ARMOR DIAGRAM Movement Points:
Walking: 6Running: 9Jumping: 6
WEAPONS INVENTORY# Type Loc.
1 FLAMER RA
1 FLAMER CT
1 FLAMER LA1 FLAMER CT(R)
1 MEDIUM LASER RA
1 MEDIUM LASER LA1 MACHINE GUN RT1 MACHINE GUN LT
AMMO:Auto Cannon Rounds: M.G. Rounds: 200S.R.M. Packs
Missiles per pack.
L.R.M. PacksMissiles per p ck -
TOTAL HEAT SINKS
0000000000
InternalStructure WARRIOR DATADiagram Name: .
Gunnery Skill: _Piloting Skill: _
Left Arm CRITICAL HIT TABLE Right Arm Hits Taken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5 ) (7) (10) (11) (Dead)2. Upper Arm Actuator 2. Upper Arm Actuator
1. Life Support3. Lower Arm Actuator 1 3. Lower Arm Actuator HEAT SCALE2. Sensors
30 SHUTDOWN4. Flamer 4. Flamer5. Medium Laser 3. Cockpit 5. Medium Laser6. ;.: >:: , t > D _ ~ ~ i ; : 4. Hon A ~ · . : d E · 6. PZ ;H Aor-:in 29
5. Sensors 28 Ammo Explosion, aVOid on 8+1. / \ q 2 ~ 1. qoH f\ o r6. Life Support 272. Fi<i:! I \Jdi r : 2. Fbi ;\;i;')
2 3. k(,ii1 · · < \ ~ r l l : : 2 3. P ~ } i - \ ; ~ : l : n 26 Shutdown, avoid on 10+4. ~ : ~ n : { ; ' ~ g ~ u r Center Torso 25 -5 Movement Points4. H ~ . : i ;\qd::"!5. n ( ~ : i hrJaH'; 5. / ~ Q ; : i i r: 24 +4 Modifier to Fire
1. Engine6. F:,)'; '"",f'T' 6. FL')H /\gtu't 23 Ammo Explosion, avoid on 6+2. Engine
22 Shutdown, avoid on 8+1 3. Engine
Left Torso 4. Gyro Right Torso 21
20 -4 Movement Points5. Gyro1. MG 1. MG 19 Ammo Explosion, avoid on 4+6. Gyro2. Jump Jet 2. Jump Jet
18 Shutdown, avoid on 6+1 3. Jump Jet 1. Gyro 13. Jump Jet
17 +3 Modifier to Fire4. Jump Jet 2. Engine 4. Jump Jet5. Fb ;\;;a',' 23 Engine 5. MG Ammo 16
15 -3 Movement Points. / ' ~ u ~ l : ~ : : : ; l : 0 4. Engine 6. Hv' f': >i.'14 Shutdown, avoid on 4+5. Flamer1. Hi): . ( : < ~ F l : r · 1. R ~ ) : ~ , ' : : \)dH'
6. Flamer(R) 13 +2 Modifier to Fire2. For · ~ , ~ Y j ; ; : 2. H</1 A:.;.31::
1223. ReH , A { ~ ~ : ; i : 2 3. Ho]: f . \ q ~ · H rEngine Hits 0 0 0 111
. Rci;~ { l t : ~ ; r :
4.R ( ~ ; i
Anal:':Gyro Hits 005. f':':cl: } \ ~ } : : : H : 5. Fin:: A . n : · ~ J , C 10 -2 Movement Pointssensor Hits 00
6. H.)!, ~ \ s : , r 6. Fk; i / < i ~ : : U : 09
08 +1 Modifier to Fire
Left Leg Right Leg 07
061. Hip 1. Hip
05 -1 Movement ppint2. Upper Leg Actuator 2. Upper Leg Actuator3. Lower Leg Actuator 3. Lower Leg Actuator 04
CORPOR TION 034. Foot Actuator 4. Foot Actuator5. Heat Sink 5. Heat Sink 02
6. R0:1 . t > < ? J : ( ~ 6. Ho,l ;;;:w' 01
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MECH DATA~ ~ ~ ~ : A T T I _ E T E C HType: JR7-D JENNER
Tonnage: 35TONSARMOR DIAGRAM Movement Points:
Walking: 7Running: 11
Jumping: 5
WE PONSINVENTORV
# Loc.
1 SRM4 CT
1 MEDIUMLASER RA1 MEDIUMLASER RA
1 MEDIUM LASER LA
1 MEDIUMLASER LA
AMMO
AutoCannonRounds:
M.G.Rounds: S.R.M. Packs 25
Missilesperpack._ 4
L.R.M.Packs Missilesperp c k -
TOTAL HEAT SINKS
0000000000
InternalStructure WARRIOR DATADiagram Name:
GunnerySkill'
PilotingSkill'Left Arm CRITICAL HIT TABLE Right Arm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport3. MediumLaser 13. MediumLaser HEAT SCALE4. 2. SensorsediumLaser 4. MediumLaser
3. Cockpit 30 SHUTDOWN5. f - i ~ ~ H AUdi:: 5. n0lj / ~ Q ~ ~ : c 4. HeatSink 296. He·;l Af};'H:: 6. R ; i ~ . A L 1 ~ ~ : t 5. Sensors 28 AmmoExplosion.avoidon8+
1. ROilA:.1',I;, 1. ~ : ~ n ; \ ; ~ : ~ \ : : ,6. LifeSupport
2. FL)H/ : : 9 D ; ~ :
2. i bP i\;;di"
27
26 Shutdown.avoidon10+ 3. Hc>H i\;jai:": 3. : : ; ~ ; H . t > , g : : ~ ~ ; ~ Center Torso 25 -5Movemen tPo ints 4. Fin!! /\q;;j" 4. RL)H ; . \ ( j a : : · ~
5. nc,:) A:;ai"; 5. ;:1:.>p . - \ ~ } : ) i n 24 +4 ModifiertoFire1. Engine
6. n } ; ~ A ~ F J l : : 6. HDP / \ ) , ( ~ : : ~ 23 AmmoExplosion,avoidon6+2. Engine
22 Shu tdown. avoidon8+13. EngineLeft Torso 4. Gyro Right Torso 21
20 -4 Movement Points5 yr1. JumpJet 1. SRM4Ammo
19 Ammo Explosion.avoidon4+6. Gyro2. JumpJet 2. JumpJet18 Shutdown,avoidon6+
13. H<)P /\{F,in 1. Gyro 13. JumpJet17 +3ModifiertoFire
4. PC.d: ,b.,g::::n 2. Engine 4. Hol: : \ . ~ ~ ~ ; n 5. Pc!! . i \ 9 d ~ r l 23 Engine 5. 16
6. R,)r :,:\pC 1in 4. Engine 6. P d AC::;;!) 115 -3 MovementPoints
5. SRM4 14 Shutdown,avoidon4+1. I kii \ ~ p i r 1. Fioil AUai:':
6. JumpJet 13 +2Mod if ie rtoFire2. PoH Apa : 2. KO:l P , ~ } d ~ : : 2 3. n':;li f\CF\H' 2 3. Ho'! i\CkW
12
Engine Hits4. R{.:::l A { J G ~ i r : 4. F \ ~ ) ~ l Agdl:: 11Gyro Hits
5. Poli ; \ ~ . J a , 5. RoH A 9 ; a . l : ~ 10 -2 MovementPointsSensor Hits6. Ft,:;!; ''\;I,·.,i[· 6. R;)H / \ q ~ : H : 09
08 +1Modi fi er toF ire
Left Leg Right Leg 07
1. Hip 1. Hip 061
05 -1 MovementPOint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. f::viH } \ q ; ~ n 5. R(j '! ,4,,:,<, 02
6. rtJi! /\tJo: ,: 6. R(.lil AgeW', 01
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MECHDATAType: OTI-7J OSTSCOUTTonnage: 35 TONS
ARMORDIAGRAM MovementPoints:Walking: 8Running: 12Jumping: 8
WEAPONS INVENTORY# IyQe
1 MEDIUM LASER CT
AMMO: AutoCannon Rounds:-
M.G. Rounds: S.R.M.Packs
Missilesperpack.
L.R.M.Packs Missilesperpac k -
TOTAL HEAT SINKS
0000000000
InternalStructure WARRIORDATADiagram Name:
GunnerySkill: _
PilotingSkill: _LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArm Actuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator3. Cockpit 30 SHUTDOWN
5. HoH > ~ 9 n . 1 r : 5. Roiii'q:::n6. R()ll!6..Jair: 4. Ron / \ ~ ' j a i n 6. H o ~ : ; ~ \ 9 ; : : 1 ~ ; 29
5. Sensors 28 Ammo Explosion,avoidon8+1. RojjAq,)!:: 1. Holl \ ;U6. LifeSupport 272. ; \ : ; : k : ~ W ' 2. H:.)ll A g i · ~ n
26 Shutdown,avoidon 10+23. HoU ;:'\;;a!:: 23. Rc;l! , G , 9 2 J ; : ~CenterTorso 25 -5MovementPoints4. RoH } ~ : ; p . i r : 4. R0il ;\qa:;';
5. f-icJH A ~ J a i : · ' . 5. HO l,t){}a;rl 24 +4 ModifiertoFire1. Engine
6. RoH ";JdY'; 6. qD!i ;\<::ij'" 23 AmmoExplosion, avoidon 6+2. Engine
22 Shu td own, avoidon 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. JumpJet 1. JumpJet 19 AmmoExplosion, avoidon4+6. Gyro2. JumpJet 2. JumpJet
18 Shutdown, avoidon6+13. JumpJet 1. Gyro 13. JumpJet
17 +3ModifiertoFire4. JumpJet 2. Engine 4. JumpJet
5. RoH A\Fl:n 23 Engine 5. H : ~ ; n \ 9 ~ H i 16
15 -3 MovementPoints6. Rci' A ~ p n 4. Engine 6. HoD ,t\pajn
5. MediumLaser 14 Shutdown,avoidon4+1. H<)n \ g ~ : l j ( : 1. Ron Anai:":
6. no'!Agai', 13 +2 ModifiertoFire2. Hor A ~ n : 2. MoH / ~ : ~ F J ~ : :
23 Ro!j A£Flln 23. rL;)1i \ ~ ; u i ~ : 12
EngineHits 0 0 0 11. Rc!; A ~ F 1 i r : 4. F k ~ H AJdi::GyroHits 0 05. 5. RoH Ag:.'H" 10 ·2MovementPoints
sensor Hits 0 06. ~ ~ ~ ~ 6. ,6 ;1HF: 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
03. FootActuator 4. FootActuator5. R0ilAga;n 5. R,YI A a i ~ 02
6. ;:hl Aoa',1 6. R:. l'l Agai'-, 01
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MECHDATA~ ~ ~ ~ _ T T I E T E C H G Type: PNT-9RPANTHER
Tonnage: 35TONSARMORDIAGRAM Movement Points:
Walking: 4
Running: 6
Jumping: 4
WEAPONS INVENTORY
# Twe LQL
1 SRM4 CT
1 PPC RA
AMMO
AutoCannonRounds:
M,G.Rounds: S,R.M,Packs 25
Missilesperpack,_ 4
L.R.M. Packs Missilesperp c k -
TOTAL HEAT SINKS
000
0000000000Internal
Structure WARRIORDATADiagram Name:
GunnerySkill:PilotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken. (Consciousness Number)
1sI 2nd 3rd 4th 5th 6th1, Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
13. LowerArmActuator 1. LifeSupport 13, LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator3. Cockpit 30 SHUTDOWN5. R ~ > i ~ A ~ , l a E - : 5, PPC
6. ~ ' i « } \ q ~ ; : 4. ':kd ;.\Od'·' 6. PPC 29
5. Sensors 28 AmmoExplosion,avoidon8+1. H,)i: f . \ ~ } H V : 1, PPC6. LifeSupport 272. H ( : · ~ i / - , , ~ ' J d ; : ' : 2. F k ~ i j ' ; : ~ ~ i H ; ~
26 Shutdown, avoidon10+ 2 3. F L ) ~ i / \ ~ F ~ ~ 0 2 3. H u ~ : i \ ~ J : ~ : : 4. CenterTorso 4. fl)i! / \ : ? ~ T ' ' ; 25 -5MovementPointsf k : ~ 5. H ( : , ~ i 5, Rc,!! "'Ual": 24 +4Modi fi er toFi re
1. Engine6. H;) l ; ~ ' . , ; l n E · : 6. R ( . l ~ ; , ~ \ ) . ~ . : t : 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon8+13 Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5, Gyro1. SRM4Ammo 1. HeatSink 19 AmmoExplosion,avoidon4+6. Gyro2. HeatSink 2. HeatSink18 Shutdown. avoidon6+
13. HeatSink 1. Gyro 13. HeatSink17 +3ModifiertoFire
4. HeatSink 2. Engine 4. HeatSink5. HeatSink 23 Engine 5. h(' l: j >-\0<1i:';
16
6. F c : i ~ ; \ 9 ~ ; ' ~ ; ~ 4. Engine 6, He,:! , < \ ~ ) d i , ~ 15 -3Movement Po ints
14 Shutdown, avoidon4+. SRM 41. Rc;L ALFW': 1. Fk)q A ~ H ' : : t :6. F k } ~ l Agai:: 13 +2Modi fiertoFi re2. n G i ~ l ~ 9 d i r : 2. HoH / \ Y ~ l : :
23. Hvi\;;;:\!r 2 3. H o ~ /\qaw: 12
Engine Hits 0 0 0 11. Hun l \ ; ; } ~ ; i : r : 4. n(.:d Gyro Hits 0 05. nor ~ \ F : ; . i n 10 -2 MovementPoints5. Ro!! / \ Y ' H , ~
Sensor Hits 0 06. R i , : ; i ~ / ~ g { : ~ : r : 6. H,,)!! (\9(\! ', 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2, UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator
04
034. FootActuator 4. FootActuator5. JumpJet 5. JumpJet 6, JumpJet 6. JumpJet ~
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MECHDATA~ ~ ~ ~ : B A T T I E T E C H Type: ASN·21 ASSASSINTonnage: 40 TONS
ARMORDIAGRAM MovementPoints:Walking: 7Running: Jumping: 7
WEAPONS INVENTORY# Type Loc.1 MEDIUMLASER RA1 LRM 5 RT
1 SRM 2 LT
AMMO:AutoCannonRounds: -M.G. Rounds: S.R.M.Packs 50
Missilesperpack._ 2L.R.M. Packs 24
Missilesperpack.- 5
TOTAL HEAT SINKS
InternalStructure
WARRIOR DATADiagram Name:
GunnerySkill: _
PilotingSkill:LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper ArmActuator 2. Upper ArmActuator
13. Lower ArmActuator 1. LifeSupport 13. Lower ArmActuator HEATSCALE4. Hand Actuator 2. Sensors 4. Medium Laser
30 SHUTDOWN5. F,("lil A f F l ~ : - : 3. Cockpit 5. q , : ; ~ ~ ~ \ f , 8 : r : 6. KO:; / : . } : : : ~ ; ; : 4 Fklj! / ~ C d < n 6. hen f \ ~ } : T 29
5. Sensors 28 Ammo Explosion, avoid on8+1. He", f \ q , j < , ~ 1. HuH :\9:)::16. LifeSupport2. r ~ < ~ ~ / \ ~ · } : : ~ i r . 2. H ~ ) l l /"fF-l;:l 27
26 Shutdown,avoid on 10+
23. f'<+ .<'I.i)}"'! 23.~ : - ~ ~ ) n
Ac:;.!;(lCenterTorso 25 -5 MovementPoints4. Ho'!A9"'f; 4. RGH : ~ ~ F 3 . : ; · l 5. ~ + . ) i i ~ \ q ~ ~ i 5. H:.)n } \ ~ J a l n 24 +4Modifierto Fire
1. Engine6. Ho!! j),,9;}!l: 6. Hail \q,F, 23 Ammo Explosion,avoidon 6+2. Engine
22 Shutdown.avoid on 8+13. EngineLeftTorso 4. Gyro RightTorso 21
20 ·4MovementPoints5. Gyro1. SRM 2 1. LRM 5 19 Ammo Explosion,avoidon 4+6. Gyro2. SRM 2Ammo 2. LRM 5Ammo18 Shutdown,avoid on 6+
13. Jump Jet 1. Gyro 13. Jump Jet17 +3 ModifiertoFire
4. Jump Jet 2. Engine 4. Jump Jet
5. Jump Jet 23. Engine 5. Jump Jet16
6. H o : ~ P f1HW 4. Engine 6. ?()P :'\qd:i'l 15 -3 MovementPoints
5. Jump Jet 14 Shutdown.avoid on4+1. 80;1,:'.(.);:", 1. RedAq2H";
6. f.kH !\(JiW" 13 +2 ModifiertoFire2. H;j l : \ y . ~ l : : i 2. R c ) ~ i \ . F W ~
23. +J >·Dd" 23. Ho" !-'(Hi"'12
4. FL);! . A 9 ~ ; E 0 Engine Hits 114. FkdApaii'Gyro Hits. F-k):l Aqd:!'j 5. noH , ~ C k l l : ~ 10 -2 MovementPoints
Sensor Hits6. H(;D / ~ f J : : l : : 1 6. '.9;;W'; 09
08 +1Modifierto FireLeftLeg RightLeg 07
061. Hip 1. Hip
05 ·1 MovementPoint2. Upper LegActuator 2. Upper LegActuator
043. Lower LegActuator 3. Lower LegActuator CORPOR TION 03. FootActuator 4. FootActuator
5. Red A ~ . 1 a ~ : ~ 5. RollAga,n 02
6. H D ~ i l\qO:: 1 6. Hod t4,£Fiin 01
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MECHDATA~ ~ ~ ~ A T T I E T E C H @ Type: CDA-2ACICADATonnage: 40 TONS
ARMORDIAGRAM Movement Points:Walking: 8Running: 12
Jumping: 0
WEAPONS INVENTORY# Type LOQ.
1 MEDIUMLASER RT1 MEDIUMLASER LT
1 SMALLLASER CT
AMMO:
AutoCannonRounds:M.G. Rounds: S.R.M. Packs
Missilesperpack.
L.R.M. Packs Missilesperp ck -
TOTAL HEAT SINKS
0000000000
InternalStructure
WARRIOR DATADiagram Name;
GunnerySkill: _PilotingSkill _
LeftArm CRITICALHITTABLE RightArm HitsTaken; (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper ArmActuator 2. UpperArmActuator
13. no,' Acr,;:" 1. LifeSupport 13. HEATSCALE4. R O ~ J A ~ ~ ~ f . w < : 2. Sensors 4.5. h ( l ~ j / \ ~ : ; l : - : 3. Cockpit 5. 30 SHUTDOWN
6. Hi)': /.;>.UI', 4. RC"I i \}' l " 6. 29
5. Sensors 28 AmmoExplosion,avoidon8+1 He. Agd::'i 1. H ( : i ~ /''-'. J ~ : W :6. LifeSupport 272. F-;,, ; .. . t < ~ : : : : n 2. n ; t / - . ~ l
26 Shutdown,aVOid on 10+ 2 3. :\<;':)::'\ 2 3. R,,';li j 1 ~ : ~ ~ ~ i r :
CenterTorso 25 -5 MovementPoints4. H:)i: I i \ . ~ j : - : ~ : ! 4. F : C i l ~ . : \ ~ } : : : _ : 1 ~ 5. n !:"qr.=l:,-: 24 +4Modif iertoFi re5. Fki' {\Ch,X
1. Engine6. H:'>: A ' ~ ; a : ; ' : 6. pon ; \ ~ ' F ; i E ~ 23 AmmoExplosion,avoidon6+
2. Engine22 Shutdown, avoidon8+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4Movement Po in ts 5. Gyro1. MediumLaser 1. MediumLaser 19 AmmoExplosion,avoidon4+6. Gyro2. H \ ) i ~ !\.qL::'i;· 2. HClH Arid!::
18 Shutdown, avoidon6+1 3. nu!'AC;d';; 1. Gyro 13. >=;,,'1 p.gan
17 +3Modi fiertoF ire4. n ~ ; H / \ ~ ~ J d A : 2. Engine 4. RDilAq<::w':
5. F ~ ( Y ..1 (Jt.({: 23. Engine 5. Rc," i\;d l " 16
6. hoH t\t}; l: 4. Engine 6. HD:! i\q;:w; 15 ·3 MovementPoints
5. SmallLaser 1 4 Sh utdo wn, avoid on 4+1. n o ~ 1 ,tJ.'fpJl:: 1. Rv:! /<}dl ::6. ,i0q "'jdl;', 13 +2Modif iertoF ire2. Hon ('(:' "v' 2. Ro! l A \ ~ a F :
23. r : : ~ j l>··Gdi:: 2 3. Hc,'1 AQil'12
4. HoH / v , : : ~ ~ : ; ~ r : EngineHits 0 0 0 11
4. Ho'li\p;1I"GyroHits 0 05. RnH A.:.J(}F: 10 -2 MovementPoints5. Rcd 0>11 ;SensorHits 0 0. H { ; ~ i / ~ < . } , : : H : - · ; 6. R0!!}\fJdl;: 09
081 +1Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 ·1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. R 0 ~ A ~ j a : : ' ~ 5. Rn" Aqai', 02
6, Ro!! .A.fFj:;; 6. Ro;, ' < F , r ~ 01
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MECH D T~ ~ ~ ~ I T T I E T E C H ® Type: CLNT-2-3TCLlNTTonnage: 40TONS
RMOR DI GR M MovementPoints:
Walking: 6
Running: 9
Jumping: 6
WEAPONS INVENTORY# Type 1 AUTOCANNON/5 RA
1 MEDIUMLASER CT
1 MEDIUMLASER LT
AMMO: AutoCannonRounds:- 20
M.G.Rounds: S.R.M.Packs
Missilesperpack.
L.R.M. Packs Missilesperp ck -
TOTALHEATSINKS
0000000000
InternalStructure WARRIORDATADiagram Name:
GunnerySkill:PilotingSkill: ..
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. Shoulderead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HE T SCALE4. HandActuator 2. Sensors 4. AC/55. ;,, '. \ l 3. Cockpit 30 SHUTDOWN
5. AC/54. H ( , : ~ : \ ~ - i d ~ : : 296. Fi,;:, i < c ~ ; , ~ 6. AC/55. Sensors 28 AmmoExplosion,avoidon8+
1. n c l ~ . t \ ~ ~ , i : t : 6. LifeSupport 1. AC/5 272. , : ~ . . i 1 , < ' . ~ , , : . ) 2. Ft): ~ · < l ..'
26 Shutdown,avoidon10+2 3. Hv!0\<;;>1\ 2 3. Fk" ywCenterTorso 25 -5MovementPoints4. rkL / \ ~ : : ' : : ' l 4. F i ~ ' > : j \ } : ~ l : : 24 +4Modif ier toFire5. i"<.'"
1. Engine 5. Hu:, , >.6. F ~ I : 6. n C ~ : i A J ~ : : : p - : 23 AmmoExplosion,avoidon 6+
2. Engine22 Shutdown,avoidon8+
1 3. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. MediumLaser 1. AlC5Ammo 19 AmmoExplosion,avoid on4+6 Gyro2. JumpJet 2. JumpJet18 Shutdown,avoidon6+
13. !"ki 1. Gyro 1 3. HeatSink17 +3Modif ier toFire4. >:; .:: i - \ ( . ~ , Y 2. Engine 4, H ~ . ) : i / : - ~ k ~ >
5. H:.)1! ;),gd:n 23. Engine 5. Fe:: 16
6. \:.>H ,<'{:+;'; 4. Engine 6. n,,;: 15 -3 MovementPoints
14 Shutdown,avoidon4+5. MediumLaser1. rh.)!! : \ ~ k \ i : ; 1. h,,):: / ~ ~ . k , ~ i : - ·6. F ~ ( ) n ~ ~ } ~ . : , : ~ 13 +2Modifier to Fire
2. F;c+ / \ P . : ] i l ~ 2. M(j:i , . t \ . \ ~ ~ i : : 2 3. F'ci: i ~ q : ; Y 2 3. HQ:: /\Q(';'
12
EngineHits 0 0 0 11
4. RuHA ~ ~ ; : ~ ~ : t :
4. Fie,'iGyroHits 0 05. He:: i \ U ~ 5. FuH 10 -2 MovementPointsSensorHits 0 0
6. r k ~ ; ~ f . \ ~ H : ~ ~ r : 6. HI)!i (' w' 09
08 +1 Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
I 05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLeg Actuator 3. LowerLegActuator 04
CORPOR TION 034. FootActuator 4. FootActuator5. JumpJet I 5. JumpJet 02 6. JumpJet 6. JumpJet 01
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MECHDATAType: HER 2S HERMESIITonnage: 40 TONS
ARMORDIAGRAM MovementPoints:Walking: 6Running: 9Jumping: 0
WEAPONS INVENTORY# Type 1 AUTOCANNON/5 RT
1 MEDIUMLASER RA1 FLAMER LA
AMMOAuto CannonRounds:_ 20M.G. Rounds: S.R.M.Packs
Missilesperp ck -
L.R.M. Packs Missilesperp ck -
TOTAL HEAT SINKS
0000000000
InternalStructure
WARRIOR DATADiagram Name:
GunnerySkill: _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper Ann Actuator 2. Upper ArmActuator
1 3. Lower ArmActuator 1. LifeSupport 13. Lower ArmActuator HEATSCALE2. Sensors4. Flamer 4. Hand Actuator
5. ; ~ , , ) ~ ( : ( 1 3. Cockpit 30 SHUTDOWN5. Medium Laser6. n c i ~ } · \ r ; : j a ~ n 4. ~ : ~ o H / > G a l : ~ 6. hei! i ,,'", 29
5. Sensors 28 Ammo Explosion, avoidon 8+1, H 0 : ~ . : : ( ~ ; · t ( l 1. h""i .\Q(v·,6. LifeSupport 272. p ~ ; p , : ; 9 ~ ) : ( i 2. }'\:.;a:;"i
26 Shutdown, avoidon10+23 t-:(..':" :;0d:n 23. ;:;,'}!! , ':;< 1'(125 5MovementPoints4. H;)n / : ; P d ~ : ) CenterTorso 4 F - ~ ~ _ : i 1 :;(jd::';
5. p ~ . / .i\9a;il 5. c.) ,;;: i /'.(';';;," 24 +4 Modifierto Fire1. Engine
6. R ( . : : ~ ; : \ ~ J ~ : ~ : : ~ 6. n ~ ) j ~ !\9;J:n 23 Ammo ExplOSion.avoid on6+2. Engine
22 Shutdown,avoidon 8+1 3. Engine
LeftTorso RightTorso 1214. Gyro20 4Movement Points
5. Gyro1. AC/5 Ammo 1. AC/5 19 Ammo Explosion,avoidon4+6. Gyro2. Heat Sink 2. AC/5
18 Shutdown. avoidon6+13. F; ~ ¥ J l l A n ~ : ~ ,n 1. Gyro 13. AC/517 +3 Modifierto Fire
4. Rn!! ':\9::':;.:!: 2. Engine 4 AC/5
5. H ( ; ( ~ A ~ . F ~ ~ n 23. Engine 5. Fe: j: t \ G : · ~ : n 16
15 ·3 MovementPoints 6. Hu: A ~ F j : n 4. Engine 6. Pc!! /,'y"in5. h ( } ~ ; /\[}0l:: 14 Shutdown, avoidon 4+
1 H<:)h f - \ ~ F ~ i r : 1. r ~ ~ ) g . A ~ . ; a i : 6. H f ) ~ i / : . 9 ~ : ~ F · : 13 +2 ModifiertoFirei ; : ~ ( l H. 2. MoH t \ [ r ~ ~ \ : :
12
2 3.n o l ~
2 3. HoH ,:\gUH:EngineHits 0 0 0 114. Fki' . f 9 ~ : ~ : r 4. FkJ:i A ~ J d i : ;GyroHits 005. 10 2MovementPointsoii / \ ~ F ~ _ : i : 5. noH A ~ F . u : :
SensorHits 006. Hi)!! { \ ~ F ~ \ ~ r · 6. F k ~ ~ ; f':.qai:' 09
08 +1Modifierto Fire LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. Upper LegActuator 2. Upper Leg Actuator
043. Lower LegActuator 3. Lower LegActuator03. Foot Actuator 4. Foot Actuator
5 . Hc)d l\qB;:: 5. 'C:cH 02
6. rkd / \ f ; ~ d i : : 6. F k ~ H 01
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MECH DATA~ ~ ~ ~ A T T I E T E C H G Type: VL 2T VULCANTonnage: 40 TONS
ARMOR DIAGRAM Movement Points:
Walking: 6Running: 9Jumping: 6
WEAPONS INVENTORY# IYJ2e1 AUTOCANNON/2 RT1 MEDIUM LASER LT1 FLAMER RA1 MACHINE GUN LA
AMMOAuto Cannon Rounds: - 45
M R o ~ ~ 200
S.R.M. PacksMissiles per pack. -
L.R.M. PacksMissiles per pack. -
TOTAL HEAT SINKS
InternalStructure WARRIOR DATADiagram Name: _
Gunnery Skill' _
Piloting Skill:Left Arm CRITIC L HIT T BLE Right Arm Hits Taken. (Consciousness Number)
1SI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper Arm Actuator 2. Upper Arm Actuator
1. Life Support3. Lower Arm Actuator 1 3 Lower Arm Actuator HEAT SCALE2. Sensors. MG 4. Flamer
30 SHUTDOWN5. H ~ j i ;:'\.[.pi!;"; 3. Cockpit 5 :c::.:: .\y.q:
29. Hu!: / ; ~ ~ d j ; 4. r . i : ~ ~ i A ~ ~ : d / : 6. HcH i \ : J < ' ~ _ : i ' : 5. Sensors 28 Ammo Explosion, avoid on 8+
1 H,)H ' : . ( J ~ : v · : 1 : ~ , n , ~ ' ~ { : ; ; ' ~ : : l6. Life Support 272. HC';ii 2. f ~ ; ~ - j ~ i /\)i:;;;;
26 Shutdown, avoid on 10+23 ;:'0;1 2 3. FL>:l .:\(}.d;
4 f{,'lH ~ 9 a · : : : Center Torso 4. ?:'L> l , t ~ r ~ , : ~ j n 25 -5 Movement Points
5, H(}:: . i \ ' ; ; ~ l : : 5. r : . ; ~ ; j ; ·;"\9,J:f) 24 +4 Modifier to Fire1 Engine6. (i;:;:ii / ~ k : i : ' 6 n : ~ d . t ~ \ F l i n 23 Ammo Explosion, avoid on 6+2 Engine
22 Shutdown, avoid on 8+1 3 Engine
Left Torso4 Gyro Right Torso 21
20 -4 Movement Points5. Gyro1. Medium Laser 1 AC/2 19 Ammo Explosion, avoid on 4+6. Gyro2. MG Ammo 2. AC/2 Ammo
18 Shutdown, avoid on 6+1 3 Jump Jet 1. Gyro 1 3 Heat Sink
17 +3 Modifier to Fire4 Jump Jet 2. Engine 4. Jump Jet5. Rod 23 Engine 5 Jump Jet 16
6. rh);1 6 H:- i\ :\qa:n 15 -3 Movement Points4. Engine
5. Jump Jet 14 Shutdown, avoid on 4+1. H()H \ q ~ . j { : 1. f + . ) : ~ A9dE :
6. Jump Jet 13 +2 Modifier to Fire2. F ; c d ~ :\9-")i!": 2. Ron i \ ~ F ~ l : :
23 nol; 2 3. HG;f i \ 9 ~ : u ~ 12
Engine Hits 000 11
4. ncl: 4. fk; ADa;;,Gyro Hits 005. Ho: 10 -2 Movement Points5. Fie> \ ' Y ' d ( \Sensor Hits 006. n<:;H 6. H < ~ H / ~ ~ l a i : ' : 09
08 +1 Modifier to FireLeft Leg Right Leg 07
061. Hip 1. Hip
05 -1 Movement Point2. Upper Leg Actuator 2. Upper Leg Actuator
043. Lower Leg Actuator 3. Lower Leg ActuatorCORPOR TION 034. Foot Actuator 4. Foot Actuator
5. F k ~ H /\Jd:: j 5. ~ ~ ( ; j j / ' ' J : : : ~ n : ' : 02
6. RoH /\{Jd:tl 6 ~ : k ~ H } \ ; ~ a ; : : 01
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MECH DATAType: WTH-1 WHITWORTH
ARMOR DIAGRAMTonnage: 40 TONSMovement Points:
Walking: 4Running: 6Jumping: 4
WEAPONS INVENTORY# Type Loc.
1 LRM 10 RT
1 LRM 10 LT1 MEDIUM LASER H1 MEDIUM LASER RA1 MEDIUM LASER LA
AMMO:Auto Cannon Rounds:M,G, Rounds:S.R,M. Packs
Missiles per p ck -
L.R,M, Packs 12/12Missiles per pack. - 10
TOTAL HEAT SINKS
InternalStructureDiagram Name:
WARR OR DATA_
Gunnery Skill _____ -
Left Arm CRITIC L HIT T BLE Right ArmPiloting Skill: -
Hits Taken: (Consciousness Number)
1, Shoulder
2, Upper Arm Actuator
1 3. Lower Arm Actuator
4, Medium Laser5. Hc.,H A r } ~ ~ l ; ' ~ 6. HuH f.\gdU':
1. Life Support
2. Sensors
3, Cockpit
4, Medium Laser
Head 1, Shoulder
2, Upper Arm Actuator
1 3, Lower Arm Actuator4, Medium Laser
5, Pcii 'C'6. PoH / . ~ , F ; , ; ~ ~
1st(3)
30
29
2nd 3rd 4th 5th 6th(5) (7) (10) (11) (Dead)
HEAT SCALE
SHUTDOWN
1. H(',n / \ } < : ~ i : - : 2. r ~ { ) H \ ~ k H n
2 3. F\)H A ~ j H i ? - : 4. H ~ ~ H ,l:\{.}dl:: Center Torso
5. Sensors
6, Life Support 1,
2,2 3.
4,
1 '\ 'F""
+,','1 '\;<'1n ~ · ; · ; ; / \ ; ~ ; ? J : ; i Hi,'il ;c.,,;;,]; ,
28
27
26
25
Ammo Explosion, avoid on 8+
Shutdown, avoid on 10+
-5 Movement Points
Left Torso
1. LRM 102. LRM Ammo
1 3, Heat Sink
4, Heat Sink
5, LRM 106, ReI: /\,(,::;:1
1. H< H t\qnir:
2. PoH 1\9')1"2 3, r:«:+ A q ~ i i
4. P',> i /\(L; I"
5. Holi i\O,')}I',
6. H() j / \ q i . : ~ i r · :
5. He \ ~ k H ~ ~ : 6. n ( l ~
Engine HitsGyro Hits
Sensor Hits
1, Engine
2. Engine
1 3. Engine4, Gyro
5. Gyro
6, Gyro
1. Gyro
2. Engine
23. Engine
4. Engine
5. Ho:: iVnl',
6. H"H (.';; ';1
Right Torso
1. LRM 10
2. LRM 10 Ammo
1 3, Heat Sink
4, Heat Sink
5, LRM 10
6, Hcd /\;'<{'
1, R::.) 1 A ~ ~ i J i : ' : 2. Roil l ~ < F w :
2 3, HoH ,\0 11;'
4. [1z'lii5. ROii
6. Fk)i
5. Red :\na:
6 /J C::1:::
24
23
22
21
20
19
18
17
16
15
14
13
12
1110
09
+4 Modifier to Fire
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
-4 Movement Points
Ammo Explosion, avoid on 4+
Shutdown. avoid on 6+
+3 Modifier to Fire
-3 Movement Points
Shutdown, avoid on 4+
+2 Modifier to Fire
-2 Movement Points
Left Leg Right Leg08
07
+1 Modifier to Fire
1. Hip
2, Upper Leg Actuator
3, Lower Leg Actuator
4. Foot Actuator
1. Hip
2, Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
06
05
04
03
-1 Movement Point
5. Jump Jet 5. Jump Jet 02
6. Jump Jet 6. Jump Jet 01
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MECHDATA~ ~ ~ ~ j B T T I E T E C H G Type: BJ-1 BLACKJACK
Tonnage: 45 TONSARMORDIAGRAM Movement Points:
Walking: 4Running: 6
Jumping: 4
WEAPONS INVENTORY# Type LQL
1 AUTOCANNON/2 RA
1 AUTO CA NNON/2 LA1 MEDIUMLASER RA
1 MEDIUM LASER RT
1 MEDIUM LASER LA
1 MEDIUM LASER LT
AMMO: AutoCannonRounds:_ 45
M.G. Rounds. S.R.M. Packs
Missilesperpack.
L.R.M. Packs Missilesperpac k -
TOTALHEATSINKS
oInternal
Structure WARRIORDATADiagram Name: _
GunnerySkill: _
PilotingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmAc tuator
1. LifeSupport13. LowerArmActuator 1 3. LowerArm Actuator HEATSCALE2. Sensors4. AC/2 4. AC/2
3. Cockpit 30 SHUTDOWN5. MediumLaser 5. MediumLaser4. ; : i ( l ~ l Ag<L:': 296. hn" /\')'.1 ::.: 6. Fki' {\q: r5. Sensors 28 AmmoExplosion, avoidon 8+
1. F : n ~ ~ Aq,;;:;: 1. H:,;H ::',,;;a::')6. LifeSupport 272. H< /'CF"r': 2. HeilAQdit:
23. F ~ ( ) : ( : : ~ H ~ ; ~ : 23. R"ii ,c,'}"J:,: 26 Shutdown, avoidon10+
4. Hr/ /'0.,.:': CenterTorso 25 -5Movement Poin ts 4. Fk?H A 0 i J : : ' ~ 5. H ( ; ~ : ( ' : . ~ w i r : 5. H:)d i \ u a ~ : l 24 +4Modi fiertoF ire
1. Engine6. Holl t\} ::: 6. H0H : : \ < ~ d : : j 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon B+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4Movement Poin ts 5. Gyro1. MediumLaser 1. MediumLaser19 AmmoExplosion ,aVOid on 4+6. Gyro2. HeatSink 2. HeatSink1B Shutdown,avoidon 6+13. HeatSink 1. Gyro 13. HeatSink17 +3 ModifiertoFire
4. FLU ' ~ ' Q : : : j 2. Engine 4. hi) : ~ \ ~ 1 : : ~ j ~ : 165. FaH {\:-;;,'n 23. Engine 5. no: AG-
6. n ( ~ l , t . \ ( 1 ( ~ : ( 4. Engine 6. n < ~ n P < r : : ~ r : 15 -3MovementPoin ts
5. AC/2 Ammo 14 Shutdown,avoidon 4+1. H()Ji : , ' \ ~ r : d ( 1. R ~ ) H Agcur:
6. FkH ~ ? c H 13 +2ModifiertoFire2. HC-t!i A,Ga!(: 2. R ~ > ~ j ,i\rr.3.I:":
122 3. F ~ ( ) f i i6<FH 23. Ho'!(.\o'·lIr:
Engine Hits4. P,)i: ( ~ 9 : , \ I l 4. hCli1 A9<li,-: 11Gyro Hits
5. hoii I \ } : ~ H ~ 5. Po : i\qa.ir: 10 -2 MovementPoints Sensor Hits
6. H<o .\q::ir 6. H,.)',(qW" 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
CORPOR TION 034. FootActuator 4. FootActuator5. JumpJet 5. JumpJet 02
6, JumpJet 6. JumpJet 01
00 BATILETECH Isaregisteredlrademllll<of FASACorporatlon. Copyright 1987. Permnlsslon to photocopyforpersonnaJ use.
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MECHDATAType: HCT-3FHATCHETMANTonnage 45TONS
ARMORDIAGRAM Movement Points
Walking 4Running 6
Jumping 4
WEAPONS INVENTORY# Type Loc.
1 AUTOCANNON/10 RT1 MEDIUM LASER RA
1 MEDIUM LASER LA
/
AMMO: AutoCannonRounds:_ 20
M.G. Rounds: S.R.M.Packs
Missilesperpack.
L.R.M.Packs Missilesperp c k -
TOTALHEATSINKS00 00
0000000000Internal
Structure WARRIORDATADiagram Name:
GunnerySkill: _
PilotingSkill:LeftArm CRITICALHITTABLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder Head 1. Shoulder(3) (5) (7) (10) (11) (Dead)
2. UpperArmActuator 2. UpperArmActuator1. LifeSupport3. LowerArmActuator 13. LowerArmActuator HEATSCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator5. MediumLaser 3. Cockpit 5. MediumLaser
4. HC1H A n a i ; ~ 296. Hc/i}\.Jdl:: 6. Fe)!; "'-en''''5. Sensors 28 AmmoExplosion.avoidon8+
1. FiGli /\iYJ.ii' 1. H{)il ; ~ \ q w :6. LifeSupport
2. } \ q ~ j r : 2. : : ~ ) i A;}l;27
26 Shutdown. avoid on 10+
2 3. f'"nAg:.;;n 2 3. ~ ; G H ,5'9;+:-1 25 -5 MovementPoints4. Ron Ag?\f: CenterTorso 4. R ~ . ~ f t j \ g : J : : ~ 5. Fd ·;\P:\1(; 5. HG H /<>J\n 24 +4Modifier toFire
1. Engine6. FoH l\q2H: 6. HDH / \ 9 < : ~ : f i 23 AmmoExplosion.avoid on6+
2. Engine22 Shutdown,avoidon8+
13. EngineLeftTorso 4. Gyro RightTorso 21
120 -4 MovementPoints5 Gyro
1. HeatSink 1 ! :C/l0 19 AmmoExplosion.avoidon4+6 Gyro2. HeatSink 2 ·AC/l0
18 Shutdown,avoidon6+13. HeatSink 1 Gyro 13, AC/l0
17 +3Modifier toFire4. HeatSink 2. Engine 4.' AC/l0
5. non AOr.'H' 23. Engine 5; AC/l016
6. RGi'A']<J.1f1 4. Engine 15 -3 MovementPoints61 AC/l0
5. AC/l0 Ammo 14 Shutdown,avoidon4+1. HeJ\ . ; ; r ~ i r 1 AC/l0
6. AC/l0 Ammo 13 +2 Modifierto Fire2. Hon i\(J'.lin 2. HeatSink
2 3. n,?I; i\'.!C"r 2 3. HeatSink 12
EngineHits 000 114. FvI A(nin 4. HeatSink
GyroHits 0 0 5. M(,!! l ~ g ; : w : 10 -2 MovementPointssensor Hits 0 0
. holi I \ ~ P i l 6. Holl f \ ~ r ~ ~ i r : 6. HoH ,I;g<::w : 09
1081 +1Modifierto Fire
LeftLeg RightLeg iD06
1. Hip 1. Hip05 -1 MovementPoint
2. UpperLegActuator 2. UpperLeg Actuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. JumpJet 5. JumpJet 02
6. JumpJet 6. JumpJet 01
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MECHDATA~ ~ ~ ~ i T T I _ E T E C H G Type: PXH-1 PHOENIXHAWKTonnage: 45 TONS
ARMORDIAGRAM MovementPoints:Walking: 6Running: 9Jumping: 6
WEAPONS INVENTORY# _Type Loc.
1 LARGE LASER RA1 MEDIUM LASER RA
1 MEDIUMLASER LA1 MACHINE GUN RA1 MACHINEGUN LA
AMMO: Auto CannonRounds:-M.G. Rounds: 200S.R.M. Packs
Missilesperpack.-L.R.M.Packs
Missilesperpack. -
TOTAL HEAT SINKS
0000000000Internal
Structure WARRIORDATADiagram Name:
GunnerySkill: Piloting Skill: _
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1si 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator5. MediumLaser 3. Cockpit 5. LargeLaser6. MG 4. F k ) ~ l A\jdii"! 6. LargeLaser 29
5. Sensors 28 AmmoExplosion,avoidon 8+1. Aqa:n 1. MediumLaser6. LifeSupport 272. \,:: L\p<''1 2. MG
26 Shutdown,avoid on10+
23. ./ ~ < ; e ' ( '
23. P .oH ,t<F'"4. .(;\qd:f! CenterTorso 4. H0li / \ ~ . r ~ ~ r : 25 -5 MovementPoints
24 +4Modifierto Fire. r<J .t-:.0t-rn 5. H t i ~ l'.fF:i.:r;1. Engine6. H,.):: /.\,;;,.):;, 6. :k; l / : . . q ~ · : : r ; 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown,avoid on8+13. Engine
LeftTorso RightTorso 214. Gyro20 -4 MovementPoints5. Gyro1. JumpJet 1. JumpJet 19 AmmoExplosion,avoidon 4+6. Gyro2. JumpJet 2. JumpJet18 Shutdown,avoid on 6+
13. JumpJet 1. Gyro 13. JumpJet17 +3 ModifiertoFire4. R o ~ l l ; k ~ : 2. Engine 4. Ho,l \,>W)
5. H:)n ~ \ . ~ } : n : : 23. Engine 165. ':kllo'<\';;""·
6. P )I! I"<!( 4. Engine 15 -3 MovementPoints6. "le,q A ; ; d : ' ~ 5. MG Ammo 14 Shutdown,avoidon4+
1. 1;':;1: ' \erg, 1. RO'I \9 .16. f . \ ~ k ~ r ; 13 +2 ModifiertoFire2. F",IIAn jil, 2. Ho!! ~ r } : ~ i : :
1223. F ~ ~ ? l : f \ ~ : F : ( : 23. 1 \<),1 /\O,·\CEngine Hits 0004. P()H A 9 ; ; ~ . : r : 4. Fkll/'(1:il:' 11
Gyro Hits 005. hog .f\9;jH: 5. HolIAYirn 10 -2 MovementPointsSensor Hits 006. l:l;)l! !\g:.::.jr 6. Ro'l t'oe,h 09
08 +1Modifier to FireLeftLeg RightLeg 07
1. Hip 1. Hip 06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. Rc>!l / \ r : : 3 : ~ 1 5. RoH Agair: 021
6. ;:h1i.\9'1C' 6. HO:' A g : : ; , , ~ 01
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MECH D T~ ~ ~ ~ A T T I E T E C H G Type: VND-1RVINDICATOR
Tonnage; 45TONS RMOR DI GR M MovementPoints:
Walking: 4Running: 6
Jumping: 4
WEAPONSINVENTORV
# Type 1 LRM5 LT1 PPC RA
1 MEDIUMLASER H
1 SMALLLASER LA
AMMO:
AutoCannonRounds:M.G.Rounds: S.R.M. Packs
Missilesperpack.L.R.M. Packs 24
Missilesperpack._ 5
TOTALHEATSINKS
000000
0000000000InternalStructure WARRIORDATA Diagram Name: _
Gunnery Sk il l: _ _ __PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1s i 2nd 3rd 41h 5th 61h1. Shoulder 1. ShoulderHead (3) (5) 17) (10) (11) (Dead)2. UpperArmActuator 2. UpperArm Actuator
1. LifeSupport1 3. LowerArmActuator 1 3. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. PPC3. Cockpit 30 SHUTDOWN5. SmallLaser 5. PPC
6. H,;l1 . - \ q ( : : ~ ; r · 4. MediumLaser 6. PPC 29
5. Sensors 28 AmmoExplosion, avoidon8+1. n ( ) ~ ,t\i)d:rr 1. F k ~ H ADd!:":6. LifeSupport 272. P:; jj ~ < ~ ; ; ; : i 1 2. F;oH A ( } : : : i t : ~
26 Shutdown. avoidon10+ 2 3. hL:jj :\q2::) 2 3. H,)I.\g,.II'·'CenterTorso 25 -5MovementPoints4. Fki' i',(),l ; 4. H,')1l , t { } ~ ' ~ l n
5 . ~ ; z ; i : , ~ \ r > l : n 5. F\()H ,/\9<:1l0 24 +4ModifiertoFire 1. Engine
6. F k ~ j : /-\gd;i"! 6. ri()i! A ~ ; a l 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown, avoidon8+13. Engine
LeftTorso RightTorso 2114. Gyro
20 -4 MovementPoints5. Gyro1. LRM5 1. HeatSink
19 AmmoExplosion, avoidon4+6. Gyro2. HeatSink 2. HeatSink
18 Shutdown, avoidon6+13. HeatSink 1. Gyro 1 3. HeatSink
17 +3Modi fiertoFi re4. HeatSink 2. Engine 4. HeatSink
5. HeatSink 23. Engine 5. HeatSink 16
15 -3Movement Po in ts 6. LRM5Ammo 4. Engine 6. Hi'.)H / ~ ~ ~ ' F t l : : 5. JumpJet 14 Shutdown, avoidon4+
1. H(')l] !\f.kttr- 1. Ro1, A ~ k . u r :6. JumpJet 13 +2Modi fiertoF ire
2. h ( H ~ ; \ q ~ ) i P 2. H ( ) ~ l l ~ r > ~ l ; ~ 122 3. H;;!:/\ (P;;· 23. ~ O l l ·\0;·
EngineHits 0 0 0 114. F'kn ,·:V.H'I", 4. Fk'lH A ~ ) ( j . F :GyroHits 00 10 -2 MovementPoints
SensorHits 00. He,' i\q:, ,II 5. Ro;; /Vy'ur:
6. H<:d: i ~ < k d r ' 6. R<),' A;PI', 09
08 +1 ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLeg Actuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. JumpJet 5. JumpJet 02
6. n ~ ) H A:J'::w': 6. n::)il Aga:n 01
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MECHDATAType: CN9-ACENTURIONTonnage: 50 TONS
ARMORDIAGRAM MovementPoints:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# Type LQL
1 AUTOCANNON/10 RA 1 LRM 10 LT
1 MEDIUMLASER CT 1 MEDIUM LASER CT(R)
AMMO: AutoCannon Rounds:- 20 M.G. Rounds: S.R.M. Packs
Missilesperpack.L.R.M. Packs 24
Missilesperpack 10
TOTALHEATSINKS
0 0 0 0 0 0 0 0 0 0
InternalStructure WARRIORDATA Diagram Name:
GunnerySkill. PilotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE4. HandActuator 2. Sensors 4. AC/105. ;:'UHf.i}'I' ' ' 3. Cockpit 5 AC/10 30 SHUTDOWN
6. ~ ~ h ) ; l / . \ ~ 1 0 ; : ' : 4. Fk;:l }\Jd!n 6 AC/10 29
5. Sensors 2B AmmoExplosion.avoidonB+1. HeJ: Aga:i! 1 AC/106. LifeSupport 27
12. RcH f ' . , g ; . i ; ~ 1 2 AC/10
26 Shutdown,avoidon 10+23. 23 AC/104. CenterTorso 4. AC/10 25 -5 MovementPoints
5. ·\9 t).;n 5. fkl! /\.0:0'" 24 +4 Modifierto Fire1. Engine
6. :k:;: . ~ . g { t i · ; 6. nGH !\J8.:f: 23 AmmoExplosion, avoidon6+2. Engine
22 Shutdown,avoid on 8+ 1 3. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. LRM 10 1. AC/10 Ammo 19 AmmoExplosion. avoidon 4+6. Gyro2. LRM 10 2. AC/10 Ammo
18 Shutdown,avoid on 6+13. LAM10 Ammo 1. Gyro 1 3. HeatSink
17 +3 ModifiertoFire4. LAM10 Ammo 2. Engine 4. no; / \ g ~ I j 0 5. HeatSink 23. Engine 5. F 1 ~ ) H Agai?': 16
H 4. s ~ : 151 -3 MovementPoints . :\(:;t Engine 6. / \ ~ F 1 : : 5. MediumLaser 14 Shutdown,avoid on 4+
1. H ~ ) H A \ F ~ i r : 1. F ~ \ ~ j A q a ~ r :6. MediumLaser(R) 13 +2 Modifierto Fire
2. He:l: Aq:)i!": 2. hoH / ~ { ' F ~ ; t : 2 3. HorAcF'''' 2 3. Ho:! '\U"li"
12
Engine Hits 0 0 0 11
4. Fi)g t\Q3.-ir: 4. Fk', Arldl:"Gyro Hits 0 05. hO!' i\(Jwn 5. Ron A ~ T H ; ; 10 -2 MovementPoints Sensor Hits 0 0
6. H<;i! . f ' < n ~ ~ i ( 6. Run f \ ~ J a j : : 09
OB +1Modifier to FireLeftLeg RightLeg 07
1. Hip 1. Hip06
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. Rc/I ,.;p.'h 5. Rol l i\G<u:,: 02
6. HoH P \ ( ; ; ~ · t : ~ ; 6. Ron A9W'" 01
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MECH DATAType: ENF-4RENFORCERTonnage: 50 TONS
ARMOR DIAGRAM Movement Points:Walking: 4Running: 6Jumping: 4
WEAPONS INVENTORY# Type 1 AUTOCANNONf10 RA
1 LARGE LASER LA1 SMALLLASER LT
AMMO: Auto Cannon Rounds: _ 10 M.G. Rounds: S.R.M. Packs
Missiles per pack -
L.R.M. Packs Missiles perpack -
TOTALHEATSINKS
o 0
0000000000InternalStructure WARRIOR DATADiagram Name: _ . _
Gunnery Skill:Piloting Skill: .
Left Arm CRITIC L HIT T BLE Right Arm HitsTaken' (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (111 (Dead)2. UpperArmActuator 2. UpperArm Actuator
1 3. LowerArm Actuator 1. Life Support 1 3. LowerArmActuator HEAT SCALE4. LargerLaser 2. Sensors 4 AC/10
30 SHUTDOWN5. Large Laser 3 Cockpit 5 AC/l0
6. Ht)li ir : 4. n;:):! /\Qd;r\ 6. AC/l0 29
5. Sensors 28 Ammo Explosion, avoidon8+1 ::k:!:\iY"'" 1. AC/l06. Life Support 272. P ~ ; i : /t.,gri:{l 2. Fk)n ':\9d::'1
26 Shutdown, avoid on 10+2 3. Rei! :\<;£1", 2 3. ::l(,P , t \ . ~ r ~ ; n 25 -5 Movement Points4. "k" \ ~ F 1 n Center Torso 4. r - : ~ : i /\9£$:;1
5. He;! p"yJ!n 5. R C ~ i j j,}.,0<-1:(1 24 +4 Modifier to Fire1. Engine
6. 1'\01' Aga,n 6. R::lil P > < } ~ : : ~ n 23 Ammo Explosion, avoid on 6+2. Engine
22 Shutdown, avoid on 8+1 3. Engine
Left Torso 4. Gyro Right Torso 21
20 -4 Movement Points5. Gyro1. Small Laser 1. ACI1 0 Ammo 19 Ammo Explosion, avoid on 4+6. Gyro2. HeatSink 2. HeatSink
18 Shutdown, aVOid on 6+1 3. Heat Sink 1. Gyro 1 3. Heat Sink
17 +3 Modifier to Fire4. Fd AJ"'11 2. Engine 4. Fk'! /<kHn5. H,.:::ir ~ ~ - { j ~ ~ ; n 23. Engine 5. r - ~ c ~ ~ ~ AQai:: 16
15 -3 Movement Points6 i:<: : t ~ F 5 : 1 1 4. Engine 6. HC! A V I ~ 5. HcH i : \ ~ J : : ~ l : ' ~ 14 Shutdown, avoid on 4+
1. Hl ' ~ ; k ~ j r : 1. R•l!: A,.la;>·,6. PClH ; : ~ . g ~ i E : 13 +2 Modifier toFire
2. HCHi /\£18:1": 2. Rc,!: /,<],31,'
2 3. no!! /,<p.'r 2 3. Ho'! A<AW'12
Engine Hits 0 0 0114. Rl.)H A ~ r : ~ i r ; 4. fkld A ~ F 1 i : :
5. he}: Gyro Hits 005. RoH .)<>:;,1:"': 10 -2 Movement Points
sensorHits 006. Hd 6. Fb'l "'ga:", 09
08 +1 Modifier to Fire
Left Leg Right Leg 07
061. Hip 1. Hip
05 -1 Movement Point2. UpperLeg Actuator 2. UpperLeg Actuator
043. LowerLeg Actuator 3. LowerLeg Actuator CORPOR TION 034. Foot Actuator 4. Foot Actuator
5. JumpJet 5. JumpJet 02
6. JumpJet 6. JumpJet 01
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MECHDATA~ ~ ~ ~ A T T I E T E = H G Type: HBK-4GHUNCHBACK
Tonnage: 50TONSARMORDIAGRAM Movement Points:
Walking: 4Running: 6
Jumping: 0
WEAPONS INVENTORY
# Type
1 AUTOCANNON/20 RT
1 MEDIUM LASER RA 1 MEDIUMLASER LA
1 SMALLLASER H
AMMO:
AutoCannonRounds: - 10
M.G. Rounds: S.R.M.Packs
Missilesperpack.
L.R.M. Packs Missilesperp c k -
TOTAL HEAT SINKS
000
0000000000InternalStructure WARRIORDATADiagram Name:
GunnerySkill:PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2n d 3rd 4th 51h 61h1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArm Actuator
1. LifeSupport3. LowerArmActuator 13. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator
5. 3. Cockpit 30 SHUTDOWNMediumLaser 5. MediumLaser6. p ) i ~ /\ga::"J 4. SmallLaser 6. H(.:H : \ q ; ~ ; : : 29
5. Sensors 28 AmmoExplosion,avoidon 8+1. nl),i A<;.:a;:·, 1. Hall:\qu:?,\6. LifeSupport 272. P ~ ; n ~ { r ~ ; J i n 2. H ~ ) i l / ~ ; j d . : ;
26 Shutdown, avoidon 10+2 3. He';; :\<,la:,) 2 3. ; ~ j j ; ~ ~ > :CenterTorso 25 -5MovementPo ints4. CL:: ."(pi" 4. R;H -"<'i.t·,
5. f\-;:: A 9 : : ; : ~ j 5. H:.:.,;i i < } a ; r ~ 24 +4Modi fiertoF ire1. Engine
6. ~ : ~ 0 r A ( > : ~ : :'l 6. H ~ ~ ; q / \ ? { : l : r ~ 23 AmmoExplosion,avoidon6+2. Engine
22 Shu td own, avoidon 8+13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro
1. AC/20 Ammo 1. AC/20 19 AmmoExplosion,avoidon4+6. Gyro2. AC/20 Ammo 2. AC/20
18 Shutdown, avoid on 6+1 3. n ~ ; j A{.l:"·lif; 1. Gyro 13. AC/20
17 +3Modi fiertoF ire4. R e l ~ . ' ; u ~ : ~ ; r : 2. Engine 4. AC/20
5. Ho): l,,:}0.ir': 23. Engine 5. AC/2016
6. H<');: l ; q ~ ' l ; r : 4. Engine 6. AC/2015 -3MovementPo in ts
14 Shutdown,avoidon 4+5. HeatSink1. ; : k ~ i : /\qdir· 1. AC/206. F\',!i [,(y,:n 13 +2ModifiertoFire
2 r;c< 2. AC/201223. f',)! 23 AC/20
EngineHits00 0
4. Rei: Atl::lir: 4. AC/20 115. HoH f\[TJ P
GyroHits 0 05. j-10ii / ~ q ~ : ~ : n 10 -2 MovementPoints
sensor Hits 0 06. iLL !\':l.\if' 6. Hen :\qa:(l 09
08 +1Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECHDATA~ ~ ~ ~ i T T I E T E C H G Type: TBT-5NTREBUCHETTonnage: 50 TONS
ARMORDIAGRAM MovementPoints:
Walking: 5Running: 8
Jumping: 0
WEAPONS INVENTORY# Type L ~ 1 LRM 15 RT
1 LRM15 LA 1 MEDIUM LASER RA
1 MEDIUM LASER RA
1 MEDIUM LASER LA
AMMO: AutoCannon Rounds:M,G, Rounds: -S.R,M.Packs -
Missilesperpack,L.R,M,Packs 8 8
Missilesperpack._ 15
TOTALHEATSINKS
0000000000
InternalStructure
WARRIORDATADiagram Name: ~ _
GunnerySkill: _PilotingSkill: _
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1si 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport3. LowerArmActuator 13. LowerArmActuator HEATSCALE4. HandActuator 2. Sensors 4. MediumLaser
30 SHUTDOWN5. LRM15 3. Cockpit 5. Medium Laser4. H('ln ; \ ~ ~ < 1 ~ : ; 296. LRM 15 6. Pc", 1\;]>)1"
5. Sensors 28 AmmoExplosion,avoidon8+1. LRM 15 1. HolI:\ca;;,6. LifeSupport 27
2. MediumLaser2. ::{og A ~ - ~ d i : l
261 Shutdown,avoidon10+ 2 3. Holl i \ Q ; : ~ ; : l 2 3. ; ~ : : ; i 1 i . c , c ~ ~ ; r lCenterTorso 251 -5 MovementPoints4. H()H :\qd::'; 4. F k ~ i l . : \ ~ ) 1 ; ; · ;
5. r ~ o g , ~ ~ < . ( : j a i : ~ 5. : : ~ 0 E A r l . : ~ ~ n 24 +4 Modifierto Fire1. Engine
6. f;(.ill A G , ~ _ i : ~ l 6. H()!; : , \ - : ~ . + : ; 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
120 -4MovementPoints5. Gyro1. LRM 15Ammo 1. LRM 15 19 AmmoExplosion,avoidon4+6, Gyro2. Hon /\gaH: 2. LRM15
18 Shutdown.avoidon 6+13. Fkli/\qcHn 1. Gyro 13 LRM15
17 +3 Modifierto Fire4. Pol: t'.(j2'ri 2. Engine 4. LRM15Ammo
5, pon i\<}'i.ii\ 23. Engine 5. RvH /.\fJi3.U";16
6. Helikpir ' 4. Engine 6. f>'c':A;Pii\ 15 -3 MovementPoints
5. : \ : : ~ . r e : ~ w - : 14 Shutdown,avoidon4+1. HQH / \ 9 L ~ i r : 1. R,l:: A,gaF,
6. HoH \ ~ H 1 W : 13 +2 Modifierto Fire2. Ho!! A!'Jwn 2. RoilAG'w
23 H,,! 2 3. Ho! i \ c k \ i ~ 12
EngineHits000
114. Rci l ,'"-{pin 4. Rc,:) ADdi:"'GyroHits 0 05. PoH \q;:w 5. ROll A g : j l , ~ 10 -2 MovementPoints
SensorHits 0 06. HeH Apr:dn 6. H,/,i'cld:· 09
108 +1Modifier to Fire
LeftLeg RightLeg 07
1. Hip 1. Hip 06
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator
04
034. FootActuator 4. FootActuator5. R;i;l ,w{Y'I'" 5. Ag<ll:": 02
6. HoilAgd" 6. nolAg8i0 01
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MECHDATA~ ~ ~ ~ ~ B T T I _ E T E C H ® Type: DV-6MDERVISHTonnage: 55 TONS
ARMORDIAGRAM MovementPoints:Walking: 5Running: 8Jumping: 5
WEAPONSINVENTORY # Type Loc.
1 LRM 10 RT
1 LRM 10 LT1 MEDIUM LASER RA1 MEDIUM LASER LA
1 SRM2 RA
1 SRM2 LA
AMMO Auto CannonRounds:-
M.G.Rounds: S.R.M. Packs SO/50
Missilesperpack._ 2L.R.M. Packs 12/12
Missilesperpack._ 10
TOTALHEATSINKS
InternalStructure WARRIORDATADiagram Name: _ _ _
GunnerySkill. _PilotingSkill: _
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShouiderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport 3. LowerArmActuator 13. LowerArmActuator HEATSCALE2. Sensors. MediumLaser 4. MediumLaser3. Cockpit 30 SHUTDOWN5. SRM 2 5. SRM24. F;,)1l A 0 d i : ~ ~ 29. SRM2 Ammo 6. SRM2 Ammo5. Sensors 28 AmmoExplosion,avoidon 8+
1. HoH .. c ; . p c . : : ~ n 1. 1+):1 i,g,j ',6. LifeSupport 272. RGr : \ 9 ~ . ; . : n 2. ne.> l\y1l"
26 Shutdown.avoid on 10+2 3. ne!: t ' \ ~ p n 2 3. Fion }\cplr'CenterTorso 25 -5 MovementPoints4. q,:,;H · ~ \ 9 c : : n . 4. F i ; ~ H A J . c ~ i : - :
5. R0P i\(J<l:f"l 24 +4Modifierto Fire5. Fio:l /VT,'Jr1. Engine
23 Ammo Explosion,avoidon6+. ReP A G ~ ~ \ n 6. Hon \ ~ k ~ i : ;2. Engine
22 Shutdown,avoidon 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro
1. LRM 10 1. LRM 10 19 Ammo Explosion.avoidon4+6. Gyro2. LRM10 2. LRM10
18 Shutdown,avoid on6+13. LRM 10Ammo 1. Gyro 13. LRM 10Ammo
17 +3 ModifiertoFire4. Po:! 2. Engine 4. ROil . A ~ , ) 0 j 0 5. R,):! ['(J(w 23. Engine 5. h0nAg-F.H::
16
15 -3 MovementPoints6. H o ~ A;FJH: 4. Engine 6. H0il / > c a l : ' ~ 5. JumpJet 14 Shutdown.avoidon 4+
1. Ho!; / \ ~ F ~ j r : 1. no[l t\Jd!:':6. HCdl } \ ~ j d n 13 +2 Modifierto Fire
2. Holi A ~ J < i I I ~ 2. Hod . i \ p _ ; J l : ~
2 3. f\;P/ ~ f J z . l n
2 3. HoH /\q w-
12
EngineHits 000 114. R e l ~ Apair: 4. RoH Aga!::GyroHits 10 -2 MovementPoints
SensorHits . Fe!! 1 ' . 9 a H ~ 5. Ro!l AQC Ji
6. H(:n \ ~ F l i n 6. Ho!! [,gal" 09
08 +1Modifierto Fire
LeftLeg RightLeg 07
1. Hip 1. Hip106
1051 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator
3. LowerLegActuator 3. LowerLegActuator04
034. FootActuator 4. FootActuator
5. JumpJet 5. JumpJet 02
6. JumpJet 6. JumpJet 01
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MECHDATA~ ~ ~ ~ B A T T I _ E T E C H Type: GRF-1NGRIFFINTonnage: 55 TONS
ARMORDIAGRAM Movement Points:
Walking: 5
Running: 8Jumping: 5
WEAPONS INVENTORY# Type 1 PPC RA
1 LRM 10 RT
AMMO:
AutoCannonRounds:
M.G. Rounds S.R.M. Packs
Missilesperpack.L.R.M. Packs 24
Missilesperpack._ 10
TOTAL HEATSINKS
o0000000000
onternal
Structure WARRIORDATADiagram Name: =c cc -
GunnerySkill: _PilotingSkill: _
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
151 2n d 3 rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEATSCALE2. Sensors. HandActuator 4. HandActuator
30 SHUTDOWN5. H ~ : i ,t>-:};)l:1 3. Cockpit 5. PPC6. H,yl /'<I(W'; 4. F10:1 AfjdJn 6. PPC 29
5. Sensors 28 AmmoExplosion.avoidonB+1 H,);: : ~ ~ ~ j ( l : n 1. PPC6. LifeSupport 27
2 Fk;i:/ : , 9 ; ~ ~ : : n
2.R ~ l H . , c ' 9 : ~ i l t ~
26 Shutdown,avoidon10+2 3 F\::jl :\qa:n 23. Fb'i A(icw',
4. H : ~ : A ~ ; : l ; I CenterTorso 4. ~ ~ ( ) d i\;ja i ;l 25 -5MovementPoints
5. F,';!: ('->,).):0 5. nn:l . , . c \ r v : t ; : · ~ 24 +4 Modifierto Fire1. Engine
6. Pr,;i! ;.\9<1:: I 6. f1,'):) ; l . { : a : ~ 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoid on8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 ·4MovementPoints 5. Gyro1. JumpJet 1. LRM10 19 AmmoExplosion.avoidon4+6. Gyro2. JumpJet 2. LRM10
1B Shutdown,avoidon 6+13. R r ~ ~ Ag<J:o 1. Gyro 13 LRM10Ammo
17 +3ModifiertoFire4. R < : : I ~ \ 9 ~ ~ ] n 2. Engine 4. LRM10Ammo5. HcH :'<)[;'11 23. Engine 5. JumpJet 16
6. nDH A q : . : ~ i ( l 4. Engine 6. JumpJet 15 ·3MovementPoints
5. JumpJet 14 Shutdown,avoid on4+1. n;)H f . \ ~ l : l i r · 1. R(.)H Agair:
6. R ~ ; \ . . ' ~ q : : : ; _ L ~ 13 +2 ModifiertoFire2. Hc.di : \ q ~ j : n 2. M(}l! A [ } ~ l : ~
23. H;;! . ~ F i r - 23. HoH f \ 9 ~ l l r : 12
Engine Hits 0 0 0 114. P d t\(pir: 4. Fk>!1 A ; : H i : ~Gyro Hits 0 0
5. HuH !\;;aw 5. Ro:;lq:'Ji,; 10 -2 MovementPoints Sensor Hits 0 0
6. H;)H / \ ~ F . ~ i n 6. R;)H ' ( , \ 9 t ~ F 09
OB +1Modifier to Fire
LeftLeg RightLeg 07
I 061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator ~ I 1043. LowerLegActuator 3. LowerLegActuator
034. FootActuator C C A P C A A T I C J 4. FootActuator5. HeatSink 5. HeatSink 02
6. Ho!l / ~ L a ~ : l 6. ~ k ) i l Ag;:1F: 01
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MECHDATAType: SHD-2HSHADOWHAWKTonnage: 55TONS
ARMORDIAGRAM MovementPoints:Walking: 5Running: 8Jumping: 3
WEAPONSINVENTORV# Type lQh
1 AUTOCANNONI5 LT
1 LRM 5 RT1 SRM 2 H1 MEDIUM LASER RA
AMMO: AutoCannonRounds:_ 20
M.G. Rounds: S.R.M.Packs 50
Missilesperpack._ 2L.R.M.Packs 24
Missilesperpack._ 5
TOTALHEATSINKS
o0000000000oInternal
Structure WARRIORDATADiagram Name:
GunnerySkill: _PilotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 200 3rd 41h 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper Arm Actuator 2. Upper Arm Actuator
1. LifeSupport13. Lower Arm Actuator 13. Lower Arm Actuator HEATSCALE2. Sensors
30 SHUTDOWN4. Hand Actuator 4. Hand Actuator
5. , t ~ r r 1 1 ~ ~ 3. Cockpit 5. Medium laser
6. HoH < \ ~ j ~ H 4. SRM 2 296. Hen A ~ F l ~ r : 5. Sensors 28 AmmoExplosion,avoidon8+
1. r{oH i\J:':J:: 1. Hall/\cd:n6. LifeSupport 27
2.F k ~ ~ \ r \ 0 ~ : H : :
2. Holi/ ~ j c 1 1 n
26 Shutdown,avoid on 10+2 3. r1(} 1 } \ ~ V W : 2 3. f : : ~ ) B . ~ \ G a : n25 -5 MovementPoints4. Ho\!AT.\;" CenterTorso 4. Rr)!l AgLHrt
5. FiG!! A ~ J d i : : 5. RCl!! ,.\l,Qa j :1 24 +4Modifierto Fire1. Engine
6. HO;' A ( . ) d . i : ~ 6. fbll : \ - ~ , 1 l 1 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
120 -4 MovementPoints5. Gyro1. AC/5 1. LRM 5 19 Ammo Explosion,avoidon 4+6. Gyro2. AC/5 2. LRM 5 Ammo
18 Shutdown,avoidon6+13. AC/5 1. Gyro 13. Jump Jet
17 +3 Modifierto Fire4. AC/5 2 Engine 4. i : ~ 0 H AfFiin5. AC/5 Ammo 23 Engine 5. HDH :\gd:!) 16
6. Jump Jet 4. Engine 6. A Q d ~ n 15 -3 Movement Points
5. SRM 2 Ammo 14 Shutdown,avoidon 4+1. H ~ . ) i ; A g ~ : ~ j r : 1. FioH .Agdi:":
6. Jump Jet 13 +2 ModifiertoFire2. FaH ;\!:;Win 2. Ho'! i\[Jdl,"
2 3. Poli /\rpln 23. Ho[i1\0<\1"12
EngineHits 0 0 0 114. Fc!; A"h,in 4. Fiod / \ ~ J d i ; :GyroHits 0 0
5. HoH A : } . l I ~ 5. nO;! i \ g < l i ; ~ 10 -2 MovementPointssensor Hits 0 06. H<)ij l \ q ~ ~ i r : 6. MO;: !\gwC" 09
08 +1Modifierto Fire LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. Upper Leg Actuator 2. Upper Leg Actuator
043, Lower Leg Actuator 3. Lower Leg Actuator03. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 02
6. Roil ,'\p:Hl 6. FID!I i\gair: 01
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MECHDATAType: SCP-1NSCORPIONTonnage: 55 TONS
ARMORDIAGRAM MovementPoints:
RightTorso Walking: 6Running: 9Jumping: 0
WEAPONS INVENTORY# Type Loc.
1 PPC RT~ 1 SRM 6 RT
AMMO:AutoCannonRounds:-M.G. Rounds: S.R.M. Packs 15
Missilesperpack.- 6
L.R.M. Packs Missilesperp ck -
TOTAL HEAT SINKS
0000000000
Internal
StructureWARRIORDATA
Diagram Name: _
GunnerySkill: . _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper Arm Actuator 2. Upper Arm Actuator
13. Lower Arm Actuator 1. Life Support 13. Lower Arm Actuator HEATSCALE2. Sensors
30 SHUTDOWN4. Hand Actuator 4. Hand Actuator
5. n ~ > j i : \ F n t ~ 3. Cockpit 5. F;(Y ,'\<L!r'6. Hc!!/\9UY' 4. F{('l!!A:)dn 6. F ~ G l l ~ ~ . } £ ~ : l : 29
5. Sensors 28 AmmoExplosion,avoidon 8+1. n , ~ i AQi"}'\:": 1. Hull :\<::i:;\:: ;6. Life Support2. ni:;H A : . F ; l ( ~ 2. "\<)'I A;;a!·'
27
26 Shutdown.avoid on 10+23. fl :/ : /:.,y:d · 23. i7;uil25 -5 MovementPoints4. n ~ ) H / \ ; ; a Y ~ CenterTorso 4. H ( , ; ~ l
5. rtjn / \ q ~ H 0 5. Hod . f ~ < j , , - 1 : n 24 +4 ModifiertoFire1. Engine
6. Fh!;Agi:w, 6. Ho!! v (:H0 23 AmmoExplosion, avoidon 6+2. Engine
22 Shutdown,avoid on 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. SRM 6Ammo 1. PPC 19 AmmoExplosion, avoidon 4+6. Gyro2. R ~ ) n ;\;F;lf: 2. PPC
18 shutdown,avoidon 6+13. h;q A ~ r w 1. Gyro 13. PPC
17 +3 ModifiertoFire4. PoH ) \ q G : . ~ n 2. Engine 4. SRM 65. H . , ) i ~ i \ ~ F l j ( : 23. Engine 5. SRM 6 16
15 -3 Movement Points 6. h c ~ 1 A J ~ ~ ~ ~ n 4. Engine 6. Ho!! f \ ~ l : \ r · 14 Shutdown,avoid on 4+5. i'k'l ATel'
1. n < ~ i ~ / < 9 ~ : ~ i r ' 1. Ron ; : ~ { k ~ W :6. fk l AWli' 13 +2 Modifierto Fire
2. HenA(F}H: 2. Ro'!,1.(.]31"1223. F\;H /o,£F;:n 23. Ho
EngineHits 0 0 0 114. F\;l: P < J { ~ i ( : 4. nollGyro Hits 0 05. f\:.J t\q_;.H: 5. R ci 10 -2 MovementPoints
SensorHits 0 06. Fk:H ( . \ ~ H · ~ i r : 6. Hon f . \ Q ~ ~ H · · ~ : 09
08 +1Modifierto Fire
LeftLeg RightLeg 07r I I 06
1. Hip 1. Hip05 -1 MovementPoint
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator04
034. Foot Actuator 4. Foot Actuator
5. ~ ~ o H . , ~ , . r Y l ~ : t 5. RoH / \ r . ~ : ~ j . l ( : 02l u ~ ~ ~. flJH / \ 9 ( i ; r ~ 6. Ron Agcw'; 01
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MECH D TType: WVR-6R WOLVERINETonnage: 55 TONS
RMOR DI GR M MovementPoints:Walking: 5Running: 8Jumping: 5
WEAPONSINVENTORY# Type 1 AUTOCANNON/5 RA
1 SRM 6 LT1 MEDIUMLASER H
AMMO:Auto CannonRounds,_ 20M.G, Rounds: S.R,M. Packs 15
Missilesper pack,- 6L.R.M. Packs
Missilesperpack, -
TOTALHEATSINKS
o 00000000000Internal
Structure WARRIORDATADiagram Name: _
GunnerySkill: _PilolingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConSCIousnessNumber)
1sI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) 5) (7) (10) (11) (Dead)2. Upper ArmActuator 2. Upper ArmActuator
1. LifeSupport13. Lower Arm Actuator 1 3. Lower ArmActuator HE T SCALE2. Sensors
30 SHUTDOWN4. Hand Actuator 4. Hand Actuator5. H ~ ) i j / ~ < J ~ ~ : : 3. Cockpit 5. ACtS6. Hl./l!\QHP"': 4, MediumLaser 6. ACtS 29
5, Sensors 28 Ammo Explosion,avoidon8+1. ~ : ~ c . d l \ ~ j a ~ ~ : 1. ACtS6, LifeSupport 272. H G i l l F 1 ~ 2 ACt5 26 Shutdown,avoid on 10+2 3, (\011 !\(j<l'l 2 3. ACt5 Ammo4. r : ~ ~ : , i J , t ; , 9 ; ? J ~ r ~ CenterTorso 4. H { ) ~ : ( . ; ~ H : ~ l : : 25 -5 MovementPoints
5. Hr.:l! :V]8: 5. fbi! And" 24 +4 ModifiertoFire 1, Engine
6, "\011 6. Roil /\<:p.l:' 23 Ammo Explosion, avoidon 6+2. Engine
22 Shutdown,avoidon 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5, Gyro
1. SRM6 1. Heat Sink 19 Ammo Explosion,avoid on4+6. Gyro2, SRM 6 2. FL)jj I\gaw:18 Shutdown,avoidon 6+
13, SRM 6Ammo 1. Gyro 13. i:h'IJ";;;<li"17 +3 ModifiertoFire
4. Heat Sink 2, Engine 4, H"iI A(;:. d(:
5. nrH F . ( ~ v . : r ; 23, Engine 5. f-i0!1 AgfH:": 16
15 -3 MovementPoints
5, Jump Jet 14 Shutdown,avoid on4+6. p'(;n A{F 4, Engine 6. He;!! , t ~ r a l : ~ 1, i'kii (',.nir. 1. Fie'! Aqc1!".
6. nc) Agai', 13 +2 Modifierto Fire2. Ho ? :\qClIr' 2. Holl / - \ ~ . F ~ : :
2 3, R(; li ,t £FA' 2 3. HoU / \ ~ ~ k U ~ 12
EngineHits 000 114. pon f \ { y ~ i r : 4. n ~ . l q Aqdl:;GyroHits 00 10 -2 MovementPoints
SensorHits 00, HoliAT:"'l' 5 HoH Ag:;Jh
6. Hoii , l \ { I ~ . ~ j ( - 6. Ho'! f\QaI'. 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. Upper LegActuator 2. Upper LegActuator
043. Lower LegActuator 3. Lower LegActuator CORPOR TION 034. FootActuator 4. FootActuator
5. Jump Jet 5. Jump Jet 02
6. Jump Jet 6. Jump Jet 01
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MECH D TType: DRG-1NDRAGONTonnage:. 60 TONS
RMOR DI GR M MovementPoints:Walking: 5Running: 8Jumping: 0
WEAPONS INVENTORY# LY.pe Loc.1 LRM10 CT
1 AUTOCANNON/5 RA1 MEDIUM LASER LA1 MEDIUM LASER LT(R)
AMMO:AutoCannonRounds:- 40
M.G. Rounds: S.R.M.Packs
Missilesperp ck -
L.R.M. Packs 24Missilesperpack._ 10
TOTAL HEAT SINKS
0000000000
InternalStructure WARRIORDATADiagram Name: _. _
GunnerySkill' PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConSCiousnessNumber)
1sI 2nd 3rd 41h 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport 3. LowerArmActuator 1 3. LowerArmActuator HEAT SCALE4. MediumLaser 2. Sensors 4. AC/5
30 SHUTDOWN5. Ro'! A(.)JI:' 3. Cockpit 5. AC/56. Hon A Q a j ~ 4. F ~ > 1 1 ; S . ; ~ ; . < : d ; ~ : 6. AC/5 29
5. Sensors 28 Ammo Explosion.avoidon8+
1. H;)i1 ·£\9Hi:"· 1. AC/56. LifeSupport 272, H ~ ) H 2. r ~ G n . A 0 ~ : ; : i :
26 Shutdown.avoidon 10+23. no!! 2 3. R(;n / \ ~ ~ . : : . : r · 4. F)()il ·6.J31: : CenterTorso 4. HCl: 25 -5 MovementPoints
5. HcsD / ~ D a l : : 5. Pen 24 +4 Modifierto Fire1. Engine
6. Ho[\ /\9':::w : 6. R c : ~ ~ Ag?:n 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro
1. LRM10 Ammo 1. AC/5Ammo 19 AmmoExplosion,avoidon4+6 . ~ G Y : r o2. LRM10 Ammo 2. AC/5Ammo18 Shutdown,avoidon 6+
13. MediumLaser (R) 1. Gyro 13. Fkil f \ ~ F 1 1 < 17 +3 ModifiertoFire
4. RqH / \ ~ k . : n 2. Engine 4. G ~ ~ . i J 1 t Q a ~ n 5. Rvl' t'.(p'n 23 Engine 5. Hr,'? ;'\g<;Hn 16
15 -3 MovementPoints 6. hel' /\9 \ 4. Engine 6. ':\oil !\(.]:\in
5. LRM10 14 Shutdown.avoidon 4+1. Hon 1. F ~ o H 6 - ~ . k J r :
6. LRM10 13 +2 Modifier to Fire
2. Pol' 2. lied i \ . F ~ I : : 2 3. R(;H / \ 9 ~ l F : 2 3. Ho,:/'<n!r:12
EngineHits 000 114. RvH A 9 ~ ~ i r ; 4. n ~ > nGyroHits 00
5. Rol' ,1'::;.9.11' 5. Ro; 10 -2 MovementPointsSensorHits 00
6. HoH / \ ~ F l j r , 6. F k } ~ l . i \ q ~ u r ; 09
08 +1Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator
043. LowerLegActuator 3. LowerLegActuator03. FootActuator 4. FootActuator
5. 'i,>" Aga , 5. R o ~ 1 A 9 ~ : j J : 02
6. Run } ~ ~ < F ~ J j n 6. RoH . q g d ~ r ~ 01
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MECHDATAType: OSR-2COSTROCTonnage: 60 TONS
ARMORDIAGRAM MovementPoints:Walking: 5Running: 8Jumping: 0
WEAPONS INVENTORY# Type L ~ 1 SRM 4 RT
1 LARGE LASER RT1 LARGE LASER LT1 MEDIUMLASER RT1 MEDIUMLASER LT
AMMO:Auto CannonRounds:-M.G. Rounds: S.R.M. Packs 25
Missilesperpack. _ 4L.R.M. Packs
Missilesperpack. -
TOTALHEATSINKS
00000
0000000000InternalStructure WARRIORDATA Diagram Name:
GunnerySkill: PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEATSCALE4. HQH F ~ f J ~ ~ : : 2. Sensors 4. fkd / \ ~ F · ; . : r :
30 SHUTDOWN5. FbH />',ki" 3. Cockpit 5. R r ; l ~ A ( F ~ : n 6. R:,!! .I ,jw" 4. n c ~ j l f ~ ; J d n 6. f-1c!j .t-,q;l:i: 29
5. Sensors 28 Ammo Explosion,avoid on8+1. Fkl!Aq<b', 1. Hen / ~ q d : : ' f6. LifeSupport 272. PZ';i' . ~ ' D I n 2. : : ~ : > L ; , \ ~ ~ , , ~ ; : ;
26 Shutdown,avoid on 10+2 3. H G ~ ~ 2 3. G ; : : > i ~ t: , ~ : J : n 25 -5 MovementPoints4. Hot l , c a ~ n CenterTorso 4. Finn ;;·,(jcu":24 +4 Modifierto Fire5. Fic.J .t'"qi:1:n 5. "L!! ACd!,'
1. Engine6. neliAS0/.t:t ; 6. HGH \ q 8 : r ~ 23 Ammo Explosion,avoid on6+
2. Engine22 Shutdown,avoid on 8+
13 EngineLeftTorso RightTorso 21
4. Gyro20 -4 MovementPoints
5. Gyro1. LargeLaser 1 ~
19 Ammo Explosion,avoid on4+6. Gyro2. LargeLaser 2. LargeLaser18 Shutdown,avoid on 6+
13. MediumLaser 1. Gyro 13. LargeLaser171 +3 Modifierto Fire
4. noH P<J(}in 2. Engine 4. MediumLaser
5. ne,H A\)<\Ho 23. Engine 5. Rr+ Anr.d:;16
15 ·3MovementPoints6. Ru'! /\ Py, 4. Engine 6. Ron , ~ ) : . : ; . ~ ~ 5. SRM4Ammo 14 Shutdown,avoid on 4+
1. Ho!; !\q:.\ir 1. RoH A::.kW··6. HealSink 13 +2 Modifierto Fire
2, por \ O ; ) , H ~ 2. MoH i \ ~ ) a l : ~ 2 3. Fbi Agilln 2 3. HoH I'<;:;W'
12
EngineHits000
114. Rol! A9"in 4. nc>ll AGdi:':GyroHits 005. non /\=;:FH:: 10 -2 MovementPoints
SensorHits 00. HGi! f ~ 9 ; ; ' . H '
6. Hi.JU / \ g ~ ~ ~ i n 6. HoH /':.q£-H;': 09
08 +1 Modifierto Fire
LeftLeg RightLeg 07
06 ~ 1. Hip05 1 MovementPoint
2. UpperLegActuator 2. UpperLegActuator043. LowerLegActuator 3. LowerLegActuator03. FootActuator 4. FootActuator
5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECH D TType: OTL-4DOSTSOLTonnage: 60 TONS
RMOR DI GR M MovementPoints:Walking: 5Running: 8Jumping: 0
WEAPONS INVENTORY# Type Lac.
1 LARGE LASER RT1 LARGELASER LT
1 MEDIUMLASER RT1 MEDIUM LASER LT1 MEDIUM LASER CT(A)1 MEDIUM LASER CT(R)
AMMO:AutoCannonRounds:M.G. R o u n d s -
S.R.M. Packs Missilesperpack.
L.R.M. Packs _..
Missilesperpack.-
TOTAL HEAT SINKS
000 000
0000000000InternalStructure
WARRIORDATADiagram Name: :::c :: -
GunnerySkill: _
PilotingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. Upper ArmActuator 2. Upper ArmActuator
13. Lower ArmActuator 1. LifeSupport 13. Lower ArmActuator HEATSCALE2. Sensors
30 SHUTDOWN4. RoH /\(,k,i" 4. Fbi /\q ,i1'·5. FioH Agai:: 3. Cockpit
4 non ; : \ ~ F l i : i 29. Ho;! ,tJ.,.[}Jl:: ~ ~ ; ~ ~ ; ~ 5. Sensors 28 Ammo Explosion,avoidon 8+
1. q ~ ; H / \ 9 ~ ~ ; ; i 1.6. LifeSupport 272. ''\(''11 Aga"l 2.
26 Shutdown,avoidon 10+2 3. t > < F l ~ : 23.4. ho AZ cv1 CenterTorso 4. 25 -5 MovementPoints
5. Ho!!Aga i" 5. ROB / \ f } d ~ n 24 +4 Modifierto Fire1. Engine6. Rc.;1! 6. H:"}il ;\9(1:r1 23 Ammo Explosion,avoidon 6+2. Engine
22 Shutdown,avoid on8+13 EngineLeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. Large Laser 1. Large Laser 19 Ammo Explosion,avoidon 4+6. Gyro2. Large Laser 2. Large Laser
18 Shutdown,avoidon6+1 3. Medium Laser 1. Gyro 13. Medium Laser
17 +3 ModifiertoFire4. Heat Sink 2. Engine 4. Heat Sink
5. Hen :,q;:;," 23. Engine 5. Roi! i\:;pr 16
6. RcliAgil.in Engine RQ'i f\gairo 15 -3 MovementPoints4. 6.5. Medium Laser (R) 14 Shutdown,avoidon4+
1. i 'kii /lq",in 1. Roil .Il-gal!"6. Medium Laser (R) 13 +2 ModifiertoFire
2. o !\P'.lil1 2. FbilA(.ldl"2 3. nG!ir\q"w 23. Ho'l(\gair;
12
Engine Hits 0 0 0 114. RcH ; ~ ~ p u n 4.
nc nAgd!::Gyro Hits 0 05. Rol!J\qCiIP 5. ROii ,.l,oai" 10 -2 MovementPoints
Sensor Hits 0 06. H.:;I' / \ ~ p i r , 6. Ho!! /\9<:11'" 09
08 +1 Modifierto Fire LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. Upper LegActuator 2. Upper LegActuator
3. Lower Leg Actuator 3. Lower LegActuator04
03. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 02
6. Heat Sink 6. Heat Sink 01
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MECH D TType: QKD-4GQUICKDRAWTonnage: 60TONS
RMOR DI GR M Movement Points:
Walking: 5Running: 8
Jumping: 5
WEAPONS INVENTORY# Type Loc.
1 LRM 10 LT1 SRM4 CT
1 MEDIUMLASER RA
1 MEDIUMLASER LA
1 MEDIUMLASER RT(R)1 MEDIUMLASER RT(R)
AMMO
AutoCannonRounds:
M.G. Rounds: S.R.M. Packs 25
Missilesperpack._ 4
L.R.M. Packs 12
Missilesperpack 10
TOTALHEATSINKS
000
0 0 0 0 0 0 0 0 0 0InternalStructure WARRIORDATADiagram Narffe:---==--..
GunnerySkill: PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1sI 2nd 3rd 41h 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1 3. LowerArmActuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator
5. 3. 30 SHUTDOWNMediumLaser Cockpit 5. MediumLaser6. HuH / : ; , q ~ : v ' : 4. HeatSink 296. Hell / \ q ~ · ~ ~ r ·
5. Sensors 28 AmmoExplosion.avoidon8+1. MoH Af.FHt": 1. HuH : ~ q o : : '6. LifeSupport 272. RQH l ~ g ~ ~ l : ' ; 2. i:\on .i\r.!di:"l
26 Shutdown. avoidon 10+23, HCl{i / ~ < . } : u : ; 2 3. ~ ' : ; o H A C ; ~ j : : 1 -5 MovementPoints4. no:! j-\),';I:' CenterTorso 4. R:')fl ::;0a::': 25
5. n0H t\uai: : 5. qv\: A r r : i j : ~ 24 +4Modifier toFire1. Engine
6. HoH A f p H : ~ 6. Hon /\g(:!:!l 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoid on 8+13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. LRM10 1. SRM4 Ammo
119 AmmoExplosion,avoidon4+6. Gyro2. LRM 10 2. MediumLaser(R)
18 Shutdown,avoidon 6+1 3. LRM 10 Ammo 1. Gyro 1 3. MediumLaser(R)
17 +3Modif iertoFire4. JumpJet 2. Engine 4. Jump Jet5. JumpJet 23. Engine 5. JumpJet 16
15 -3 MovementPoints6. r ~ { j ; / ' - : ~ V 5 : P 4. Engine 6. H:..:H : \ < ~ e : r l 5. SRM4 14 Shutdown,avoidon 4+
1. H i ~ ~ / \ ~ 1 d r : 1. RoH .Agw',6. Jump Jet 13 +2Modif iertoFire
2. Hol] \ g 8 ~ 1 : 2. H0H A r } ~ w : 1223. 2 3. HoH f\qa10~ ~ ~ ; i ~ ; Engine Hits 0 0 0 114.
4. H()H ADd!:"; \Gyro Hits 0 05. ho!' l\q;].H' 5. Ho:i A g : , ' ; i ~ 10 -2'MovementPoints Sensor Hits 0 06. Hen A 9 ~ · . ~ j r 6. R o ~ / \ g . c - H r ~ 09
08 +1Modifier to Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLeg-Actuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. Hu:!Aq£u, 6. HD!I :\q;:i:n 01
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MECHDATAType: RFL·3NRIFLEMANTonnage: 60TONS
ARMORDIAGRAM Movement Points:
Walking: 4Running: 6
Jumping: 0
WEAPONS INVENTORY# LYpe Loc.
1 LARGE LASER RA
1 LARGELASER LA1 AUTOCANNONt5 RA
1 AUTOCANNON/5 LA1 MEDIUM LASER RT
1 MEDIUM LASER LT
AMMOAutoCannonRounds:_ 20
M.G. Rounds: S.R.M. Packs
Missilesperpack.L.R.M. Packs
Missilesper-pack.
TOTAL HEAT SINKS
0000000000
InternalStructure
WARRIORDATADiagram Name: . _
GunnerySkill' PllotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConSCIousness Number)
IsI 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArmActuator
13. LowerArm Actuator 1. LifeSupport 1 3. LowerArmActuator HEAT SCALE4. LargeLaser 2. Sensors 4. LargeLaser
30 SHUTDOWN5. LargeLaser 3. Cockpit 5. LargeLaser6 AC/S 4. F{Cl: A ~ F ~ H ' : 6 ACtS 29
5. Sensors 28 AmmoExplosion,avoidon8+1. AC/S 1. ACtS6. LifeSupport 27
2 AC/S 2. AC/S 26 Shutdown, avoidon 10+23. AC/S 23. AC/S
CenterTorso 25 ·5 MovementPoints4. H c : ~ / \ > ~ i : ' 4. HcH ; \ ~ h : ; n 5. FL;:l , D , . 0 3 i : ~ 5. PGi' !"CpT' 24 +4Modif iertoF ire
1. Engine6. no: A g : . ~ \ : : 6. F,,",,: ,,<,rH' 23 AmmoExplosion,avoidon6+
2. Engine22 Shutdown, avoidon 8+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4MovementPo in ts 5. Gyro1. MediumLaser 1. MediumLaser 19 AmmoExplosion,avoidon4+6. Gyro2. rh)]! /\:gi::tW; 2. FiCin \:.;0.:f:
18 Shutdown, avoidon 6+13. FkiD ; ~ g d i : : 1. Gyro 13. H0i: /\CF., "
17 +3Modif ier toFi re4. R ~ y j A:F :;; 2. Engine 4. F,c:" Ago":"5. H,):t f ~ : ) ~ V 23. Engine 5. pon } \ D ~ : : ( 16
6. H() ; A ~ F ~ n 15 -3MovementPoints4. Engine 6. Ri.,i! f\,1:O!r'
5 ACt5 Ammo 1 4 Shutdown, avoidon 4+1. Hi)n / \ Q ~ : ~ i r 1. Ro'l
6. r . ~ ( ) ~ ;),.9.::n:\ 13 +2Modif iertoF ire2. Hol: !\fJ0il":. 2. R(l:
2 3. Hf)H f ~ q ~ : : . : r 2 3. HodP,n,w12
EngineHits 0 0 0 114. 4. Fk,q r,.gdi:':GyroHits 005. 10 -2 MovementPoints5. Rn:! ; ~ < p i
SensorHits 006. 6. (Cbi (<Iai'" 09
08 +1Modifierto Fire
LeftLeg RightLeg 07
1. Hip 1. Hip 06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. r:::nil A ~ F ; I , ' 02
6. H0 l ' ~ C d ; : ~ 6. R,.)!! f \ ~ ; c W ' 01
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MECH DATAType: CPLT-C1 CATAPULTTonnage: 65TONS
ARMORDIAGRAM MovementPoints:Walking: 4Running: 6Jumping: 4
WEAPONS INVENTORY
# Tvpe l..Q.c....
1 LRM 15 RA
1 LRM 15 LA1 MEDIUMLASER LT1 MEDIUM LASER RT1 MEDIUMLASER CT1 MEDIUMLASER CT
AMMO: AutoCannon Rounds: -
M.G. Rounds: S.R.M.Packs
Missilesperpack.L.R.M. Packs 8 8
Missilesperpack._ 15
TOTAL HEAT SINKS
InternalStructure
WARRIORDATADiagram Name:
GunnerySkill: _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 51h 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
1. LifeSupport3. LRM 15 1 3. LRM 15 HEAT SCALE2. Sensors. LRM 15 4. LRM 15
5. LRM 15 3. Cockpit 5. LRM 15 30 SHUTDOWN
6. H u ~ i\9,;;H;": 4. HeatSink 6. Ro;! A,}.,. ;: 29
5. Sensors 28 AmmoExplosion,avoidon8+1. H ( ~ i ~ A 9 ~ : ~ ; r : 1.6. LifeSupport 272. F:oH ; \ ~ J 3 . i P 2.
26 Shutdown,avoidon 10+2 3. r»l: f \ ~ l ~ · ~ i r 23. h ~ ; , F ; t ; ; ~ 4. / \ ; , ~ K H : ~ :. .:1{nin CenterTorso H ~ ) ~ i 25 -5MovementPoints
5. PG;: A ~ l ~ ~ : r : 5 24 +4Modif iertoFire1. Engine
6. HvL \ ~ F ~ i r : 6. ~ ~ ; ~ : : 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. LRM15Ammo 1. LRM 15 Ammo 19 AmmoExplosion,avoidon 4+6. Gyro2. MediumLaser 2. MediumLaser18 Shutdown,avoid on6+
13 JumpJet 1. Gyro 13 JumpJet17 +3 Modifierto Fire4. JumpJet 2. Engine 4. JumpJet
5. He,D t \ } · : t ~ : i 23 Engine 5. ;:;ullA·:r:,in 16
6. ;:·:·:) it'T'·" 6. RrJll /':\qa:n 15 -3 Movement Points4. Engine5. MediumLaser 14 Shutdown,avoidon 4+
1. H·)H : \ ~ F ~ r : 1. Rz;n ;:\SkW";6. MediumLaser 13 +2 ModifiertoFire
2. no!; / \ ~ F ~ i r : 2. Hoil /V.1.]I"2 3. o ,';q21r: 2 3. HoH / \ a a F ~ 12
EngineHits 000114. Rc,n ,",(pir, 4. Fklll ~ \ i ~ l d ; ;Gyro Hits 00 10 -2 MovementPoints
Sensor Hits 00. Pen ::'\9::iH: 5. no!! /'Y'i1(:
6. HQ\; / \ ~ l ~ ~ i n 6. RQH .·<\gap ·: 09
08 +1Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECHDATA~ ~ ~ ~ : J \ T T I E T E C H Type: CRD-3RCRUSADERTonnage: 65 TONS
ARMORDIAGRAM MovementPoints:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY
# Type 1 LRM15 RA 1 LRM 15 LA 1 SRM6 RL 1 SRM 6 LL 1 MEDIUM LASER RA 1 MEDIUM LASER LA 1 MACHINE GUN RA 1 MACHINE GUN LA
AMMO: AutoCannonRounds:-M.G.Rounds: 200S.R.M. Packs 15
Missilesperpack.- 6L.R.M.Packs 8/8
Missilesperpack. - 15
TOTAL HEAT SINKS
InternalStructure WARRIORDATADiagram Name: --=-:-:c-------
GunnerySkill:PilotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArm Actuator
1. LifeSupport3. LowerArmActuator 13. LowerArm Actuator HEATSCALE2. Sensors. HandActuator 4. HandActuator3. Cockpit 30 SHUTDOWN5. LRM 15 5. LRM 15
6. LRM 15 4. H('}ll AJdi:': 6. LRM 15 29
5. Sensors 28 AmmoExplosion,avoidon8+1. LRM 15 1. LRM 156. LifeSupport 272. MediumLaser 2. MediumLaser
26 Shutdown,avoid on 10+23. MG 23 MGCenterTorso 25 -5 MovementPoints
4. ::/"i Aqci:' 4. R ~ ) H }\q0;";24 +4 Modifierto Fire5. e",;:: .'-',.nT 5. ':U: i \ ; > ) ; ~
1. Engine6. heY Aq,/ : 6. n 0 ~ l i\9an 23 AmmoExplosion, avoidon6+
2. Engine22 Shutdown,avoid on 8+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 Movement Points5. Gyro1. LRM 15Ammo 1. LRM15Ammo 19 AmmoExplosion,avoidon 4+6. Gyro
2. Fbi f\\'J'dr: 2. H;:):t ; : \ Q a : : , ~ 18 Shutdown,avoid on 6+
13. :<",:n 1. Gyro 13. nO:1 .t\'}air'17 +3 Modifierto Fire
4. ;::: .+ j'ij-o;': 2. Engine 4. F L : ~ ; / ~ 0 c H : : 5. H.;.:;J ( \ ~ \ ~ ~ ~ . 23. Engine 5. ~ ~ ~ > i l Ana!:': 16
6. ,.;"" :\.:;<;,:n 4. Engine 6. HoH i \ q ~ w : 15 -3 MovementPoints
5. SRM6Ammo 14 Shutdown,avoid on 4+1. HI.'.)i; . \ ~ : l : t r · 1. fk):: A ~ 2 F :
6. MG Ammo 13 +2 ModifiertoFire2. Hen /\p:;'H: 2. R ( J ~ }\.}:,:w:
1223. n,;!' / ~ ( } ; { , 2 3. H;'):I l9'·"0EngineHits 0 0 0 11
4. Rv!:· 6 : 9 : : ~ i r ·
4.r k ~ H
AQDl:":GyroHits 0 05. F;ol: h ~ } : l H ~ 5, nor!Ag::J!:-: 10 -2 MovementPoints sensor Hits 0 0
6. H ( ) ~ . ( ~ ~ 1 ~ H r · 6. Hon - · ~ \ ; . J d ( 09
08 +1 Modifierto Fire
LeftLeg RightLeg 07r---'--'---':j
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuatorI ~ I3. LowerLegActuator 3. LowerLegActuator 04
03 ~ C R P C R A T I C N. FootActuator 4. FootActuator5. SRM 6 5. SRM 6 02 . SRM 6 6. SRM 6 01
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MECH D T~ ~ ~ ~ : A T T I _ E T E C HType: JM6-SJAGERMECH
Tonnage: 65TONS RMOR DI GR M Movement Points:
Walking: 4
Running: 6Jumping: 0
WEAPONS INVENTORY
# :Type LQL
1 AUTOCANNON/5 RA
1AUTOCANNON/5
LA1 AUTO CANNON/2 RA1 AUTOCANNON/2 LA
1 MEDIUM LASER RT1 MEDIUM LASER LT
AMMO:AutoCannonRounds AI:J5 20/20
AutoCannonRounds:8D2 45
S.R.M. Packs Missilesperpack.
L.R.M.Packs Missilesperpack . -
TOTALHEATSINKS
InternalStructure WARRIORDATADiagram Name:
GunnerySkill: ._. _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1si 2nd 3rd 4th 5th 61h1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport 3. LowerArmActuator 1 3. LowerArmActuator HEATSCALE4. AC/5 2. Sensors 4. AC/55. AC/5 3. Cockpit 5. AC/5 30 SHUTDOWN
4. q(?:l / < - ~ > ~ ; : - 1 29. AC/5 6. AC/55. Sensors 2B AmmoExplosion,avoidon B+
1. AC/5 1. AC/56. LifeSupport2. AC/2 2. AC/2
27
26 Shutdown, avoidon10+23. Hd' \ ~ n : r , 2 3. Pc,!: Ay",:4. ;::::;1 -'\)',:n CenterTorso 4. Ho,: i \ } 0 L ~ 25 -5MovementPoints
5. PG:; A<]il:n 24 +4ModifiertoFire5. Hc: i\CUi ,1. Engine6. 8(;1: ('·fF:jn 6. F ~ ( : l l j \ 1 ~ : W : 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown, avoid onB+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4Movement Points5. Gyro1. AC/5Ammo 1. MediumLaser 19 AmmoExplosion,avoidon4+6. Gyro2. MediumLaser 2. AC/5Ammo
1B Shutdown,avoid on6+13. ne" AQa '1 1. Gyro 1 3. ;:\;'i
17 +3Modi fiertoFi re4. ~ : : ' < } q I ~ \ . r : . l : :1 2. Engine 4. ck '5. F ~ ; / l } \ ~ J .. 23. Engine 5. F ; ~ ' > U } ~ < r ~ : r ' \ 16
15 -3 MovementPoints6. He;' I ."-iP'" 4. Engine 6. H::.. ?ll ;\90:<
5. AC/2Ammo 14 Shutdown, avoidon4+1. ~ _ ~ - F ~ ; r : 1, R::.;:! } \ ~ J d E ' ;
6. nod A ; ; ~ ; : i j ~ ' 1 13 +2Modi fiertoFi re2. h c : ; ~ f \ p ~ J . : I ~ 2. Rn:i)\[jJe
23. nfjn . ' ; ~ p . ~ ( : 2 3. H:j;j \ 9 ~ w 12
EngineHits 4. p,w :'SUd' 4. H ~ > H Agi1i;-;
11
GyroHits5. i: :-,cH j . . \ . q , j c d ~ 5. Ro;i /\}3.i0 10 -2Movement Po in ts
SensorHits 6. H .>P !\qr,:jr: 6. R[)1i/\g£-H:: 09
OB +1ModifiertoFire
LeftLeg RightLeg 07
1. Hip 1. Hip 06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. Lower LegActuator 3. Lower LegActuator 04
034. FootActuator 4. FootActuator5. Raj! I ~ J . : a j ~ , 5. Fkd 6 gair: 02
L. . . . ._ J6. / \ 9 a : r ~ 6. "1</1 . ' \ ~ ) J I ' ~ 01
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MECHDATAType: TDR·5STHUNDERBOLT
Tonnage: 65TONSARMORDIAGRAM MovementPoints:
Walking: 4
Running: 6
Jumping: 0
WEAPONS INVENTORY
# Type LQL
1 LARGELASER RA1 LRM 15 RT
1 MEDIUM LASER LT1 MEDIUM LASER LT
1 MEDIUM LASER LT1 SRM 2 RT
1 MACHINEGUN LA
1 MACHINEGUN LA
AMMO AutoCannonRounds: M.G. Rounds 200
S.R.M.Packs 50
Missi lesperpack - 2
L.R.M.Packs 16
Missilesperpac k 15
TOTALHEATSINKS
00000
0000000000InternalStructure WARRIORDATA Diagram Name:
GunnerySkill.
PilotingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken (Consciousness Number)
,sI 2nd 3rd 41h 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1 3. LowerArm Actuator 1. LifeSupport 13. LowerArmActuator HEATSCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator5. MG 3. Cockpit 5. LargeLaser6. MG 4. HeatSink 6. LargeLaser 291
5. Sensors 28 AmmoExplosion.avoidon8+1. MG Ammo 1. Hi>; / \ 9 a : ~6. LifeSupport 272. P i) ;: ~ \ ) : : . ~ : r : 2. : : ~ : : . > q i\[.d:;··:
261 Shutdown,avoidon 10+ 23. ~ ; : ~ c r ~ ~ : } : : w ~ 23. ~ ' c : , ;
H,y! :\q:.:>'" CenterTorso 4. ; < :i 25 -5 MovementPoints4.5. r;r-:: : \ p : ~ n 5. !')(,d <[)d '· 24 +4ModifiertoFire
1. Engine6. F ~ G ~ / q:a.ir· 6. HeB\,?,!::, 23 AmmoExplosion,avoidon 6+
2. Engine22 Shutdown,avoidonB+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints 5. Gyro1. MediumLaser 1. LRM 15
19 AmmoExplosion.avoidon4+6. Gyro2 MediumLaser 2. LRM 1518 Shutdown. avoid on 6+13. MediumLaser 1. Gyro 13. LRM 1517 +3Modi fiertoF ire4. } : . { · i ~ A ~ > : ; : : 2. Engine 4. SRM2
5. H·;):; ' < i : ' : : ~ 23. Engine 5. SRM2Ammo 16
6. l < F ~ E ' : 15 -3Movement Points 4. Engine 6. ~ - ~ ~ ~ · . : H . A . ~ r ~ ~ ; ( l 5. LRM 15Ammo 14 Shutdown, avoidon4+
1. Hi')i: / \ \ : h ~ : ~ 1. R z . ) ~ i A ~ J I ; ~ i : ' :6. LRM 15Ammo 13 +2Mod l iertoF ire
2. f\-< i\Y,,,' 2. H(s;! / ~ D d l : : 23. F ~ , ) n ;\q;l ir 23. Ho!; xw· .
12
EngineHits 0 0 0 11
4. H<YA q ~ ~ : r :
4.F ~ ( ) : ~
;\O<1i:";GyroHits 0 05. He:! /\9'>" 5. no Ay';;" 10 -2MovementPointsSensorHits 0 0
6. H()H / \ ~ F ~ V ' 6. H,)! /\(;dl! ' 091
08 +1ModifiertoFire
LeftLeg RightLeg 07
061 Hip 1 Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLeg Actuator3. LowerLegActuator 3. LowerLegActuator 04
03. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECHDATA~ ~ ~ ~ A T T I E T E C H G Type: ARC-2RARCHERTonnage: 70 TONS
ARMORDIAGRAM MovementPoints:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# Type I.,QL1 LRM20 RT1 LRM 20 LT1 MEDIUM LASER RA1 MEDIUM LASER LA1 MEDIUM LASER CT(R)1 MEDIUM LASER CT(R)
AMMO:Auto CannonRounds:-M.G. Rounds: -S.R.M.Packs -
Missilesperp ck -
L.R.M. Packs 12/12Missilesperpack._ 20
TOTAL HEATSINKS
InternalStructure WARRIORDATADiagram Name: _
GunnerySkill: . _
PilotingSkill.LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
,si 2nd 3rd 4th 5th 6th1, Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2, UpperArmActuator 2. UpperArm Actuator
1. LifeSupport 3. LowerArm Actuator 1 3. LowerArm Actuator HEATSCALE4. 2.andActuator Sensors 4. HandActuator
3. Cockpit 30 SHUTDOWN5. MediumLaser 5. MediumLaser6. r;(:;jAUai:": 4. HoH ;\Qdi:': 6. ReoI' Ay>!' 29
5. Sensors 28 AmmoExplosion,avoidon 8+1. MoH I ~ : > : n : ~ 1. ~ < j ; ; \90: :6. LifeSupport 272. r - k ) ~ j f\JdY : 2. H ( ~ l l A[jd::i
26 Shutdown,avoid on 10+2 3. Hoq } \ r J a H ~ 2 3. ~ ; ( ) i i , : ' \ . ~ J d : n CenterTorso 25 -5 Movement Points 4. Ro:! A H I ; ~ 4. Fk :cil .::\qi:.U'l
5. r - i ~ Y i , ~ ) : } E : 5. RO!l f.'..{.},J:n 24 +4 Modifierto Fire1. Engine
6, Flo,' , : « P i : ~ 6. ~ : ; G l j\qu:;: 23 AmmoExplosion, avoidon 6+2. Engine
22 Shutdown,avoid on 8+13 Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. LRM20 1. LRM20 19 AmmoExplosion, avoidon 4+6. Gyro2. LRM20 2. LRM20 18 Shutdown,avoidon6+
13. LRM 20 1. Gyro 13. LRM2017 +3ModifiertoFire
4. LRM20 2. Engine 4. LRM205. LRM20 23. Engine 5. LRM20 16
6. LRM 20 Ammo 4. Engine 6. LRM20 Ammo 15 -3 Movement Points
5. MediumLaser(R) 14 Shutdown,avoid on4+1. LRM20 Ammo 1. LRM20 Ammo
6. MediumLaser(R) 13 +2 Modifierto Fire2. ncl!/\qD:n 2. H()H }\gd:0122 3. R : . ~ ' ."-.ljJ'i' 2 3. \,''1 j\iFFi
EngineHits 0 0 0 11, Rc!' i\,:;:,'n 4. H ~ ) j j . ~ \ ~ F t j nGyroHits 005. hc;( / \ g r : ~ ; n 5. F-h)!l :';9&:11 10 -2 MovementPoints
sensor Hits 006. nG!: i - \ ~ F ; . ~ n 6. ::'i(dl / : ; ~ F l j n 09
08 +1Modifier to FireLeftLeg -------, RightLeg 07
1. Hip 1. Hip06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
03E ~ . ~ 9 J. FootActuator 4. FootActuator5. HnH i ; ~ j W : ; 02. non A ~ ~ d j ; : 6. Fb,1 /<;,"', 6. non / ; g a i ~ 01
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MECHDATAType: GHR-5HGRASSHOPPER
Tonnage: 70TONSARMORDIAGRAM Movement Points:
Walking: 4
Running: 6Jumping: 4
WEAPONS INVENTORY# Type
1 LARGELASER CT
1 MEDIUM LASER RA
1 MEDIUMLASER LA
1 MEDIUMLASER RT
1 MEDIUMLASER LT
1 LRM 5 H
AMMO:
AutoCannonRounds: -
M.G.Rounds: S.R.M. Packs
Missilesperpack.
L.R.M.Packs 24
Missilesperpack . 5
TOTAL HEAT SINKS
0 0 0 0 0 0 0 0 0 0 o 00 0 0 0 0 0 0 0 0 0Internal
StructureWARRIOR DATA
Diagram Name:
GunnerySkill: PilotingSkill: - _
LeftArm CRITICALHITTABLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEATSCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator5. MediumLaser 3. Cockpit 5. MediumLaser
4. LRM5 29. HeatSink 6. HeatSink5. Sensors 28 AmmoExplosion,avoidon8+
1. nei' A ~ ; l i c l 1.6. LifeSupport 272. P C ; i ~ l < i : 7 J ~ n 2. r ~ ~ ~ ~ ~ ~ ; ~
26 Shutdown,avoidon10+23. R ( _ ~ ; : :\q<::l:n 23. P ; ~ ; l ?-\t.l,::;li:t
CenterTorso H ~ ~ l 'v 25 -5Movement Points4. H::;d: A ~ F l j n 4.24 +4ModifiertoFire5. P;;l! /\9I;Hn 5. HOH i \ ~ ~ a : : ~
1. Engine6. p.<)! ;.\ga:n 6. F ~ o l l : \ 9 ~ 1 : , ) 23 Ammo Explosion,avoidon 6+
2. Engine221 Shutdown,avoidon8+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. MediumLaser 1. MediumLaser 19 Ammo Explosion.avoidon 4+6. Gyro2. HeatSink 2. LRM5Ammo
18 Shu tdown, avoidon6+13. HeatSink 1. Gyro 13. HeatSink
17 +3Modi fi er toFire4. HeatSink 2. Engine 4. HeatSink5. HeatSink 23. Engine 5. HeatSink 16
15 -3MovementPoints 6. HeatSink 4. Engine 6. HeatSink
5. LargeLaser 114 Sht<1down,avoidon4+1. H ( ) ~ !\qair: 1. HeatSink
6. LargeLaser 13 +2Modi fi er toFi re2. Fol! j \ 9 ~ ~ n 2. ':bil j \ ~ ; a ; : ,
1223. n,;n A.o;pn 23. qoH A:CC'jl':EngineHits 0 0 0 11
4. Fo!:{\(r\ir: 4.R ~ . ' I
gwrGyroHits 0 05. hc:jj \ ~ } i : n 5. Red / ' ~ ) d i : ' 1 1 -2 MovementPoints
SensorHits 0 06. H ~ ; J : / \ ~ F : ~ k ' 6. Ho!! i\g:W 09
08 +1Modi fi er toF ire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator
043. LowerLegActuator 3. LowerLegActuator034. FootActuator 4. FootActuator
5. Jump Jet 5. JumpJet 102
6. Jump Jet 6. Jump Jet 01
00 BATTlETECHIsaregisteredtrademari<ofFASACorporatlon. Copyright1987. PemnlSSlontophotoc:opyforpersonnaJ use.
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MECHDATA~ ~ ~ ~ : A T T I I T E C H G Type: WHM-6RWARHAMMERTonnage: 70 TONS
ARMORDIAGRAM Movement Points:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# Type 1 PPC RA1 PPC LA
1 SRM6 RT1 MEDIUMLASER RT1 MEDIUMLASER LT1 SMALLLASER RT1 SMALLLASER LT1 MACHINEGUN RT1 MACHINE GUN LT
AMMO: AutoCannon Rounds.M.G. Rounds: 200S.R.M. Packs 15
Missilesperpack.- 6L.R.M.Packs
Missilesperp c k -
TOTAL HEAT SINKS
0 0 0 0 0 0 0 0 0
000000000InternalStructure WARRIORDATADiagram Name:
GunnerySkill: . _
PilotingSkill:LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEAT SCALE2. Sensors
PPC 3. Cockpit 30 SHUTDOWN 4. PPC 4. PPC5. 5. PPC
4. HeatSink 296. PPC 6. PPC5. Sensors 28 AmmoExplosion,avoidon8+
1. HeatSink 1. HeatSink6. LifeSupport 272. P ; < 0 ~ : : 0 2. H:j:1 / \ 9 ~ : i ~ ; :
26 Shutdown,avoidon 10+ 23. r; f\l}0:.:n 2 3. H ( > : ~ j\ p nCenterTorso 25 -5MovementPoints4. 4. FL)H Aq;;.nn
5. FV'fH j ~ J J . i : : 24 +4 ModifiertoFire. H ~ ; l i A ~ ~ n 1. Engine
6. n : . ~ H 1 \ ~ . : F ; J l 6 j L Y ~ : \ ) ; ~ J L ~ 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. MediumLaser 1. SRM6 19 AmmoExplosion, avoidon4+6. Gyro2. SmallLaser 2. SRM6 Ammo
18 Shutdown,avoid on 6+13. MG 1. Gyro 1 3. MediumLaser
17 +3 ModifiertoFire4. HeatSink 2. Engine 4. SmallLaser5. 8:::/1 /\}0:F: 23. Engine 5. MG 16
15 -3 MovementPoints6. no'1( <:ii3V 4. Engine 6 SRM6
5. MGAmmo 14 Shutdown,avoidon 4+1. Fki'/,creir 1. Ho:1 Agew.
6. hcij f ~ q H l r : 13 +2 ModifiertoFire2. Ho!' Aqal!' 2. Ro'!, <p'
23. H on ,Aq?,r 23. H n ~ i /-:\:X'"ll!':12
EngineHits 0 0 0 114. Rz:;H !'>,(pdl 4. no!!AGai::GyroHits 0 05. Hcg J \ ~ - r ; . : f : 5. Go:! ,'1,.g:JI0 10 -2 MovementPoints
SensorHits 0 06. H,)!l / \ ( F ~ j r 6. Ro'! (\(JeW- 09
08 +1Modif ier toFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
CORPCR TION 034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATTLETECH Isaregistered tradem8/1(ofFASACorporatlon. Copyright1967. Penmlsslonto photocopyforpersonnaiuse.
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MECH D TType: MAD-3RMARAUDER
Tonnage: 75TONS RMOR DI GR M Movement Points:
Walking: 4
Running: 6
Jumping: 0
WEAPONSINVENTORV
Type Loc
1 PPC RA
1
PPC LA1 MEDIUM LASER RA
1 MEDIUM LASER LA1 AUTOCANNON/5 RT
AMMO:
AutoCannonRounds:- 20
M.G. Rounds: S.R.M.Packs
Missilesperpack.L.R.M.Packs
Missilesperp c k -
TOTAL HEAT SINKS
0 0 0 0 0 0
0000000000InternalStructure
WARRIOR DATADiagram Name: c -
GunnerySkill: PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken. (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEATSCALE2. Sensors. PPC 4. PPC
5. PPC 3. Cockpit 30 SHUTDOWN5. PPC4. F ~ ( ) ~ l AQdi;': 29. PPC 6. PPC5. Sensors 28 AmmoExplosion,avoidon8+
1. MediumLaser6. LifeSupport 1. MediumLaser
272. H : , ) ~ i \ i ) : : : ~ f n 2. HuH ,\QUt:';
26 Shutdown, avoidon10+ 23. Hon t.;q:J: r) 2 3. H("j AU;]"14. CenterTorso 25 -5 MovementPointsf l ~ , : ~ 4. ~ - : ; u H P<}:H(:5. F : : ; ~ ; n - < ; ~ ; : : J : n 5. F L : ~ } A q f . u · ~ 24 +4Modi fiertoFi re
1. Engine6. riCH ;'.\\;,Gt::'·· 6. He,!! i \ ~ j d l , 1 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown, avoidon8+13 EngineLeftTorso RightTorso 21
4. Gyro20 -4MovementPoints
5. Gyro1. AC/5Ammo 1. AC/5 19 AmmoExplosion,avoidon4+6. Gyro2. HeatSink 2. AC/518 Shutdown, avoidon6+
1 3. ' : C : e . ; : I ~ < > ' l 1. Gyro 13. AC/517 +3Modi fiertoFi re4. HoH j ~ 9 a : : l 2. Engine 4. AC/5
5. Hc- H } \ f > · ~ : : ' 1 23. Engine 5. HeatSink 16
6. Ho:! A<y ,n 6. H«i .: QH1;·; 15 -3MovementPoints 4. Engine14 Shutdown,avoid on 4+5. Pc" /\')21"1. H<:)l: / \ g : : . : ~ i r ; 1. R::.):\ .AS.k.W';
6. H()i! ; . \ q H i ~ : 13 +2Modi fiertoF ire2. Pci!' A(Fii' 2. H:.>:; i ~ P , ' : = W ~
2 3. Fki' A'I,\:I" 2 3. Ho'! \('kW'12
Engine Hits 0 0 0 114. H0::"c.H'I' 4. n ~ : i ADd;:":Gyro Hits 0 05. F:cl: / \ ~ - } 0 . d 1 10 -2Movement Points5. Ro:: ACFJ ;"l
Sensor Hits 0 06. H,.:!: . - \ ; F : ~ ; r - ; 6. H ~ ) : 1 /\qaj;-: 09
08 +1Modi fiertoF ire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATILETECHIsaregisteredtrademar1< ofFASACorporation. Copyrlghl1987. Pernmlsslon to photocopyforpersonnaJuse.
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MECHDATAType: ON1-KORlONTonnage: 75 TONS
ARMORDIAGRAM MovementPoints:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# Type Lac.1 AUTOCANNON/10 RT
1 LRM15 LT1 MEDIUM LASER RA1 MEDIUM LASER LA
1 SRM4 LT
AMMO:AutoCannonRounds:_ 20
M.G.Rounds: S.R.M.Packs 37
Missilesperpack.- 4LRM. Packs 16
Missilesperpack. - 15
TOTAL HEATSiNKS
0 0 0 0 0 0 0 0 0 0
InternalStructure WARRIORDATADiagram Name:
GunnerySkill: _ _ ..PilotingSkill _ __
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5t h 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1 3. LowerArmActuator 1. LifeSupport 1 3. LowerArmActuator HEATSCALE2. Sensors. MediumLaser 4. MediumLaser
5. hc;;: ;\qd::l 3. Cockpit 5. Rut AQ<;"" 30I SHUTDOWN
6. f h>; 4. q:)n A ~ } d ~ : l 6. HG): \ ~ } < : : : n 291
5. Sensors 281 AmmoExplosion. avoidon8+1, n G l ~ / : ~ j ( A i r l 1. HoH : \ \ ~ < : : l : : )6. LifeSupport 272. 8(';1: f-r.l::-Jin 2. Htl!! }l..Ca;:"i
26 Shutdown.avoid on 10+2 3. He;!: :\'>:l:P 2 3. i=:ciii ~ - f > j ; ( 1 25 -5 MovementPoints4. H:.)i: l \ Q ~ · : ~ j n CenterTorso 4. ;:\;)1 '''Sp,''
5. n;"::; L \ 9 ~ · b 1 5. -1011 :,(pi" 24 +4 Modifierto Fire1. Engine
6. R0i j Agd:ti 6. Hen A : ? ~ ~ : n 23 AmmoExplosion, avoidon 6+2. Engine
22 Shutdown,avoid on 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. LRM 15 1. AC 10 19 AmmoExplosion, avoidon4+6. Gyro2. LRM 15 2. AC 1018 Shutdown,avoid on 6+
13. LRM 15 1. Gyro 13 AC 1017 +3 Modifierto Fire4. LRM 15Ammo 2. Engine 4 AC 10
5. LRM 15 Ammo 23. Engine 5. AC 1016
15 -3 Movement POints. SRM4 4. Engine 6 AC 10
5. Hoil / ~ ; » ; q 14 Shutdown,avoidon4+1. SRM4Ammo 1. AC 10
6. >led.Ap:w'l 13 +2 Modifierto Fire2. SRM4 Ammo 2. AC 10 Ammo2 3. Fkii/\0::U) 23 AC 10 Ammo 12
EngineHits 0 0 0 114. HOli 1\(.n'(1 4. MOr Ag.:i.:f";Gyro Hits 0 05. P ~ G l i /\qa:n 5. Rcti A r l ~ ~ : r : 10 -2 MovementPoints
Sensor Hits 0 06. nen i-\(pin 6. reii ;\9').;[1 09
08 +1Modifier to Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. F k ~ ~ l } \ ~ J t : · l 5. R ~ ) : l Agai:': 02
- - ---. . .--J6. 8(/1Aga:n 6. H > l I ~ Q a l ; : 01
00BATTlETECHIsaregisteredtrademarkofFASACorporatlon. Copyright 1987. Perrmlsslontoph01DcOpyforpersonnaJuse.
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MECHDATA~ ~ ~ ~ : B A T T I E T E C H Type: AWS-8QAWESOMETonnage: 80 TONS
ARMORDIAGRAM MovementPoints:Walking: 3Running: 5Jumping: 0
WEAPONS INVENTORY# Type LQL
1 PPC RA1 PPC RT1 PPC LT1 SMALLLASER H
AMMO: AutoCannonRounds:-M.G. Rounds: S,R.M. Packs
Missilesperpack.
L.R.M. Packs Missilesperp c k
TOTALHEATSINKS
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0Internal
Structure WARRIORDATADiagram Name: . . _
GunnerySkill' _PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 6th1, Shoulder 1, ShoulderHead (3) (5) (7) (10) (11) (Dead)2, UpperArm Actuator 2, UpperArm Actuator
13, LowerArm Actuator 1. LifeSupport 13. LowerArm Actuator HEATSCALE2. Sensors
F \ ) ~ : Cockpit 30 SHUTDOWN4. HandActuator 4 PPC5. · ~ . ~ . ~ . a F · : 3. 5, PPC6. h ; ~ : j \ . > ~ i : · 4. SmallLaser 6. PPC 29
5. Sensors 28 AmmoExplosion,avoidon8+1, 6. LifeSupport 1. HeatSink 2, 2, HeatSink
27
26 Shutdown.avoidon 10+23. 2 3, HeatSinkCenterTorso 25 -5 MovementPoints4. 4, HeatSink
24 +4 Modifierto Fire. 5. HeatSink1. Engine6. 6. H ; ) ~ /\9a10 23 AmmoExplosion.avoidon6+
2. Engine22 Shutdown,avoid on 8+
13. EngineLeftTorso 4. Gyro RightTorso 21
20 ·4MovementPoints5. Gyro1. PPC 1. PPC 19 AmmoExplosion. avoidon 4+6. Gyro2 PPC 2. PPC18 Shutdown.avoid on 6+
13. PPC 1. Gyro 13. PPC17 +3 Modifierto Fire4. HeatSink 2, Engine 4. HeatSink
5. HeatSink 23. Engine 5. HeatSink 16
15 -3 MovementPoints. HeatSink 4. Engine 6. HeatSink5. HeatSink 14 Shutdown.avoidon4+
1. HeatSink 1. Ho" ~ ' ~ : d ' ;6. HeatSink 13 +2 ModifiertoFire
2, HeatSink 2. H:;>n } \ D a ~ : 23. F\':, , . ;} ,y ' 2 3. H o ~ : / \ ~ F l l r - ; 12
EngineHits 0 0 0 11.
,,· >;":.FY'4. fkJH ;:\Q/.d:·':GyroHits 0 05. H'':: /<Hi", 5. HO!, Agcw; 10 -2 MovementPoints
SensorHits 0 06. H ~ . l : l / - \ o r ~ i ~ ' : 6. H,)H f\ga!?" 09
08 +1 Modifierto Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
03. FootActuator 4, FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATTLETECH IsaregisteredtrademarkofFASACorporation. Copyright1987. Perrmlsslonto photocopytor personnaJ use.
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MECHDATA~ ~ ~ ~ A T T I _ E T E C H G Type: CGR-1A1 CHARGERTonnage: 80 TONS
ARMORDIAGRAM MovementPoints:Walking: 5Running: 8Jumping: 0
WEAPONS INVENTORY# .Type 1 SMALLLASER H1 SMALL LASER RT1 SMALL LASER RA
1 SMALLLASER LT1 SMALLLASER LA
AMMO: AutoCannon Rounds:-M.G. Rounds: S,R.M, Packs
Missilesperpack.
LR.M.Packs Missilesperp ck -
TOTALHEATSINKS
0 0 0 0 0 0 0 0 0 0
InternalStructure
WARRIOR DATADiagram Name:
GunnerySkill: PilotingSkill:
LeftArm CRITICALHITTABLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 6th1, Shoulder 1, ShoulderHead (3) (5) (7) 110) (11) (Dead)2, UpperArmActuator 2, UpperArm Actuator
1, LifeSupport 3, LowerArmActuator 13, LowerArmActuator HEATSCALE4, SmallLaser 2, Sensors 4. HandActuator5. i : ~ ( . d ~ Aq\;..l.i:: 3. Cockpit 30 SHUTDOWN5. SmallLaser6. He;!! \ ~ ~ : : : i : f ~ 4. SmallLaser 296. PuH1\90'."
5. Sensors 28 AmmoExplosion,avoid on 8+1. RoH } , {::::t:,", 1. H:)ll ~ \ 9 ~ : i : : : )6. LifeSupport 272. H()q / \ 9 ~ ' 1 : : ' ; 2. !l:>il AUd::'l
26 Shutdown,avoid on 10+2 3. noli . A g a : : · ~ 2 3, !::Liii ,.'\yJ:i4. ~ ; t ) l ~ / ' , f > r : ~ CenterTorso 4. F k ~ H ; ' \ ( j d : : ' ~ 25 -5 MovementPoints
5. H ~ . ; ; :V;w: 24 +4Modif ier toFire. HoB r f . F : ) ~ : 11, Engine6. i : ~ : ) n i \ Q < ~ ; : ~ 6. H;::!l \ q ~ ; n 23 AmmoExplosion,avoidon 6+2, Engine I l Shutdown,avoid on 8+13. Engine
LeftTorso 4, Gyro RightTorso 211
20 -4 MovementPoints5. Gyro1, SmallLaser 1, SmallLaser 19 AmmoExplosion,avoidon 4+6, Gyro2. R ~ · . ; ~ AQ?Ti 2. F0) ; ' T ~ r . 18 Shutdown,avoid on 6+13. R C I ~ AIY:'=·:P 1. Gyro 13. P(,i!/\9",:1,17 +3 ModifiertoFire4. RoU ,"1'{V:in 2. Engine 4. H\)H /\(' ; · l ~ n
5. F;()r :\qa:(l 1623. Engine 5. Fc:l: A t l ~ ~ : n 6. nen .A{Fl;!'l 4, Engine 15 -3 MovementPoints6. F{0r A ~ F ~ : r :
5. 14 Shutdown,avoid on4+1. Hen / \ ~ H : ~ i r · 1. RQ!! A;IW"
6, 13 +2 ModifiertoFire2. Ho!! 2, Rv'!A(.pr,
23. R<;I! 23. Ho!1 /1(j,'lIn 2
EngineHits 0 0 0 11
4. Fe!:t ~ . n w r '
4. Fk.lH ; ~ { J i 1 l : ;GyroHits 0 05, Rc;!: !\q;Jin 5. RoH A ~ J i u ( , 10 -2 MovementPoints SensorHits 0 06. f\)i; / \ q ~ · ~ j r 6. HOii . ; ; \ ~ J a w 09
08 +1Modifierto FireLeftLeg RightLeg 07
I 1. Hip
I
1, Hip 06
05 -1 Movement Point2, UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3, LowerLegActuator 04
03. FootActuator 4. FootActuator5. H;: l' ! /\0(1';1 5. 1'\(1'1 Afjain 02I L ~ ~. ;:kd kJil!" 6, fiG:! /\gai0 01
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MECH D TType: GOL-1HGOLlATHTonnage: 80 TONS
RMOR DI GR M MovementPoints:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# Type 1 PPC RT
1 LRM 10 RT1 LRM 10 LT1 MACHINEGUN RT1 MACHINEGUN LT
AMMO:AutoCannonRounds:-M.G. Rounds: S.R.M. Packs
Missilesperpack.L.R.M. Packs 24
Missilesperpack._ 10
TOTAL HEAT SINKS
0000000
0000000000InternalStructure
WARRIORDATADiagram Name:
GunnerySkill: PilotingSkill:
LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7 ) (1 0) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
1. LifeSupport3. LowerArmActuator 1 3. LowerArm Actuator HE T SCALE2. Sensors
30 SHUTDOWN4. HandActuator 4. HandActuator5. HeatSink 3. Cockpit 5. HeatSink
4. HeatSink 296. Fk,i: AQaln 6. Puli i \ 9 < · i ' ~ 5. Sensors 28 AmmoExplosion, avoidon 8+
1. HoH A r ; J ~ n 1. Hun :\(;;£1::")6. LifeSupport 272. Hc;H \9d:il 2. Hoil A ~ ~ d > :
26 Shutdown,avoid on 10+2 3. Hog t\i,}J::-l 2 3. F : , ; ~ ) n ,t,q;):n4. F{u> / \ G , ; ~ d n CenterTorso 4. F L ~ i l Aq{-'};n 25 -5 Movement Points
24 +4Modif iertoFire. Rud l\gd: ; 5. Hon 1 ~ \ F ~ : n1. Engine6. . / ' { , Q d ~ ,"1 6. He;!! f\qLi:0 23 AmmoExplosion, avoidon6+2. Engine
22 Shutdown,avoid on 8+1 3. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4Movement Points5. Gyro1 LRM 10 1. PPC 19 AmmoExplosion, avoidon4+6. Gyro2. LRM10 2. PPC
18 Shutdown,avoid on 6+13. MG 1. Gyro 1 3. PPC
17 +3 ModifiertoFire4. MG Ammo 2. Engine 4. LRM105. Hon A p ~ ~ n 23. Engine 5. LRM 10 16
6. hcH:\9<>:(') MG 15 -3 Movement Points4. Engine 6.
5. LRM 10 Ammo 14 Shutdown,avoidon 4+1. Hol: : \ ~ r l i r : 1. RC:i Agc.w":
6. LRM 10 Ammo 13 +2 ModifiertoFire2. F;oH /\g:::,:(: 2. no:! /\D.J1::
2 3. noli } ~ F r , 23. H o ~ i j \ q ~ · l i r : 12
EngineHits0 0 0
114. H(+ A ~ r ~ [ r : 4.5. hon l \ ~ } i - H : GyroHits 00 5. ~ ~ ; ~ ~ ~ 10 -2 MovementPoints
SensorHits 006. r k ~ j : / \ ~ j : ~ i r : 6. R():) ,(\92.>': 09
08 +1 ModifiertoFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
CORPOR TION 034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECHDATAType: VTR9BVICTORTonnage: 80 TONS
ARMORDIAGRAM Movement Points:Walking: 4Running: 6Jumping: 4
WEAPONS INVENTORY# Type Loc.
1 AUTOCANNON/20 RA
1 MEDIUM LASER LA1 MEDIUM LASER LA1 SRM4 LT
AMMO:AutoCannonRounds._ 15
M.G. Rounds: S.R.M. Packs 25
Missilesperpack._ 4
L.R.M.Packs Missilesperpack.-
TOTAL HEAT SINKS
0 0 0 0 0
0 0 0 0 0 0 0 0 0 0InternalStructure
WARRIOR DATADiagram Name:
GunnerySkill' _
PilotingSkill.LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArm Actuator
1 3. LowerArmActuator 1. LifeSupport 1 3. AC/20 HEATSCALE4. HandActuator 2. Sensors 4. AC/20
30 SHUTDOWN5. MediumLaser 3. Cockpit 5. AC/20
6. MediumLaser 4. ;·'kd . / . . - : > l i r ~ 6 AC/20 29
5. Sensors 28 AmmoExplosion,avoidon8+1. nog i ~ ~ } a n 1 AC/206. LifeSupport 272. Fk:, P{k"'n 2. AC/20
26 Shutdown,avoidon10+2 3. f'i'.< "1':;2,,1) 23. AC/20
4. A ~ F A n CenterTorso 4. AC/2025 ·5 MovementPointsH : ) ~ ~
5. Pc ? ~ 9 f . : i : n 5. AC/20 24 +4 Modifierto Fire1. Engine
6. n·,)!: .i\gd:!'; 6. AC/20 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoid on8+13 Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. SRM4 1 AC/20 Ammo 19 AmmoExplosion, avoidon4+6. Gyro2. SRM 4Ammo 2. AC/20 Ammo18 Shutdown,avoid on 6+
1 3. HeatSink 1. Gyro 13. AC/20 Ammo17 +3 Modifierto Fire4. HeatSink 2. Engine 4. HeatSink
5. F L ) ~ / \ (Ff0 23. Engine 5, F ~ o n A{jd!i':16
6. ;::;,)'1.'\;;<1;', 4. Engine 6. ; - ; ~ ) ~ A ~ ; ; : : l : n 15 ·3MovementPoints
5. JumpJet 14 Shutdown,avoidon4+1. r \ ) i ~ A p : ~ ~ i r ~ 1. MoH ;\QdH :
6. JumpJet 13 +2 ModifiertoFire2. nGH An;;!n 2. Ron i \}) : :
122 3. hf)!: /,:\.1:11(: 2 3. Ho'i!,q,w.EngineHits 0 0 0
114. RI.)!: ; ~ \ { . F : i r · 4. Fk.!H AUdl::GyroHits 0 05. F · ; ( ) j ~ J ~ q . : i r : 5. Fio,; 10 ·2MovementPoints
SensorHits 0 06. fki: /.\k 6. H o ~ {"gat:· 09
08 +1Modifier to Fire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 ·1 MovementPoint2. UpperLegActuator 2. UpperLegActuator
043. LowerLegActuator 3. LowerLegActuator 03. FootActuator 4. FootActuator
5. JumpJet 5. Jump Jet 02
6. HeatSink 6. HeatSink 01
00 BATTlETECH s aregisteredtredemarkofFASACorporation. Copyright1987. Pemnlsslonto photocopyforpersonnaluse.
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MECH DATAType: ZEU-6SZEUSTonnage: 80 TONS
ARMOR DIAGRAM Movement Points:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY# T e LQL
1 LARGE LASER LT1 LRM 15 RA
1 MEDIUM LASER LT(R)1 MEDIUMLASER CT1 AUTOCANNON/5 LA
AMMO: AutoCannonRounds:- 20 M.G. Rounds: -
S.R.M.Packs Missilesperpack.
L.R.M. Packs 8Missilesperpack. 15
TOTAL HEAT SINKS
0000000
0 0 0 0 0 0 0 0 0 0InternalStructure
WARRIOR DATADiagram Name: _
GunnerySkill.PilotingSkill. ___
LeftArm CRITICAL HIT TABLE RightArm HitsTaken: (Consciousness Number)
1sI 2nd 3rd 4th 51h 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 1 3. LowerArmActuator HEATSCALE4. AC/5 2. Sensors 4. LRM15
5. AC/5 3. Cockpit 5. LRM1530 SHUTDOWN
6. AC 5 4. Fkd A ~ ~ d E \ 6. LRM15 29
5, Sensors 28 AmmoExplosion.avoidon8+1. AC 5 1. HeatSink6. LifeSupport 272. AC 5 Ammo 2. HeatSink
26 Shutdown,avoid on 10+23. H0il A ~ . ~ d ; : ; 2 3. Fh:;!i / \ ~ ; ~ j : : 4. f · ~ : : ; d ; t . , ( ~ ~ ~ l : : l CenterTorso 4. H(/: /;,gw:: 25 -5MovementPoints
5. H c ~ ~ l ,\<JD::' 5. n o ~ J\q::j(': 24 +4 Modifierto Fire1. Engine6. -:\(;'1"'\1,);:' 6. R o ~ : f \ ~ . : w ~ · : 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon 8+1 3. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4 MovementPoints5. Gyro1. LargeLaser 1. LRM15Ammo19 AmmoExplosion, avoidon4+6. Gyro2. LargeLaser 2. R ~ ) n Aga;fl18 Shutdown,avoidon6+13. MediumLaser(R) 1. Gyro : : : ; ~ ) l . : ~ , r r : : i ~ n13 17 +3 ModifiertoFire4. M-:;; ; .i'\QC'::n 2, Engine 4, R;Jq : \ q a : r ~
5. H(iH : : \ . ~ i : n 23. Engine 5. 16
6. n::::ll A { ~ : ~ . : . i r ~ 4. Engine 6. ; ~ ; : : : ; ~ ; ; ~ : ~ 15 -3 MovementPoints
5. MediumLaser 14 Shutdown,avoid on 4+1. j:{()!i ( , ~ i r : 1. R ~ ~ ~ A J ~ H r :
6. HeatSink 13 +2 Modifierto Fire2. r : ~ H i\O-J.ir: 2 R ( I ~ i /\}=.11::
2 3. F',):: i < ~ , : , ; _ 23 H G : ~ / \ C k ~ l 0 12
EngineHits 0 0 0 114. R,:;:) ~ o ~ ~ ; r : 4, H,'\!Ai}dl::GyroHits 0 05. ~ . d : ; 5. Rod AD::: Jr1 10 -2 MovementPoints
sensor Hits 0 06. H,>: ,;C1t:;ir- 6. R ; ) ~ t \ki . i!': 09
08 +1Modif ier toFireLeftLeg RightLeg 071
1. Hip 1. Hip06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuatorI ~. LowerLegActuator 3. LowerLegActuator 04
I Fa R P 0 A A T N 03. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECHDATA~ ~ ~ ~ J \ T T I E T E C H 0 Type: BLR-1GBATILEMASTERTonnage: 85TONS
ARMORDIAGRAM Movement Points:Walking: 4Running: 6Jumping: 0
WEAPONS INVENTORY
# Type Loc.
1 PPC RA1 MEDIUMLASER RT1 MEDIUMLASER RT1 MEDIUM LASER RT(R)1 MACHINEGUN LA
1 MACHINE GUN LA1 SRM6 LT1 MEDIUM LASER LT1 MEDIUM LASER LT1 MEDIUM LASER LT(R)
AMMO:AutoCannonRounds:M.G.Rounds: 200S.R.M. Packs 30
Missilesperpack._ 6
L.R.M. Packs Missilesperp c k -
TOTAL HEAT SINKS
InternalStructure WARRIORDATADiagram Name: _
GunnerySkill: _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10 ) (1 1) (Dead)2. UpperArmActuator 2. UpperArmActuator
1 3. LowerArmActuator 1. LifeSupport 1 3. LowerArmActuator HEAT SCALE2. Sensors. HandActuator 4. HandActuator
5. MG 3. Cockpit 5. PPC 30 SHUTDOWN
4. F \ ( ) ' i \ ~ j i ) i : ' 29. MG 6. PPC5. Sensors 28 AmmoExplosion,avoidon8+
1. A ~ F J l n 1. PPC6. LifeSupport 272. RI, ,d: ; < 3 ; : ~ J ~ n 2. Ro1l . A ~ > ; i ~ n
26 Shutdown,avoidon10+ 23. He!' ::\93,:1 2 3. HOil \<;0 1
CenterTorso 25 -5 MovementPoints4. Hel > t ~ ~ J a ; d 4. kd
24 +4 ModifiertoFire. Hc! 5. Red1. Engine
6. Fo! 6. H;.lil AgO','\ 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. MGAmmo 1. MediumLaser 19 AmmoExplosion,avoidon4+6. Gyro2. SRM 6 2. MediumLaser18 Shutdown,avoidon6+
13. SRM6 1. Gyro 1 3. MediumLaser(R)17 +3Modif iertoFire4. SRM6 Ammo 2. Engine 4. HeatSink
5. SRM6 Ammo 23. Engine 5. HeatSink 16
6. MediumLaser 4. Engine 6. RoilA0ai" 15 -3MovementPoints
5. HoH \ ~ F : w j 14 Shutdown.avoid on 4+1. MediumLaser 1. RoilAQai,',
6. Ro'!Ag"i:, 13 +2Modif iertoFire2. MediumLaser (R) 2. Hod l ' ~ g a t : 122 3. HeatSink 2 3. Ho,1Acph
EngineHits 4. HeatSink 4. RoilAgai"
11
GyroHits 5. KoiiAy; i" 5. ROil Acp.l(; 10 -2 MovementPointsSensorHits 6. no'! AGe,i' 6. RD:! 6 g ~ · H r : 09
08 +1Modifier toFire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLeg Actuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATTLETECHIsaregistered trademaJ1<.ofFASACorporation. Copyright1987. Pemnlsslonto photocopy forpersonnaluse.
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MECH D T~ ~ ~ ~ B A T T I E T E C H G Type: STK-3FSTALKERTonnage: 85TONS
RMOR DI GR M Movement Points:Walking: 3Running: 5Jumping: 0
WEAPONS INVENTORY# Type 1 LRM 10 RA1 LRM 10 LA
1 LARGE LASER LT1 LARGE LASER RT
1 MEDIUM LASER RA1 MEDIUM LASER RA1 MEDIUM LASER LA1 MEDIUM LASER LA1 SRM6 LT
1 SRM6 RT
AMMO: AutoCannon Rounds:M.G. Rounds:---S.R.M. Packs 15/15
Missilesperpack.- 6L.R.M. Packs 24/24
Missilesperpack._ 10
TOTALHEATSINKS
0000000000
0000000000Internal
Structure WARRIORDATA Diagram Name:
GunnerySkill: __
PilotingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1SI 2nd 3rd 4th 5th 61h1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
1. LifeSupport1 3. LRM 10 1 3 LRM 10 HEATSCALE2. Sensors
30 SHUTDOWN4. LRM 10 4. LRM 10
5. HeatSink 3. Cockpit 5. Heat Sink4. H(lH AI.';di:: 29. MediumLaser 6. MediumLaser5. Sensors 28 AmmoExplosion,avoidon8+
1. LRM 10Ammo 1. LRM 10Ammo6. LifeSupport 272. MediumLaser 2. MediumLaser
26 Shutdown,avoidon 10+23 Han 2 3. F(r;i: A.g,UlCenterTorso 25 -5 MovementPoints4. Hod 4. R<::l; A ~ j ~ ~ ~ n
5. F k ; ~ : .49<1;;": 24 +4 Modifierto Fire5. hjl: !\cc"')1. Engine
6. Ro" /\)'i,:, 6. H O j ~ \ Q d ~ r j 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown,avoid on 8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4Movement Points5. Gyro1. LargeLaser 1. LargeLaser
19 AmmoExplosion, avoidon4+6. Gyro2. LargeLaser 2. LargeLaser18 Shutdown,avoid on 6+
13. SRM 6 1. Gyro 13. SRM 617 +3 ModifiertoFire
4. SRM 6 2. Engine 4. SRM 65. SRM 6Ammo 23. Engine 5. SRM6Ammo 16
6. HeatSink 4. Engine 6. HeatSink 15 -3 Movement Points
5. HeatSink 14 Shutdown,avoid on 4+1. H()L ~ ~ F ~ j r : 1. R\,)i; A ~ J a E :
6. HeatSink 13 +2 ModifiertoFire2. Hol 2. H o : ~
1223. nor 23. HodEngine Hits 0 0 0 11
4. f ~ c ; l : A ~ r ~ 1 n
4. Fi(J AgdC:Gyro Hits 0 05. HOi: /\U·J.H: 5. R o ~ ; A a l ~ ~ 10 -2 MovementPoints Sensor Hits 0 06. n,)! Aqi\V 6. Fk:: ( C;w -. 09
08 +1 ModifiertoFire
LeftLeg RightLeg 07
1. Hip 1. Hip06
05 1 MovementPoint2. Upper LegActuator 2. Upper LegActuator3. Lower LegActuator 3. Lower LegActuator
04
034. FootActuator 4. FootActuator5. HeatSink 025. Heat Sink6. HeatSink 6. HeatSink 01
00BATTLETECH Isa registeredtredemarkofFASACorporation. Copyright1987. Pemnlsslontophotocopyforpersonnaluse.
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MECHDATAType: CP1O-Z CYCLOPSTonnage: 90 TONS
ARMORDIAGRAM Movement Points:Walking: 4Running: 6
Jumping: 0
WEAPONS INVENTORY# Loc.1 AUTOCANNON/20 RT1 LRM 10 LT
1 MEDIUM LASER RA1 MEDIUM LASER LA1 SRM4 CT
AMMO:AutoCannonRounds:_ 20
M.G. Rounds: S.R.M.Packs 25
Missilesperpack._ 4L.R.M. Packs 12
Missilesperpack._ 10
TOTAL HEAT SINKS
00
0000000000InternalStructure WARRIORDATADiagram Name: .
GunnerySkill: . _
PilotingSkill:LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArmActuator
13. LowerArm Actuator 1. LifeSupport 13. LowerArmActuator HEAT SCALE2. Sensors. HandActuator 4. HandActuator
5. 3. 30 SHUTDOWNMediumLaser Cockpit 5. MediumLaser6. H ~ ~ j / \ ~ y , ; : r ; ; 4. ;:k,!I A;:;<1:: , 6. HeatSink 29
5. Sensors 28 AmmoExplosion,avoidon8+1. H ~ . ; g : \ ; ' ; d : ; ' < 1. n ~ > 1 1 f:: Qi :·ii::6. LifeSupport 272. : : ~ ( i g i\qa 2. no!! A g i r ~
26 Shutdown,avoidon10+ 2 3. HeE : \ q £ ~ : ~ ; 2 3. HoH ;(\ga1r:25 -5 MovementPoints4. R:::dl ; \ \ J < l ~ : l CenterTorso 4. H ~ i ; } \ ~ F ~ l : :
5. Po·H P<Y :j:;: 5. non i \ ~ F : ; I ~ 24 +4Modifier toFire1. Engine
6. Fk:!l : \ 0 2 - . : : · ~ 6. Fi::.\1 .Agai!: 23 AmmoExplosion,avoidon6+2. Engine
22 Shutdown,avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro1. AC/20 Ammo 1. AC 20 19 AmmoExplosion, avoidon4+6. Gyro2. AC/20 Ammo 2 AC 2018 Shutdown,avoid on 6+
13. LRM 10 1. Gyro 13. AC/2017 +3Modif iertoFire4. LRM 10 2. Engine 4 AC/20
5. LRM10Ammo 23. Engine 5 AC 2016
6. HeatSink 4. Engine 6 AC/20 15 -3 MovementPoints
5. SRM4 14 Shutdown,avoidon 4+1. fh)L / ' < ~ F l i ' 1. AC/20
6. SRM Ammo 13 +2 ModifiertoFire2. Po!' 2. AC/20
2 3. r,c: 23 AC/2012
EngineHits 0 0 0 114. ~ \ J ) : . ~ ~ ~ ~ l 4 AC/20
GyroHits 00S. F:cr J\f}lH: 5 AC/20 Ammo 10 -2 MovementPointsSensorHits 00
6. H011 : - \ ~ 1 ~ : l r l 6. AC/20 Ammo 09
08 +1ModifiertoFire
LeftLeg RightLeg 07
1. Hip 1. Hip061
05 -1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLegActuator 04
034. FootActuator 4. FootActuator5. Rail6,g<:l;n 02~ ~ ~ ~ 6. :::hl! A 9 : , ~ i n 01
00 BATTlETECH Isaregisteredtraclemark01 FASACorporation. Copyright1987. Pemnlsslonto pholooopyforpersonnal use.
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MECHDATAType: BNC-3EBANSHEETonnage: 95TONS
ARMORDIAGRAM Movement Points:
Walking: 4
Running: 6
Jumping: 0
WEAPONSINVENTORY# Type LOL
1 PPC RT
1 AUTOCANNON/5 LT1 SMALLLASER H
AMMO
Au10 CannonRounds: - 20
MG. Rounds: S.R.M. Packs
Missilesperpack.
L.R.M. Packs Missilesperp ck -
TOTALHEATSINKS
000 000
0000000000InternalStructure WARRIORDATA Diagram Name: _
GunnerySkill: _
PilotingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (ConsciousnessNumber)
1st 2nd 3rd 4th 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArmActuator 2. UpperArmActuator
13. LowerArmActuator 1. LifeSupport 13. LowerArmActuator HEATSCALE2. Sensors. HandActuator 4. HandActuator3. Cockpit 30 SHUTDOWN
5. +)!I "9-''''' 5. ncd A ~ } 1 f : : 6. "kil ,<\(";'1' .
4. SmallLaser 6. n o ~ P ~ ~ r j : : 29
5. Sensors 28 AmmoExplosion,avoidon8+1. Fk;l!:\0dH'\ 1. r:QH :\9(:1:
6. LifeSupport 272. ;':{(;it f \ { } ~ l 1 n 2. H : ~ \ i i / \ ~ } < ~ : n
26 Shutdown, avoidon10+ 2 3. Hail ; \ , ; ~ t : : ' : 2 3. f : ; ~ q . : : J ~ : J : : : 25 -5 MovementPoints4. il::: i /;{Jd::: CenterTorso 4. H::Jil / \ ~ a ~ : l
5. F·;,;ij AG·:.:!in 5. Heil . A ~ > i : n 24 +4Modif iertoFi re1. Engine
6. F t : ~ t j A0d::"l 6. H(:H : \ ( . ~ a : ~ 23 AmmoExplosion,avoidon 6+2. Engine
22 Shutdown, avoidon8+13. Engine
LeftTorso 4. Gyro RightTorso 21
20 -4Movement Points 5. Gyro1. AC/5 1. PPC
19 AmmoExplosion,avoidon4+6. Gyro2. AC/5 2. PPC1 8 Shutdown, avoid on 6+
13 AC/5 1. Gyro 13. PPC17 +3Modif iertoF ire4. AC/5 2. Engine 4. HeatSink
5. ACt5 Ammo 23 Engine 5. R:)H / \ < : : ~ d ; ' 16
6. HeatSink 6. Hon i\Qd1:"'; 15 -3MovementPo in ts 4. Engine5. Fkl!1 ; \ ; ' H ~ > : 14 Shutdown, avoidon4+
1, F k d ~ / \ ~ F ~ i r ' 1. FL)!; A ~ k l l : : 6. Fi();; '<\.'1"'" 13 +2Modif ier toF ire
2. F:rJii /\9'.;';:' 2. H;;'1i\.]- +'2 3. n,;!; :,qar· 2 3. noiiAG(·w·
12
Engine Hits0 0 0
114. F')!1 i\\F\""' 4. r k ~ ~ j A[jdE";Gyro Hits 005. hCili \ ~ F ~ _ i l : 5. Fku A f . F w ~ 10 ·2MovementPoints
Sensor Hits 006. H :.JH / : . ~ r : \ j r 6. . A ~ ~ a E · · : 09
08 +1Modi fiertoF ire
LeftLeg RightLeg 07
061. Hip 1. Hip
05 ·1 MovementPoint2. UpperLegActuator 2. UpperLegActuator3. LowerLegActuator 3. LowerLeg Actuator 04
034. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
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MECH D TType: AS7-DATLASTonnage: 100TONS
RMOR DI GR M Movement Points:Walking: 3Running: 5Jumping: 0
WEAPONS INVENTORY
# Type LQc.
1 AUTOCANNON/20 RT
1 LRM 20 LT1 MEDIUM LASER RA1 MEDIUM LASER LA1 MEDIUM LASER CT(R)1 MEDIUM LASER CT(R)1 SRM6 LT
AMMO:AUIQ CannQn RQunds:- 10M.G. RQunds: S.R.M.Packs 15
Missilesperpack._ 6L.R.M.Packs 12
MissilesperpaCk.- 20
TOTALHEATSINKS0000000000
0000000000InternalStructure WARRIORDATADiagram Name: _
GunnerySkill: _
PilQlingSkill: LeftArm CRITIC L HIT T BLE RightArm HitsTaken: (Consciousness Number)
151 2nd 3rd 41h 5th 6th1. Shoulder 1. ShoulderHead (3) (5) (7) (10) (11) (Dead)2. UpperArm Actuator 2. UpperArm Actuator
1 3. LowerArm Actuator 1. LifeSupport 1 3. LowerArm Actuator HEAT SCALE2. Sensors. HandActuator 4. HandActuator
5. 3. Cockpit 30I SHUTDOWNMediumLaser 5. MediumLaser4. HeatSink 29. HeatSink 6. HeatSink5. Sensors 28 AmmoExplosion,avoidon8+
1. HeatSink 1. H Oll :\9D::"16. LifeSupport 27
2. n ( ~ H AGd1 ':
2.j : ~ C ) H } \ r l d ~ ~
26 Shutdown.aVQid Qn 10+2 3. , t ~ q ~ 1 1 ( ' ; 2 3. ; ~ , > i ,,cT:,
4. H()H ..6..Qai: : CenterTorso 4. AG3:n 25 -5MQvementPQints
5. H o [ ~ A f } ~ H ~ 5. Roll ,:i\f}a[n 24 +4 ModifiertQ Fire1. Engine6. HoH Aqi::W'·; 6. ~ l G H f\qa: 1 23 AmmoExplQsiQn, aVQid Qn 6+2. Engine
22 Shutdown,aVQid on8+13. Engine
LeftTorso4. Gyro RightTorso 21
20 -4MovementPoints5. Gyro
1. LRM20 1 AC/20 19 AmmQ ExplQsion,avoidQn 4+6. Gyro2. LRM20 2. AC 20
18 ShutdQwn,avoidon6+13. LRM20 1. Gyro 13. AC 20
17 +3 ModifiertoFire4. LRM20 2. Engine 4. AC 20
5. LRM20 23. Engine 5. AC/20 16
6. SRM6 Ammo 4. Engine 6 AC/20 15 -3 MQvementPoints
5. MediumLaser(R) 14 Shutdown,avoidon4+1. LRM 20 Ammo 1 AC/20
6. MediumLaser(R) 13 +2 MQdifiertoFire2. LRM 20Ammo 2 AC/20 1223. SRM6 23 AC/20
EngineHits 0 0 0 11. SRM6 4. AC/20GyroHits 0 05. HeatSink 5. AC/20Ammo 10 -2 MovementPQints
sensor Hits 0 06. HeatSink 6 AC/20Ammo 09
08 +1MQdifiertoFire LeftLeg RightLeg 07
1. Hip 1. Hip06
05 -1 MovementPoint2. UpperLegActuator 2. UpperLeg Actuator3. LowerLegActuator 3. LowerLegActuator 04
CORPOR TION 03. FootActuator 4. FootActuator5. HeatSink 5. HeatSink 02
6. HeatSink 6. HeatSink 01
00 BATIlETECH Isaregistered trademarlt 1 FASA Corporatlon. Copyrlghll987. Pemnlsslonto photooopy torpersonnaJUS6.