© 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of...

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© 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of UbD

Transcript of © 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of...

Page 1: © 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of UbD.

© 2002 Grant Wiggins & Jay McTighe UBD 08/20021

Understanding by Design

the ‘big ideas’of UbD

Page 2: © 2002 Grant Wiggins & Jay McTighe UBD 08/2002 1 Understanding by Design the ‘big ideas’ of UbD.

© 2002 Grant Wiggins & Jay McTighe UBD 08/20022

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences & instruction

3 Stages of (“Backward”) Design

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Why “backward”?

The stages are logical but they go against habits

We’re used to jumping to lesson and activity ideas - before clarifying our performance goals for students

By thinking through the assessments upfront, we ensure greater alignment of our goals and means, and that teaching is focused on desired results

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Overarching understandings

Knowledge and skill to be acquired

Essential Questions

Understanding by Design Template: The UbD template

embodies the 3 stages of “Backward Design”

The template provides an easy mechanism for exchange of ideas

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The “big ideas” of each stage:

Assessment Evidence

Learning Activities

Understandings Essential Questions

stage

2

stage

3

Standard(s):

stage

1

Performance Task(s): Other Evidence:

Unpack the content standards and ‘content’,

focus on big ideas

Analyze multiple sources of evidence, aligned with

Stage 1

Derive the implied learning from Stages 1

& 2

What are the big ideas?

What’s the evidence?

How will we get there?

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Stage design elements

Stage 1 Stage 2 Stage 3

Understandings

Questions

ContentStandards

Knowledge & Skill

Task(s)

Rubric(s)

OtherEvidence

Learning Plan

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Not necessary to fill template “in order”

There are many ‘doorways’ into successful design – you can start

with... Content standards Performance goals A key resource or activity A required assessment A big idea, often misunderstood An important skill or process An existing unit or lesson to edit

!

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Other entry points

You can – Search for, find, and attach other designers’

essential questions and understandings to your own unit

Use the web links provided to find ideas on relevant sites for each design element

Study exemplary units and adapt them to your own needs and interests

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Misconception Alert:the work is non-linear

It doesn’t matter where you start as long as the final design is

coherent (all elements aligned)

Clarifying one element or Stage often forces changes to another element or Stage

The template “blueprint” is logical but the process is non-linear (think: home improvement!)

!

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Big ideas provide a way to connect and recall knowledge

The Parallel postulate

S.A.S. Congruence

A2 + B2 = C2

Like rules of a game

Like Bill of Rights

Big Idea: A system

of many powerful inferences from a

small set of givens

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“Big Ideas” are typically revealed via: Core concepts Focusing themes On-going debates/issues Insightful perspectives Illuminating paradox/problem Organizing theory Overarching principle Underlying assumption (Key questions) (Insightful inferences from facts)

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Big Ideas in Literacy: Examples Rational persuasion (vs. manipulation) audience and purpose in writing A story, as opposed to merely a list of events linked

by “and then…” reading between the lines writing as revision a non-rhyming poem vs. prose fiction as a window into truth A critical yet empathetic reader A writer’s voice

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Questions for identifying truly “big ideas” Does it have many layers and nuances, not obvious to

the naïve or inexperienced person? Can it yield great depth and breadth of insight into the

subject? Can it be used throughout K-12? Do you have to dig deep to really understand its subtle

meanings and implications even if anyone can have a surface grasp of it?

Is it (therefore) prone to misunderstanding as well as disagreement?

Are you likely to change your mind about its meaning and importance over a lifetime?

Does it reflect the core ideas as judged by experts?

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You’ve got to go below the surface...

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to uncover the really ‘big ideas.’

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1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences & instruction

3 Stages of Design, elaborated

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Stage 1 – Identify desired results.

Key: Focus on Big ideas Enduring Understandings: What specific insights about big ideas

do we want students to leave with? What essential questions will frame the teaching and learning,

pointing toward key issues and ideas, and suggest meaningful and provocative inquiry into content?

What should students know and be able to do? What content standards are addressed explicitly

by the unit?

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The “big idea” of Stage 1:

The big ideas provide a clear focus for the unit

Implications: Organize content around key concepts Show how the big ideas offer a purpose and rationale for the

student You will need to “unpack” Content standards in many cases to make

the implied big ideas clear

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An understanding is a “moral of the story” about the

big ideas

What specific insights will students take away about the meaning of ‘content’ via big ideas?

Understandings summarize the desired insights we want students to realize

From Big Ideas to Understandings

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Understanding, defined: They are... Specific generalizations about the “big ideas.”

They summarize the key meanings, inferences, and importance of the ‘content’

Deliberately framed as a full sentence “moral of the story” – “Students will understand THAT…”

Require “uncoverage” because they are not “facts” to the novice, but unobvious inferences drawn from facts - counter-intuitive & easily misunderstood

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Understandings: examples... Great artists often break with conventions to better

express what they see and feel Price is a function of supply and demand Friendships can be deepened or undone by hard times History is the story told by the “winners” F = ma (weight is not mass) Math models simplify physical relations – and even

sometimes distort relations – to deepen our understanding of them

The storyteller rarely tells the meaning of the story

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Knowledge vs. Understanding An understanding is an unobvious and important

inference, needing “uncoverage” in the unit; knowledge is a set of established “facts”.

Understandings make sense of facts, skills, and ideas: they tell us what our knowledge means; they ‘connect the dots’

Any understandings are inherently fallible “theories”; knowledge consists of the accepted “facts” upon which a “theory” is based and the “facts” which a “theory” yields.

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Essential Questions – Ask yourself…What questions –

are arguable - and important to argue about? are at the heart of the subject? recur - and should recur - in professional work, adult

life, as well as in classroom inquiry? raise more questions – provoking and sustaining

engaged inquiry? often raise important conceptual or philosophical

issues? can provide organizing purpose for meaningful &

connected learning?

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Essential vs. “leading” Q’s (Stage 3)

Essential - STAGE 1

Asked to be argued Designed to “uncover”

new ideas, views, lines of argument

Set up inquiry, leading to new understandings

Leading - STAGE 3 Asked as a reminder, to

prompt recall Designed to “cover”

knowledge Point to a single,

straightforward fact - a rhetorical question

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Sample Essential Questions: Who are my true friends - and how do I know for sure? How “rational” is the market? Does a good read differ from a ‘great book’? Why are

some books fads, and others classics? To what extent is geography destiny? Should an axiom be obvious? How different is a scientific theory from a plausible

belief? What is the government’s proper role?

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1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences & instruction

3 Stages of Design: Stage2

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Stage 2 – Assessment Evidence

Template fields ask: What are key complex performance tasks

indicative of understanding? What other evidence will be collected to build the

case for understanding, knowledge, and skill? What rubrics will be used to assess complex

performance?

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The big idea for Stage 2The evidence should be credible &

helpful. Implications: the assessments should –

Be grounded in real-world applications, supplemented as needed by more traditional school evidence

Provide useful feedback to the learner, be transparent, and minimize secrecy

Be valid, reliable - aligned with the desired results of Stage 1 (and fair)

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Just because the student “knows it” …

Evidence of understanding is a greater challenge than evidence that the student knows a correct

or valid answer Understanding is inferred, not seen It can only be inferred if we see evidence that

the student knows why (it works) so what? (why it matters), how (to apply it) – not just knowing the specific inference

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Assessment for Understanding i.e. You really understand when you

can: explain, connect, systematize, predict it show its meaning, importance apply or adapt it to novel situations see it as one plausible perspective among others, question its

assumptions see it as its author/speaker saw it avoid and point out common misconceptions, biases, or simplistic viewsA detailed, narrated presentation on Evidence of Learning is in a later

module.

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1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences & instruction

3 Stages of Design: Stage 3

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Stage 3 big idea:

EFFECTIVE

and

ENGAGING

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Stage 3 – Plan Learning Experiences & Instruction

A focus on engaging and effective learning, “designed

in”

What learning experiences and instruction will promote the desired understanding, knowledge and skill of Stage 1?

How will the design ensure that all students are maximally engaged and effective at meeting the goals?

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W. H. E. R. E. T. O.“Where are we headed?” (the student’s question)

How will the student be ‘hooked’?What opportunities will there be to be equipped,

and to experience and explore key ideas?What will provide opportunities to rethink,

rehearse, refine and revise?How will students evaluate their work?How will the work be tailored to individual needs,

interests, styles?How will the work be organized for maximal

engagement and effectiveness?

WHE

ER

T

O

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Next Steps

It is now time for you to begin to complete your Understanding by Design Template.

Hit escape key to return to class.