Sense-making in virtual worlds -- A study design
Representations of women in American and Japanese comics
Comics adaptations with fans' perspectives
How Ms. Player Became Addicted to Video Games
The Future is Fandom
Being dialogic about being dialogic
Innovating Methods for Studying Virtual Worlds
Situational and gender comparisons of digital games use
Innovating Interfaces with Virtual Worlds
Researching fan communities from a dialogic perspective
Structuring virtual spaces as television places: Internet television
The metaphors of virtual worlds
Ghost Whisperer's Ghost in the Machine
Making Sense of Superheroes: Awareness of superhero genre conventions around the world
Do You Want To Play? How making sense of media products relates to entertainment value
Superheroes Around the World