Dubit's OFCOM Online Video Presentation
UX for Gamer Acquisition, Retention and Conversion
Children's virtual worlds and online play across Europe 2010
User Research and Testing with Children
How Young Early Adopters Find and Share new Entertainment (Children's Media Conference 2014)
Features of Dubit Platform
Dubit & Disney from the MRS Children 2010 Conference
How Long Kids Play Virtual Worlds
Pre-paid cards report - Dubit
American Kids on Facebook
Dubit Archetypes
Capturing the enterprise of young people
Apps to Toys: The mobile gaming market and what could be the next Angry Birds?
American kids and their gaming devices - from iPads to Gameboys
Kids in America: iPads, iPhones, Facebook and Zynga gaming
Oculus Rift (Virtual Reality) Kids Research
The Wonderful World of YouTube - Dubit at iKids
Kids and parents on in-game spending IAP
Zynga & online gaming in America - Games Presentation
Driving Discovery and Sharing