The Library as a Public Playground
At the Intersection of games culture, and business
Beyond Entertainment
Goal.Action.Feedback.
Playful Branding
Start talking about what matters...
Skeletons in the right closet
Online gaming and playful organization
Painful Paradoxes of Play
Building a global community of edugamers
Twine Workshop
Norway Algebra Challenge
Making The Classroom More Democratic
Mashing up digital and physical for culture, learning and socialchange
Edutainment is Dead - long live educational games
GAMEiT Handbook
Zombie Based Learning
Branding through playful interaction
Nye medier og computerspil iundervisningen – i etforskningsperspektiv
Digital games in schools - a handbook for teachers