Post on 18-May-2015
description
Leveraging Virtual Worlds for Leveraging Virtual Worlds for Real World ResultsReal World Results
Dr. Robin Teigland, akaDr. Robin Teigland, akaKarinda Rhode in SLKarinda Rhode in SLStockholm School of EconomicsStockholm School of Economicswww.knowledgenetworking.orgwww.knowledgenetworking.orgwww.slideshare.net/eteiglandwww.slideshare.net/eteigland
Serdar TemizRoyal Institute of Technology
Photo: Lundholm, Metro
December 2009December 2009
Today’s discussionToday’s discussion
• Introduction and some facts and Introduction and some facts and figures on virtual worldsfigures on virtual worlds
• A look at business opportunities in A look at business opportunities in virtual worldsvirtual worlds
33
- You on Youtube?- No, Hulu and Itunes, but I lost the USB for my MP3. It’s MIA, so is my GPS.- This PDF won’t show up on my LCD. - Call your ISP.- I could send them an SMS or look it up on the cookie wiki. So you on Google now?- No, Bing. - You are such a Yahoo! Oh, just got poked on Facebook.- From?- My mom wants to know if she can use Paypal for Netflix.- Did she ever sell her Imac on Ebay?- No, but she got WiFi for the Xbox.- Can we have a real conversation now?- Sure, can we have it in Second Life?
NPR, Internet’s 40th Birthday, 2009NPR, Internet’s 40th Birthday, 2009
History tends to repeat itself….History tends to repeat itself….Innovation, financial crisis, industrial revolution, … Innovation, financial crisis, industrial revolution, …
Steam Steam engineengine
Internal Internal combustion combustion
engineengine
MicroelectronicMicroelectronicss
Late 18Late 18thth C C Late 19Late 19thth C C Late 20Late 20thth C C
Schön 2008
Third industrial revolution?
Here comes the Immersive InternetHere comes the Immersive Internet
O’Driscoll 2009O’Driscoll 2009 5
66
eBay allowed people to selleBay allowed people to selltheir personal items in a their personal items in a worldwide yard sale, the worldwide yard sale, the Immersive Internet willImmersive Internet will
allow people to sell their allow people to sell their personal skills and abilities personal skills and abilities
in much the same way.in much the same way.
Kapp & O’Driscoll, 2009Kapp & O’Driscoll, 2009
A growing universe of Virtual WorldsA growing universe of Virtual Worlds
http://www.youtube.com/watch?v=wMOqI3hH9Gshttp://www.youtube.com/watch?v=wMOqI3hH9Gshttp://www.youtube.com/watch?v=0CijdlYOSPchttp://www.youtube.com/watch?v=0CijdlYOSPc
Around 150 virtual worlds
• Q1 2009: • $68 mln
invested in 13 virtual
world companies
VWS have many different modelsVWS have many different models
99
Around 150 virtual worlds
What are Virtual Worlds?What are Virtual Worlds?
•PersistentPersistent, computer-simulated, , computer-simulated, immersiveimmersive environmentsenvironments
•Shared space/Shared space/co-presence co-presence with possibility for with possibility for socialization and community socialization and community
•In some cases, ability to manipulate/In some cases, ability to manipulate/create contentcreate content•In some cases, In some cases, virtual economy virtual economy and currencyand currencyhttp://www.youtube.com/watch?v=wMOqI3hH9Gshttp://www.youtube.com/watch?v=wMOqI3hH9Gs
Virtual Worlds• Open-ended–built by Open-ended–built by
residentsresidents• Social environment, Social environment,
affinity groupsaffinity groups• Boundaries for access and Boundaries for access and
buildingbuilding• Commerce, education, Commerce, education,
innovation, and…?innovation, and…?
MMOsMMOs• Scripted narrative – Scripted narrative –
created by game designerscreated by game designers• Goals and objectives, Goals and objectives,
ranking systemsranking systems• Rules for gameplay, Rules for gameplay,
winners and loserswinners and losers• Entertainment only?Entertainment only?
What financial crisis?What financial crisis?
• Increasing membersIncreasing members• Increasing turnoverIncreasing turnover• Increasing companiesIncreasing companies
Wonderland
Number of Accounts-Age Number of Accounts-Age (Cumulative)(Cumulative)
39% increase from Q1
2009
1313
• 40 mln members40 mln members • 135 mln 135 mln membersmembers
Two popular Kids & Tweens worldsTwo popular Kids & Tweens worlds
Building skills in virtual environmentsBuilding skills in virtual environments
My CVMy CV•Leading a virtual team of 30 Leading a virtual team of 30
individuals from across the globeindividuals from across the globe•Creating and successfully Creating and successfully executing strategies under executing strategies under
pressurepressure•Managing cross-cultural conflict Managing cross-cultural conflict
without face-to-face without face-to-face communicationcommunication
““Clearly if social activity migrates to Clearly if social activity migrates to synthetic worlds, economic activity will go synthetic worlds, economic activity will go
there as well.”there as well.” CastranovaCastranova
http://www.youtube.com/watch?v=-ahqjBeknT0http://www.youtube.com/watch?v=-ahqjBeknT0
Gartner’s hype cycleGartner’s hype cycle
Virtual World
s today?
Virtual world revenuesVirtual world revenues
USD 3bln in 2009
US spending on virtual goods passes USD 1 bln in 2009
1818
Microtransactions business model
Zynga:
- Majority revenues comes from 2% to 10% of users who pay $1 an hour to play premium games or buy virtual goods- Annual sales of about USD 100 mln
Playdom: - Estimated USD 50 mln in sales per year from virtual goods
Social Gaming Network:
- Estimated USD 50 mln sales mainly from virtual goods
Weeworld: - Estimated 2008 revenue USD 10 mln+ mainly from virtual goods
Habbo: - Estimated 2008 revenue USD 50 mln from virtual goods - 10% monthly players pay $10.30/month
http://www.businessweek.com/technology/content/apr2009/tc20090429_963394_page_2.htm
Second Life by Linden LabSecond Life by Linden Lab
• 1.4 million residents logged in/60 1.4 million residents logged in/60 day periodday period
• 71,200 logged on Monday, Nov 71,200 logged on Monday, Nov 3030
• Average age=32, 43% female, Average age=32, 43% female, 55% non-US55% non-US
• Grew 33% in one year to 126 mln Grew 33% in one year to 126 mln at end of 2Q 2009at end of 2Q 2009
• Economy grew by 94% 2Q 2008-Economy grew by 94% 2Q 2008-20092009
• 270 Linden dollars 270 Linden dollars ≅≅ USD 1 USD 1• 350,000 hours of use per day350,000 hours of use per day• 68,000 people making profit68,000 people making profit
IT Businessedge, Linden Lab, 2009 IT Businessedge, Linden Lab, 2009 2323
Some things to do in SLSome things to do in SL• Take a guided tour at the IBM Business CenterTake a guided tour at the IBM Business Center• Visit a nuclear power power plant at Science School (Univ Visit a nuclear power power plant at Science School (Univ
of Denver)of Denver)• Experience a tsunami at Meteora (NOAA)Experience a tsunami at Meteora (NOAA)• Learn and experience the holocaust at the Holocaust Learn and experience the holocaust at the Holocaust
MuseumMuseum• Test your health literacy at Healthinfo Island (Group owned)Test your health literacy at Healthinfo Island (Group owned)• Diagnose patients at the Respiratory Ward at Imperial Diagnose patients at the Respiratory Ward at Imperial
CollegeCollege• Fly a plane at Boyington Airfield (Group owned)Fly a plane at Boyington Airfield (Group owned)• Experience schizophrenia at UC DavisExperience schizophrenia at UC Davis• Learn English at ESL (English as a Second Language)Learn English at ESL (English as a Second Language)• Help make the world greener at Univ of InnsbruckHelp make the world greener at Univ of Innsbruck• Join the innovation team at PhilipsJoin the innovation team at Philips• Play basketball at Ballers City (Group owned)Play basketball at Ballers City (Group owned) 2424
Self-made millionairesSelf-made millionaires
http://www.youtube.com/watch?v=Mg4TwOqVprw&feature=relatedhttp://www.youtube.com/watch?v=Mg4TwOqVprw&feature=related
•Jon “Neverdie” Jacobs•Paid USD 100,000 Paid USD 100,000 for asteroid space for asteroid space
resortresort•Bank owner in Bank owner in
EntropiaEntropia
•Anshe ChungAnshe Chung•Started with < USD Started with < USD
1010•Community Community developerdeveloper
•Bank owner in Bank owner in EntropiaEntropia
2525
What business opportunities are there What business opportunities are there outside VWs?outside VWs?
• Products:Products:– ConsultationConsultation– VW constructionVW construction
• Examples:Examples:– Grönstedt GroupGrönstedt Group– Electric SheepElectric Sheep– Millions of UsMillions of Us– Rivers Run RedRivers Run Red– Virtual Italian ParksVirtual Italian Parks
Cisco Hospital of Future – Cisco Hospital of Future – Palomar Hospital in SLPalomar Hospital in SL
What about making money inworld?What about making money inworld?
SL, Sep 2009SL, Sep 2009
Total of 593
Number of Number of individualsindividuals
Monthly Monthly USD profitUSD profit
SL net profits
How do people make money inworld?How do people make money inworld?
• Services: Services: – Hosts, dancers, personal shopping Hosts, dancers, personal shopping
assistants assistants • Virtual goods: Virtual goods:
– Furniture, fashion, skins, scripts, anything Furniture, fashion, skins, scripts, anything that can be designedthat can be designed
• Professionals: Professionals: – Educational instruction, training, Educational instruction, training,
simulations, consultingsimulations, consulting• Property management/ownership: Property management/ownership:
– Clubs, shops, recreation sitesClubs, shops, recreation sites• Real estate: Real estate:
– Developing, brokering, managementDeveloping, brokering, management
SL Marketplace: Buying and selling SL Marketplace: Buying and selling goodsgoods
http://www.xstreetsl.com/
Buying and selling Linden DollarsBuying and selling Linden Dollars
https://www.xstreetsl.com/modules.php?name=Currencyhttp://www.crossworldsxchange.com/
Virtual creditVirtual credit
http://www.firstmeta.com/consumers
Redgrave – One virtual boutiqueRedgrave – One virtual boutique
•Numerous stores selling all kinds of Numerous stores selling all kinds of wares and services in-worldwares and services in-world
•International customer baseInternational customer base•Easy payment scheme: Easy payment scheme:
Microtransactions Microtransactions •Global work force: MicroemployeesGlobal work force: Microemployees
New Citizens Inc – A successful non-New Citizens Inc – A successful non-profitprofit
• Provides services for Provides services for SL residentsSL residents
• Est. 2005Est. 2005• Staff of 150Staff of 150• Raises more than Raises more than
USD 13,000 / year to USD 13,000 / year to cover costscover costs
• Its instructors and Its instructors and event hosts are paid event hosts are paid
Showcasing current productsShowcasing current products
IBM’s Green Data CenterIBM’s Green Data Center
Developing training & education programsDeveloping training & education programs
Play2trainPlay2train
•New employee training, eg New employee training, eg policies, organizational policies, organizational
cultureculture•Skills training, eg salesSkills training, eg sales
•Virtual teamingVirtual teaming
Facilitating the virtual workforceFacilitating the virtual workforce
•Completely private virtual business worlds Completely private virtual business worlds offering tools to conduct business and offering tools to conduct business and
collaboratecollaborate•Fortune 500: IBM, Intel, Johnson & Johnson, Fortune 500: IBM, Intel, Johnson & Johnson,
Motorola, Novartis, Unilever Motorola, Novartis, Unilever
Training and educationTraining and education
IFL at SSE and Duke Corporate Education
Co-developing and running a virtual Co-developing and running a virtual team building exerciseteam building exercise
Creating a new fashion brandCreating a new fashion brand
• With Florida State University fashion designWith Florida State University fashion design• New brands designed and showcased on New brands designed and showcased on
catwalk during annual Miss Calypso on catwalk during annual Miss Calypso on Planet CalypsoPlanet Calypso
• Users / players vote on designs Users / players vote on designs • Clothing potentially produced in real lifeClothing potentially produced in real life
Finding and recruiting talent globallyFinding and recruiting talent globally
•Amazon.com job Amazon.com job fairfair
•Benelux job fairBenelux job fair•Accenture islandAccenture island
•IBM islandIBM island•EntrepreneursEntrepreneurs
•MicroemployeesMicroemployees
““Flow” leads to creativityFlow” leads to creativity
Four stepsFour steps•Getting inspiredGetting inspired
•Knowledge sharingKnowledge sharing•BrainstormingBrainstorming
•VotingVotingGiovacchini, Teigland, Kuhler, & Helms 2009Giovacchini, Teigland, Kuhler, & Helms 2009 4343
The upside of VW businessThe upside of VW business
– Low entry barriers, software often freeLow entry barriers, software often free– VWs humanize technologyVWs humanize technology– Young generation already there, “grown Young generation already there, “grown
virtual”virtual”– International reachInternational reach– MicrotransactionsMicrotransactions– MicroemployeesMicroemployees– The only limit is your own imaginationThe only limit is your own imagination
The downside of VW businessThe downside of VW business
• Some hardware and internet requirementsSome hardware and internet requirements• Poor “user friendliness”Poor “user friendliness”• Real world skepticismReal world skepticism• Security – theft of IP, scamsSecurity – theft of IP, scams• Inworld vandalism – griefersInworld vandalism – griefers• Not regulatedNot regulated• Difficulty in creating attractionDifficulty in creating attraction• No seamlessness between worldsNo seamlessness between worlds• Which world tomorrow?Which world tomorrow?
The future of 3D internetThe future of 3D internet
Before the first plate of aluminum is even bent for production, the
passengers will have flown the plane, the crew will have serviced the plane,
and the pilots will have flown the plane.
CEO of Boeing supplierCEO of Boeing supplier
What are the implications What are the implications for traditional industries? for traditional industries?
“Soon all fashion designers will be originating their designs and
managing the production in virtual worlds….Why such a dramatic change? Economics, pure and
simple.”Shenlei Winkler,
Director Fashion Research Institute
Learn how to become an SL Fashion Designer at Learn how to become an SL Fashion Designer at Fashiontech.wordpress.com/Fashiontech.wordpress.com/
4848
Which professions will be Which professions will be revolutionized?revolutionized?
4949
5050
Will the playing field for SMEs be Will the playing field for SMEs be leveled?leveled?
Giovacchini et al. 2009Giovacchini et al. 2009
Innovation Innovation workshops bring workshops bring
together users from together users from across the globeacross the globe
5151
From the mobility of goods From the mobility of goods to the mobility of financial capital to … to the mobility of financial capital to …
...the “mobility” of labor?...the “mobility” of labor?
We digitized audio and We digitized audio and video, why can’t we just video, why can’t we just
digitize, digitize, you know, Earth” you know, Earth”
Philip Rosedale, ChairmanPhilip Rosedale, ChairmanLinden Lab Linden Lab
Thanks and Thanks and see you in world!see you in world!
Karinda RhodeKarinda Rhode
aka Robin Teiglandaka Robin Teiglandrobin.teigland@hhs.serobin.teigland@hhs.se
www.knowledgenetworking.www.knowledgenetworking.orgorg
www.slideshare.net/www.slideshare.net/eteigland eteigland