The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome.
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Transcript of The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome.
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Formal Game Elements
The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome
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There is no game without the PLAYER!› What are the roles?› What are their relationships?› Multi-player or solo?
Roles› Every player is equal› One special role vs. all others› Every player is different
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Single vs. game Multiple players vs. game Player vs. player Unilateral competition (multi vs. one) Multilateral comp. (multi vs. each
other) Cooperative play Team cooperation
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The main point
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The main point Tone of the game
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The main point Tone of the game Genre specific objectives
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The main point Tone of the game Genre specific objectives Multiple objectives
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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives
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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player
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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player Your favorite game’s objectives
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Method of play
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Method of play Not the rules
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Method of play Not the rules Who, what, where, when, and how
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Method of play Not the rules Who, what, where, when, and how Starting Action
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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action
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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions
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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions
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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions Defining the game “environment”
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Define objects and concepts
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Define objects and concepts Restrict action
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Define objects and concepts Restrict action Determine outcome
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Define objects and concepts Restrict action Determine outcome Need to be easy to remember
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Define objects and concepts Restrict action Determine outcome Need to be easy to remember Need to be relevant
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Lives
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Lives Units
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Lives Units Health
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Lives Units Health Currency
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Lives Units Health Currency Actions
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Lives Units Health Currency Actions Objects/inventory
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Lives Units Health Currency Actions Objects/inventory Terrain/environment
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Lives Units Health Currency Actions Objects/inventory Terrain/environment Time!
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Obstacles
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Obstacles Opponents
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Obstacles Opponents Dilemmas
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Similar to rules and conflicts
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Similar to rules and conflicts Guide the action
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Similar to rules and conflicts Guide the action Make the game play challenging
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Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT
the game
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Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT
the game Also define the game environment
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Every system has an outcome
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Every system has an outcome A game system produces
Win or Lose
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Every system has an outcome A game system produces
Win or Lose What is the win/lose criteria?
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Every system has an outcome A game system produces
Win or Lose What is the win/lose criteria? Is there always a winner?
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Every system has an outcome A game system produces
Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking?
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Every system has an outcome A game system produces
Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying?
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Every system has an outcome A game system produces
Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying? What games have no outcome?