Maximizing Monetization - Casual Connect SF 2013
Building Games for the Long-Term
Data Gone Wrong - GDCNext 2013
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Europe 2015
Core Games, Real Numbers: Asian & Western Games
GDC Microtalks 2014 - Community Building
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
4 Years 300 Games - What We've Learned About Free-to-Play
Maximizing Monetization in Free to Play Games
Effective Testing of Free-to-Play Games