INTRODUCTION · Web viewINTRODUCTION. It is with great pleasure that the Chief Instructor and the...

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STUDENT GUIDE BOOK White to Shodan Black Belt Written by Sensei Robin Warburton 4th Dan

Transcript of INTRODUCTION · Web viewINTRODUCTION. It is with great pleasure that the Chief Instructor and the...

   

STUDENT GUIDE BOOKWhite to Shodan Black Belt

 

Written by Sensei Robin Warburton 4th Dan

INTRODUCTION

It is with great pleasure that the Chief Instructor and the other members of the team welcome you into our Multi Style Martial Arts Academy and present this student information manual on Multi Style Martial Arts.

The Academy’s Chief Instructor is Mr Robin Warburton. Mr Warburton first commenced training in 1978. He began teaching in 1987 after completing an intensive full time, live in, Instructor training course in Brisbane Australia under Korean TaeKwon do Master Yun Ku Yun 8th Dan. Mr Warburton holds Black Belts in Karate, TaeKwon Do, Aodenkou Ju Jitsu and an Instructor certification in Kombatan Arnis as well as having had competitive full contact kickboxing experience. He also has completed a Diploma of Recreation and Sport and is the former Southern Director for the South Pacific TaeKwon do Association.

The following are some of the excellent Martial Art Masters and Instructors whom Mr Warburton feels privileged to have learned from in his past thirty years in the martial arts.

Mr John Mcdougal 4th Dan Tae chung Karate

Mr Andrew Barber 6th Dan Seido Karate

Master Yun Ku Yun 9th Dan TaeKwon do.

Professor Wally Jay 10th Dan Jujitsu and 6th Dan Judo.

Bill (Super foot ) Wallace undefeated World Middle Weight full contact Karate champ.

Master Surachai Sirisute President of the Thai boxing association U.S.A.

Master George Dillman 9th Dan Ryukyu Kempo Karate.

Mr Ian Waite 6th Dan Ryukyu Kempo Karate.

Mr Kurt Graham 5th Dan Kombatan Arnis.

Mr Andy Elliot 8th Dan Kombatan Arnis

Maser Rick Clark 8th Dan Ryukyu Kempo, 7th Dan TaeKwon do, 6th Dan Jujitsu.

GrandMaster Bobby Taboada, Balintawak Escrima Cventada system of Philippine Martial Arts

Master Toshishiro Obata. Swordsmaster, Aikijutsu and Kobudo Master.

There are others that are to numerous to list and although not as well known as the above have contributed to his growth and knowledge in the martial arts.

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

A message from the Chief Instructor:

It is my strong belief that the martial arts offer a powerful tool for self growth and self realization, I am happy to be able to share with you my experience. We the Instructors of the arts have the opportunity to pass our knowledge onto you the next generation of martial artists with the hope that you to will enjoy the full and many benefits that we have. It is our hope that you will become the next generation of instructors and allow the continuation of these arts into the 21st century and beyond. I ask you to think deeply on all that you learn and to ask questions when you are unsure of your level of understanding, remember that there are no silly questions and that experience is sometimes the name we give to our mistakes.

Because of the nature of the art that is being taught and as it is understood that all persons are responsible for their own actions. Neither myself or any other instructors of the team are able to accept any liability or responsibility for injury resulting from the abuse or misuse of Multi Style Martial Arts by or upon any person, Member or otherwise. I ask all students to keep in mind that Multi Style Martial Arts is to be used only as a last resort when yourself or others are in physical danger or you believe them to be in physical danger. I leave you now to read thorough the rest of this manual and ask you to give thought to the following. Although martial arts can be used to aid yourself and others when in need that the greatest value lies in the strong spirit and strength of character that develops from your concentrated practice and every day effort.

A BRIEF OVERVIEWYour hands are your natural tools and also your natural weapons. They are with you at all times and you don’t have to dive into pockets to find them in times of emergency. However without proper training your hands are just that, hands. The best way to learn to use your hands for self defense is to learn a martial art. Learning self defense however is only a small part of the skills that Martial Arts develops.

Practicing Martial Arts also enhances your mental. physical and spiritual well being. The mind is exercised in numerous ways, the most obvious of these is the concentration you develop while learning the movements. Students develop a greater sense of awareness and how to relax under stressful situations.

In Multi Style Martial Arts you can also progress at your own pace. Strength, speed and power are developed over the duration of your training.

When students first start learning Martial Arts they begin to improve their balance, coordination and develop supple body movement. As the student acquires more knowledge they will come to appreciate that these three skills are the basis of all Martial Arts movements. For most beginners coordination can be a difficult skill to develop. However without it your ability to generate powerful and efficient movements is greatly

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diminished. Coordination is developed during line drills and basic training, and it is here that is important for the beginning student to concentrate on repetition and movement so as to allow this skill to develop in a natural and progressive manner. Body linking in which separate parts of the body work together in unison is a goal of all students. Fluid, flowing movements are practiced in basics which enable the practitioner to learn to use their body weight and coordinate muscle movements to deliver effective power in their techniques. During the Warm up and stretching part of the class students are gently improving their strength and flexibility, these skills then follow over and are enhanced with their basic training. In Multi Style Martial Arts beginners are taught techniques considered by most martial arts organizations to be for advanced students only. The round punch (hook) for instance, which is the same punch most street attackers would use, is taught from day one, allowing the student to cultivate this technique from the beginning rather than withholding it until he or she has reached the so called advanced level. Stationary targets are simple drills to maximize power, but moving targets are harder to hit and require more training. Anyone can train themselves to shoot a pistol and be accurate hitting a bull's eye on a stationary target. Yet to do the same thing with a moving target is a very difficult task. Therefore students learn grappling movements and pressure points strikes in order to place their opponent in a position which enables the practitioner to deliver powerful strikes to vulnerable knock out areas of the body.

DUTIES OF THE SENIOR STUDENTWhat responsibilities do the senior students have in a Multi Style Martial Arts school?. It is an important question. A good senior students knows that the strength of the school, and the strength of his art rests upon the next generation of students, and therefore cares for it with diligence. Spending time teaching and encouraging junior students ( Junior refers to not just age, but also is used to refer to those of a lower belt ranking than oneself) is only a part of the responsibility of a senior student. Another duty is the constant evaluation of the juniors skill and the ability to adjust to that level during practice. Consider for example a junior who is working on a low parry with a 45 degree forward shuffle movement and his higher graded training partner who is performing the kick for him or her. A self-centered senior would use this session as an opportunity to practice only his technique, uncorking one powerful kick after another.

A more mature senior however will be adjusting his/her kicks. He or she will unleash some strong kicks to allow the junior student the ability to understand the techniques potential and then ease up and deliver some more slowly allowing the junior grade the ability to work the defensive movement. This helps the junior to get a feeling for the technique and makes them feel more competent.

At the same time the senior is not neglecting their own training. When executing kicks at the slower speeds they are evaluating their own kicking form. Is the knee cocked correctly? Is the hip thrusting forward as it should? The senior is honing their own techniques while seeing to the instructional needs of those below them.

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The senior student must also remember that while they are evaluating the juniors form the juniors are also watching and evaluating the senior. They will notice if the senior shows favoritism to a student of the opposite gender while ignoring those of the same gender. They will notice the seniors attendance habits and take note of frequent absences. They will notice if the senior shows respect for his Instructor and his dojo. They will in short notice if the senior lives the precepts of his or her art, and if it’s values are translated into actions, both in and out of the training hall. It is not easy to be a senior student of Multi Style Martial Arts. It is similar to the process of growing up and realizing that there is a younger generation behind you that trusts you for its care. It is up to you as a senior student not to disappoint these individuals and therefore also disappoint yourself by not realizing your true potential as both a martial artist and as a human being. For what use is the refinement and understanding of a martial art if after your time on earth is done you have not passed your knowledge and understanding on to others so that future generations may come to know and enjoy the fruits of their labors as you yourself have done.

ATTITUDE AND COMMITMENTThe most important aspect to achieving result for the student is the attitude and commitment projected towards training. The progress made in Multi Style Martial Arts training is largely dependant on these two factors, attitude and commitment. A willingness to learn, a respect for those able to offer tuition, a resect for fellow students and a preparedness to work hard will ensure satisfaction for all students.

RULES: All major organizations have rules, and we are no exception. The major rules are printed in this manual. Study them carefully, they are there to maintain order and safety.

SAFETY: The recognized signal for release of a technique is a tap to your, body. Alternatively you may exclaim “submit”. This signals to your opponent to release the technique immediately. Remember that safety is a prime concern at our Academy

ETIQUETTE: To maintain a degree of authenticity and traditionalism we observe certain oriental customs as pertaining to the Martial Arts. This includes salutations which portray respect for the instructor, the art and your opponent. You are advised to observe others and do what is obviously correct.

TECHNIQUE: Although the word “technique is often used to describe each defense, it is important not to focus to much on only one movement. Consider the word technique to mean “possibility”, for our ultimate goal is to react spontaneously, flowing from movement to movement without conscious thought. The mind therefore should not become static and fixed upon only one solution as the word “technique” tends to imply.

AGGRESSION :There is no need to prove yourself in the dojo or in the street. The dojo is a place of learning, of effort, of striving for improvement. Ego has no place in the dojo.

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TENACITYThere are two pitfalls that all students regardless of rank should avoid.

1. BOREDOM

There is a common tendency among beginners to tire of repeating the same technique over and over again. Boredom will usually set in between the third and sixth month for the beginning student. This is a period when the student is building his foundation by learning fundamental techniques and building power. Impatience, lack of self confidence, inability to perceive improvement and just plain physical fatigue can combine to cause psychological and physical ennui. After the seventh month however the student begins to learn ways in which he or she can gauge their rate of improvement. The best way to combat boredom is to attend class requlary and develop resolve to attain a specific goal.

2. LACK OF THOROUGHNESS

To often students sacrifice thoroughness in the learning process, because they tend to lose patience and insist on progressing to a higher technique before mastering the previous one. Students should realize that it is extremely important for them to know one single technique until it becomes reflexive before progressing to the next.

The secret to attaining a Black Belt is a simple one, learn thoroughly each technique, especially kata, step by step, not only developing a physical reflexive action, but developing mental concentration as well.

THE MARTIAL ART VIRTUES

COURAGE

COURTESY

INTEGRITY

HUMILITY

SELF CONTROL

COURAGE: This is shown when a courageous person and their principles are pitted

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against overwhelming odds. A serious student of Martial Arts will at all times be modest and honest. When confronted with injustice they will deal with the situation without relinquishing their obligations to themselves and to others.

COURTESY: Martial Arts students should attempt to practice the following elements of courtesy to enable the development of a strong character and to conduct training in an orderly manner.

1. To be polite to one another.

2. To encourage a sense of justice and humanity.

3. To distinguish Instructor from student, senior from junior and elder from younger.

4. To behave oneself according to etiquette.

5. To respect others possessions.

6. To handle matters with fairness and sincerity.

INTEGRITY: One must be able to define right from wrong and have the conscience if wrong to feel quilt.

HUMILITY: A weed holds its head up in arrogance while a mature grain bows its head in humility. It was the philosopher Lao Tzu who said that lofty virtue is like a deep valley into which all streams of water flow. A virtuous person will draw respect of others towards them in the same fashion while one who is selfish and egotistic will lose the respect of their fellow man and become despised and isolated. To be humble is not to engage in petty squabbles, but to be like the magnanimous river in the low valley which irrigates the farm fields around it.

SELF CONTROL: This is very important inside and outside the dojo (training hall) whether one is conducting oneself in training or in ones personal affairs. For example in training one must be careful not to use to much power and injure their training partner.

UNIFORMS:

In the dojo adherence to etiquette requires that students take their place in class by belt ranking, starting with the most senior students in the class and working down. Those students that on a given night may not be wearing their full uniform will be required to take a lesser place in class regardless of their rank. Students are required to have a uniform prior to their first grading, and students with a uniform will be required to present themselves in a clean and tidy state.

ACADEMY RULES:7

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The rules of the Academy are made to ensure that you as a member have a safe training environment as well as a good atmosphere to train in. It is essential that everyone obeys, and also supervises the adherence to these rules. Martial Arts discipline is not only beneficial in the practice of the art but also in ones daily life, and as such the improvement of ones discipline is an essential part of the art that the student is to strive for. The observance of the following rules is a good place to start in improving ones discipline.

1. Smoking or the consumption of alcohol is prohibited immediately prior to or during training.

2. Alcohol is prohibited on the dojo premises. ( special occasions excepted).

3. Avoid swearing and the use of offensive language during training.

4. Every member must show respect for the Instructors, the dojo and the senior grades at all times.

5. Jewelry of any kind is not to be worn during training. This includes ear rings and studs.

6. Every member must keep their training and association fees paid up to date.

7. Every member must have a uniform prior to grading. And shall keep their uniform in a clean and repaired condition.

8. If a member is to be absent from training for any length of time then they are expected to inform the instructors either personally or through another member. Senior students (purple belt and above) are expected to inform the instructors prior to missing any training session.

9. Members must avoid being involved in a fight even if it means walking away from a challenge.

10. Any member who commits an act which could have resulted in the Academy obtaining a bad name, is liable to immediate expulsion.

11. Finger nails and toe nails are to be kept clean and short at all times.

12. Special permission must be obtained from the Instructor to practice with weapons in the dojo if your grade is less than Purple belt.

13. Long hair must be kept tied up or otherwise tidy.

14. Any interschool visits must be approved by the either the Chief or Senior Instructors.

15. Every effort must be made to arrive at class on time prior to commencement of your class.

16. Do discuss any financial problems, often a solution can be found.

17. Do respect each other, remember that many friends are made in the dojo.

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18. Do help with dojo duties such as sweeping the floor, opening and closing windows etc.

19. Do bow when entering and leaving the dojo, and also prior to speaking to senior grades.

20. If you need to leave the training area during class remember to bow to your Instructor before leaving the training area.

21. Avoid eating a large meal immediately before training.

22. Remember to ask questions, there are no silly questions and often others may want to know the answer as well.

23. If you feel unwell or very tied then bow out and go to the side of the class.

24. Avoid asking for rank advancement. You will be advised when you are ready to grade.

GRADINGSGradings are held four times a year. The fact that the Academy is holding gradings does not automatically mean that you will be graded. Students will be invited to grade for kyu (coloured belt grades ) by the club Instructor. Black belt gradings will be by invitation of the Chief Instructor. Such invitation to grade will be given normally one month prior to grading and will outline the items required for the grading such as the time, cost and venue. Grading fees will not be refunded if you fail to attend without prior reason, if you do not complete the grading requirements to the necessary standard then you will be given one month to resist without penalty. Students are required, unless otherwise instructed, to sit their grading in a full and correct uniform for their present grade, failure to have a complete, clean and well maintained uniform may well mean failing your grading. To make it clearer for all students when they will be eligible to grade the Academy requires that all students complete a minimum number of classes. Any student who attends an approved seminar will be credited with having completed a class. If a student works out that they will not have the minimum number of classes completed by the time the Academy is holding a grading they have three options.

1. To continue to train at their present rate and be eligible only when they have completed the required number of classes.

2. A student may take private lessons from an academy instructor to make up the number of classes required. One half hour practice session will be certified as the same as one general class lesson.

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3. Ensure they attend any upcoming seminars, Camps or training weekends. These are an excellent way to receive extra class credits and improve your knowledge and skills. For example a weekend training or Camp normally earns six class credits and provides social interaction as well as teaching you new skills and developing previous ones.

A minimum number of twenty classes must be attended before one is eligible to grade for colour belt ranks. As well as a good class attendance record you must also display the attributes suitable for a student of the grade that you are striving for.

From white to Shodan Black belt takes about 450 hours of tuition, or for most students around three and a half years of training. It can take more or less than this depending upon ability and personal dedication.

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First Yellow Tip

Introduction Warm up exercises Dojo rules and etiquette Bowing procedures

Punching Making a fist Twisting hips for power Sparring guard

Stances Forward stance

Footwork Step and drag directly forward and backward Step and drag 45 degrees forward and backward Stepping through forward and backward Stepping through 45 degree forward and backward Side stepping left and right Pivoting inside and outside (Off front and off rear foot) Skip change

AttacksOffensive arm techniques

Jab and cross punch Hook and uppercut punch Overhand punch with step through

Offensive leg techniques Front thrust kick off front and rear legs Rear knee. Step up knee

DefencesDefence against arms

Shell defence Forward weave Rear weave

Partner Drills11

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Static shell defence drill: One strikes and one defends -on the spot (with no footwork) – untilInstructor directs to reverse roles.

Live shell defence drill: Same as above but now moving around the room using footwork.

Tit for tat shell defence drill:Students make their own determination as to when to reverse roles. Take turns at striking and defending. The attacker can throw as many strikes as they like but can only do so without a break. Once they pause in their attack it becomes the other persons turn to attack.

Jab, cross reaction drillWork the pads from a neutral position (held flat against the chests). Bring out for partner to jab and cross punch. Keep the hands-up!

Zombie drill Use the shell to defend against the ‘zombie’ who moves forward and encircles the defender with their arms. Keeping the shell intact shuck up the arms and circle out towards opponents back. Keep looking at opponent’s back the whole time you shuck out.

Punching zombie drill Same as the zombie drill but now the opponent throws a few punches before moving in for the grab.

Static aeroplane drill: Opponent stand still - arms held out to their side – drop levels and run under their right arm, seatbelt their waist with your left arm and take their back – release partner - they turn to face, repeat other side, then switch roles.

Live aeroplane drill: Same as above but now partner runs towards us with their armsheld out to their side, once we take their back we shove them away, they turn and run at us again and we repeat other side, then switch roles.

Overhand punch drill:Throwing an overhand punch. As opponent steps in and throws the punch, duck going under the arm and take their back, shove them away, they turn and step in and punch on the other side repeat then switch sides.

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Second Yellow Tip

Footwork Push shuffle directly forward and backward Push shuffle 45 degrees forward and backward Gain step (opens hips for lead leg round kick)

AttacksOffensive arm techniques

Lead and rear horizontal elbow Lead and rear shovel hook body/head Lead kangaroo hook to head Double neck tie

Offensive leg techniques Front groin kick off front and rear legs Front stop kick off front leg (flat foot) Thrusting round kick off front and rear legs

DefencesDefence against legs

Outside leg block Inside leg block Forearm shield Body block

Partner Drills

3-2-1 weave drill: Jab, cross, hook - partner swings with the right – weave forward – hook, cross – partner swings with the left – weave back, cross.

3-2-1 weave with zombie drill: Work the zombie drill with focus mitts adding the 3-2-1 weave drill - after the escape partner turns to face and presents focus mitts for punches.

Horizontal elbow reaction drill:Work the pads from a neutral position (held flat against the chests). Bring out for partner to strike with lead and rear horizontal elbow.

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Neck tie drill (without knees): Enter to shell contact on the chest, take the double neck tie, change to single neck tie while moving to a side position, hand change to cross neck tie, back to single neck tie, double neck tie moving back to front on position. Repeat on the other side then go to shell position on chest, push partner away and switch roles. Commands-ENTER, DOUBLE, SINGLE, CROSS, SINGLE, DOUBLE, SINGLE, CROSS, SINGLE, DOUBLE, PUSH, SHELL

Neck tie drill (with knees): From double neck tie apply weight to the neck to turn the partner 180, pivot back on rear leg to chamber for the rear knee, deliver three knees then change single then cross neck tie. From the cross neck tie step up and knee with the forward leg, back to single, then double and repeat on the other side.

Cross, hook, weave drill:Cross – partner swings with the left - weave back - cross, hook –partner swings with the right - weave forward - hook.

Jab, cross, rear leg round kick reaction drill:One mitt out for the jab, two for jab and cross, both mitts on the hip for the round kick.

Rear leg round power kick drill:Partner holds Thai pad left side, Power kick thrusting round kick off the rear leg, partner changes to right side, switch stance and power kick off the other leg.

Round kick & punching drill:Lead leg round kick, cross, uppercut, cross, jab combination.

Front & Round kick drill one:Step up front kick, step down to the front, rear leg round kick

Front & Round kick drill two:Rear leg round kick, place leg back behind, then step up front kick with the lead leg.

Front & Round kick drill three:Lead leg round kick, step down to the front and rear leg round kick with other leg.

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Yellow belt

DefencesDefence against arms

High head cover defence High parry Combine high head cover and high parry Middle parry Low parry Slip and parry Slip, parry and bob Inner forearm block Shoulder roll Inside line neck grab Outside line neck grab Double palm blocking

Partner Drills

Clock face drill: Mirror partners movements. From left lead forward stance shuffle forward, centre, right, centre, back, centre, left, centre. (forward and left momentum is driven from the rear leg, all back and right momentum from front leg)

Forearm shield, body block & punching drill:Lead leg front stop kick, using forearm shield to defend, add the rear and lead shovel hook combination using body block to defend.

Front stop kick & shovel hook drill:Partner holds Thai pad, lead leg front stop kick, rear and lead shovel hook combination.

Shell defence against punches drill:Shell defence against the jab, cross, add high head cover against left and right hook punches.

Defence against high round kick drill:High parry and high head cover as defence against high round kick.

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Defence against low round kick drill:Inside and outside leg checks against low round kicks

Defence against low round kick with power kicking drill:Partner works low and high round kick, use leg checks against low roundhouse kick and Thai pad for high round kick. Pad holder indicates high round kick by butting pads together.

Low parry defence drill:Partner front kicks, use the low parry inside and low parry outside to defend

Low parry defence drill with counter:Partner front kicks, use the low parry inside and low parry outside to defend, add the arm check and round kick counter.

Parry and slip against high cross punch:Partner throws cross punch, slip inside/outside with parry to defend

Parry and slip against middle cross punch:Partner throws cross punch, parry across and down to defend

Inner forearm block against middle cross punch:Partner throws cross punch, defend with inner forearm block

Inner forearm block against front kick:Partner throws middle front kick, defend with inner forearm block

Uppercut weave drill:Both partners left forward stance. Rear uppercut, hook, and cross - partner swings with the left –weave back – partner swings with the right – weave forward – Lead uppercut, cross, hook.

Shoulder roll drill:Shoulder roll and against cross, return punch combinations

Inside line elbow drill:Double palm block elbow, Inside line neck grab, return elbow

Outside line elbow drill:Double palm block elbow, outside line neck grab, return elbow

First Orange Tip

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Footwork 360 degree turn using full step stepping 360 degree turn using toe to heel stepping Step out with supporting leg from spinning moves

AttacksOffensive foot techniques

Cutting round kick Downward round kick Round knee Short range round kick (using shin) Front snapping kick of front and rear legs Back kick Spinning back kick Side thrust kick off front and rear legs Spinning side thrust kick Thrusting front push kick of rear leg (flat foot) Round snap kick off front and rear legs (using ball of foot/instep)

Offensive arm techniques Spinning side back fist (half & full spin) Outward knife hand Shoulder barge

DefencesDefence against legs

Spinning circular leg block X block against forward knee Double palm blocking against side kick

Partner DrillsDefending the jab punch

Standing with opposite sides forward. Partner leads with the Jab. 1. Catch with the palm of the rear hand2. Parry outside by tapping the wrist of the jab hand3. Cover with the rear arm.

Defending the jab punch while counteringStanding with opposite sides forward. Partner leads with the Jab. 1. Catch with the palm of the rear hand, simultaneously jab and cross2. Parry outside, simultaneously jab and back fist or hammer fist3. Cover with the rear arm, simultaneously jab and knife hand

Kihon kumite #1: (focus mitts)Front snap kick off the leading leg, follow with a jab and cross. Thrusting front kick off the rear leg then place it forward into a forward stance, follow with a high hook punch off the leading arm and a body uppercut off the rear

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

arm. Slide the rear foot to the front foot and do a thrusting front kick off the front leg, place it down forward to form a forward stance and follow with a body hook punch off the rear arm and a high uppercut off the front arm. Finish in a guard position.

Kihon kumite #2: (focus mitts)Inside leg block with the leading leg. Follow this with a middle snapping round kick with the rear leg impacting with the ball of the foot immediately do high snapping round kick and cutting round kick with the same leg then place the foot down beside the other foot then move the other foot back to form a forward stance, do a downward round kick off the rear leg, follow with a spinning circular leg block and place that leg back. Skip change and do short range round kick off the rear leg, Place the foot down in front to form a forward stance. Push and follow with a high long range round kick off the rear leg. Finish in forward stance with hands held in a guard position.

Kihon kumite #3: (focus mitts)Thrusting side kick off the rear leg then spinning side kick. Follow with spinning sideward back fist and downward back fist. High parry, outward knife hand and outward neck grab. Follow a forward knee off the rear leg. Place that leg down in front, shoulder barge, rear leg spinning back kick, use the step out with supporting leg to finish in a forward stance with hands held in a guard position.

Kihon kumite #1: (Sparring drill)One partner applying attacks as per Kihon kumite drill and partner applies evasion footwork, blocks and parries as appropriate to attackers movements.

Kihon kumite #2: (Sparring drill)One partner applying attacks as per Kihon kumite drill and partner applies evasion footwork, blocks and parries as appropriate to attackers movements.

Kihon kumite #3: (Sparring drill)One partner applying attacks as per Kihon kumite drill and partner applies evasion footwork, blocks and parries as appropriate to attackers movements.

Second Orange Tip

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Stances Horse stance Cross over stance

Footwork Cross over step Skip cross over Skip horse stance

AttacksOffensive foot techniques

Inward crescent kick Outward crescent kick Spinning crescent kick Side snap kick off front and rear legs Double side kick Twisting kick Hooking kick Spinning heel kick Spinning hooking kick Jumping front kick Axe kick

Offensive hand techniques Spinning outward knife hand (half & full spin) Spinning outward hammer fist (half & full spin)

DefencesDefence against feet

Against spinning techniques, skip back to evade Against spinning techniques, knee block Against spinning techniques, foot block Against spinning techniques, kick support leg Parry & trap on axe kick

Partner DrillsDefending the jab, hook combination

Standing with opposite side forward. Partner leads with the jab to head and hook under the ear. Use the horizontal elbow to stop the jab while the palm of the hand covers under the ear for the hook.

Defending the jab, cross to body combinationStanding with opposite side forward. Partner leads with the jab to body and cross to the floating ribs. Use low forearm parry to turn aside the jab and body block to defend the cross.

Defending the jab and cross countering19

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Standing with opposite side forward. Partner leads with the jab to face, slip and bob outside the jab and cross to the face, partner inside parries the cross.

Defending uppercutsStanding with opposite side forward. Partner uppercuts to body or face, use body block and open palm across the face to defend.

FeintingStanding with opposite side forward use body movement/ eye movement to make the partner believe you are going to attack in particular manner. When the partners guard opens, strike.

FakingStanding with opposite side forward use a fake partial attack to open the partner’s guard, when the guard opens, strike.

Defending spinning kicksStanding with opposite side forward the partner attacks with a spinning heel kick, practice the fours defences. Avoiding, knee block, foot block, attacking the supporting leg.

Horse stance, with a step behind and thrusting side kick.Standing with opposite side forward from horse stance take kicking focus mitt with thrusting side kick using cross over step behind and side kick.

Horse stance, with skip and thrusting side kick.Standing with opposite side forward from horse stance take kicking focus mitt with thrusting side kick using cross over skip horse stance and side kick.

Skip cross over with round kick.Standing with opposite side forward, use skip cross over with palm strike to switch legs. Round kick the focus mitt off the rear leg.

Parry & trap on axe kick.Parry and catch axe kick on shoulder, throw partner backwards by leveraging the caught leg.

Orange belt

AttacksOffensive hand techniques

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Upward elbow Downward elbow Inward horizontal elbow Outward horizontal elbow Diagonal elbow

DefencesDefence against hands

Double palm block against upward elbow Double palm block against inward horizontal elbow High parry against outward horizontal elbow Double palm block against downward elbow Double palm block against diagonal elbow Parry, knife-hand, trap neck & knee

Defence against legs Stop kick against round kick

Free style drill (Can be done with and without sparring gear)Attacks: Any hand technique covering the following attack lines.

Straight Curved Downward Upward

Defences Parry, cover, trap & strike (Inside & outside lines) System one: Cover and counter with the other side System one A: Cover and counter with the same side System two: Inward parry and counter with the other side System three: Parry, cover, grab and counter either side System four: Cover, parry, lift and counter System five: Cover and counter with multiple strikes

Partner Drills

Freestyle drill using system one to five defences and counters

Hand counter attacks Straight punches Downward back fist

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Ridge hand strike Inward knife hand Hook punch Outward knife hand Sideward back fist Inward horizontal elbow Outward horizontal elbow Upward elbow Palm heel strike Spear hand strike Vertical fist Uppercut Downward elbow Shovel hook Kangaroo hook Inward hammer fist Outward hammer fist

Leg counter attacks Front thrust kick off the rear leg Round thrust kick off the rear leg Side thrust kick off the rear leg Spinning back kick off the rear leg Forward knee off the rear leg Thrusting front push kick off the rear leg Front groin kick off the rear leg Side snap kick off the rear leg Round snap kick off the rear leg Round cutting kick off the rear leg Round downward kick off the rear leg Round knee off the rear leg Round short range kick off the rear leg Jumping front kick Axe kick off the rear leg Inward crescent kick off the rear leg Outward crescent kick off the rear leg Spinning side thrust kick off the rear leg

First Green tip

Releases from holds (Using one or both hands) Same side single handed wrist grab (From front, side and rear)

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Cross arm single handed wrist grab (From front, side and rear) Two handed wrist grab (From front, side and rear) Arm grab one side (From front, side and rear) Arm grab both sides (From front, side and rear) Shoulder grab one side (From front, side and rear) Shoulder grab both sides (From front, side and rear) Single/double hand choke (From front, side and rear) Single/double hand lapel grab Single/double hand hair pull from the front/rear Classical head lock Rear over arm bear hug (From front, side and rear) Rear under arm bear hug (From front, side and rear) Half nelson Full-nelson Front neck choke from rear Rear tackle

Falls and rollsBack break fall first squatting and then standing positionSide break fall first squatting and then standing positionForward break fall first squatting and standing positionForward roll first squatting then standing/walkingBackward roll first squatting then standing/walking

Ground defence positions One back On side Crab

Ground defences Roll to side, snap front/side/round kick, thrust front/side/round kick Roll to side, forward shunting kick Double front kick (Knees in and kick out striking with the heels) Axe kick (down onto foot) Round kick with switching round kick Hook kick and scissor takedown Combinations of above kicks

Getting up from the ground Post on both hands and scoot back (legs wide for balance) Post on one hand & guard with other, and scoot back Sit up, post one hand, push hips up & forward and round kick & up Post one hand, other guards. Push hips forward & get up from knees

Attacking the ground Stomp kick

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Jumping double heel kick Round kick Side kick Axe kick Hammer fist Drop knee Elbows Punches

Negotiation and keeping the “fence” Triangle guard position Extended triangle guard as defence against punches

Partner DrillsRelease from holds

One partner grabs while the other escapes the various holds

Bull ring release from holdsClass forms a circle with one person in the middle. When instructor taps shoulder class member grabs person in the centre circle in a hold. The person being held practises the appropriate escape

Break falls and getting up from the groundPartner pushes over from front/ rear. Break fall and recover to feet

Break falls and defending then getting up from the groundPartner pushes over from front/ rear and attempts to get close and tag the head or pass the defence to pin with a control. Break fall, defend the ground and recover to feet

Defending the ground with kick shieldOne partner on the ground while the other approaches holding kick shield and attempts to get close. Defend and recover to feet

Attacking ground with kick shieldOne partner on the ground with the kick shield. Partner practices attacks to ground on the kick shield.

Second Green tip

24

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Kata Taikyoku oneBasic Movements

Ready positionOpening salutationThree quarter twist punchV stepLow double downward punchLower forearm sweep (Gedan-barai)Lunge punch (Oi-tsuki)

Basic principalsDemonstrate and explain ¾ punch. Aligns bones in arm and wrist for

stronger punch. Fits into notch in ribs at solar plexus attacking CV14

Know the size and active area of a pressure point.

Size: End of ball point pen. Area: Approximately the size of a 50 cent piece depending on point and size of person.

Know three methods of activating a pressure point.

Strike, Rub, Touch

Know basic energy restoration methods. Rub point in direction of energy flow, or circularly if uncertain. Slap and rub spinal accessory nerve (near GB20)

Know the three consecutive point attack theory

A nerve can secrete a protective substance, one strike can have 100% protection, second can have 80% and third strike has no protection.

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist. Apply wrist lock and bring opponent down

LU-8H-6TW-3

2 Low double downward punch

Double-handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3 & 4 Gedan-barai Cross arm grab & roundhouse punch

Use the “set” motion to block the punch, strike the grabbing arm on LU-6, lunge punch to CV-14.

LU-6CV-14

Move Description HAPV Bunkai Points3 & 4 Gedan-barai Same side grab

& punch to faceBlock/Stop hit punch while pinning wrist of grabbing

LU-1GB-14

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

arm to your body, strike TW-12 or rub TW-11

TW-12TW-11

5 & 6 Gedan-barai with 180 degree turn

Double wrist grab from rear

Step back and pull hands forward. Seize index and ring finger and lock, turn and strike with gedan barai then lunge punch

LI-10LI-11LI-12TW-17

7 & 8 Repeat of move 3 & 48, 9, 10

Middle lunge punch

Aggressive posturing

Pre-emptive strike to solar plexus

CV-14

11, 12 Gedan-barai with 270 degree turn

Lunge punch to face/midsection

Step outside punching arm and parry with lead hand, strike H-2 with rear hand then elbow/shoulder lock and strike/rub SI-11 then lunge punch SI-16/GB-20

H-2H-3SI-11SI-16GB-20

Bunkai and movements 13 to 22 are a repeat of movements and bunkai 6 to 1223 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab using rub to LU-8

LU-8

24 Closing salutation is a repeat of the opening salutation bunkai

Coordination drills Practice individual moves of the kata while visualising bunkaiPractice kata slowly as a whole unit, concentrate on good formPractice kata fast working on speed & power development

Focus mitt and Thai pad drillsPractice individual moves of kata impacting focus mitt. Concentrate on form, speed and power development.

Partner drills (To work to and fro)Do each bunkai in order of the kata from start to finishDo each bunkai of the kata in a random orderDo each bunkai of the kata in a random order & add multiple finishing moves. (For example extra kicks and punches)

SparringNon-contact sparring, one round of one minute duration

Green belt

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Kata Taikyoku Two Basic MovementsOpening salutationLow double downward punchInner forearm outward defence (Uchi Uke)Middle lunge punch (Cudan Oi-tsuki) High lunge punch (Jodan Oi-tsuki)

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist. Apply wrist lock and bring opponent down

LU-8H-6TW-3

2 Low double downward punch

Double-handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

Move Description HAPV Bunkai Points3 & 4 Uchi Uke &

Cudan Oi-tsukiBoth wrists grabbed when hands are in guard position

Use the “set” motion of move to rub LU-8 then wrap the wrist, elbow arm, unwrap and strike TW-17/ST-5 then lunge punch

LU-8LI-10LI-13ST-5TW-17

5 & 6 Uchi Uke with 180 degree turn & Cudan Oi-tsuki

Same side elbow grab from side/rear

Bring hand to shoulder to harden bicep and trap fingers, turn 180 to face opponent, lunge punch

Varies

7 & 8 Repeat of move 3 & 48, 9, 10

Jodan Oi-tsuki Aggressive posturing

Pre-emptive strike to face CV-24

11, 12 Uchi Uke with 270 degree turn

Lunge punch to face/midsection

Step outside punching arm and parry with lead hand, strike H-2 with rear hand then elbow/shoulder lock and strike SI-16/GB-20

H-2H-3SI-16GB-20

Bunkai and movements 13 to 22 are a repeat of movements and bunkai 6 to 1223 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab by Rolling outside wrists at H-6 then punch down to SP-14

LU-8

24 Closing salutation is a repeat of the opening salutation bunkai27

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Coordination drills Practice all offensive hand and foot techniquesPractice individual moves of the kata while visualising bunkaiPractice kata slowly as a whole unit, concentrate on good formPractice kata fast working on speed & power development

Focus mitt and Thai pad drillsPractice all offensive hand and foot techniques on padsPractice individual moves of kata impacting focus mitt. Concentrate on form, speed and power development.

Partner drills (To work to and fro)Do four defences against spinning techniques Do double palm blocking against spinning movesDo each bunkai in order of the kata from start to finishDo each bunkai of the kata in a random orderDo each bunkai of the kata in a random order & add multiple finishing moves. (For example extra kicks and punches)

SparringNon-contact sparring, two rounds of one minute duration

First Blue Tip

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Kata Taikyoku Three Basic MovementsOpening salutationLow double downward punchRising defence (Jodan Age Uke)Knife hand strike (Shuto-Uchi) Bridge block & forearm strike

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double-handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

Move Description HAPV Bunkai Points3 & 4 Jodan Age Uke

& Shuto-UchiDownward strike to head

Use jodan age uke to block on H-2 & shuto-uchi ST-9

H-2ST-9

5 & 6 Jodan Age Uke 180 degree turn & Shuto-Uchi

Double shoulder grab from rear.

Use jodan age uke to wrap & trap arms while turning 180 & shuto-uchi any target.

Varies

7 Jodan Age Uke Belt/testicle grab

Use jodan age uke to break elbow while turning 90 degrees

LU-8H-6TW-11

7 Jodan Age Uke A front clothing grab, one handed & punch to head

Block punch & use jodan age uke to strike down with forearm into LU-5 then up into ST-5

LU-8H-6LU-5ST-5

8, 9, 10

Bridge block & forearm strike

Looping hook punch

Bridge block punch & strike forearm to B-10

PC-2B-10

11, 12 Jodan Age Uke with 270 degree turn

Lunge punch to face

Parry, cover and grab inside punching arm, use jodan age uke on TW-11 with turn to break elbow. Then shuto-uchi to any target.

LU-8H-6TW-11

Bunkai and movements 13 to 22 are a repeat of movements and bunkai 6 to 1223 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

24 Closing salutation is a repeat of the opening salutation bunkai

29

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Coordination drills Practice all offensive hand and foot techniquesPractice individual moves of the kata while visualising bunkaiPractice kata slowly as a whole unit, concentrate on good formPractice kata fast working on speed & power development

Focus mitt and Thai pad drillsPractice all offensive hand and foot techniques on padsPractice individual moves of kata impacting focus mitt. Concentrate on form, speed and power development.

Partner drills (To work to and fro)Practice all offensive hand and foot techniquesDo each bunkai in order of the kata from start to finishDo each bunkai of the kata in a random orderDo each bunkai of the kata in a random order & add multiple finishing moves. (For example extra kicks and punches)

SparringNon-contact sparring, three rounds of one minute duration

Second Blue Tip

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Blue belt

Sprawl

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Ground control positions

Side ControlMountKnee rideClosed guard

Escapes from ground control positions

Bridging escape from mountHip escape from side controlRoll escape from closed guardKnee ride escape to knees

Takedowns

High single leg takedownLow single leg takedown

Drills

One person begins on the mount and throws several punches, person on the bottom shells up, bucks, lasso opponents arms and bucks and rolls to end in closed guard.

Continue from above drill, person in guard throws several strikes, person on the bottom shells up, pulls partner forward using knees, encircles arms, grapevines legs, hooks with foot and rolls to mount position

Free rolling escaping from control positions

Sprawl square onSprawl hip down

Takedowns

High double leg takedownLow double leg takedown

Clinching

Neck tieCollar & elbow clinchOver under clinchSkip knee attack from clinch

Clinch defences (pummelling)

Snaking against neck tie Snaking against collar & elbow clinch Snaking against over & under clinch

Clinch attacks

Circular knee strikes to solar plexus, outer thigh & kidney

First Purple tip

Partner Drills

Pummelling from standing neck tieOne person takes the standing neck tie, each try to counter the other with snaking.

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Pummelling from collar & elbow clinchOne person takes the collar & elbow clinch, each try to counter the other with snaking.

Pummelling from over under clinchOne person takes the over under clinch, each try to counter the other with snaking.

Straight knee attack from neck tieOne person takes the standing neck tie then spins partner 180 degree and throws three knees using skip knee, partner counters with X block

Circular knee attack from neck tieOne person takes the standing neck tie then spins partner 180 degree and throws three circular knees to solar plexus, outer thigh and kidney

Closed guard to open guard (with double neck tie)Start on the back with opponent in closed guard position. Shell up and use knees to pull partner forward, establish neck tie. Use foot in hip, first one side then the other to establish open guard

Closed guard to open guard to stand upSame as above but once open guard is established use foot in chest to push partner back, use single hand post with guard to recover to stand up position

SparringTouch-contact sparring, three rounds of one minute duration.

Second Purple tip

Free style drill (additional aspects)

Taking the balance Pulling inside/outside of arm

Distractions Defend & strike to ribs, head, CO-10 and ST-9

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Limb destructionElbow attackers handGrab attackers wrist, pull arm straight and elbow to TW-12 or H-2Parry, elbow CO-10, cup & strikeParry, elbow CO-10, cup, trap and strikeParry and strike CO-10 or H-2 or TW-12 or LU-6Straight rising front kick as arm break

TrappingInsert under parry hand, grab and strikeInsert under parry hand, grab, trap and strikeStop horizontal elbow, insert inside to neck, elbow drop, & strikeStop horizontal elbow, trap elbow & grab neck, lift, press & strikeStop horizontal elbow, lift, & strike/ lift, trap & strike

Partner drillsPractice each set from the freestyle drill.Integrate each set with another set until all sets are integrated

SparringTouch-contact sparring, four rounds of one minute duration.

Purple belt

Free style drill (additional aspects)

Attacks Chain punching Pressing kick to knee Stomp kick to knee

Defences Bridge block with arm wrap Triangle guard

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Breakout after x block from clinch & knee attack Inside leg block a front kick then pressing kick to attackers other leg

Switching sides Simply strike with the other arm (Parry, cover & strike) Double tap on arm & strike

Partner drillsPractice each set from the freestyle drill.Integrate each set with another set until all sets are integrated

SparringTouch-contact sparring, four rounds of one minute duration.

First Brown tip

Fundamentals of throwing

Breaking the balance in eight directions

FrontBackLeftRightLeft back cornerRight back cornerLeft front cornerRight front corner

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Throws & Take-downsInner reap Outer reapOuter clip Shin kickRear throw Body drop hip throw

Drills

Partner drills (To work to and fro)Practice breaking of the balance and applying each throw

SparringTouch-contact sparring, four rounds of one minute duration.

First Brown tip Throws & Take-downs

Inner reap

Outer reap

Outer clip

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Shin kick

Rear throw

Body drop hip throw

Second Brown tip

Fundamentals of locking Balance Create a Base Mobility and Stability Sticking Control and Sensitivity Avoid the Head On Collision of Forces

Rotational Momentum

Mental Resistance and Distraction

Transitional Flow:a) Exert Continual Pain During b) Create Maximum Pain Without Dislocating Joint c) Mobility During Transition Rather than

Focus to the Smallest Point Possible Energy Transfer

37

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Stability

Joint locksIndex finger lockOuter wrist lock (from straight punch)Under-hand wrist lock (from same side & double wrist grab)Bent elbow wrist lock (from wrist grabs & front choke)Reverse arm bar (from same side & cross arm wrist grabs & front choke)Arm barPistol gripChicken wingGoose neckHammer lock (against push)Figure four arm lockReverse figure four arm lock

Drills

Partner drills (To work to and fro)Practice breaking of the balance and applying each locking technique

SparringTouch-contact sparring, five rounds of one minute duration.

Brown belt

Kata Pinan one Basic MovementsOpening salutationLow double downward punchLower forearm sweep (Gedan-barai)Downward hammer-fist (Tettsui-Uchi)Lunge punch (Oi-tsuki)Rising defence (Jodan Age Uke)Low double knife-hand (Shuto-Uke)

Basic principalsHeart Influence and 2 to 1 ratio The side the opponent’s heart leans

38

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

toward has a stronger influence on them. Thus you attack their left side twice for each time you attack the right side.

Length and strength principle of proper stance

Your strength is in the direction of your stance's length. Thus you might turn sideways on an opponent and move into a horse stance while jerking their arm to gain greatest strength for this move.

Describe the three types of location where pressure points are found.

Nerve crossings, Nerve bifurcation (split/fork), ends of muscles.

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double-handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3, 4, 5 Gedan-barai with Tettsui-Uchi & Oi-tsuki

Cross/same side wrist grab from front

Seize the wrist points at LU-8 & H-6 and slide to horse stance using gedan-barai on TW-11/TW-12. Then take a cat stance and hammer-fist strike onto TW-12 or SI-11. Lunge punch B-10/TW-17

LU-2H-6TW-11TW-12SI-11B-10TW-17

6, 7, 8 Gedan-barai with Tettsui-Uchi & Oi-tsuki

Choke from the rear

Use body motion to loosen choke, trap arm to chest and slip under arm to horse stance. Use gedan-barai TW-11/TW-12. Cat stance and hammer-fist strike TW-12 /SI-11, punch B-10/TW-17

TW-11TW-12SI-11B-10TW-17

9, 10 Gedan-barai with Jodan Age Uke

Single/ double handed lapel grab from the front

Seize H-2, pull to hip, and then strike B-10. Grab hair and rub GB-9/GB-9 to loosen neck. Turn 90 degrees using gedan-barai to twist neck. If that fails seize the wrist & strike small knuckle to LU-1, rising forearm ST-5

H-2B-10 GB-9 GB-10LU-1ST-5

11, 12 Jodan Age Uke A front clothing grab, one handed &

Block punch & use jodan age uke to strike down with forearm into LU-5 then up

LU-8H-6LU-5

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

punch to head into ST-5 ST-513, 14 Gedan-barai with

225 degree turn & Jodan Oi-tsuki

Single/ double handed lapel grab from the front

Seize H-2, pull to hip, and then strike B-10. Grab hair and rub GB-9/GB-9, turn 225 degrees into forward stance using gedan-barai to throw, punch ST-5 if throw fails

H-2B-10 GB-9 GB-10LU-1ST-5

Bunkai for 15 & 16 are a repeat of bunkai 13 & 14Bunkai for 17, 18 is a repeat of 9, 10 except replace Jodan Age Uke with a punch18,19, 20

Middle lunge punch

Aggressive posturing

Pre-emptive strike ST-18

21 Shuto-Uke Round punch to head

Strike LU-8 and LU-6 with a downward pull back motion and shuto strike to GB-20

LU-8LU-6GB-20

22 Shuto-Uke Front kick Move back to Cat stance and bring lead arm under ankle of kicking foot, seize ankle and rake B-1 with fingertips while kicking groin, Shuto-Uke to GB-31 or SP-10

B-1GB-31SP-10

Bunkai for 23 & 24 are a repeat of bunkai 21 & 2225 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

26 Closing salutation is a repeat of the opening salutation bunkai

Partner drills: Do each HAPV, firstly in order of the kata, then in a random orderSparring: Touch-contact sparring, six rounds of one minute duration.

First black Tip

Kata Pinan Two Basic Movements

Opening salutationLow double downward punchTwin forearm defenceCrossing double forearm

defenceSide hammer-fistDouble grab to hip with side

kickDouble knife-hand defence

Spear-hand thrustCircular inner forearm

defenceFront kickReverse punchDownward back-fistLow bridge to reinforced inner

forearm outward defenceLower forearm sweep Rising defence (Jodan Age

Uke)40

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

Single knife-hand defence

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3 Cat stance with twin forearm defence

Lunge punch to head

Use system one while striking CV-24 with fore-fist or TW-17 with knuckles or GB-14 or ST-5 with hammer-fist.

LU-8H-6CV-24GB-14 SI-5TW-17

4, 5 Cat stance with crossing double forearm defence followed with hammer-fist strike

Single lapel or throat grab from front

Strike mid-forearm points at LU-5 & LI-7 or LI-10 and LU-6 then punch to ST-5 or hammer-fist to TW-17

LU-5 LI-7LI-10 LU-6ST-5TW-17

Bunkai for 6, 7, 8 are a repeat of bunkai 3, 4 & 59, 10, 11

Double grab to hip, follow with low side kick & double knife-hand defence

Single lapel or throat grab from front

Seize wrist and lock then bring to hip, side kick into SP-11 then throw using knife-hand on TW-12

LU-8H-6SP-11TW-12

12, 13 Single knife hand defence

Round punch to head

Strike with knife-hand onto LU-6 while striking fingertips/palm to GB-24/ LIV-14 then chop to ST-9

LU-6 GB-24LIV-14 ST-9

14, 15 Spear-hand thrust followed with 225 degree turn into forward stance with double knife-hand defence

Single hand chest push or lunge punch from front

Palm down onto LI-6 and fingertip thrust to ST-9, then use ST-5 and GB-8/9 to turn neck and throw

LI-6ST-9ST-5GB-8GB-9

16 Single knife-hand defence

Lunge punch Step 45% beside attack and strike LI-6 then chop SI-16

LI-6 SI-16

Bunkai for 17, 18 represent a repeat of bunkai 14, 15 and 16 on the other side19, Circular inner Single handed Parry down onto and seize H-2

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© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

20, 21, 22

forearm outward defence followed by front kick, punch and back-fist strike

chest push from front or lunge punch

wrist, Knuckle strike to H-2, lock wrist and knuckle strike to ST-5 or TW-17, kick LIV-9 to turn leg and punch TW-17

ST-5TW-17LIV-9

Bunkai for 23, 24, 25 represent a repeat of bunkai 19 - 22 on the other side26 Low bridge to

reinforced inner forearm outward defence

Uppercut to midsection

Low bridge to parry punch, seize the wrist and roll arm over, strike/rub with back of forearm to TW-12/TW-11

LU-8H-6TW-12TW-11

27, 28 Gedan-barai with Jodan Age Uke

Single/ double handed lapel grab from the front

Seize H-2; pull to hip, strike B-10. Grab hair and rub GB-9/GB-9 to loosen neck. Turn 90 degrees using gedan-barai to twist neck. If that fails seize the wrist & strike small knuckle to LU-1 then rising forearm up into ST-5

H-2B-10 GB-9 GB-10LU-1ST-5

29 Cross forearms then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

30 Closing salutation is a repeat of the opening salutation bunkai

Partner drillsDo each HAPV, firstly in order of the kata, then in a random order

SparringTouch-contact sparring, seven rounds of one minute duration.

Second black Tip

Kata Pinan Three Basic Movements

Opening salutationLow double downward punchInner forearm outward

defence (Uchi Uke)Combined Uchi Uke & Gedan

Barai

Double knife-hand (Shuto-Uke)

Spear-hand thrustGedan BaraiLunge punchBack-fistCrescent kick

Required bunkaiMove Description HAPV Bunkai Points

42

© 1998 Robin Warburton All rights reserved. No part of this publication may be reproduced without prior permission of the author.

1 Opening salutation

Fist in face Grasp the wrist and strike TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3, 4, 5 Cat stance with uchi uke then low punch & combined uchi uke with gedan barai

Same side wrist grab and pull from the front/side

Drop into a cat stance and seize wrist. Front kick to LIV-13/LIV-14, use LI-13 to bend the elbow, apply elbow and shoulder lock while stepping together

LU-8H-6LIV-13LIV-14LI-13

6, 7, 8 Cat stance with uchi uke then low punch & combined uchi uke and gedan barai

Single lapel grab from front

Move to a cat stance while striking P-6 and CV cluster(5,4,3) then use LI-13 to bend the elbow, elbow and shoulder lock while stepping together

P-6CV-3CV-4CV-5LI-13

9 Double knife-hand (Shuto-Uke)

Round punch to head

Strike knife-hand onto LU-6 & LU-8, snake and dig thumb into LI-13 then chop to ST-9

LU-6LU-8LI-13ST-9

10, 11 Spear-hand thrust followed by a move into cross over stance, turn into forward stance and gedan barai

Lunge punch to face or midsection

Parry outside of arm on LI-6, spear-hand to ST-9 or head twist, Move to crossover stance to trap the parried arm and strike to B-10 with retraction motion. Then with the retraction arm strike down to LI-10 on parried arm while striking B-10 with other hand, Grab the hair and torque GB-8/9 and throw.

LI-6ST-9B-10LI-10GB-8GB-9

12, 13, 14

Middle lunge punch

Aggressive posturing

Pre-emptive strike ST-18

15, 16 Knuckles to hip, step to horse stance, dip elbow, back-fist

Use as a pre-emptive attack

Round punch to the neck onto B-10, apply a headlock, move into horse stance to throw.

B-10

17 Knuckles to hip, step to horse stance, dip elbow and back-fist

Same side arm wrist grab

Move your free elbow over TW-11 and rub to bring opponent down, strike to B-10.

TW-11B-10

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18 Knuckles to hip, step to horse stance, dip elbow, back-fist

Cross arm wrist grab

Seize the wrist and use free elbow to rub TW-11 and bring opponent down, then back-fist to TW-17

TW-11B-10TW-17

19 Fists pull back to hip

Attempt to seize legs from the front

Twin hammer-fist to TW-17 or ear slap

TW-17

21 Lunge punch Single handed push or lunge punch

Use parry & cover, Seize the wrist and use bicep bump to strike TW-12 or throw

LU-6LU-8TW-12

22, 2324

Crescent punch with an inner knee kick

Lunge punch to face or midsection

Use parry & cover, Seize the wrist, crescent kick to back of knee while hook punching to B-10, Palm to ST-5 and lock neck, move stance side-wards to throw.

LI-6B-10ST-5

29 Cross forearms then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

30 Closing salutation is a repeat of the opening salutation bunkaiPartner drills

Do each HAPV, firstly in order of the kata, then in a random orderSparring

Touch-contact sparring, eight rounds of one minute duration.

Third black Tip

Kata Pinan Four Basic Movements

Opening salutationLow double downward punchTwin forearm knife-hand

defenceLow X defenceAugmented forearm defence

(Marote-Uke)Double grab to hip with side

kickHorizontal elbow (Empi-Uchi)Rising knife-hand strike

Inward knife-hand (Shuto Uchi)

Hammer-fist (Teisho-Uchi)Back-fist (Uraken-Uchi)Quarter twist & Uppercut

punchTriangle guardFront kickReverse punchStraight punchDouble ridge hand (Haito-

Uchi)Knee strike (Hiza geri)

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Double knife-hand (Shuto-Uke)

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3 Cat stance with twin forearm knife-hand defence

Lunge punch to face

While moving into a Cat stance use system one defence, striking PC-6 with your forearm and palm strike to GB-14 or ST-6 or TW-17 or ST-9 with lead hand

LU-8H-6PC-6 GB-14ST-6TW-17ST-9

4, 5 Cat stance with twin forearm knife-hand defence then forward stance with low X defence

Double handed wrist grab from rear

Slip sideways to a cat stance & twin knife hand position, size the wrists and move under opponents arms and lock opponents elbows together, move to X position in forward stance to throw

LU-8H-6TW-11

5, 6 Low X defence then augmented forearm defence

Lunge punch or uppercut to lower body/groin

Parry onto PC-6 with the same side arm, strike to LI-10 or LU-5 with other hand, pull up on H-2 with striking hand while pushing arm with parry hand to bring to a shoulder lock position, strike SI-16 with inner forearm

PC-6LI-10LU-5H-2SI-16

6 Augmented forearm defence

Single lapel grab

Hammer fist to LI-10 and back fist to ST-5

LI-10ST-5

7, 8, 9 Double grab to hip, follow with low side kick & Horizontal elbow

Single lapel grab from the front

Seize wrist and lock then bring to hip, side kick into SP-11 then grab hair and roll knuckles into GB-8 & GB-9, Turn head and elbow to TW-17 while turning into forward stance

LU-8H-6SP-11GB-8GB-9TW-17

10 Simultaneous inward knife-

Pre-emptive strike to head

Palm strike to GB-14 and knife-hand chop to TW-17 or

GB-14TW-17

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hand strike with a rising knife-hand strike

ST-5 or ST-9 ST-5ST-9

11, 12, 13, 14

Front kick, cross over stance, hammer-fist & back fist strike, rear shuffle, forward shuffle, quarter twist & uppercut punches

Cross arm/wrist grab from the front

From cross arm grab use outside wrist release action to rub H-6 while doing hammer-fist onto LI-10 and kicking SP-10, back-fist to SI-16 and then grasp and twist neck while body shifting backwards, uppercut to B-24 and B-10

H-6LI-10SP-10SI-16B-24B-10

15 Low x block coming up to a triangle guard followed by reverse and straight punch

Release from underhand wristlock

From same side grab, seize the wrist points at LU-8 & H-6 and the arm at LU-5, kick SP-10 and punch to TW-17

LU-8H-6LU-5SP-10TW-17

Bunkai for 16 represent a repeat of bunkai for 15 on the other side17, 18, 19

Augmented forearm defence

Pre-emptive attack to body

Quarter twist punch to GB-24 and inward hammer-fist to LU-1

GB-24LU-1

20, 21, 22

Double ridge hand strike with knee strike, turn into forward stance & double knife-hand

Pre-emptive attack to neck

Ridge-hand to ST-9, twist the neck using ST-5 and GB-8 & GB-9 then knee to SP-10, continue turn to throw.

ST-9,ST-5GB-8GB-9SP-10

Bunkai for 23 represent a repeat of bunkai for 20, 21 and 22 on the other side24 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

25 Closing salutation is a repeat of the opening salutation bunkai

Partner drillsDo each HAPV, firstly in order of the kata, then in a random order

SparringTouch-contact sparring, nine rounds of one minute duration.

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Black belt

Kata Pinan Five Basic Movements

Opening salutationLow double downward punchInner forearm outward

defence (Uchi Uke)Middle lunge punch (Chudan

Oi-tsuki) Double grab to hip

Augmented forearm defence Low X defenceMiddle X knife-hand defenceLower forearm sweepLunge punchHammer-fist (Teisho-Uchi)Back-fist (Uraken-Uchi)Lower forearm sweep &

Back-fistDropping to knee & X

defence

Required bunkaiMove Description HAPV Bunkai Points1 Opening

salutationFist in face Grasp the wrist and strike

TW-3 to weaken wrist & wrist lock to bring down

LU-8H-6TW-3

2 Low double downward punch

Double handed choke from front

Attack elbows to weaken hold, then double punch down to SP-14

H-2TW-11SP-14

3 Cat stance with inner forearm outward defence followed by a punch to 45 degrees

Single lapel grab from the front

Hold wrist points on the grabbing arm with the rear hand, punch H2 with the leading hand, follow through and turn the arm over, punch to the lower back with the rear hand

LU-8H-6H-2

4 Double grab to hip and reverse hands to opposite hip

Lunge punch to midsection

Parry punch and seize the wrist with the leading hand, apply wrist lock with the rear hand, reverse hands to opposite the hip to effect a wrist throw

LU-8H-6

Bunkai for 5 represent a repeat of bunkai for 3 on the other sideBunkai for 6 represent a repeat of bunkai for 4 on the other side7 Augmented

forearm defenceSingle lapel grab

Hammer fist to LI-10 and kick to SP-10 then back fist to ST-5

LI-10SP-10ST-5

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8 Low X defence Same side grab to shoulder from the front

Roll TW-11 with the leading arm then kick groin or SP-10 or SP-11, strike head points with the other hand

TW-11SP-10SP-11TW-17B-10

9, 10 Middle X block & gedan barai

Single handed push to chest

Catch the palm on a push, lock the wrist and drop back then strike face/head

LI-10

11 Lunge punch Lunge punch to midsection

Parry, cover and seize wrist, pull arm straight and apply bicep bump to throw or break arm.

LU-8H-6TW-11TW-12

12 Cross over stance with hammer-fist & back fist strike

Cross arm/wrist grab from the front

From cross arm grab use outside wrist release action to rub H-6 while doing hammer-fist onto LI-10 and kicking SP-10, back-fist to SI-16 or B-10

H-6LI-10SP-10SI-16B-10

13, 14 Inner forearm outward defence combined with lower forearm sweep, turn into drop stance with X block

Lunge punch to face

Parry a straight punch and trap the wrist between your biceps and forearm, strike to ribs, apply a wrist reversal throw assisted with a knee to the inner thigh. Once the opponent is on the ground drop a knee to the body and apply a wrist lock for total control

LU-8H-6SP-21SP-10SP-11

15 Augmented forearm defence

Pre-emptive attack to body

Quarter twist punch to GB-24 and inward hammer-fist to LU-1

GB-24LU-1

16 Cat stance, inner forearm defence combined with gedan barai

Lunge punch to face

Parry a straight punch and trap the wrist between your biceps and forearm, follow with knee to GB-31 and a low strike to lower body

LU-8H-6GB-31

Bunkai for 17 represent a repeat of bunkai for 16 on the other side18 Cross forearms

then sweep forearms down

Double wrist grab from front

Release grab by clashing forearms or smashing metacarpals on thumb

LU-6

19 Closing salutation is a repeat of the opening salutation bunkaiPartner drills

Do each HAPV, firstly in order of the kata, then in a random order

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SparringTouch-contact sparring, nine rounds of one minute duration.

Shodan Black belt

Naihanchi Kata setKata Naihanchi One Techniques

Opening salutationFront cross stepOpen backhand strikeElbow to palmCatch on hipGedan BaraiCrescent punch

Uchi UkeGedan barai and Uchi ukeFist under elbow, uppercutWaving kickOuter forearm strikeInner forearm strikeTwin punchDouble punch down

Move Description HAPV Bunkai Points1 Opening

salutation, catch on hip, gedan Barai

Same side push or grab attempt

Catch palm to palm, press back of his wrist on SI-6, do tuite palm twist while stepping to horse, gedan barai to TW-17

SI-6TW-17

2 Opening salutation, backhand strike

Hand on chest

Trap hand to chest , manipulate ring finger, cross step, step out and backhand to TW-17

LU-8H-6TW-17

3 Opening salutation

Two hand lapel grab and pull in

Cut across outside of arms at LI-7 with your forearms, press his elbows toward his centreline, fingertip strike to SI-17 then fingertip strike to CO-4 (Tan den cluster)

LI-7LI-17CO-4

4 Opening salutation

Two hand lapel grab

Strike B-10 both sides neck, clinch and pull in, C shape away

B-10

5 Opening salutation, waving kick

Neck and elbow clinch,

Push head down, slide under arm to half nelson, C shape down, waving kick.

B-10

6 Back hand strike

Punch Parry, brush, grab inside line, move to horse & back

TW-17H-6

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hand to TW-17 L-8/7SI-6

7 Elbow Same side wrist grab

Grab wrist points and twist wrist, step to horse and elbow strike TW-17

TW-17H-6 L-8

8 Elbow, catch on hip, gedan barai

Cross arm wrist grab

Hold hand, roll to arm bar with elbow while moving to horse, pull to hip, gedan barai to TW-17

H-6 L-8LI-10TW-11

9 Crescent punch, cross step, uppercut

Punch Parry, brush, grab outside line. Crescent punch to TW-12/rub TW-11, wave kick back of knee/cross step. Uppercut TW-17/SI-17

H-6L-8TW-12TW-11TW-17

10 Crescent punch, uppercut

Punch Parry, brush grab outside line, move to horse, crescent punch to B-10, uppercut to SI-18

H-6L-8B-10SI-18

11 Uppercut Punch Parry, brush, grab to outside line, strike TW-12 with forearm then uppercut to TW-17/GB20

L-8H-6TW-17GB-20

12 Punch down, uppercut,gedan barai, uchi uke

Single lapel grab

Punch down to SP-12 & LI-12, uppercut to S-5, gedan barai onto LI-10 and uchi uke to TW-17

SP-12LI-12LI-10S-5TW-17

13 Uppercut Single hand lapel grab

Lock wrist to chest. Elbow down onto L-5, Uppercut to S-5 or SI-18

L-7SI-6S-5L-5SI-18

14 Wave kick, Outer forearm strike/ Inner forearm strike

Punch/push attack or grab attempt

Parry outside line, wave kick to SP-10/SP-9, strike small knuckle to TW-17 or grasp L-5, wave kick N-LE-7, small knuckle to S-5

SP-10SP-9TW-17L-5N-LE-7

15 Twin punch punch Parry, brush grab to outside line, move to horse, punch SI-17 same side or S-5 opposite side, grab hair on

SI-6SI-17S-5GB-8,9

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GB-8 & 9 or B-6,7,8 torque neck.

B-6,7,8

Kata Naihanchi Two TechniquesInside to out arm circleFront cross stepOuter forearm strikeInner forearm strikeLower Inner forearm strike

Hand and fist to hipWaving kick Down punchKnife hand strikeCrescent punch Gedan barai and Uchi uke

Move Description HAPV Bunkai Points1st Inside to out

arm circle, front cross step

Double handed push or grab attempt

Inside out double parry, double punch to Spleen 17, kick to Kidney 9V(double strike to Gall Bladder 20)

SP-17K-9GB-20

1st Inside to out arm circle, front cross step

Double handed push or grab attempt

Inside out double parry, single punch to Spleen 17, kick to Liver 9, crescent punch to Pericardium 2

SP-17Liv-9P-2

1st Inside to out arm circle, front cross step

Double handed push or grab attempt

Inside out double parry, Grab wrist, Kick to spleen 10, single punch to pericardium 6

SP-10P-6

1st Inside to out arm circle, front cross step

Single handed push or grab attempt

Inside out single parry, grab wrist and twist while grabbing H-2 and LI-12, rotate elbow upward to throw while stepping

H-2LI-12

1st Inside to out arm circle, front cross step

Single handed push or grab attempt

Parry & brush, pin hand to chest, kick GB 35/36, punch to TW 12

GB-35/36TW-12

2nd Outer forearm strike

Straight punch or push.

Downward outside parry, Hammer fist strike to Liv-14/GB-24, small knuckle strike to TW-17

Liv-14/24TW-17

2nd Outer forearm strike

Straight punch or push.

Outside parry, Step onto GB-42, Hammer fist strike to GB-25, small knuckle strike to GB-20

GB-42GB-25GB-20

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3rd Inner forearm strike

One, two punch

Bridge block, reverse hammer lock, parry other punch, trap arms, step onto GB-42, inward strike St-6/TW-17

GB-42ST-6LI-12TW-17

3rd Inner forearm strike

One, two punch

Bridge block, reverse hammer lock, Block other punch on P-2, Inward strike to SI-16V(Step onto GB-42, Inward strike to TW-16)

P-2GB-42SI-16TW-16

4th Outer forearm strike

One punch Bridge block, Thumb wrist entry & Arm bar TW-11 by posting fist onto ST-18, outward hammer fist ST-5

TW-11ST-18ST-5

5th Reinforced lower forearm block

Lapel strike or reach

Strike H-2 and TW-5, convert to hammerlock , Forearm strike to TW-12V(Kick LIV-9)

H-2TW-5TW-12LIV-9

5th Reinforced lower forearm block

Lapel strike or reach

Strike H-2 and TW-5, convert to hammerlock , Forearm strike base of neckV(Back fist BL-13,14,15)

H-2TW-5BL13, 14,15

5th Reinforced lower forearm block

Push Parry & brush, catch wrist, finger under nose/bridge of eyes, push down, hit LI-18

LI-18

6th Downward elbow

Same side arm grab above elbow

Bend your arm to trap fingers, reinforce with fist to palm, slap ST-5 and punch down onto Jaw

ST-5

7th Knife hand strike

Push Strike H-3 & TW-5, convert to hammer lock, chop BL-10 & punch GB-25, Kick GB35/36

H-3TW-5BL-10GB25GB-36

8th Gedan barai and Uchi uke

Push/Punch Parry & brush, trap arm to body, (web of thumb), wave kick to BL-56, hair grab, pull head back, strike down to Jaw V(Neck twist)

BL-56

Naihanchi Three with selected bunkai

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Motobu Choki kumite drills 1-12

Multi-Style Martial Arts Academy Punching DrillsBasic footwork

1. Forward shuffle

2. Rear shuffle

3. Move left

4. Move right

5. Circle clockwise

6. Circle anti-clockwise

One Punch combinations

The One Series of punching combinations is based on combinations of one punch.  The most natural one series punching combinations are combinations of jabs.  The jab keeps your opponent at a distance, is used as a stop-hit to intercept and counter strike, is a range-finder and disrupts an opponent's offensive rhythm.

One series combinations rely on your ability to deliver a punch and recover from it completely before throwing the next one.  The reason for this is that if there is any shift in weight, it must be shifted back before throwing the punch again or you will be off balance.

With a jab, there is little to no weight shift.  Your power comes from the twisting of your hip and your arm going out.  Recovering from it is simply a matter of twisting your hip back into position and pulling your jab arm back in.  Remember the out, SNAP, back.  At that point, you are ready to deliver another jab, thus it is possible to deliver multiple jabs quickly, accurately, and every one can have just as much power as the last one.

You can throw as many jabs as you want in succession.  You are only limited by your conditioning.  Just remember to recover from each one completely so you can accurately and powerfully deliver the next one. Also don't forget you can jab the body too.  Note:  If the last punch thrown in a combination is to the body, you need to move out immediately because you are open for countering. You can open with and insert a body shot in the middle of a combination, but don’t finish with a body shot without retreating fast and with a good guard.

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All punches are to the head unless specified otherwise.

1. Double jab the head

2. Jab the head, jab the body and retreat

3. Jab the body, jab the head

4. Triple jab the head

5. Double jab the head, jab the body and retreat

6. Jab the head, double jab the body and retreat

7. Jab the head, jab the body, jab the head

8. Jab the body, jab the head, jab the body and retreat

9. Quadruple jab the head

10. Jab the head, triple jab the body and retreat

11. Double jab the head; double jab the body and retreat

12. Triple jab the head, jab the body and retreat

13. Jab the body, triple jab the head

14. Double jab the body, double jab the head

15. Triple jab the body, jab the head

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Two Punch combinations

The Two Series of punching combinations are based on combinations involving two types of punches.  Two Series combinations can easily be turned into 4, 6, 8 or more even numbered punch combinations.  This is because they complement each other.  The first punch you throw sets you up for the second and the second punch you throw will set you back up for the original punch you threw.  Learning the Two Series punching combinations is a stepping stone to three and more punch combinations because all subsequent multi punch combinations are derived from the Two Series combinations).

Two Series punching combinations are characterized by a leading punch that positions a certain body part of your opponent for subsequent contact by your second punch.  For instance, a 1-2 - the Jab causes your opponent confusion and positions his head for the cross.  In order to maximize the benefit of your punching combination you have to pay attention to your timing.  Timing is important with all punching combinations not just Two Series combos.  Your combinations should not necessarily be delivered at any specific interval between punches.  By that I mean, you don't deliver your jab, wait a second, and deliver your cross.  It takes practice, but you have to deliver your second punch a split second after your first one or your opportunity to connect in the most meaningful way will be lost.

Basically you just need to visualize what is happening with each combination below to determine the correct timing you should have.  Picture what your first punch will do to your opponent and picture the exact point where your second punch will do the most damage based on the results from the first punch.  From that, you should be able to determine how quick your second punch has to follow the first. For example with a jab cross combination the jab pops your opponents head back and puts your body in the perfect position to throw a cross.  It's quick - pop-pop - no delay between the two.  A jab to the body could cause your opponent to lean slightly forward and drop his guard leaving a clear shot for your cross to the head. With a cross and hook combination, the cross will push your opponents head backwards and allow you to follow through with a hook to the temple.  Alternatively, it may cause him to lift his hands exposing the rib. An uppercut sends your opponents head up, leaving it open for a left hook.

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1. Jab cross

2. Jab cross body

3. Jab body cross

4. Jab body cross body

5. Jab lead hook

6. Jab lead uppercut

7. Cross lead hook

8. Cross lead hook body

9. Lead hook body lead hook

10. Rear hook body rear hook

11. Rear uppercut lead hook

12. Rear uppercut cross

13. Rear uppercut jab

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Three punch combination

1. Jab, jab, cross

2. Jab, jab, body cross

3. Jab cross lead hook

4. Jab cross kangaroo

5. Cross lead hook cross

6. Lead hook cross lead hook

7. Jab cross body lead hook

8. Jab cross jab

9. Jab, cross, cross

10. Jab rear uppercut lead hook

11. Jab lead hook body lead hook

12. Jab lead uppercut rear hook

13. Rear uppercut lead hook cross

Four punch combination

1. Jab cross lead hook body rear uppercut

2. Cross lead hook cross lead hook body

3. Cross lead hook cross body lead uppercut

4. Jab lead hook cross lead hook

5. Jab lead hook body lead hook rear uppercut

6. Jab cross body lead hook rear hook body

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7. Jab cross lead shovel rear shovel

8. Jab, jab, jab body lead hook

9. Lead uppercut rear hook lead hook body rear hook body

Five punch combination

1. Jab, cross, lead uppercut, cross, Lead hook

2. Lead hook, cross, lead uppercut, rear hook, Lead hook body

3. Jab, cross, lead hook, lead hook, Cross

4. Jab, jab, cross, lead hook, Cross

Six punch combination

1. Jab, cross, lead hook, cross, Lead uppercut, rear uppercut

2. Jab, cross, lead uppercut, cross, Lead hook, rear uppercut

3. Jab, cross, lead hook, cross, Lead uppercut, cross

Linking combinations

To create higher punch combinations, learn to link smaller combinations. In this way you can mix and match offensive combinations 15-20 combinations deep without having to memorize high number combos. Linking combinations allows you to take the finite number of combinations provided and exponentially raise the variations in your attack. Work the linked combinations with no break in the internal portion of each smaller unit and only a slight pause between differing sets.

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STUDENTS NOTES

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