Post on 13-Apr-2018
7/26/2019 Werewolf Card
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Each night, point at a playerand learn if they are a
Werewolf or not.
Survive a lynching andreveal your role.
Once during the gamechoose to protect a player.
The next attempt to kill thatplayer fails.
You will die on night x, wherex is the numer of
Werewolves in the game !".#lways vote for players to
live.
Once during the game learnif one player out of three is a
Werewolf.
#t night, indicate a playerwho must leave the village
the next day.
Your vote counts twicewhen voting to lynch a
player.
You know who the other$ason%s& are.
SEER PRINCE PRIEST
OLD MANPACIFIST
P.I
OLD HAG MAYOR MASON
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Take the place of anyonewho has 'ust een lynched.
$oderate the game.
(f you possess this, you can)te killed, ut must give the
amulet to another player thenext night.
*ill a villager each night%they die in the middle of
the next day&.
You are a Werewolf, ut youonly win if you are the last
player left alive.
You only win if you are killed.
(ndicate two players on the+rst night. (f they die andyou)re alive at the end of the
game, you win.
Each night, add a player toyour cult. You win if all ofthe players left alive are
part of the cult.
You are chosen y upid onthe +rst night. (f the otherlover dies, so do you.
MARTYR MODERATO
R
AMULET OF
PROTECTION
VAMPIRELONE WOLF
TANNER
HOODLUM CULT LEADER LOVERS
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You are the villager until thethird night, when you
rememer your real role.
Select a player the +rstnight. (f that player dies,
you secretly take that role.
*ill and-or heal a player atnight, once each per game.
#ppear to e a Werewolf tothe Seer %ut you aren)t
one&.#lways vote for players to
die.
(f killed, immediately +re aweapon at a target.
ie the +rst night, then eachnight write one letter as amessage from eyond.
(f the Werewolves eat you,they skip feeding the
following night.
On the +rst night, point attwo players who know whothe other is. (f one dies, the
other dies.
DRUNK DOPPELGNGERMAGICIAN
LYCAN IDIOT HUNTER
GHOSTDISEASED
CUPID
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hoose a di/erent playereach night to protect. Thatplayer can)t e killed that
night.
#t night, look for playerswith special powers thatare not plain 0illagers or
Werewolves.
1ecome the Seer if the Seeris killed.
You are a 0illager untilattacked y Werewolves, atwhich time you ecome a
Werewolf.
(f you die, the Werewolf gettwo kills the following night.
Eat a 0illager each night. Eat a 0illager each night.
BODYGUARD AURA
SEER
APPRENTICE
SEER
CURSED WOLF CUBWEREWOL
F
WEREWOL
F
WEREWOL
FWEREWOL
FEat a 0illager eachnight.
Eat a 0illager eachnight.
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Eat a 0illager each night.
Eat a 0illager each night. You are chosen y upid onthe +rst night. (f the other
lover dies, so do you.
LOVERS
WEREWOL
F
WEREWOL
F
You know who the other$ason%s& are.
MASON
You know who the other$ason%s& are.
MASON
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2ind the Werewolves andlynch them.
Once per game, choose tohave two lynchings on one
day.
You survive an extra day ifattacked y Werewolves at
night.
#t night, indicate a playerwho must not speak the
following day.
Work with the Werewolves tokill the 0illagers.
3ook for the Seer eachnight.
*ill and-or heal a player atnight, once each per game.
VILLAGER TROUBLEMAKER TOUGH GUY
SPELLCASTER SORCERER WITCH
MINION
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2ind the Werewolves andlynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER
2ind the Werewolves andlynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER
2ind the Werewolves andlynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER2ind the Werewolves and
lynch them.
VILLAGER