Incorporating values into the design process
Towards a design space for ubiquitous computing
Re-Conceptualizing the E-Textbook for Ubiquitous Interactions
Exploring the use of Concept Mapping to facilitate Interaction Design Processes
Towards the Design of Estonia’s M-Government Services
A Sample of Technology Substitution
Exploring the use of the human artifact model for studying ubiquitous interactions
Anatomy of iOS Design
mTLU Wireframe Version 2.1
mTLU Wireframe Version 2
mTLU Wireframe Version 1
Design of Ubiquitous Interactions
Mobile Devices in Information Society
Diagrams in Interaction Design
04 Accessibility Testing Workshop
Session3 Developing an Ios Prototype
Session3 Introduction to Ios Development
03 Usability Testing Workshop
Focus Group Script
Valitsus.ee State Transition Diagram