Introduce the Configurable Laser Tag System Discuss overall design and implementation Overview of...
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Transcript of Introduce the Configurable Laser Tag System Discuss overall design and implementation Overview of...
The Configurable Laser Tag SystemFinal Presentation
Kedar HiremathAndrew Floren
Josh ArmstrongMatt deWet
Overview of Presentation
Introduce the Configurable Laser Tag System
Discuss overall design and implementation
Overview of problems Briefly discuss cost and other
considerations Conclusion and recommendations Questions
Standard Laser TagLaser beams are fired into receivers that
score hits, often in a futuristic arena
Problems:› Limited Strategy› Limited Teamwork› Repetitive› Low Replay Value
Solution: Add Configurability!Ability to customize the game
- Create different gametype objectives- Modify game device parameters
Improvements:-Objective-Based Gameplay-Complex Tactical Strategy-Teamwork Required-High Replay Value
Screenshot from Halo – Capture The Flag
System NeedsBasic laser tag functionalityWireless communication across devicesProgrammable device primitivesGame scripting system
- ability to ‘program’ game- intuitive drag-and-drop GUI- robust compiler- linker to all game devices
System Needs (cont)Ability to play indoors & outdoorsMinimal power usage (max battery life)Low consumer costsLow prototyping costs
What We Learned USB communication and bus-power Send/receive encoded IR signals Send/receive encoded RF packets Design a language, XML parser,
compiler and linker Solder SMT prototypes Efficiently design and layout circuits for
devices (in small spaces) Effective Teamwork
Recommendations1. Don’t tear down and build up – make
continual progress2. If possible, get components that run on
the same voltage3. Don't try to re-invent the wheel4. Compromise between low prototype cost
and low product cost5. Remember: it’s a prototype, not the end
product6. Prioritize the essential parts
› Don't leave the power system until the end
Conclusion
The Configurable Laser Tag System improves on laser tag by introducing customizable objective-based gameplay.
The system is a complex integration of configurable devices, communication protocols and game scripting software
The team ran into problems, and that sucks.