Week 1: Design as Inquiry

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introduction and course expectations

Transcript of Week 1: Design as Inquiry

CCND271:

Design as Inquiry

Course Coordinator: Margaret Maile Petty

critical information: [where and when to find me] 4.10 Wigan [behind media lab]

office hours: Mon. 10am-11:30am [or by appointment]

CCDN217: tutors Kath Foster // Nan O’Sullivan // Jason Petty

office hours: by appointment [don’t be afraid to contact your tutors for help or guidance]

CCDN217: essential information

www.designasinquiry.blogspot.com

* you can also follow updates on Twitter @designasinquiry

[design as inquiry]

SPYMAKER, 2006/07

Dunne & Raby Design Interactions, RCA

[affirmative / critical design]

SPYMAKER, 2006/07

affirmative design

critical design

TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007

CCDN271: lecture, tutorial, reading, thinking + writing

assignment one [15%]: annotated bibliography

assignment one [15%]: annotated bibliography

assignment two [20%]: abstract

assignment one [15%]: annotated bibliography

assignment two [20%]: abstract

assignment three [20%]: case study

assignment one [15%]: annotated bibliography

assignment two [20%]: abstract

assignment three [20%]: case study

assignment four [25%]: research paper_draft

assignment one [15%]: annotated bibliography

assignment two [20%]: abstract

assignment three [20%]: case study

assignment four [25%]: research paper_draft

assignment five [15%]: research paper_revised

attendance + participation [5%]

?what is design

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

?what is design

Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939

Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936

IBM mainframes, ca. 1960s; Atari 2600, ca.1977

?what is design

critical

Dream Ball unplug design studio

Dream Ball unplug design studio

! design shapes our world

Section one [scale: individual, personal]

week 1: design as inquiry [introduction] week 2: tools of investigation** week 3: the everyday [interrogating the obvious]

[scale: individual, personal]

week 1: design as inquiry [introduction]

week 3: the everyday [interrogating the obvious]

[scale: individual, personal]

Section two [scale: surface, symbolic]

week 4: manufacturing aura [steampunk + e-baroque] week 5: information as ideology [critical visualization] week 6: research paper 101**

week 4: manufacturing aura [steampunk + e-baroque]

[scale: surface, symbolic]

Jake

von

Sla

tt, S

team

punk

Wor

ksho

p, 2

009

week 5: information as ideology [critical visualization]

[scale: surface, symbolic]

Section three [scale: collective, swarm]

week 7: emergence [swarm intelligence + bottom-up design] week 8-9: break week 10: morphogenesis [generative form] week 11: critical mass

week 7: emergence [swarm intelligence + bottom-up design]

[scale: collective, swarm]

week 10: morphogenesis [generative form]

[scale: collective, swarm] [process3c

: Tet

rahe

dron

]

week 11: critical mass [ making material quality in digital space]

[scale: collective, swarm]

Section four [scale: social, ethical, political]

week 12: audio-visual culture week 13: massive change week 14: design4theOther90%

[scale: social, political]

week 12: audio-visual culture

week 13: massive change [design thinking + the business of design]

[scale: social, political]

Goo

gle

Rec

harg

eIT

prog

ram

me

week 14: design4theother90%

[scale: social, political]

assignment one [15%]: annotated bibliography

DUE: Fri. 18 March

??? research topic

strategies research topic

• review readings or themes from DSDN171 • brainstorm • check out the new books in the library • find a journal of interest and browse for ideas • browse an appealing subject area in the library • visit your favourite design (or design related) websites and blogs • talk to your friends, tutors, or me…

research topic ** for next week, Wed. 9 March bring your topic and one relevant reference to lecture