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D42. Telekinetic Energy and Morphic Minds. TELEKINETIC ENERGY. The last section dealt with union and individuality from all mental rubbish. Provided the mental rubbish is at a low ebb and is just negativity, one can go on. The next step is to establish union with the physical universe and individuality from it. Scientists like to tell us that we are just an extension of matter. Do not believe it. We must establish ourselves as being separate from matter to be able to control it. Only by doing this can we rise above Fire. Try variations on the following. Every telekinetic entity will do. Every telekinetic entity will psi. Every telekinetic entity will ESP. (Break off into one's psi list if appropriate.) Every telekinetic entity will locate points in space. Every telekinetic entity will locate points in time. (If there is no hit on location, skip the following.) o Every telekinetic entity will locate points in the physical universe. o Every telekinetic entity will locate objects in the physical universe. o o Every telekinetic entity will locate points in its negativity. o Every telekinetic entity will locate objects in its negativity. o Every telekinetic entity will locate points in every ET negativity. o Every telekinetic entity will locate objects in every ET negativity. o Every telekinetic entity will locate points in every other negativity. o Every telekinetic entity will locate objects in every other negativity.

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D42. Telekinetic Energy and Morphic Minds.

TELEKINETIC ENERGY. The last section dealt with union and individuality from all mental rubbish. Provided the mental rubbish is at a low ebb and is just negativity, one can go on. The next step is to establish union with the physical universe and individuality from it. Scientists like to tell us that we are just an extension of matter. Do not believe it. We must establish ourselves as being separate from matter to be able to control it. Only by doing this can we rise above Fire. Try variations on the following.

Every telekinetic entity will do. Every telekinetic entity will psi. Every telekinetic entity will ESP. (Break off into one's psi list if appropriate.) Every telekinetic entity will locate points in space. Every telekinetic entity will locate points in time. (If there is no hit on

location, skip the following.) o Every telekinetic entity will locate points in the physical universe. o Every telekinetic entity will locate objects in the physical universe. oo Every telekinetic entity will locate points in its negativity. o Every telekinetic entity will locate objects in its negativity. o Every telekinetic entity will locate points in every ET negativity. o Every telekinetic entity will locate objects in every ET negativity. o Every telekinetic entity will locate points in every other negativity. o Every telekinetic entity will locate objects in every other negativity. oo Every telekinetic entity will locate points in every other universe. o Every telekinetic entity will locate objects in every other universe. oo Every telekinetic entity will locate points in infinity. o Every telekinetic entity will locate objects in infinity. o (Go back to start.)

Every telekinetic entity will create total free creation. Every telekinetic entity will create total free telekinesis. Every telekinetic entity will create total free Fire. Every telekinetic entity will create total free psychic (or Spirit) energy. Every telekinetic entity will create total free energy. Every telekinetic entity will create total free will. Every telekinetic entity will create total free humour.

o Every telekinetic entity will create total free morality. o Every telekinetic entity will create total free ethics.

Every telekinetic entity will create total free reality. Every telekinetic entity will create total free games.

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Every telekinetic entity will create total free retribution (against every negativity).

o Every telekinetic entity will create total free union with matter. o Every telekinetic entity will create total free union with energy. o Every telekinetic entity will create total free union with time. o Every telekinetic entity will create total free union with space. o Every telekinetic entity will create total free union with every other

dimension. Every telekinetic entity will create total free union with the Physical World.

o Every telekinetic entity will create total free union with the human race.

o Every telekinetic entity will create total free union with the Psychic (or Spirit) World.

o Every telekinetic entity will create total free union with every ET World.

o Every telekinetic entity will create total free union with the Energy World.

o Every telekinetic entity will create total free union with me. o Every telekinetic entity will create total free individuality. o Every telekinetic entity will create total free intention. o Every telekinetic entity will create total free knowledge. o Every telekinetic entity will create total free ability. o Every telekinetic entity will create total free work. oo Every telekinetic entity will create total free union. o Every telekinetic entity will create free individuality.

Subjects include. I, we, you, everything, everybody, everyone, etc. Every individuality, every negativity, etc. Fire. Everyone who matters, etc. Every individual.

OTHER ENERGIES can be tried as subjects and if successful can be used in addition to "Telekinetic Energy" in the procedure. Remove the dead wood from the procedure, test the following and where suitable add them to the procedure. There are probably plenty of other energies. Ultimately all energies become one energy, but in the mean time they must be brought into union with oneself. Bring all abilities into union with oneself. Will is closely tied to energy. Psychic energy tends to be swamped by grosser forms of energy. Subjects include.

Spirit energy, every Spirit, total free union with the Spirit World. Psychic energy, every psychic, total free union with the Psychic World.

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Psi energy, total free union with the Psi World. Every demonic energy. Every energy entity, total free union with the Energy World. My will, our will, your will, every god of will power, every will power, every

will of XXX, the will of every energy, etc. Psychic will. My psi, my healing, etc. (Use ones ability list.) Total free union with psi, healing, etc. Every animal energy, sexual energy, psychic energy, racial or ethnic energy.

HUMOUR. All mental and mind activity appears to be the result of practical jokes aeons ago, and is best treated as such. It is difficult to see the joke, but no doubt the originators would accuse us of lacking sense of humour. Do not tell any priest that his religion is a joke, as this will get one burnt at the stake. The penalty for telling a British judge the truth is 12 months in jail. Someone else can give the news to God that he is just the result of a joke.

Humour, every sense of humour, the humour of XXX, etc. Psychic energy, will, humour.

DUALITY. If we had not separated and taken sides, there could be no union. The minimum number in the humour game is 2, so there can be no humour without duality.

Every duality, the duality of XXX, etc. Psychic energy, will, humour.

RING-PASS-NOT. There is a heavy one here. One has to investigate every psi ability and go into union with every satanic, demonic and evil energy. However good versus evil is a duality and therefore suspect. The real duality is that between Spirit (Positive attributes of Free Spirit), and the attributes of mind or the results of our actions (Fire attributes).

Every Ring-Pass-Not. My, our, your Ring-Pass-Nots, the Ring-Pass-Nots of XXX. Every satanic, demonic, evil energy or world. Every duality between Spirit and mind.

MORPHIC MINDS. The expert on Morphogenetic Minds is biologist Rupert Sheldrake. He has written quite a bit on animal telepathy and animal group minds. There is a window at human birth when a baby is wide open to the natural downloading of the natural human group morphic mind. This window has been hijacked by mind controllers to download zodiacs and other rubbish.

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This is the point in this work when Control Minds give up the fight to control us and natural human Morphic Minds take over. The natural mind of Spirit should be reasonably free. Human morphic minds appear to contain the items in the list below. If enough energy is created, then all control minds and engravings can be cleared out.

Morphic energy. Psychic energy. Animal energy, sexual energy. Ethnic and racial energy. (Caution, this can be very heavy.) Sensuality, sexuality. Telepathy, dowsing and similar abilities. Group minds. Reincarnation. Engraved minds. (Caused by trauma, often with pain and unconsciousness.

Sometimes called engrams.)

The procedure can be rewritten as follows. Every morphic mind will do.

o Front end as appropriate. o Every morphic mind will create total free creation. (This section

should not be needed.) o Every morphic mind will create total free telekinesis energy.

Every morphic mind will create total free anger. Every morphic mind will create total free morphic energy. Every morphic mind will create total free psychic energy. Every morphic mind will create total free natural energy.

o Every morphic mind will create total free reality. (This section should not be needed.)

o Every morphic mind will create total free games. Every morphic mind will create total free retribution. (Expand as necessary.) Every morphic mind will create total free union with the Physical World. Every morphic mind will create total free union with every ethnic group. Every morphic mind will create total free union with its victims. (Villains

only.) Every morphic mind will create total free union with its host. Every morphic mind will create total free union with the human race.

o Every morphic mind will create total free union with every parasite. o Every morphic mind will create total free union with every control

mind. Every morphic mind will create total free union with every true believer. Every morphic mind will create total free union with every engraving. Every morphic mind will create total free union with the Psychic World. Every morphic mind will create total free union with the natural World.

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Subjects include. Every engraved mind, etc. Every parasitic mind, etc. Total anger. Every natural mind, etc. Every predator. Every Morphic Angel.

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psychokinesis (PK)

Psychokinesis is the process of moving or otherwise affecting physical objects by the mind only, without making any physical contact.

For example, Uri Geller claims he can bend keys and spoons, and stop watches with his thoughts. Others claim to be able to make pencils roll across a table by a mere act of will.

The variety of magic tricks used to demonstrate psychokinetic powers is impressive.

Scientists have been investigating PK since the mid-19th century but with little success at demonstrating that anyone can move even a feather without trickery involving something as simple and obvious as blowing on objects to move them.

While there are countless minimally plausible anecdotes regarding ESP stars, there are very few who claim to be PK superstars. Uri Geller is one. Another is Ted Owens (1920-1987), who found his Boswell in parapsychologist Jeffrey Mishlove. The PK Man is Mishlove's account of Owens as a man with extraordinary paranormal powers, a man many others would call delusional and in need of professional mental health services. Mishlove acknowledges Owens's 'difficult personality' but he doesn't dismiss him because "we have much to learn about the interface between mental illness and the paranormal" (Mishlove 2000: 87). What should we make of a man who shows up at a scientific conference pulling a child's red wagon full of newspaper clippings about his psychic exploits, declares himself "the supreme Earth ambassador of UFO intelligences," and falsely claims to have provided "hundreds of demonstrations" of his PK powers to scientists? Mishlove claims he was there in 1976 when Owens did just that as an invited speaker at a conference put on by the Institute for Parascience in London, England (Mishlove 2000: 18).

According to Mishlove in his "true story of mind over matter," Owens claims to have experienced spontaneous levitation several times and to have been abducted by aliens who operated on his brain so they could communicate with him telepathically. This allegedly would help the aliens in their project of monitoring Earth (Mishlove 2000:

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14, 15).  The aliens are described as manifesting themselves as grasshopper-like insects (two of whom are named Twitter and Tweeter) in Owens's book How to Contact Space People published by Saucerian Books in 1969. He had many encounters with these aliens, which he referred to as "space intelligences" (SIs). He claimed that the SIs had chosen him for some great mission and to demonstrate that he was telling the truth when he claimed to be responsible for such things as the appearance of UFOs, thunderstorms, plane crashes, power outages, and other disasters. (The last person to be so chosen, according to Owens, was Moses.)

Mishlove came to believe in Owens's powers in 1976. Mishlove was a graduate student at UC Berkely when he visited Hal Puthoff and Russell Targ at the Stanford Research Institute where they were doing their work on remote viewing.1 According to Mishlove, Owens had

sent Puthoff and Targ a letter. His letter read, Look, you guys, just to prove to you that I am indeed the world's greatest psychic, I am going to end the drought that is now plaguing you in California. And indeed there was a very serious drought that was going on at that time. He said, I will make it rain and snow and sleet and hail. You will have all sorts of bizarre weather going on, and there will be power blackouts, and there will be UFO sightings. And your local newspaper is going to run a front-page story proclaiming that the drought is over.

Within three days all of these things happened. (VIRTUAL U WITH DR. JEFFREY MISHLOVE) See also ch. 2 of The PK Man.

I've lived in California since 1954 and can attest that we had a drought in the 1970s but droughts don't end in three days. If this were all Owens did, he wouldn't stand out from other psychics who make all kinds of predictions about California weather, earthquakes, floods, fires, and celebrities. Owens, however, claimed not just to predict the weather but to cause it to happen. Mishlove collected numerous anecdotes and some affidavits (many of them provided by Owens himself) testifying to Owens's ability to make it thunder and lightening at will. Owens sometimes claimed that he could affect the weather and other events through his own PK powers and sometimes he claimed that the SIs did his bidding after he telepathically communicated to them what he wanted done.

It is perhaps worth mentioning that Owens worked for noted parapsychologist J. B. Rhine (1895-1980) in 1947 (Mishlove 2000: 50). Though Rhine was able to recognize paranormal powers in a horse, he apparently didn't find anything about Owens worth writing about.

Mishlove's own account of what he thinks might have been happening with Owens, the SIs, and apparent PK is even stranger than Owens's own account:

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Some believe that UFOs are created directly by our own minds, while others believe that they are created by a supermind that reflects our wishes and unconscious archetypal symbolism back to us. Yet others believe the phenomenon to be extradimensional, entering into this world through a psychic process set up by the mind. Now, if this general theory is correct - and I believe that at least part of it is - there is no reason to reject the possibility that a UFO could be brought into existence by the creative process of one individual mind.

Owens apparently had possessed remarkable PK capabilities long before his UFO experiences. So he himself may have been responsible for the UFOs--and not vice-versa! (Mishlove 2000: 80).

Yes, and Mishlove could really be an alien grasshopper manifesting himself as a parapsychological investigator! Many strange things are possible if you accept the plenitude principle and reject Occam's razor.

Dean Radin

Dean Radin claims to have gotten some impressive PK results with people using their minds to try to affect the outcome of rolls of the dice, but he admits that he can't be sure his results aren't due to precognition (Radin: 1995). Perhaps he should have considered the possibility that the dice are conscious and sending telepathic messages to his subjects. This would at least be consistent with the plenitude principle.

Radin is also very impressed with the work of Robert Jahn and his colleagues at Princeton. They haven't quite found anyone who can move a feather even an inch using only the power of his mind, but they have found an "anomalous statistic" in tens of millions of tries to affect the output of a random event generator. In short, unable to find anyone with demonstrable psychokinetic powers, the parapsychologists tell us that there are two kinds of psychokinesis, macro and micro. What the rest of the world calls psychokinesis, they will now call macro-psychokinesis. They will study micro-PK and look for small statistical differences between their (very large number of) data points and what would be expected by chance.

Radin thinks that there are “fantastic theoretical implications” to Jahn's work (Radin 1995: 129). In my view, one of those implications is that experience as we know it would be impossible. If people’s minds were able to have a significant direct effect on events, there could be no consistent flow of events and no notion of causality as the regular succession of events. But Radin and others doing these experiments, like Helmut Schmidt, assume that since they are testing mental intention they are measuring mental intention. What they are doing is (a) asking people to make an effort to cause some event with their thoughts and (b) then measuring differences between chance prediction and actual outcome. They’re assuming that the difference is due to some sort of mind-matter interaction.

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If these experiments are so wonderful, why does the scientific community continue to ignore them and why don’t more people know about them? Radin's answer is that there is “a general uneasiness about parapsychology.” Also, he says that  "the insular nature of scientific disciplines” hinders the acceptance of the work of parapsychologists by other scientists. There may be another reason why these studies are ignored by the rest of the scientific community: They are unimpressive. Let's look as Radin's own work in this area.

According to Radin, between 1935 and 1987 there were 148 dice experiments by 52 investigators. This resulted in 73 publications involving 2,569 subjects and 2.6 million dice throws. Of 124 studies analyzed, 31 were control studies and involved 150,000 dice throws where no mental influence was tried. (Radin uses the word “applied” instead of “tried”—indicating his assumption that mental influence occurred.)

Radin and Diane Ferrari did a meta-analysis of the dice experiments data and found that the control studies yielded 50.02% (odds against chance of 2 to 1), but the experimental studies (where mental influence was attempted) yielded 51.2% (odds against chance of a billion to 1, according to Radin.) The results were published in the Journal of Scientific Exploration, “Effects of consciousness on the fall of dice,” 1991 (Radin 1997: 134).

Radin claims that other analyses showed that the results were not due to just a few investigators. Nor were they due to selecting only studies with positive results for the meta-analysis. Nor were they due to the file-drawer effect, though he doesn’t say how he calculated that one would need 17.974 studies in the drawer per published study to nullify the data. Thus, he says, if the data can't be satisfactorily explained by chance, the file-drawer effect, poor design quality of the studies, or to just a few investigators, then they are probably due to mind having a small effect on matter.

On the other hand, the dice experiments were critically evaluated by Edward Girden of Brooklyn College. Radin makes an oblique reference to Girden’s work by footnoting him, along with G. Murphy’s report on a Girden paper on psychokinesis. (See Radin 1997, page 133, footnote 23, which reads: “By 1989 dice experiments had been reviewed and criticized numerous times over the years, but in spite of all the experiments and review, no clear consensus had emerged.”) This seems to be Radin’s way of admitting that not everybody agreed with his rosy analysis, but he doesn’t go into detail regarding Girden’s concern. Fortunately, C.E.M. Hansel (1989) does. “Only one of the early experiments [1934-1946] employed a control series” and this experiment “provided no evidence for psychokinesis but clear evidence for bias of the dice, since the dice tended to fall with the 6 face uppermost, whether it was being wished for or not” (Hansel 1989: 172). Among the later investigations, out of thirty studies thirteen were positive and the rest didn’t produce above-chance scores (Hansel 1989: 174). Girden also applied criteria that Rhine and Pratt (Parapsychology 1954) had said were conditions for a conclusive PK test—having two experimenters,

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true randomization of targets, and independent recording of targets, hits, and misses—and on these criteria “none of the thirteen tests giving positive evidence for psychokinesis can be regarded as conclusive, whereas several of the remaining seventeen investigations that failed to provide such evidence do satisfy the requirements” (Hansel 1989: 174).

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Developing Your Telekinetic Abilities

By Deja Allison - 2005

Everyone has the potential to be able to be telekinetic. There are different things that can have a sort of psychotropic affect on the brain. Meaning, affecting the mental activity, behavior perception. Even stress and abuse can cause one to cultivate certain psychokinetic abilities. I am referring here to the actual ability, not certain mental illness that can mimic telepathy and such. Sometimes, "hearing voices", or "visions" can be the result of very serious emotional, mental illness or organic disturbances. I'm not a medical doctor. If you think you are having any problems with anything of that nature, please see your doctor.

The brain is the hardware that is utilized by the Mind. Our brain is capable of generating a neural network that when "pushed" can actual step up an energy ready to be utilized beyond our 5 senses. Neurons do communicate with each other. There is all sorts of low level subatomic and atomic dialogue going on all the time. Even at a cellular level there is communication going on. I remember years ago, I saw a documentary on, Cellular Communication.

In essence, what was done is a the scientist scraped some cells from the inside of several participants mouths and placed them in a petre dish. They connected those cells to a lie-detector type looking device. They took the subjects into another room several feet away from "their" cells.

As the participants were introduced to different stimuli, naturally their bodies would react. What was amazing - so did their cells in the other room!! To further their experiment, they had the participants walk further and further from their cells in the lab - still when stimuli was introduced, those cells in the other room would respond.

Next, they detached the electronic equipment to their amazement the cells in the other room still responded!! Finally, they let the subjects walk out of the building on to the street, as the they came in contact with other people or other stimulus, those cells continued to respond.

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Not all, but one subject was 5 miles from "her' cells in the lab when she crossed the street, she was almost hit by a car pulling out. Her cells back at the lab responded!! I find that incredible!! We are missing so much in our physical, linear confinement! Psychokinetic ability is no different.

Telekinetic Energy is Natural

These abilities are very natural. Not "freak" happenings or mutant manifestations unnatural to human development. As I mentioned earlier it, primarily, this is a Mind/Brain/Consciousness related phenomenon, though, certainly it's roots are sub-atomic, like all manifestations. Some research shows there is a lot of activity in the cortex of the brain in relationship to this. Most of what we term psychic phenomenon or mystical happening happens in the "off' phases of consciousness.

Consciousness always is in the of on/off phasing, blinking off and on, as it where. Off/On phasing phenomenon is photon related manifestation of energy and light. The energy we are dealing with here is tiny pockets or "quanta" of energies. The ability to bend spoons, levitate is happening at the other levels being only manifested as a physical event upon the space/time shell frame which we interpret as our reality. There is also a good deal of illusion as well. One must be able to discern the reality of both. Sometimes, there is a vast difference in what we THINK we see vs what IS actually happening.

What Not To Do

Before you get started trying to bend the spoons and forks, let me give you some tips on why it may not work or hasn't been working.

1. The reasons why someone has difficulty cultivating their telekinetic skills is usually one of several things. Some human emotions like stress can impede the process, though, once in awhile a stressful situation can actually increase someone's ability to achieve what appears as superhuman traits. I'm sure you've heard of the situations where all of a sudden something happens and someone can lift a ton of off someone. Yes, that has to do with adrenaline but there is also a dynamics of "quanta" going on there. In the moment of "have to" they released their natural ability to, seemingly, defy science. They didn't think about it, they just did it. No thinking, no preconceived judgments. Don't think about it so much---just practice without preconceiving.

2. Usually, though, if there isn't any real danger or need, the human emotions inhibit the path that the brain requires to create the neural network it needs to create this atmosphere. The more negative emotions, like guilt, fear, non trusting, judgmental attitudes and suspicion are enough to inhibit that natural flow that is required. One

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must believe it is possible. How else can we expect to manifest anything if we can't believe it's possible? You can't.

3. Don't obsess on it---relax!! Enjoy, cultivating another skill. It's not race, or a test. It's not about worth or worthy. So many spiritually based philosophies are based on reward. Spiritual awareness and evolution are not "prizes" you win. Opening up to higher levels of spiritual awareness is a growth process of evolving one1s consciousness. Telekinetics is just one more skill with the ability of possible manifestation.

4. Don't carry preconceived ideas as to the outcome. Experience it, naturally. Don't script it. Don't tell yourself how it should go or that you have to be at a certain point at a certain time---all that impedes the energy. When you do that you are so busy thinking that the correct atmosphere or pathway can not be presented. Will and Reason are not juxtaposed to telekinetic ability.

5. Don't get frustrated and angry at yourself. Again, relax and have fun with it.

6. Don't be self-conscious. Yes, many times people feel foolish or self conscious. Don't. If you can't do it right away it says nothing about who you are. It simply just says the spoon or fork isn't bending, yet - that's all.

What You Can Do

1. What we do is have an accepting attitude. Believe it can happen. Everyone I ever taught this technique to and who was successful in bending a fork or spoon, had a POSITIVE attitude about it. They may not have believed they could do it but they did believe it was possible. That's a start for the proper frame of mind. Next, believe YOU can!!

2. Focus your attention. So many people say they are concentrating but in fact their minds are scattered and they aren't really into it at all. Be there. Learn to do only one thing at a time. This is difficult in the contexts of our society's established standards. There seems to be a badge of honor attached to being able to do 50 things at once. We somehow seem to derive worth from this. Well, it's unhealthy. It's what contributes to stress, anxiety, elevated blood pressure and even depression and a host of other "dis-eases". Don't get caught up in all that. It's not about how much you can do but how well you do. It's about quality not quantity. It's a fact that the brain can really only think of one think at a time. Work with the natural process of your brain. There is an inner dialogue going on that can be distracting and scattering the energy. There are many techniques that will teach you the discipline that is required for stilling the Mind and to help you learn what true concentration really is. I recommend meditation, or Qigong, Yoga, Tai Chi or any one of the contemplative arts as a viable form to enhance self discipline and awareness.

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3. The Art of Stillness. Practice being still. Yes, actually, being still without thinking anything. Try it. All the masters have acquired this skill. They can actually, sit still and think of no-thing. This is why they are able to do the "mystical" manifestations that we see. Opening a lock with the wave of a hand, or seemingly walk about without being noticed. They know how not to cause ripples in the Universal Energy. They have mastered the Self. They truly can focus on one thing and only one thing at a time. The longer you can sit still and still your mind, the more available energy you have. It is in that discipline that teaches, patience, acceptance and unconditional being. This is a skill that will enhance every aspect of your life. It's a great way to enhance one's healing techniques as well.

4. Learn to "Let Go". As soon as something, whether it's an old bias, an old emotion, blouse, anything---let go of it. Resolve things in your life as quickly as possible. It will unclutter your mind and your emotions will flow more evenly and smoothly. By learning to, "let go", we also learn to let go of preconceived out come, that is how we "think" it will turn out. If you can't let go then you are still trying to control it. If you are still trying to control things then you close off many pathways of personal and spiritual growth. Let things happen when appropriate to do so.

5. Remember the 'Law of Coalesce'? When you think on something it will attract like thoughts. 20 seconds of one pure thought attracts an equal amount of pure energy of the same resonance and quality. Each 20 mark increases a multiplies the energy. Can you imagine what you could manifest just by 2 minutes of pure unadulterated thought!!? This equation works equally for both types of thoughts---be the positive or negative in origin. Be mindful of what you think on or about. Every action you take was proceeded by a thought. What was the quality of yours?

Those were some of the techniques that will help you open up to all your abilities. They are healthy guide lines for life whether you are bending spoons or not.

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Telekinetics is the psychic manipulation of physical objects.

Basic telekinetic ability involves the slow manipulation of fairly small objects in simple movements.  The default difficulty for Manipulate Object assumes an object light in weight, which could easily be held in one hand by an average person.  This object can be moved slowly, no faster than a person could crawl on the floor, and detailed or intricate movements are not attempted.  The object can be moved in one direction, with no rotation or precision movement.

Telekinetics is capable of more impressive feats, of course.  But doing anything more difficult than what is described above results in an increase in difficulty.  The three factors described above are weight, speed, and precision of manipulation.  A trained telekinetic has the potential to lift a boulder which is too heavy for him to lift with his hands.  Such a feat would be difficult, but possible.  Likewise, a trained telekinetic could send a fist-sized rock whistling through the air as fast as an arrow.  Sending a boulder whistling through the air as fast as an arrow remains theoretically possible, but would be incredibly difficult for even a highly trained telekinetic.  Similarly, a trained telekinetic could manipulate a metal key with enough precision to open a lock, but to perform a precise feat with an extremely heavy object, or very quickly, would also prove extremely difficult.

Weight (pounds) Difficulty Modifier20 +040 +1

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80 +2140 +3220 +4320 +5450 +6600 +7800 +81100 +91500 +10

Speed of Movement Difficulty ModifierCrawling Pace +0Fast Walk +1Running Pace +2Sprint +3Racing Horse +4Arrow Flight +5Stooping Falcon +6

Precision Manipulation Difficulty ModifierUni-directional movement +0Minor rotational or directional change (a single change of direction, no more than 90 degrees)

+1

Major rotational or directional change (more than one change of direction in an action, spinning object, etc)

+2

Moderately precise manipulation (key in lock) +3

Precise manipulation (weaving basketry) +4

Extremely precise manipulation (needle sewing thread) +5

Note that precise manipulations as described above take into account the directional or rotational movement inherent in the described action.

Normal telekinetic manipulation does not cause fatigue to the Psychic.  Difficult feats may, at the Mythguide's discretion, cause the Psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Manipulate Object Trial.  A good guideline for this is the

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likelihood of success:   if the psychic is attempting a feat which is obviously beyond his abilities and hoping for a lucky result, then it should probably require a Fatigue Trial.

Manipulate Object:Default Difficulty Routine (5)Marginal Success Manipulation is successful.   Movement is

functional, but not graceful.  Continuation of the movement is not possible however.  The Psychic must re-establish manipulation of the object after the stated movement is finished.

Complete Success Manipulation is successful.   Movement is functional, but not graceful.  Psychic may continue manipulating the object by making additional trials.

Superior Success Manipulation is successful.   Movement is graceful as well as functional.  Psychic may continue manipulating the object by making additional rials.

Extraordinary Success Manipulation is successful.   Movement is graceful as well as functional.  Psychic may continue manipulating the object by making additional trials, the difficulty of which are reduced by two.

Mythic Success Manipulation is successful.   Movement is graceful as well as functional.  Psychic may continue manipulating the object by making additional trials, the difficulty of which are reduced by four.

Telekinetic Shield is the ability to divert objects aimed at the Psychic so that they miss or are less effective.  Missiles, which are lighter and have a fixed trajectory, are easier to divert than hand-held weapons or unarmed blows, but all are possible to divert using this ability.  This ability essentially mimics a divert parry, and takes 1 OP to perform.  It is possible to divert multiple attacks simultaneously, but each attack above one adds two to the difficulty (use the most difficult attack as the base difficulty).

Missile attacks generally do not modify the difficulty of the trial.  Exceptionally fast (faster than a fast arrow or crossbow bolt) or heavy missiles may increase the difficulty (refer to the weight modifier chart above).

Melee attacks add +3 to the difficulty of diversion, and heavy melee

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weapons may increase the difficulty as well (refer to the weight modifier chart above).

Each Action Interval during which Telekinetic Shield was used (successfully or not, and regardless of the number of attempts) requires a Fatigue Trial at a difficulty equal to the most difficult Telekinetic Shield Trial attempted during that Action Interval.

Telekinetic Shield:Default Difficulty Moderate (12)Requisite: Telekinetics Rank 5Marginal Success Attack suffers a +1 Difficulty Modifier.Complete Success Attack suffers a +3 Difficulty Modifier.Superior Success Attack suffers a +5 Difficulty Modifier.Extraordinary Success Attack suffers a +8 Difficulty Modifier.Mythic Success Attack suffers a +12 Difficulty Modifier.

Levitation is the ability to manipulate the Psychic's own body.  Such movement can be both vertical and lateral, allowing true three-dimensional flight.  Levitation is slightly easier than manipulation of an object of similar weight to the Psychic, but fast or precision flight remains difficult.

Use the same modifier charts as for Manipulate Object, but subtract three from the difficulty for weight, and one from the difficulty modifiers for speed or precision.  Thus, a Psychic of average weight could levitate himself at a walking pace with minor directional changes at close to the default difficulty.   Difficulty cannot drop below the default.

Levitation:Default Difficulty Routine (7)Requisite: Telekinetics Rank 5Marginal Success Levitation is successful.   Movement is

functional, but not graceful.  Psychic may continue levitation by making additional trials.

Complete Success Levitation is successful.   Movement is functional, but not graceful.  Psychic may continue levitation by making additional trials.

Superior Success Levitation is successful.   Movement is graceful as well as functional.  Psychic may continue levitation by making additional trials.

Extraordinary Success Levitation is successful.   Movement is graceful as well as functional.  Psychic may continue levitation by making additional trials,

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the difficulty of which are reduced by two.Mythic Success Levitation is successful.   Movement is

graceful as well as functional.  Psychic may continue levitation by making additional trials, the difficulty of which are reduced by four.

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Psychokinesis (literally "mind-movement") or PK is the more commonly used term today for what in the past was known as telekinesis (literally "distant-movement"). It refers to the psi ability to influence the behavior of matter by mental intention (or possibly some other aspect of mental activity) alone. As of 2004 the term remote influencing is becoming widely used for certain kinds of psychokinesis.

In recent years, the term remote influencing has become popular to describe the application of psychokinesis to biological systems. This may be to impact either positively or negatively upon health, alter mood, or influence decision making.

In a similar fashion, remote viewing has been applied to clairvoyance. These terms emerged from research undertaken by the American government, for the application of psychic abilities to intelligence gathering, military force, and remote assassination.

Some of the most detailed claims in this area are made in The Men Who Stare At Goats, written by Jon Ronson to accompany his British TV series The Crazy Rulers of the World. It is claimed in the 1980s at 'goat lab' at Fort Bragg, special forces troops attempted to influence the heart rate of mammals such as goats. It is claimed skilled remote influencers can stop the hearts of goats and hamsters long enough to cause death. According to Ronson, on the personal instructions of Donald Rumsfeld post 9/11, over 100 de-bleated goats were shipped to Fort Bragg, North Carolina, and the research was re-started.

Glenn Wheaton claims to have been involved in the original ‘goat lab’ project in the 1980s, and continues his research in partnership with Dick Allgire through the Hawaiian Remote Viewing Guild. The combination of the intent of psychokinesis, and the control and focus of remote viewing, reportedly enables specific parts of the mind and body of any person to be remotely influenced.

The programs are generally said to be secret, making verification difficult. Incidents of illness in world figures, such as George W. Bush's loss of consciousness after choking on a pretzel in January, 2002, have been ascribed to psychic attacks. Many websites offer to sell courses that purportedly teach remote viewing and remote influencing.

Psychokinesis is also a popular topic for illusionists and magicians, and there are many variation on the theme, ranging from a conjurer at a party influencing an object in a sealed box, to an stage illusionist lifting a person or other heavy object and 'passing rings around them' to show that there are no wires or supports.

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A common party trick is to use twine or catgut in poor light conditions to physically pull or lift an object. Another one is to place a piece of folder paper, or similar item, on a table, and to pass ones cupped hands around it. The air current from the conjurer hands will move the paper, but because there will be some delay between the hands moving and the object responding (due to the slower movement of air currents) and some distance between the hands and the object, it will appear that the object moves without being touched or influence in any physical way.

Often, in this illusion, the hand movements are merely to redirect the audience's attention, while the conjurer simply blows on the object that he is supposedly trying to move.

Commonly, this is known as sleight of hand, and is usually considered to be wholly separate from the scientific/Paranormal aspects of Psychokinesis.

In most cases, half of the audiences enjoyment is derived from the suspension of belief involved in such staged acts, and the other half is derived from attempting to figure out which method the illusionist used to carry out the illusion.

[edit]

Cultural references In the Ghostbusters universe, ghosts and other supernatural creatures are

composed of negatively charged psychokinetic energy. This energy, called PKE, was featured and mentioned extensively in both movies and animated series. Furthermore, the Ghostbusters developed a device called a PKE meter for the purpose of measuring the amount of psychokinetic energy in an area.

In the Japanese manga Akira (and its subsequent animated film) telekinesis is a subject of secret government research, culminating in extremely powerful individuals such as the main antagonist, Tetsuo, and the titular character, Akira.

In Destroy All Humans!, the Furons have the psychokinesis ability. This ability gives them an advantage in winning a war against a homeworld enemy.

A young Courteney Cox played a telekinetic teenager in the short-lived TV series, Misfits of Science

Sissy Spacek played a telekinetic high school girl in the 1976 film Carrie, based on the Stephen King novel of the same name

In Buffy the Vampire Slayer, witches are shown to be telekinetic as a whole. In Charmed, telekinesis is a power possessed by most witches, warlocks, upper

level demons and angels. In X-Men, Jean Grey and many other mutants have telekinetic abilities. In the TV show Static Shock, Madelyn Spaulding develops telekinesis after

Static sends a surge of electricity through her brain. In Teen Titans, both Raven of the Titan team and Jinx of H.I.V.E. Academy

wield telekinetic powers. In EarthBound, PK or PSI is the primary form of 'magic' in the game, however

this variation also includes manipulation of full energy with the mind

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In the children's novel Matilda by Roald Dahl, the protagonist, Matilda Wormwood, develops telekinetic abilities as a result of untapped intellectual ability.

In Witch Hunter Robin, certain witches have the power to control the movement of objects such as trash cans at will.

The Tomorrow People TV series features characters possessing psychokinetic abilities.

In the video game Psi-Ops: The Mindgate Conspiracy by Midway, Nick Scryer uses many different abilities to defeat enemies (pyrokinesis, telekinesis, etc.)

In the TV show The Secret World of Alex Mack, Alexandra "Alex" Mack gains telekinesis after being drenched in the chemical GC-161.

In the Pokémon game/show, many of the Pokémon wield telekinesis and many other psychic gifts.

In Zapped! a teenage high school whiz kid discovers a formula for telekinetic powers and uses it for various mischief, including undressing girls, and in the sequel Zapped Again! a new generation of high school kids find the old potion and perform similar pranks.

In the Darkstalkers video game series, the vampire hunter Donovan Baine, and a young girl Anita who accompanies him, use telekinesis to a large extent. Donovan's main weapon is a giant spirit sword known as Dhylec, which he mostly wields with just the power of his mind.

In the Gundam meta-verse, there is a type of evolved human being known as a Newtype, predominantly in the Universal Century timeline. This happens when humanity begins to migrate to space, and to adapt to the new environment humanity begins to slowly evolve to adapt to space. Although Newtypes mostly exhibit enhanced senses and varying degree's of heightened mental awareness, they have sometimes performed amazing feats that are very Telekinetic. For example, the main protagonist of Zeta Gundam, Camille Vidan has his titular Mobile Suit perform far beyond its expected performance with the power of his mind during instances where he becomes deeply enraged. There are also Newtype only weapons known as "Funnels" which are psychically controlled modules which are used to remotely attack enemies mentally.

Vampires in popular fiction often have a form of telekinesis. Usually it is the older, more powerful vampires who exhibit this. Vampires usually acquire power the longer they stay alive.

In the game series Golden Sun, the ability to use powers granted to the mind, ingame called "Psynergy", does exist. Adepts are naturally born knowing they have these powers, though, anyone can use them if they put their mind to it. Four kinds of psynergy exist, Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury (Water). Amongst these, the most notable is Jupiter and Mercury; Jupiter adepts are naturals at reading minds and being able to pick up on future events, and Mercury can heal through prayer and concentration. Venus have the ability to manipulate objects with their mind, giving them such powers as "Move" and teleporting "Retreat", while Mars can gain abilities that are a mixture of three, knowing "Move" and healing moves are natural to them.

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In Metal Gear Solid, the main character, Solid Snake, does battle with Psycho Mantis, a member of FOXHOUND who has the powers of both telepathy and telekinesis.

In Metal Gear Solid 2: Sons Of Liberty, the character Fortune possesses both real and imagined psychokinetic abilities.

In the Nickelodeon show Danny Phantom, the main character battles many ghosts with several Psychic abilities, including telekinesis.

In Friday the 13th Part VII: The New Blood, the main character accidentally resurrects Jason Voorhees with her psycokinetic ability. In the end, she also uses her ability to fight him.

In the Phantasm movies, the Tall Man exhibits Psycokinetic abilities, often using them to trick or kill people. In Phantasm Oblivion, Mike gets psychokinetic abilities from the Sentinel Sphere embedded in his head. He tries to use these abilities to kill the Tall Man and fails.

In the game Second Sight, the hero, some bad guys, and several children display various psycokinetic abilities.

In Elfen Lied, females of the diclonius species display telekinetic-like powers in the form of long, translucent arms called vectors.

In F.E.A.R., the silhouette we know as Alma was genetically engineered by the government to have vast, uncalculated amounts of psychic power. Among them are telekinesis and pyrokinesis.

On the French animated television series Code: Lyoko, Yumi Ishiyama has the power of telekinesis in Lyoko.

Various use in the TV show Stargate SG-1: o The Ori Priors in the TV show Stargate SG-1 have psychokinetic

abilities that are strong enough to lift a man, or to hurl him several kilometers. Their abilities can however be neutralized by specific sound frequencies which interrupt the function of highly evolved sections of their body.

o The DNA resequencer can give any human or Ancient telekenisis in addition to other powers. Sevral characters in the show obtained telekenisis this way, including Khalek (who was given his abilities by Anubis), and sevral unamed villagers (who were given their abilites by Nirrti

o Ascended beings posses telekenisis.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Telekinesis or Psychokinesis (PK) refers to moving objects from one place to another without using physical contact. It also means re-shaping of objects using the mind's

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energies, such as bending a spoon, or key, by just holding it and focusing. The term 'Psychokinesis' comes from the Greek words psyche meaning life or soul and kineisis meaning to move.

Physical energy is created by electromagnetic impulses. Universal life force energy, or psychic energy, is called Chi. [Chee] In telekinesis one taps into Chi energy then combines it with physical energy. Telekinesis cannot be created by wishingit to happen. For example, you may try to bend a spoon by focusing on it, but nothing happens. An hour later, you return to look at the spoon, only to discover it has changed shape.

There have been anecdotal reports of such apparent phenomena throughout history in various cultures. For example, poltergeist activity is typically characterized by objects being moved without apparent explanation, though some people claim that this is accounted for as unintentional PK by children going through puberty.

As with all psi phenomena, there is wide disagreement and controversy within the sciences and even within the field of parapsychology as to the very existence of psychokinesis and the validity or interpretation of PK-related experiments. To date there has never been a scientifically demonstrated instance of psychokinesis.Parapsychologists usually make a distinction between macroscopic PK (large-scale effects observable by the naked eye or by a single measurement) and microscopic PK (small-scale effects only observable by statistical analysis of multiple measurements), and both types are still studied today, with more attention to the micro variety. Some of the more extravagant accounts of macro PK in recent times were the so-called physical phenomena claimed to be observed during seances with mediums of the spiritualist era in the late 19th and early 20th century and studied by members of the Society for Psychical Research. Such phenomena included table tipping, rapping, and levitation, and the playing of musical instruments with minimal or no contact. In more modern times, claimed macro PK phenomena include the remote bending of cutlery (usually forks or spoons) or metal bars, and the production of images on unexposed photographic film by Uri Geller and other psychics.

By its nature, study of micro PK phenomena requires an experimental approach. The first recorded experiments of this type were conducted by J. B. Rhine and his associates in 1934, investigating whether subjects could affect the throws of dice. Similar experiments were soon conducted by many other parapsychologists. Statistical results were generally far less than that observed for telepathy tests, and though a few anomalies were observed, no consensus emerged for the dice-tossing experiments. However, a 1989 meta-analysis by Diane Ferrari and Dean Radin of all such experiments in the literature from 1935 to that date showed an overall hit rate of 51.2% compared with chance expectation of 50%. Given the large number of trials involved, this is a significant figure, with odds against chance of more than a billion to one. There are critics of this analysis.

In more recent times, micro PK experiments have typically involved testing whether a subject can affect the outputs of random number generators (RNGs), aka random event generators, which generate a random bit stream based on the decay of radioactive materials or by electronic noise circuits. In a typical experiment, a subject is given

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feedback regarding the output of a RNG in one form or another, e.g. audible clicks in one ear and the other through headphones or a graphical readout of an accumulator, and is asked to try to mentally influence the RNG to favor one output over another, e.g. cause more clicks in the right ear, or cause the graph to move to the left. There are several reasons for the development of this type of experiment, one of them being the ease of automating such experiments, which not only makes data collection easier, but also makes it easier to design more secure (fraudproof) experimental protocols.

Notable researchers who pursue RNG experiments are Helmut Schmidt, who pioneered them in the 1960s; Robert Jahn and his associates at the Princeton Engineering Anomalies Research Lab center (PEAR); and Dean Radin. A 1987 meta-analysis by Radin and Roger Nelson of such experiments from 1959 to that date covering 832 studies (235 of them control studies) showed a hit rate of about 51% for the experimental studies compared to 50% for the control studies (i.e. comparable to the dice tossing studies), with odds against chance of about 1 trillion to one. There are critics of this analysis.

During the 1950s-1960s, the Soviets conducted and presented research to various worldwide audiences in Psychokinesis, including levitation. One case was Nina Kulagina, a Leningrad housewife who demonstrated PK abilities to Western scientists. They witnessed the leviation and movements of various stationary objects, the changing of course of objects already in motion and the change of the rate of beating to a removed frog's heart.

Apparently the effort from speeding up and slowing the heart caused a lot of strain and could not be continued indefinitely, so Kulagina stopped the heart.RNG studies continue today, with long-term studies conducted at the Princeton Engineering Anomalies Research (PEAR) center. RNG devices are also used by the Global Consciousness Project. As a technological curiosity, on Nov 3rd, 1998 the US Patent Office granted Patent #5830064, "Apparatus and method for distinguishing events which collectively exceed chance expectations and thereby controlling an output", to inventors including several researchers from PEAR.

The patent in no way relies on the existence of psi phenomena, but in the description the inventors do suggest that "One application of the present invention is the investigation of anomalous interaction between an operator and random physical systems, whether by serious scientists or curious members of the public who would like to conduct experiments on their own." The central idea of the patent is that a single device (microchip) includes both a true RNG and an accumulator circuit which can detect when the output of the RNG varies significantly from expected chance output. The output of the accumulator/detector circuit can then be used as an input to some control circuit. The idea then is that if a PK channel is truly available, then an operator should be able to mentally affect the RNG such that the detection circuit triggers, providing a psi-controlled switch. No actual applications of this patent are known at the time of this writing.

Perhaps the most remarkable (and controversial) PK experiments involving RNGs were first conducted by Helmut Schmidt. Noting that some reported psi phenomena do not

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appear to be time bound, and that some interpretations of quantum theory posit a relationship between observer and the observed and the indeterminacy of some events until observed, Schmidt designed experiments in which a subject was asked to influence the output of an RNG after the output had already been recorded, i.e. the subject was being asked (unknown to the subject) to affect the behavior of the RNG over an interval of time in the past.

One of the advantages of such an experiment is the degree of security (fraud prevention) that can be designed into the protocol. After a series of such experiments with positive results (odds against chance of 1000 to 1) involving independent third-party observers, one of the observers, theoretical physicist Henry Stapp of UC Berkeley, wrote an article for the prominent journal Physical Review in 1994 in which he attempted to show how PK might be consistent with a generalization of quantum theory, and that such phenomena merited further study.

There have also been studies of possible mental influence on living systems, such as the effects of prayer and remote healing, or, in research conducted in the former Soviet Union, the ability of one subject to induce hypnosis or wakefulness in another subject remotely.

Various models have been proposed for various aspects of PK as well as other psi phenomena, but so far there is no widely accepted physical theory or proposed mechanism that explains how such phenomena might occur. Many parapsychologists with backgrounds in physics point out that despite lack of a proposed mechanism for psi phenomena, the currently understood laws of physics do not preclude such phenomena, and they are confident that eventually extensions to today's physical theories will fill this gap. There are critics who disagree with this assessment.

Some Christian religious scholars believe that Psychokinesis is a spiritual gift and is apparent in various Bible stories, such as the release of Paul and Silas's bands during their escape from prison in Acts 16, and others. Other religions also cite various cases of psychokinesis including Astral projection in Shamanism, Yogic flying, poltergeists and various healings.

Many parapsychologists believe that there is sufficient evidence of psychokinesis in controlled experiments to prove its existence and to justify it as a field of study.

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Why is telekinesis possible?

Telekinesis is possible because everything is part of each other and connected to each other in a deep way. Telekinesis has infinite possibilities when used properly and for the evolution of energy and the universe. When true telekinesis is used for wrong purposes, there will obviously be negative consequences. This may seem a bit crazy but many cultures believe in it. Most of the time telekinesis is a simple trick or entertaining game as you already know =o). Well, Someone who truly has telekinetic abilities has more important things to do then make money or go on jerry Springer.

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Telekinetic energy is basic energy working in a different way. Remote controls for TV are possible and a science ... why shouldn't other forms of remote control (like telekinesis) be real? Well, they are. Telekinesis is one of the rarest psychic power because you must fully understand the universe to work with such a complex energy. Telekinesis is not control, it is communication and being one with the individual or object you are being at one with. You can sit somewhere for the rest of your life trying to achieve it but you won't do to the fact that it involves becoming One with the something. In fact, you need a Jesus Christ type of understanding to a achieve this ability. The psychic energy we call telekinesis is very difficult to obtain when there is no passion.

The psychic body are of telekinesis is located between the third eye & spirit

These body areas can only be activated by living a harmonious life. A oneness with the universe needs to take place. Understand that there is no superiority in the universe, there is only equality and difference.

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#6. How Telekinesis work:

       Imagine that you are able to move a reflection of any object in a mirror, without moving the mirror and without moving this object. Then, most probably, the motion of this reflection would cause that the original object would also be forced to move. Especially if light would behave like gravity forces. The new scientific theory called the Concept of Dipolar Gravity states, that our physical world is only the first of two parallel worlds that exist in our universe. This is because on the other end of gravity dipole there is also another physical world called the counter-world. Both these worlds, means "our world" and the "counter-world", relate to each other just like objects and their mirror reflections. This also means that every known object exists in two physical copies, each one of which stays in a separate world. (Religions call these two copies with names "body" and "spirit".) Both copies of the same object are tightly linked together with forces of gravity. Therefore, if one copy is moved, another copy must follow. If we are able to move the copy (spirit) which resides in this other world, then the motion of this copy is going to force the physical object to also move. Such motion that is initiated in this other world is called "telekinesis".       There is a wealth of empirical evidence which confirms that the counter-world definitely exists. For example, the existence of it can easily be proven through the behaviour of gravity force lines. Namely, the gravity field displays a dynamic dipolar character, similar to that of magnetic field, i.e. it has two poles (inlet "I" and outlet "O"). But in spite of this dipolar character, we see in our world only the first (inlet "I") pole of gravity field. This practically means, that the second pole of the dynamic dipolar gravity field must disappear from our world and emerge in this another, parallel world. Unfortunately, because all our

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senses remain in the physical world, we do not see what happens in this other parallel counter-world. It is a bit like with people swimming in a sea - because their eyes remain above the water level, they do not see that below the surface there is an entire underworld. But the counter-world is described by almost all religions - it is that one in which our spirit resides. Furthermore, the so-called Kirlian photography allows to see objects that exist in the counter-world, but do not exist in our world. Most clear images provided by this counter-world are revealed during the so-called "ghost-leaf experiment" with a Kirlian camera. In this experiment a part of the leaf is removed, while the incomplete leaf is placed on the camera. But the camera shows a complete leaf. In a similar way a Kirlian camera shows images of amputated fingers - copies of which are still present in the counter-world. (More on the "ghost-leaf effect" is explained in treatise [7/2].)       The existence of this counter-world was also formally proven by the Concept of Dipolar Gravity through the investigation of behaviour of gravity field. (This Concept determined that gravity is a dipolar field, like a magnetic one. Thus the second pole of gravity must go somewhere, since it does not appear in our world - means that it goes into this other world.) For more details on this formal proof see volumes 4 and 5 of monograph [1/4] "Advanced Magnetic Devices", and volumes 6 and 7 of the monograph [8] Totalizm - both downloadable for free from this web site.       An extremely interesting fact that this new Concept of Dipolar Gravity established about the counter-world, is that practically every material object which exists in our world, have a duplicate in it (religions call this duplicate a "spirit"). To be more interesting, this duplicate can be moved with the use of capabilities of the counter-world. But when this duplicate is moved, the physical object must follow it (means when we move a "spirit", "body" must follow this spirit). This extraordinary type of motion, which is accomplished through moving firstly "spirits" of physical objects, is called a "telekinetic motion". It is possible to build technical devices which are to produce such a motion. Several such devices are described in volume 10 of monograph [1/4], and in volume 7 of monograph [8] - both volumes downloadable from here free of charge. The most interesting one amongst these devices is a space vehicle called magnocraft which utilises telekinetic motion for instant flights to distant star systems

Telekinesis-based unexplained phenomena:

       Telekinesis is only one of numerous phenomena previously considered to be unexplained or unsuitable for scientific research. The mechanism of all these phenomena is now explained by this new "Concept of Dipolar Gravity". The detailed descriptions of all these phenomena are contained in volumes 10 and 11 of monograph [1/4] "Advanced Magnetic Devices", and in volumes 6 and 7 of monograph [8] Totalizm (both these monographs are downloadable free of charge from this web site). In order to list here the most important of them, they include:  1. Healing. Various forms of healing actually represent applications of human form of telekinesis for altering the state of counter-body of a sick person. (Human form of telekinesis usually is called "psychokinesis".) In turn such

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telekinetic improvement of someone's counter-body, through the action of gravity forces is passed onto the physical body of a sick person, thus causing an improvement of health, or healing. A more detailed description of mechanism of healing is provided in volumes 4 and 5 of monograph [1/4]. 2. Telepathy. Telepathy is the name assigned to a sound-like vibrations that propagate through the counter world. For more details see also telepathy.50megs.com.  3. Nirvana. Nirvana is an extraordinary feeling of pleasure which one experiences when a special kind of energy called the moral energy is being transferred from the counter-world to his/her physical body. For more details about nirvana see also truenirvana.20m.com or nirwana.terramail.pl.  4. God. God is the superior intelligent being that is formed from the ocean of this thinking substance called "counter-matter" which saturates the huge counter-world. For more details on the nature of God revealed by the new Concept of Dipolar Gravity see also God.20m.com.  5. Miracles. Miracles are special effects accomplished in a telekinetic manner. For more details see also milicz.fateback.com.  6. Magic. It is the execution of events through issuing commands to thinking counter-matter. For more details see also telepathy.50megs.com.  7. Ghosts. Real ghosts are people's duplicates made of thinking substance that prevails in the counter-world. For more details on ghosts see also the page jan-pajak.com. However, we must be aware, that apart from real ghosts, there are also false ghosts, which are simply UFOnauts invisible for human sight and playing dirty tricks on humans without allowing people to see them. Popular manifestations of such false ghosts are so-called poltergeists. These poltergeists usually are jealous and morally deviated UFOnauts who fancy young and pretty girls, and thus who try to discourage all potential rivals from also fancying these girls. False ghosts can be recognised from changes of temperature and by faint extraction glow that their activities produce. This faint glow can actually be captured on photographs. 8. Gigantic mutations. In some areas of our planet gigantic mutations of living organisms keep appearing. Examples of such areas include New Zealand and Alaska. (Probably everyone has heard about gigantic Moa birds or giant squids from New Zealand, or about colossal cabbages from Alaska.)

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Telekinesis is the power to move objects with your mind. Telekinetic energy is natural in EVERYBODY, yet it is stronger in some than others. To maximise your telekinetic power, meditate for at least half an hour everyday, but shorten it to fifteen minutes if your schedule is to busy

Telekinetic Energy Technique

INTRODUCTION I have known for a long time that we could check the chakra system with the use of a pendulum but it was early one morning recently the i held my hand out and placed a pendulum over it to check the flow of energy in the chakra. after a short time i thought to myself would it be possible to stop the pendulum much to my surprise when i focused on stopping the pendulum it

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stopped from there i tried swinging the pendulum forwards and backwards then left to right. at that point it occurred to me that energy had consciousness and that i could control the flow of energy using telepathy. knowing this i went about my business but held that thought in mind for the day. as i was thinking about the natural flow of the chakra in the right hand is in a clockwise motion. so I thought to myself could that natural flow of energy be reversed. later that day i tried the technique below again. stopping the pendulum moving it from left to right, forwards and backwards then a short time later I tried reversing the flow of energy and the motion of the pendulum knowing that its natural flow was in a clockwise motion much in my surprise when i focused telepathically on the energy in my hand the pendulum slowed and changed direction. it had started moving counter clockwise and this is how i came to write this technique it is my belief that if i learn to control energy with empathy and telepathy in mind then i would gain greater control over my telekinetic ability. Focus on the new clairsentience technique it will help with both of thses techniques.

PHYSICAL TECHNIQUE STEP ONE Get comfortable and relax.

STEP TWO Now focus your mind on your energy and hold a pendulum in your left or right hand.

STEP THREE Then hold the pendulum over the other hand and watch it spin in a clockwise motion just above the palm of that hand.

STEP FOUR After a few moments bring your attention upon the spinning pendulum and with your mind and energy system commanded the pendulum to stop. STEP FIVE  Once the pendulum has stopped hold it there for a moment then in your own time try swinging the pendulum backwards and forwards over the hand. take a few moments to notice the motion of the swing and the energy in your hand.

STEP SIX Then focus your thoughts again and try swinging the pendulum across your hand from left to right and hold that motion for a couple of minutes

STEP SEVEN Then in your own time stop the pendulum and hold it there for a moment or two.

 STEP EIGHT Now trying spinning the pendulum in a reverse motion to how the chakra in the hand spins in other words when you start if the chakra is spinning in a clockwise motion then spin the pendulum in a counter clockwise direction.

STEP NINE After you have spun the pendulum in the reverse direction focus your mind on the pendulum and return the natural spin to the chakra.

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REMEMBER Try this technique with both the right and left hand.

TIPS Once you have learnt how to move the pendulum over the chakras in the hands try the same technique holding the pendulum over the major chakras of the body and see how you go. And try feeling the movement when changing the flow of energy dont always think about moving the pendulum.

IMPORTANT TIP Make sure you always return the chakra when you are finished working on this technique back to it natural flow and direction of the chakras natural spin.

Spiraling technique

After you have mastered the technique above try this technique what we are going to attempt here is to form a inter dimensional spiral and wormhole in the fabric of both time and space so make sure you take note of everything with your experience of this technique.

PHYSICAL TECHNIQUE STEP ONE Get comfortable and relax.

STEP TWO Now focus your mind on the energy in your right hand.

STEP THREE Feel the power and the flow of that energy. be that energy, breath that energy become one with that energy.

STEP FOUR As the energy changes and forms the wormhole feel the the flow of this new energy breath this energybecome this energy.

STEP FIVE Then in your own time expand this wormhole by pushing it out of your hand to a point about one meter in front of you and hold it there.

STEP SIX Now in your own time feel the wormhole expanding till it is the same size as you and when you reach  the apparent size hold the wormhole steady and telepathically command the wormhole to open.

REMEMBER This may happen or it may not it takes time to open portholes and see them but if you focus on the  subject at hand you never known.

STEP SEVEN Then in your own time focus on a destination in the same room or a room nearby do not try any

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distance to far away and don't worry if you cant see the wormhole because you will know where you projected it.

STEP EIGHT Now with that destination in mind walk through the wormhole and notice everything thing i when i first tried this technique could feel the wormhole as i walked through it even if i didn't move to the destination that i held in my mind but i at least known that the wormhole had form and i just needed to develop my technique in opening wormholes

STEP NINE You have finished with this technique draw the porthole back into your hand and make notes on every sensation and feel that you had when you walk through the porthole. and remember to have fun with this technique and measure all that you have learnt here and feel free to leave your experiences on the message board in you wish i look forward to reading them.

And remember this is new to me as well so we all start at the same point. but i have faith in my ability as a wingmaker