People have said that video games can actually improve your hand-eye coordination Wanted to see...
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Transcript of People have said that video games can actually improve your hand-eye coordination Wanted to see...
![Page 1: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/1.jpg)
Thumb Dexterity vs. Gaming
By:Jimmy Lavery
Brandon Dalessandro
![Page 2: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/2.jpg)
Huh? Please Explain.
People have said that video games can actually improve your hand-eye coordination
Wanted to see whether this hypothesis was true
![Page 3: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/3.jpg)
Our Test
Had our subjects hit the ENTER button on a calculator as many times as possible with their thumb in the minute
Recorded the number of hits along with their gender, what hand they write with, and how often they play video games
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The Data
1
2
3
4
5
6
7
8
PTS
220 240 260 280 300 320 340 360 380 400 420
Collection 1 Histogram
•The shape of the data is approximately normal•The mean and median are approximately the same, so either could be used as the center•The standard deviation would be used for the spread
![Page 5: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/5.jpg)
Normal Probability Plot
-2
-1
0
1
2
PTS
220 240 260 280 300 320 340 360 380 400
Normal Quantile = 0.0309PTS - 9.9
Collection 1 Normal Quantile Plot When the data is plotted on the normal probability plot, you can see that the data is very straight and linear. This means that the data fits the normal model very well.
![Page 6: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/6.jpg)
GenderF
M
PTS
220 240 260 280 300 320 340 360 380 400
Collection 1 Box Plot Collection 1
RowSummary
GENDER
M
GENDER
F
PTS
15
239
282
299
317
381
303.333
33.3138
17
295
319
328
353
387
335.471
23.3456
32
239
297.5
318
348
387
320.406
32.3727
S1 = countS2 = minS3 = Q1S4 = medianS5 = Q3S6 = maxS7 = meanS8 = s
• If we exclude the outlier for females, both the male and female data plots are approximately normal• The median and mean for males is higher than the median and mean of females• The males have a much smaller spread than the females
![Page 7: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/7.jpg)
Video Game FrequencyA
NS
PTS
220 240 260 280 300 320 340 360 380 400
Collection 1 Box Plot Collection 1
RowSummary
VIDEO_GAMESVIDEO_GAMES
N S
VIDEO_GAMES
A
PTS
327.889
9
239
310
341
356
387
43.7277
312.538
13
279
294
311
321
381
28.4682
323.9
10
276
311
327.5
348
358
25.8949
320.406
32
239
297.5
318
348
387
32.3727
S1 = meanS2 = countS3 = minS4 = Q1S5 = medianS6 = Q3S7 = maxS8 = s
•With the exclusion of the outliers, the three boxplots are approximately normal in shape•The median of Always is the higher than the median of Sometimes, which is higher than the median of Never•The spread of Sometimes is smaller than the spread for Never, which is smaller than the spread for Always
![Page 8: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/8.jpg)
Overall Data
2
4
6
8
10
12
14
VIDEO_GAMES
A N S
count
Collection 1 Bar Chart
2
4
6
8
10
12
14
16
18
GENDER
F M
count
Collection 1 Bar Chart
Marginal Distribution for both Gender and Video Game Frequency
Distribution by Gender
Distribution by Video Game Frequency
Collection 1
RowSummary
Column Summary
VIDEO_GAMESVIDEO_GAMES
N S
VIDEO_GAMES
A
F
MGENDER
2 10 3
7 3 7
9 13 10
15
17
32
S1 = count
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Conditional Distribution• Of all females that took part in our sample, 13.3% said they always play video games, 66.6% said they never play video games, and 20% said they sometimes play video games.• Of all males that took part in our sample, 41.1% always play video games, 17.6% never play video games, and 41.1% sometimes play video games
Collection 1
RowSummary
Column Summary
VIDEO_GAMESVIDEO_GAMES
N S
VIDEO_GAMES
A
F
M
GENDER
2
0.133333
10
0.666667
3
0.2
7
0.411765
3
0.176471
7
0.411765
9
0.28125
13
0.40625
10
0.3125
15
1
17
1
32
1
S1 = countS2 = row Proportion
Collection 1
RowSummary
Column Summary
VIDEO_GAMESVIDEO_GAMES
N S
VIDEO_GAMES
A
F
M
GENDER
2
0.222222
10
0.769231
3
0.3
7
0.777778
3
0.230769
7
0.7
9
1
13
1
10
1
15
0.46875
17
0.53125
32
1
S1 = countS2 = columnProportion
• For all subjects who answered that they always play video games, 22% are females and 78% are males.• For all subjects who answered that they never play video games, 77% were females and 23% were males.• For all subjects who answered that they sometimes play video games, 30% were females and 70% were males.
![Page 10: People have said that video games can actually improve your hand-eye coordination Wanted to see whether this hypothesis was true.](https://reader035.fdocuments.in/reader035/viewer/2022072017/56649f045503460f94c18861/html5/thumbnails/10.jpg)
Marginal Distribution
Always – 28.1%Never – 40.6%Sometimes – 31.3%
Females – 46.9%Males – 53.1%
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Independence•The Chi-Squared value is 8.053 with 2 degrees of freedom•The P-Value is 0.018, which is less than the alpha of .05•This means that the two variables are dependent on one another
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Conclusion
We have concluded that video games do have an effect on thumb dexterity
So if your parents are ever yelling at you for playing too much Xbox, just tell them your improving your finger dexterity