GTC 2014 - DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
More Performance! Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run
Past, Present and Future Challenges of Global Illumination in Games
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look