F2P Design Crash Course (Casual Connect Kyiv 2013)
Free-to-Play For Indies (GDCE2014)
Idle Games: The Mechanics and Monetization of Self-Playing Games
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Casual Connect Seattle 2017: Did That Publisher Just Ghost Me?
The Art of Building Amazing Demos