Fab Lab Paramaribo - introduction
The use of Moodle in STEM education, maker spaces and Fab Labs; Pieter van der Hijden; Moodlemoot, Edinburgh UK, 2014
From learning design to game design and back; the Cyberdam example
Enabling Teachers in Higher Education to Develop their Own Simulations: The Virtual City of Cyberdam
Welcome to Dharavi & Dharadam
Gaming: The Future's Language; Richard Duke; SAGE Publications, 1974
How to design a moodle course: the storyboard exercise
The Fab Lab Life Cycle; Report of the FAB10 workshops; Pieter van der Hijden & Beno Juarez
Fab Lab: shifting e-learning from bits to atoms
Strategic plan for distance education at the Anton de Kom University of Suriname (AdeKUS)
Towards a Game Modelling Language
Gaming Simulations for Large Groups of Participants
How to implement an e-learning system (i.c. Moodle)
On the Sustainability of Open Source Projects: Lessons Learnt from Cyberdam
Moodle Introduction - Develop Your Own Online Course Today.
On the Development of Asynchronous Workflow-based Group Simulations [slides]
Moodle 2.0 themes
Review of MOOC: Tinkering Fundamentals: A Constructionist Approach to STEM Learning; Pieter van der Hijden; Fabfuse grassroots conference; Fab Lab Amersfoort, The Netherlands, 8-9-10
Toolkit for Moodle course development; Pieter van der Hijden; Moodlemoot, Edinburgh UK, 2014
Fab Lab Paramaribo Suriname; update 2013; Presentation at Fab9 International Conference; Yokohama, Japan, 21-27 August 2013; Pieter van der Hijden