@ Ecology & 3D Design (Martin Racine)
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@ Ecology & 3D Design (Martin Racine)Department of Design & Computation Arts, Concordia UniversityMontréal, Canada - 12th Feb. 2008
LALYA GAYE
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Re-use of everyday physical artefacts in live electronic music and design for public space
Recycling:
>> to avoid overloading the environment but even:
>> what creative constraints and new opportunities sustainable / recycling thinking brings to design and art practices?
Make use of the interesting properties of recycled everyday objects!
Sound-art – design for public space – locative media
OVERVIEW
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• DIY, hacking, recycling, flea market, containers, vintage aesthetics
• Using what is already there, what is available at hand.
• Nicolas Bourillaud - Postproduction: “a recourse to already produced forms”
“Artists today program forms more than they compose them: rather than transfigure a raw element (blank canvas, clay, etc), they remix available forms and make use of data.”
BACKGROUND
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Electronic musicians re-using everyday objects as part of their custom-made music instruments:
vegetables, office accessories, junk, discarded consumer electronics found in containers...
Recycling in Sound-art
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Vegetable OrchestraRecycling in Sound-art
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Vegetable OrchestraRecycling in sound-art
Viennese orchestra performing with instruments made of fresh vegetables
Live acoustic concerts
Audience offered vegetable soup at the end of the performance
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pepper trumpet leek violin
cucumberphone aubergine clap
Recycling in sound-art
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8TUNNEL2Recycling in sound-art
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Göteborg-based sound-art duo (Daniel Skoglund & Isak Eldh)
Home-made sound machines made of
• junk found in containers
• rotating switches
• electrified carbon drawings
• audio feedback loops through vegetables
Live improvisation
8TUNNEL2Recycling in sound-art
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SOUND
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KANTA HORIORecycling in sound-art
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Japanese sound-artist amplifying small sounds of actuated everyday objects
Experimental electronic music with focus on physicality and poetics of everyday objects vs laptop “reading-your-email” syndrome
KANTA HORIORecycling in sound-art
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Re-use and activation of office supplies, balloons...
Space of randomness and improvisation: letting objects have their own life
Qualities and acoustic properties of objects put in the centre
Use of magnetic properties, size, weight, acoustic parameters, etc.
KANTA HORIORecycling in sound-art
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VIDEO
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Kanta Horio - particles
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Kanta Horio - EM#2
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Kanta Horio - susPapView
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Kanta Horio - bvoid
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Kanta Horio - etherrubbish
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MIDI SCRAPYARD CHALLENGEJONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art
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“The Scrapyard Challenge Workshops are intensive workshops where participants build simple electronic projects (both digital and analog inputs) out of found or discarded "junk" (old electronics, clothing, furniture, outdated computer equipment, appliances, turntables, monitors, gadgets, etc..). ”
MIDI SCRAPYARD CHALLENGEJONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art
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Workshops for “(...) encouraging an open and collaborative space for creative ideas and hands-on prototyping”
MIDI SCRAPYARD CHALLENGEJONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art
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No electronic skills required: pre-assembled MIDI modules to connect to the junk
Midi for sending both control and actuating signals
Electrical contacts -> signal
Continuous vs discrete connections
MIDI SCRAPYARD CHALLENGEJONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art
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VIDEO
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With simple means and a bit of imagination, junk everyday objects can be animated, repurposed, augmented, given a new life.
Giving a new electronic life to everyday objects.
MIDI SCRAPYARD CHALLENGEJONAH-BRUCKER COHEN & KATHERINE MORIWAKI
Recycling in sound-art
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Re-use of everyday objects in sound-art:• giving new life to unanimated objects• new opportunities for artistic expression • physical properties of objects + layers of meaning attached to them
Recycling in Sound-art
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Design for public space
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UBIQUITOUS COMPUTINGMark Weiser’s vision (1991)
– disappearing computer– everyday world literally used as interface
“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”
Technologies:– context awareness– embedded sensor networks – global positioning– wearable computing– augmented & mixed-reality– ad hoc and p2p user networks– etc
Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE
Design for public space
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LOCATIVE MEDIADigital media with a sense of place, embedded into the real
physical world
Examples: – pervasive gaming
(the world as game-board)– space annotation (media with specific
position in space)– GPS drawing (city-wide drawings), etc
mobile vs disposable vs embedded technologies
Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE
Design for public space
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Opportunities of deploying ubiquitous technology in public space (e.g. sensors & actuators)
rich interactions• computing in the real world, where
needed, “where the action is”• social layer of meaning
Challenges in terms of sustainability• use of energy• use of material• producing waste
Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE
Design for public space
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Inspiration from sound-art? architecture? urban sports? graffiti?
- Making use of properties and features urban space?
- Adding new layers of meaning, ways of inhabiting space?
Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE
Design for public space
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paraSITE MICHAEL RAKOWITZ
Design for public space
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Building ventilation systems are parasited to provide temporary inflatable shelters for homeless people
paraSITE MICHAEL RAKOWITZ
Design for public space
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Parasating?Re-using existing features and properties of space and sources of energy in the environment: power, airflow, conductivity, etc.
paraSITE MICHAEL RAKOWITZ
Design for public space
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>> Possible approaches for ubicomp & locative media
• Parasiting: use of existing materials and sources of energy?
• Adapting to and taking advantage of the features of space?
• Deploying and packing up temporary and re-usable infrastructures?
Locative Media ADDING COMPUTATIONAL PROPERTIES TO URBAN SPACE
Design for public space
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THANK YOU!