& Sara Johansson, Fredrik Nilsson, Pär Stenberg, Paula Thorin IT University of Göteborg Mapping...
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Transcript of & Sara Johansson, Fredrik Nilsson, Pär Stenberg, Paula Thorin IT University of Göteborg Mapping...
&Sara Johansson, Fredrik Nilsson, Pär Stenberg,
Paula ThorinIT University of Göteborg
Mapping Fabrics to Music: Lessons Learned
Sus LundgrenInteractive Institute (PLAY)
The Interactive Quilt: Original aim
The original aim of the Interactive Quilt project was to create an intuitive tangible interface,
which was at the same time a beautiful object.
The idea was to create a patchwork quilt that worked as a jukebox; the fabric of each patch
being mapped to music genres to give the user a clue of what type of song would be
played when touching a patch.
Outcome…
Mapping fabrics to music… or not
• We did user tests, asking 12 users to map 18 different fabrics to music genres– They didn’t agree!– Only two of the fabrics were easy
to map
Final design decisions
• Making loudspeakers more visible• Using more extreme variants of
mapped fabrics, e.g. actually using a piece of a pair of Levi’s jeans instead of the more anonymous pieces of demin fabric
• Unable to make the quilt ”beautiful”; the fabrics didn’t match vulgar approach
Two user tests
• First test at the IT University of Göteborg
• Second test at a café in the center of Gothenburg
• Later, more informal observations support these first findings
Test results
• Users were surprised that the quilt played music, and astonished by the fact that each patch could play several songs
• Users did notice connections between fabrics and the different music genres; however it was not obvious to them which fabric was associated to which genre– They could not predict what kind of
music a certain patch would play– This didn’t seem to matter!
Test results (continued)
• Users often interrupted a song to hear a new one, and they often pressed the same patch a number of times, trying to analyze the outcome
• If they liked a song the took a few steps back and stood watching the quilt while listening
Lessons learned
• Why were the mappings so hard to make? Well, we toyed with three highly subjective and ambiguous dimensions– The comprehension of fabrics– The comprehension of musical
genres• We ourselves couldn’t always agree on
which genre a certain song belonged to
– The comprehension of songs– (The comprehension of beauty)
Did we fail?!?
“The original aim of the Interactive Quilt project was to create an
intuitive tangible interface, which was at the same time a beautiful object.”
• Easy to use in the sense that all users quickly understood that the patches were buttons
• Intuitive fabric-music mappings? No!• Beautiful object? Well… :)
Real lesson learned
We saw it as a problem that the mappings didn’t work, but none of the users complained about this.
They just happily played on!
Surprise guests!
• Hallnäs & Redström (2001): Slow Technology – A design agenda for technology
aimed at reflection and moments of mental rest, rather than efficiency and performance
– There is a need for objects that challenge our intellects
– Slow technology should stimulate reflection, thought and exploration
Surprise guests!
• Gaver et al (2003): Ambiguity in a system may be a virtue… – …when the goal is to create
designs that are engaging, inspiring and/or thought provoking
– One way to achieve this is to create objects that are not clearly one type of object but rather a merger of two or more, making it impossible to classify it as being one or the other
Conclusion
• The ambiguity of an interface can, (occasionally?) be a strength
• A way to achieve this is to integrate highly subjective dimensions/parameters in a design
We are satisfied with the project and its outcome! :)