Rob Bateman: Away3D for the accelerated age
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
George Zarkua: Indie business: developers evolution
Andrey Kudryashov: Indie travel
Mikhail Antipin - “Motion-design in game applications”
6waves: Как стать заметным на Facebook
Room 8: Cyto: what a publisher won’t do for you
Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem
Steffen Kabbelgaard Gronning: Our Kickstarter was saved by an image: FORCED Case Study.
Marmalade: Cross Platform: Portability and Performance without compromise
PlayScape: The future of mobile publishing: A new day is rising
6waves: The End of Social Games?
“Top Social Gaming Trends in 2011″
GREE: Going Global with GREE – best practice and current trends in social mobile free-to-play
BoosterMedia: Overcome the bottleneck of HTML5 mobile game performance
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработки
Георгий Заркуа: В тихом омуте инди водятся
Unity Internals: Memory and Performance
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant.Karlov (DevGAMM Moscow 2014)
Adobe: Changing the game