•Induction 3D : Designing, creating and making available induction training and activities

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Induction 3D Designing, creating and making available induction training and activities.

description

This document reports the work undertaken by Southampton University to explore the concept of language mediation under the model of CLIL and the model of cybergogy in the context of architecture teaching through the induction of language specialists into teaching and learning in an in-world environment.

Transcript of •Induction 3D : Designing, creating and making available induction training and activities

       

Induction  3D    Designing,  creating  and  making  available  

induction  training  and  activities.                          

   

   

ARCHI21  is  an  EU-­‐funded  project  which  aims  to  get  students  to  use  3D  virtual  immersive  and  Web  

2.0  environments  and  to  promote  the  potentialities  of  these  environments  in  the  fields  of  

architecture  and  design.  By  adopting  a  CLIL  (Content  and  Language  Integrated  Learning)  approach,  

ARCHI21  also  seeks  to  facilitate  language  learning,  while  accompanying  the  process  of  competence  

building  in  architecture  and  design.  

 

ARCHI21  involves  six  institutional  partners  in  four  countries:  

-­‐  Coordination  :  École  nationale  supérieure  d’architecture  de  Paris  Malaquais  (ENSA-­‐PM,  France);  

-­‐  Centre  international  d’études  pédagogiques  (CIEP,  France)  ;  

-­‐  The  Open  University  (OP,  United  Kingdom);  

-­‐  Univerza  v  Ljubljani  –  Fakulteta  za  Arhitekturo  (UL-­‐FA,  Slovenia);  

-­‐  Aalbord  Universitet  (AAU,  Denmark)  ;  

-­‐  The  University  of  Southampton  (SO,  United  Kingdom).  

     

   

 Induction  3D    Designing,  creating  and  making  available  induction  training  and  activities.      

A  document  produced  by  Southampton  Education  School  

Author  –  Dr  John  Woollard  

   

   

Contents  Contents  _______________________________________________________________________   5  Summary  ________________________________________________________________________________________________________  5  Definition  of  terms  (personnel):  _______________________________________________________________________________  5  Aim,  objectives  and  approach  taken   __________________________________________________________________________  6  Methodology  ____________________________________________________________________________________________________  6  Learning  design  _________________________________________________________________________________________________  8  Data  capture  and  method  of  analysis   _________________________________________________________________________  9  Evaluation  ______________________________________________________________________________________________________  10  Lessons  learned  ________________________________________________________________________________________________  10  Challenges  ______________________________________________________________________________________________________  11  CLIL  Tips  for  Mediators  _______________________________________________________________________________________  11  Conclusions   ____________________________________________________________________________________________________  11  Dissemination  __________________________________________________________________________________________________  11    

 

Summary    The  aim  of  Work  Package  9  is  to  explore  the  concept  of  language  mediation  under  the  model  of  CLIL  and  the  model  of  cybergogy  in  the  context  of  architecture  teaching  through  the  induction  of  language  specialists  into  teaching  and  learning  in  an  in-­‐world  environment.  In  this  project,  ‘Induction’  refers  to  the  three  dimensions  of  teaching  and  learning  in  a  virtual  world  environment  of:  architecture,  language  and  cybergogy  –  it  is  bringing  CLIL  into  a  virtual  world  context.  The  induction  processes  are  facilitated  through  face-­‐to-­‐face,  online  and  in-­‐world  activity.  The  processes  are  monitored  and  reflected  upon  by  participants  through  evaluation  forms.  The  direct  outputs  of  this  process,  which  will  exist  for  future  users,  are  in  the  form  of  presentations  and  in-­‐world  structures.  There  is  also  a  refined  description  of  CLIL  based  upon  in-­‐world  activity.  The  evidence  base  contains  evaluations,  summaries  and  reports.  The  non-­‐tangible  output  of  the  activity  is  the  training  (induction)  of  30  UK-­‐based  language  mediators,  a  further  number  of  EU-­‐based  mediators,  the  language  development  of  the  mediators,  the  technological  development  of  mediators,  the  engagement  of  mediators,  technicians,  architects  and  teachers  in  the  CLIL  processes.  

 

Definition  of  terms  (personnel):  Teachers  –  any  person  leading  a  teaching  activity;  some  teachers  are  architecture-­‐based,  some  are  virtual  world  teaching  based,  some  are  language  teaching  based  –  in  all  cases,  they  control  the  learning  activity  and  the  learning  environment.  

Students  –  any  person  participating  in  an  online  or  in-­‐world  activity  as  part  of  their  formal  or  informal  education  –  they  are  normally  architecture  students.    

Mediators–  any  external  person  trained  by  Southampton  in  CLIL  and  cybergogy  within  ARCHI21  working  to  mediate  between  the  students  and  the  teacher  acting  as  external  language  teachers  with  particular  emphasis  upon  language  acquisition  and  resolving  language  difficulties.  Some  mediators  have  a  technical  expertise  being  well  versed  in  in-­‐world  teaching  techniques  and  most  mediators  have  language  teaching  experience.  

   

Aim,  objectives  and  approach  taken    The  aim  of  Work  Package  9  is  to  explore  the  concept  of  language  mediation  under  the  model  of  CLIL  and  the  model  of  cybergogy  in  the  context  of  architecture  teaching.  

The  objectives  of  WP9  were  • the  development,  testing  and  piloting  of  the  virtual  world  induction  course  that  includes  

aspects  of  a  developing  model  of  CLIL,  cybergogy  and  an  understanding  of  learning  in  a  virtual  world  and  architecture  teaching  principles;  

• the  development,  testing  and  piloting  of  the  virtual  language  mediator  induction  course  which  exploits  face-­‐to-­‐face,  online  and  in-­‐world  activities;  

• the  design,  realisation  and  implementation  of  a  hub  (Discovery  Decks)  giving  access  to  other  subject  specific  (architecture)  experiences  and  providing  the  accommodation  for  teaching  and  learning;  

• the  design,  realisation  and  implementation  of  a  training  environment  that  supports  2D/3D  interaction;  

• the  design  and  implementation  of  the  training  sessions  for  language  mediators;  • the  employment  of  virtual  language  mediators  (skilled  language  teachers)  to  support  the  

students  in  their  induction  and  exploration  of  architecture  materials;  and  • the  coordination  of  the  participation  of  partner  groups  in  the  provision  of  language  

mediators.  

The  innovative  aspects  will  be  the  in-­‐world  orientation,  navigation  and  dexterity  training  units.    

The  key  phrases  in  this  workpackage  are  raising  awareness  and  in-­‐world  capability.    

The  approach  taken  was  to  exploit  the  affordances  of  blended  (face-­‐to-­‐face  and  in-­‐world)  activities  with  synchronous  and  asynchronous  activity  enabling  participants  to  interact  even  though  they  were  in  different  places  and  at  different  times.  The  sessions  were  structured  upon  presentations  (available  as  downloadable  files)  and  guides  sessions  in  the  in-­‐world  hub  specifically  designed  for  the  work.  The  Discovery  Decks  are  an  important  product  of  this  activity.  

Methodology  The  methodology  was  to  exploit  the  affordances  of  blended  (face-­‐to-­‐face  and  in-­‐world)  activities  with  synchronous  and  asynchronous  activity  enabling  participants  to  interact  even  though  they  were  in  different  places  and  at  different  times.  The  sessions  were  structured  upon  presentations  (available  as  downloadable  files)  and  guides  sessions  in  the  in-­‐world  hub  specifically  designed  for  the  work.  The  Discovery  Decks  are  an  important  product  of  this  activity.  

 

The  keyword  of  the  activity  is  ‘Induction’.  It  refers  to  the  three  dimensions  of  teaching  and  learning  in  a  virtual  world  environment  of  architecture,  language  and  cybergogy  –  it  is  bringing  CLIL  into  a  virtual  world  context.    

 

Architecture  +  Language  +  Cybergogy  

 

The  induction  processes  involved  30  language  specialists  based  in  a  UK  university  and  a  number  of  other  mediators  based  across  the  EU  including  the  UK,  Denmark,  France  and  Slovenia.  

 

The  induction  process  was  facilitated  through  face-­‐to-­‐face,  online  and  in-­‐world  activity  including  6  face-­‐to-­‐face  sessions  and  4  in-­‐world  sessions  attended  by:  language  mediators  being  inducted  into  the  processes  of  architecture  and  cybergogy;  language  teachers  and  technical  teachers  being  inducted  into  the  processes  of  architecture  (content  and  concepts)  and  project  managers/monitors  collecting  data.    

 

The  processes  are  monitored  and  reflected  upon  by  participants  through  evaluation  forms.  In  total  some  60  evaluation  forms  were  collected  and  processed.  The  direct  outputs  of  this  process,  which  will  exist  for  future  users,  are  in  the  form  of  presentations  and  in-­‐world  structures.  There  is  also  a  refined  description  of  CLIL  based  upon  in-­‐world  activity.  The  evidence  base  contains  evaluations,  summaries  and  reports.    

 

 This  is  a  project  that  will  enable  a  better  understanding  of  the  concept  of    

 content  and  language  integrated  learning  and  this  understanding  will  change    

 in  the  light  of  our  experiences  during  these  activities.  

   

A  tangible  output  was  a  refined  definition  of  CLIL  that  reflects  the  novel  context  of  in-­‐world  teaching  and  learning.  The  original  briefing  of  CLIL  for  mediators  stated:  Content  and  language  integrated  learning  is  founded  on  educational  approaches  where  the  curriculum  content  and  language  learning  are  fully  integrated.  Within  ARCHI21,  it  is  the  development  of  multi-­‐literacy  enabling  learning  in  virtual  worlds.  The  challenge  is  to  ensure  that  the  pursuit  of  language  learning  aims  does  not  compromise  the  pursuit  of  curriculum  aims.  The  aspects  of  the  curriculum  to  be  taught  through  CLIL  methods  should  be  those  that  are  enhanced  by  materials  in  the  language.  The  aspects  of  language  learning  that  are  focussed  upon  are  those  that  are  authentic  and  most  relevant  to  the  curriculum  and  the  immediate  needs  of  the  students.    

   

 A  number  of  models  of  CLIL  were  considered:  

• L  CLIL  (language  –  LAP  focus)  •  PARTIAL  CLIL  (content  –  focus  in  L2)  •  ADJUNCT-­‐CLIL    •  (Dual-­‐focus)  CLIL  types  (CLIL  Compendium  up  to  2002)  

http://www.clilcompendium.com/cliltypes.htm        •  CLIL  Cascade  Network  (2007  onwards)  http://www.ccn-­‐clil.eu    •  LANQUA    (2007-­‐2010)  http://www.lanqua.eu/theme    •  PARTIAL  CLIL  LSP/Discipline-­‐based  LT  http://www.lanqua.eu/theme/content-­‐language-­‐

integrated-­‐learning-­‐clil        

CLIL  in  the  context  of  European  Higher  Education  was  considered.  At  present,  CLIL‐type  approaches  are  frequently  becoming  adopted  in  European  higher  education  in  the  fields  of  law,  business,  economics,  engineering,  medicine  and  humanities.  Predominantly  they  appear  at  MA  level,  often  as  degree  programmes  which  are  either  fully  delivered  in  a  foreign/target  language  (most  frequently  English)  or  contain  extensive  modules  delivered  in  the  target  language.  At  BA  and  postgraduate  levels,  students  may  take  ‘content’  modules  or  individual  lectures  in  a  foreign  language.  Language  support  is  delivered  both  as  direct  contact  teaching  and  using  blended  approaches  with  e‐learning  methodology  /  distance‐learning.  As  CLIL  requires  new  kinds  of  collaboration  between  subject  specialists  and  language  specialists  it  is  important  to  acknowledge  that  new  kinds  of  pedagogical  practices  are  also  required  and  that  interdisciplinary  meanings  have  to  be  negotiated  for  the  role  of  language  in  knowledge  construction  and  sharing.  In  principle,  the  language  learning  outcomes  in  CLIL  are  considered  from  a  functional  and  communicative  viewpoint,  which  is  in  line  with  the  descriptors  of  the  Common  European  Framework  of  Reference  for  Languages  (CEF).    This  implies  interactive  pedagogical  approaches  and  carefully  designed  learning  tasks,  as  well  as  institutional  support  systems  for  both  students  and  teachers.  (LANQUA,  2010)  

The  non-­‐tangible  outputs  of  the  activity  is  the  training  (induction)  of  30  UK-­‐based  language  mediators,  a  further  number  of  EU-­‐based  mediators,  the  language  development  of  the  mediators,  the  technological  development  of  mediators,  the  engagement  of  mediators,  technicians,  architects  and  teachers  in  the  CLIL  processes.  

 

Learning  design  The  methodology  taken  in  regard  to  mediators  is  fully  described  in  the  presentations  and  notes  associated  with  the  mediator  induction  course.  As  stated  above,  both  the  pedagogy  of  in-­‐world  teaching  and  learning  (cybergogy)  and  CLIL  were  fully  explained  to  mediators.  In  addition,  there  was  extensive  induction  into  in-­‐world  activity  (with  extra  sessions  being  prepared  in  response  to  mediators’  requests).  In  terms  of  data  capture,  the  methodology  was  enhanced  by  the  provision  of  systematic  recording  sheets.  Towards  the  end  of  the  process  a  form  of  discourse  or  mis-­‐cue  analysis  was  established.  However,  this  was  not  fully  developed  and  only  working  drafts  are  available  at  present.  

 

The  modus  operandi  of  language  mediators  was  to  act  as  support  for  the  in-­‐world  teacher  responding  both  to  the  teacher  requests  and  also  responding  to  the  in-­‐world  learners.  A  second  role  developed  as  observer/critic  giving  asynchronous  feedback  on  learner  outputs.  Language  mediator  feedback  was  provided  to  several  ENSAPM  students  asynchronously  by  email  following  viewing  of  their  presentations  on  Novio.  Comments  focussed  specifically  on  students’  language  use  and  presentational  skills.      

 

The  development  of  the  in-­‐world  induction  environment  (dexterity)  was  based  upon  the  theoretical  construct  of  cybergogy  which  identifies  the  different  facet  of  epistemology  that  are  pertinent  to  teaching  and  learning  virtual  worlds.    

 

The  presentation  of  cybergogy  in  the  hub  was  structured  as  a  ‘walk-­‐through  experience  with  space  playing  an  important  role  in  the  way  in  which  the  training  of  mediators  was  carried  out.  

Similarly,  the  dexterity  area  was  an  environment  that  was  explored  as  the  mediators  in  their  induction  developed  the  skills  of  being  and  teaching  in  a  virtual  world.    

Another  aspect  of  the  work  package  was  the  development  of  a  learning  object:  Introduction  to  Cybergogy.  The  Model  of  Cybergogy  is  a  social  constructivist  tool  for  educators  teaching  in  a  virtual  world  environment  such  as  Second  Life.  The  construct  is  composed  of    Learning  Archetypes  or  methods:  Role  play  Simulation  Peregrination  Meshed  Assessment/Evaluation.  There  are  four  Learning  Domains  within  the  model:  Cognitive  Emotional  Dextrous  Social.  

 

“Virtual  worlds  are  engaging,  stimulating  spaces  where  students  can  meet  online  for  normal  class  activities,  including  lectures,  discussions,  case  studies,  projects,  papers,  exams,  and  labs.  Classes  are  a  mix  of  synchronous  and  asynchronous  activity.  A  virtual  world  class  differs  from  a  traditional  course  management  system,  such  as  Blackboard  or  Moodle,  due  to  the  three-­‐dimensional  (3D)  graphical  setting,  the  use  of  avatars  to  represent  the  class  participants,  and  the  sense  of  presence  that  puts  the  learner  within  the  scene.”  Cynthia  M.  Calongne,  Professor  of  Computer  Science  at  Colorado  Technical  University,  EDUCAUSE  Review,  vol.  43,  no.  5  (September/October  2008)  

Cybergogy  is  the  theory  of  teaching  in  virtual  worlds;  it  is  the  pedagogy  associated  with  this  in-­‐world  activity  relating  to  avatars,  3D  graphics,  dexterity  and  immersion.  Scopes,  L.  (2009).  Learning  archetypes  as  tools  of  Cybergogy  for  a  3D  educational  landscape:  a  structure  for  eTeaching  in  Second  Life  http://eprints.soton.ac.uk/66169  

 

Data  capture  and  method  of  analysis  An  important  aspect  of  the  induction  and  work  of  language  mediators  was  the  evaluation  process.  The  evaluations  have  been  analysed  and  they  play  an  important  part  in  developing  the  conclusion  for  the  project.  The  evaluation  sheet  was  based  upon  a  well-­‐developed  strategy  for  evaluating  real-­‐world  teaching  and  learning  which  included  reference  to:  profession  attributes,  professional  knowledge  and  understanding  and  professional  skills.  The  Q  numbers  refer  to  the  Professional  Standards  of  UK  Teachers  (2007-­‐2012).    

Professional  Attributes      

Demonstrates  high  expectations  of  learners  (Q1);  good  relationship  with  individuals  and  group  (Q1,  2);  effective  communication  with  learners  (Q4)  ;  good  role  model  (Q2);  uses  in-­‐world  policies  &  practices  (Q3b);  can  reflect  on  and  improve  practice  (Q7a,  29);  has  acted  on  advice  (Q9).  

Professional  Knowledge  and  Understanding  

Knows  the  subject  well  and  is  committed  to  continued  learning  of  it  (Q14);  is  developing  good  professional  knowledge  e.g.  of  class  management  strategies,  of  in-­‐world  strategies/policies  (Q14,  15);  of  key  assessment  issues  (Q11);  understands  what  they  are  teaching  and  why  (Q14).  

Professional  Skills  –  Planning  

Evidence  of  effective  planning:  clear  structure  and  sequence;  suitably  challenging  learning  objectives;    appropriate  resources  prepared  (Q10,  22,  25);    takes  account  of  the  diverse  needs  of  learners  (SEN,  EAL.)  (Q19,  25);    lit/numeracy/ICT  opportunities  have  been  explored  (Q23);  includes  relevant  out-­‐of-­‐class  learning  e.g.  hwk  (Q24).  

Professional  Skills  –  Teaching/AfL  

Range  of  teaching  strategies  (Q10);    clarity  of  explanations;  questioning;    managing  groups  and  modes  of  working;  developing  learning  (building  on  prior  knowledge,  teaching  of    new  processes/concepts);  personalising  learning  (Q19,  25);  monitoring  understanding;  giving  feedback;  promotion  of  learner  self-­‐evaluation,    peer  evaluation,  independent  working;    plenaries  (Q26,  27,  28)  

Professional  Skills  –  Management  of  Learning  Environment/Team  Working  

Maintains  a  purposeful  &  safe  learning  environment;  manages  learner  behaviour  (Q1,  30,  31);  manages  pace  and  use  of  time;  achieves  a  clear  start  and  end  of  lesson  (Q25);  manages  transitions;  work  with  adults,  e.g.  LSA  (where  appropriate)  (Q33)The  resulting  record  sheet  covered  important  aspects  of  teaching  and  learning:  professional  attributes  of  the  teacher,  the  professional  skills  of  planning  learning  activities,  the  professional  skills  of  teaching  and  the  professional  skills  of  management  of  resources  and  environment.  

   

Evaluation  The  mediators’  reflections  upon  their  role  and  the  conduct  of  the  in-­‐world  teaching  sessions  provide  some  insights  to  the  motivations,  preparedness  and  abilities  of  the  learners.  In  some  cases  there  are  measures  of  language  acquisition,  commentary  on  social  engagement  and  levels  of  motivation.  

These  conclusions  are  drawn  from  cross-­‐analysis  of  the  report  sheets,  coding  and  the  development  of  themes  (categories).  (See  Lichtman,  M.  (2006)  Qualitative  Research  in  Education:  A  User’s  Guide.  California:  Sage  Publications  p168.)  

 Three  C’s  of  Data  Analysis:  Codes,  Categories  and  Concepts  (Lichtman,    2006)  

The  steps   in  conducting  data  analysis  as  proposed  by  Lichtman   (2006,  p.  168)   is  depicted   in   the  following  table.  

Steps   Details  

Step  1   Initial  coding.  Going  from  the  responses  to  some  central  idea  of  the  responses.  

 

Step  2   Revising  initial  coding.  

 

Step  3   Developing  an  initial  list  of  categories  or  central  ideas.  

 

Step  4   Modifying  your  initial  list  based  on  additional  rereading.  

 

Step  5   Revisiting  your  categories  and  subcategories.  

 

Step  6   Moving  from  categories  into  concepts  (themes).  

 

Lessons  learned  The  affordances  of  the  technologies  for  learning  were  identified  as:  

•   providing  opportunities  for  teaching  and  learning  not  limited  by  geographical  location  of  the  participants;  

•   providing  opportunities  for  teaching  and  learning  outside  the  normal  working  hours  of  the  participants;  

•   providing  different  means  of  communicating  feedback  to  learners;  

•   integrating  conventional  pedagogies  with  cybergogy;  

 

Challenges  Concerning  the  challenges,  a  characteristic  of  most  reports  and  a  characteristic  of  most  events  are  the  technological  issues.  In  the  main  they  are  challenges  and  problems;  in  some  cases  they  are  affordances.  This  study  is  both  haunted  and  enhanced  by  technology.  

Lessons  learned  were  identified  as  the  need  to:  

•   keep  it  simple  (technologically);  

•   keep  it  simple  (language  demands);  

•   keep  it  simple  (within  the  cybergogy  range)  

CLIL  Tips  for  Mediators  An  important  product  of  the  process  was  the  in-­‐world  resource  that  explains  the  principles  of  good  CLIL  practice  based  upon  Coyle,  D.,  Hood  P.  and  Marsh,  D.  (2010)  CLIL  Cambridge,  UK:  CUP.  To  help  communicate  meanings  and  derivations  to  mediators,  an  expanded  form  was  located  in  a  specifically  designed  Mediator  Induction  Course  called  Archi21  Moodle.  

Conclusions  The  value  of  the  models  of  CLIL  and  cybergogy  cannot  be  underestimated  in  ensuring  that  mediators  were  well  informed  of  the  processes  that  they  were  undertaking.  

The  technological  challenges,  for  some  respondents,  were  greater  that  the  benefits  of  the  activity  but  for  others  teaching  and  learning  in  a  virtual  world  proved  to  be  liberating  and  exciting.  

Dissemination  SO  partners  and  language  mediators  were  involved  in  two  dissemination  events  based  on  WP5  (and  some  WP4  content):  poster  presentations  were  given  at  the  LLAS  eLearning  Symposium  and  the  10th  Interactive  Multimedia  Conference,  both  held  at  the  University  of  Southampton  in  January  2012.  These  posters  focussed  on  teaching  and  learning  in  a  Virtual  World:  Integrating  in-­‐world  activities,  language  instruction  and  architecture  and  design  teaching  in  Second  Life.  A  further  SO  dissemination  was  made  at  the  Eurocall  2012  conference  in  Gothenburg,  Sweden  in  August  2012.  The  evaluation  sheets  were  further  developed  to  accommodate  the  changing  professional  standards  in  the  UK.      

 

The  dissemination  opportunity  afforded  by  the  ARCHI21  website  with  full  Google  registration  and  recognition  has  yet  to  be  exploited.  

 

A  major  element  of  the  dissemination  is  the  enrichment  of  teaching  and  learning  in  virtual  world  programmes  in  the  University  of  Southampton  which  celebrates  the  findings:  

• the  affordances  of  cybergogy  to  explain  teaching  and  learning;  

• the  values  of  CLIL  as  an  integrated  approach;  

• the  features  of  the  Discovery  Decks  to  structure  and  manage  teaching  activities  in-­‐world;  

and  

• the  nature  of  the  dexterity  area  to  motivate  and  give  confidence  to  in-­‐world  novices.  

 

Dr  John  Woollard    March  2013