Virtual Reality in Future Studies - Futures of a Complex World · Virtual Reality in Future Studies...

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Virtual Reality inFuture Studies

Aileen MoeckMarkus Meißner

Markus Meißner

MA Future Studies at FU Berlin

Digital Service Strategist

markus.meissner@fu-berlin.de

Aileen Moeck

MA Future Studies at FU Berlin

Startups & Corporates Matchmaker

@aileenausberlin

www.aileenmoeck.com

ABOUT US

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Virtual Reality...

Buzzwords, Scientific Use &what has changend.

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MicrosoftHololens

Microsoft Kinect

Mixed Reality

NaturalEnvironment

AugmentedReality

AugmentedVirtuality

REALITY-VIRTUALITY CONTINUUM by P. Milgram

HTCVive

VirtualEnvironment

DIFFERENT REALITIES

Snapchat

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MORE BUZZWORDS

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VR, Simulation & scientific Use

"Visualization and auralisation of the noise carpet of a landing plane" (Kuhlen 2014: 143)

"Pediatric burn [...] for VR pain distraction during physical therapy" (Hoffmann et al. 2014: 398)

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WHAT HAS CHANGED

Immersion

Interaction

Cheap

Easy to use

Immersion

Interaction

Affordable

Widely used

Interaction More expensive

High Ressources

Immersion

LEARNING SO FAR

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VR and especially HMDs seem to offer a decentOption for Future Studies...

...but, what does that mean for our/the Future Studies Research Processes?

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Virtual Reality & Future Studies...

Potentials andpossible Applications.

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CHANCES & RISKS OF VR IN FUTURE STUDIES

Workshop in Berlin, July 2016

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Relationshipto Science

Ressourcesand Costs

Technological Setup

Participation/Reference to

Reality Emotion

Purpose andRelevance

Operational QualityPractical Relevance,

Effectiveness & Usefulness

Arguments from the Workshop

Standards and Guidelines

THE ACADEMIC FRAMEWORK

Example: The Picture of the future

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"House of the Future " (Fred McNabb, 1956)

EVERY PICTURE OF THE FUTURENEEDS A CONTEXT

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POTENTIALS OF VR

"The good VR feels like SCI-FI: Scale, Communication, Immersion, Flexibility,

and Interaction"

Matthias McCoy-Thompson, Singularity University (2017: Internet)

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THE VALUE OF VR FOR FUTURE STUDIES

Virtual Reality is not only for creatingfictive realities it can also be used to showdifferent realties.

"When individuals feel that their individual behaviors directly influence the wellbeing ofthe environment, they are more likely to beconcerned about and actively care for theenvironment“

Ahn, Sun Joo et. al. (2014: 235)"Nobel Peace Prize winner Muhammad Yunus experiencing’Clouds Over Sidra’ at Davos" (Vice: Internet)

https://youtu.be/mUosdCQsMkM

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"When I think about virtual reality, I think virtualreality is like uranium: It's this really powerful

thing. It can heat homes and it can destroynations. And it's all about how we use it."

Jeremy Bailenson, Director of the Virtual Human Interaction Lab

WHAT WE SCHOULD KEEP IN MIND

Discussion

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How can Future Studies and (HMD) VR work together successfully?

Useful

Desirable

Likely (next 2 years)

Thank you for Participating!

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Sources

Ahn, Sun Joo (Grace) et. al. (2014), “Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior", in: Journal Computers in Human Behavior, 39, S. 235–245

Beck, Ulrich (1992), Risk Society - towards a new Modernity, London, Sage Publications.

Cummings, James J.; Bailenson, Jeremy N. (2016), “How Immersive Is Enough? A Meta- Analysis of the Effect of Immersive Technology on User Presence", in: Journal Media Psychology, 19:2, S. 272-309.

Fox, Jesse; Arena, Dylan; Bailenson, Jeremy J (2009), "Virtual Reality - A Survival Guide for the Social Scientist", in: Journal of Media Psychology, 21 (3), S: 95-113.

Fred McNabb (1956), “Home of the Future“, http://www.plan59.com/av/av357.htm, (last accessed 10 June 2017).

Goll, Edgar (2015), “Praktische Relevanz, Nutzlichkeit und Wirksamkeit“, in: Lars Gerhold et al. (Hg.), Standards und Gutekriterien der Zukunftsforschung - Ein Handbuch furWissenschaft und Praxis, Wiesbaden: Springer, S. 155-162.

Gerhold, Lars (2015), “Methodenwahl und Methodenkombination", in: Lars Gerhold et al. (Hg.), Standards und Gutekriterien der Zukunftsforschung - Ein Handbuch fur Wissenschaft und Praxis, Wiesbaden: Springer, S. 111-120.

Hoffman, Hunter G.; Meyer, Walter J.; Ramirez, Maribel; Roberts, Linda; Seibel, Eric J.; Atzori, Barbara; Sharar, Sam R.; Patterson, David R. (2014), “Feasibility of Articulated Arm Mounted Oculus Rift Virtual Reality Goggles for Adjunctive Pain Control During Occupational Therapy in Pediatric Burn Patients", in: Cyberpsychology, Behavior, and SocialNetworking, 17 (6), S. 397-401.

Kel O`Neill (2015), “The UN’s First Virtual Reality Documentary Puts You Inside a Syrian Refugee Camp“, 2. Feb., https://creators.vice.com/en_us/article/virtual-reality-doc-puts-you-inside-a-syrian-refugee-camp (last accessed 11 June 2017).

Kuhlen, Thomas (2014), “Virtuelle Realität als Gegenstand und Werkzeug der Wissenschaft", in: Sabina Jeschke, Leif Kobbelt und Alicia Dröge (Hg.), Exploring Virtuality - Virtualität im interdisziplinären Diskurs, Wiesbaden: Springer, S. 133-147.

Milgram, Paul; Takemura, Haruo; Utsumi, Akira; Kishino, Fumio (1995), “Augmented reality: a class of displays on the reality-virtuality continuum" in: Proc SPIE 2351, S.282–292.

McCoy-Thompson, Matthias (2017), “How to Make VR Experiences That Actually Matter", https://singularityhub.com/author/matthiasmccoythompson/ (last accessed 10. June 2017).

Neuhaus, Christian (2015), “Prinzip Zukunftsbild", in: Lars Gerhold et al. (Hg.), Standards und Gutekriterien der Zukunftsforschung - Ein Handbuch fur Wissenschaft und Praxis, Wiesbaden: Springer, S. 21-30.

Nocacic, Ines (2015), „How might virtual reality change the world? Stanford lab peers into future.“, http://www.cbsnews.com/news/how-might-virtual-reality-change-the-world-stanford-lab-peers-into-future/ (last accessed 11 June 2017).

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Layout ressources

http://www.flaticon.com

HMD Device Scetchesby freepik

Iconsby madebyoliverby freepik

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