Wearable Technologies - Devfest Oran 2015

Post on 21-Jan-2018

1.563 views 1 download

Transcript of Wearable Technologies - Devfest Oran 2015

HOUSSEM EDDINE LASSOUED

19 DÉCEMBRE 2015– GDG DEVFEST ORAN|ALGERIE

WearableTechnologies

EDUCATOR

4 294 967 296adresses IPv4

340 282 366 920 938 463 463 374 607 431 768 211 456

adresses IPv6

667 132 000 milliards d’adresses par

millimètre² de la surface terrestre

Historique des wearable technologies

Mimo

http://mimobaby.com/mimo/

Nike Fuelband

NFC Ring – des anneaux connecté

Pebble Smartwatch

Samsung Galaxy Gear

Samsung Galaxy Gear

Android Wear

Notifications

Apps on Wear

Android Fit

Android Wear

Node API- Inform when Wear is connected

Message API- Manage API callsbetween devices

Data API- Centralized data storemanaged by GPS

APK

Android Wear

Le T-shirt connecté

Faites votre propre vêtement intelligentLilyPad

Qu’est ce qu’on peut

faire avec

?

G l a s s | L e P r o j e tDevice, High Tech,Lunette, Cyborg, Projector

#Phone, #Android, #Google, #IceCreamSandwich

Les Prototypes

Vue Globale

Fonctionnalités par défaut

G o o g l e G l a s s E x p l o r e r P r o g r a mApplications, Development, Impact, Markets

#Market, #Android, #Google, #Apple, #Microsoft, #Danger, #Froyo, #HoneyComb, #IceCreamSandwich, #OHA

Développer sur Google Glass•Le Google Glass Development Kit (GDK): preview mode

•Mirror API

Le futur de Google

Glass

?

Project Aura

Google X Lab – Google Lenses

Google Cardboard

C’est quoi la Réalité

Virtuelle (VR)

?

VIRTUAL ENVIRONMENTSBEGINNING WITH FLIGHT SIMULATORS, ADVANCING THROUGH SCIENTIFIC APPLICATIONS, AND INTO

THE ENTERTAINMENT ARENA, VIRTUAL ENVIRONMENTS HAVE BEEN DEVELOPED TO PROVIDE AN

IMMERSIVE SIMULATED EXPERIENCE WITHOUT THE EXPENSE AND RISK ASSOCIATED WITH THE REAL

THING.

BOEING

787

FLIGHT

SIMULATO

R FROM

ALTEON

MOLECULAR

SIMULATION AT

ARGONNE

NATIONAL

LABORATORY

MATTEL POWER GLOVE, VECTREX

3D IMAGER, AND NINTENDO

VIRTUAL BOY

DIGITAL 3DADVANCES IN DIGITAL PHOTOGRAPHY AND STEREOSCOPY HAVE

ENABLED FILMMAKERS TO AFFORDABLY PRODUCE 3D FILMS AND

THEATRE OWNERS TO AFFORDABLY SHOW THEM.A 3D DIGITAL CAMERA RECORDS

VIDEO, CIRCULARLY POLARIZING THE

RIGHT VIEWPOINT USING RIGHT-

HANDED POLARIZATION...

...WHILE RECORDING THE LEFT

VIEWPOINT USING LEFT-HANDED

CIRCULAR POLARIZATION.

BOTH IMAGES ARE PROJECTED

SIMULTANEOUSLY ONTO THE THEATRE

SCREEN, IN A MANNER THAT

GUARANTEES THAT THE VIEWPOINTS

ARE SYNCHRONIZED.

THE MOVIEGOER WEARS POLARIZED

GLASSES THAT ONLY ALLOW THE RIGHT-

HANDED POLARIZED IMAGES TO PASS

THROUGH THE RIGHT LENS AND THE LEFT-

HANDED POLARIZED IMAGES TO PASS

THROUGH THE LEFT LENS.

VERGENCE VS. ACCOMMODATIONPROJECTING A 3D IMAGE ONTO A 2D

SCREEN OR TELEVISION DISPLAY

TENDS TO PLAY TRICKS WITH ONE’S

VISUAL PERCEPTION.IN THE REAL WORLD, WHEN A PERSON

TRIES TO FOCUS ON A DISTANT OBJECT,

THE EYES EXPERIENCE VERGENCE, WHERE

THEY BOTH ROTATE ON THEIR OWN

VERTICAL AXES UNTIL THEY BOTH POINT

AT THE OBJECT.MEANWHILE, THE EYES EXPERIENCE

ACCOMMODATION, WHERE THEY

REFLEXIVELY FOCUS ON THE OBJECT IN

ITS DISTANT POSITION, CAUSING

NEARBY OBJECTS TO GO OUT OF

FOCUS.WITH 3D IMAGES, HOWEVER, THE EYES

ROTATE SO THEY ARE POINTED TO

WHERE THE OBJECT SEEMS TO BE, BUT

THE REFLEXIVE FOCUS MUST ADJUST TO

THE SCREEN’S ACTUAL LOCATION,

ELIMINATING THE NATURAL BLURRING

OF NEARBY OBJECTS.

THIS RESULTS IN

SERIOUS EYESTRAIN

AND HEADACHES FOR

MANY 3D AUDIENCE

MEMBERS.

Head-Mounted Display

(Coated in white markers)

Camera

(Tracks markers to record

user’s head position)

Head Straps

Circuit BoardScreen

Diopter Adjustment

(Rotate to fine tune so

eyeglasses aren’t

needed)

Lenses

(Three pairs are

provided to

accommodate

good, moderate,

and heavy

nearsightedness)

Foam Padding

(Fits to face)

OCULUS RIFT

Oculus has been acquired by Facebook. $ 2,000,000,000

Mark Zuckerberg - March 25,

2014

Oculus Rift - 350$

Samsung Gear VR - 199.99$

Razer OSVR Hacker Dev Kit - 199.99$

Sony Project Morpheus - ???$

• 1

Google Cardboard

Fold-out Cardboard smartphone mount!

Cardboard Begins

• designed by Google

• no official manufacture

• was part of a Google 20% project

• simple and inexpensive device

• Open Source Pattern

since Google I/O 2014

1 million units of the cardboard has been used all over the world.

Cardboard

($2)

Lenses

($10)Magnets

($6)

Velcro

($3)Rubber Band

(1¢)

Google’s response to the $350

Oculus Rift Developer’s Kit is

this do-it-yourself “Oculus Rift”

which turns Android devices into

portable VR viewers, using an

open source software

developers kit.

Side by Side 3D View

(SBS3D)

What’s inside ?

Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.

1- Ordinary Cardboard

Two Asymmetric-BiConvex optical lenses.

With 45mm focal distance.

Biconvex lenses work best because they prevent distortion around the edges.

2- Two Lenses

One neodymium ring magnet and one ceramic disk magnet

2- Magnet (Optional)

Custom Cardboard and DIY at Home

DIY Instructions Can get in Google Cardboard site

A lot of the design have been made in freedom

It was released from a lot of company

https://www.google.com/get/cardboard/get-cardboard/

• DODO Case - 19.95 $

• I am Cardboard - 19.99 $

• Knox Labs - 14.95 $

• Unofficial Cardboard - 14.95 $ - 26.90 $

Take my money

Cardboard 2015 (+iOS +6inch)

It supports the iOS and 6 inch sizes.

Support for screens up to 6 inches

Cardboard app (Android/iOS)When the smartphone in a vertical it is reset.

• The cardboard app comes with 7 experiences:

• Earth: Fly where your fancy takes you on Google Earth.

• Tour Guide: Visit Versailles with a local guide.

• YouTube: Watch popular YouTube videos on a massive screen.

• Exhibit: Examine cultural artifacts from every angle.

• Photo Sphere: Look around the photo spheres you’ve captured.

• Street View: Drive through Paris on a summer day.

• Windy Day: Follow the story (and the hat) in this interactive

animated short from Spotlight Stories.

Earth

Home

Exhibit

Android/iOS Cardboard apps

https://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps

Cardboard SDK

• for Android

https://developers.google.com/cardboard/android/

• for Unity

Unity 4.5 pro / Unity 5 (free)

Individual developers, small

company you can use for free.

Features:

1. Lens distortion correction.

2. Head tracking.

3. 3D calibration.

4. Side-by-side rendering.

5. Stereo geometry configuration.

6. User input event handling.

Tips for VR

Using a Reticle

Using a Reticle

UI Depth & Eye Strain (Oculus case)

It becomes difficult to see, even if too far away or too close.

This is the same as the stereoscopic movie subtitles.

UI Depth & Eye Strain

Spatial Audio

Resources

Twitter @googlecardboard

Google+ +GoogleCardboard

Cardboard design guide

http://www.google.com/design/spec-vr/

stackoverflow #google-cardboard

Codelabs https://io2015codelabs.appspot.com

Facebook Groups : 360 Video Professionals

g.co/expeditionsEXPEDITIONS

Houssem Eddine Lassoued

19 Décembre 2015– GDG DevFest ORan|ALGERIE

Wearable Technologies

Bon Devfest à vous

HOUSSEM EDDINE LASSOUEDG+, Twitter, Facebook, LinkedIn-> SlideshareEmail:houssemeddine.lassoued@gmail.com