Post on 27-May-2015
description
usync. will always be about solving problems at the core.
The Name,
User eXperience
Introduction(1/4)
usync. will always be about solving problems at the core.
History & Definition...
Elements of UX...
UXD Process ...
Interaction Patterns...
Future of UX...
usync. will always be about solving problems at the core.
Universe of User Experience
usync. will always be about solving problems at the core.
10 yrs ago...
usync. will always be about solving problems at the core.
Today ...
usync. will always be about solving problems at the core.
“If our Gods and hopes are nothing but scientific phenomena then let us admit it must be said that our love is scientific as well.”
- In the ‘L'Ève future’ by Auguste Villiers de l'Isle-Adam
Experience...
René Descartes
usync. will always be about solving problems at the core.
Experience...
[Source : a scene in Matrix
usync. will always be about solving problems at the core.
[Source : ‘인형사’ in Ghost In the Shell
Experience...
usync. will always be about solving problems at the core.
UI UCDUED
UXD
LED
LXD
Trends?
usync. will always be about solving problems at the core.
But...
History first...
usync. will always be about solving problems at the core.
- the Eastman Kodak slogan in 1900
usync. will always be about solving problems at the core.
History...
80s 201090s6~70s
1964
Mouse
1983
Dyna-Tac
1981
Star
1975
DSC
2000
1998
MPMan
2007
iPhone
Web 2.01992
CERN_G
1962
UNIMATE
1970
Seiki
1996
P3
2001
XP
2006
Asimo
usync. will always be about solving problems at the core.
80s 201090s6~70s 2000
Product LED
Consumption
Products
Hardware
Functionality
Socially LED
Network
Sense-making
Open Innovation
Co-creation
Market LED
Experience
Interface
Aesthetics
Emotions
Tech Driven People Driven Value Driven
History...
usync. will always be about solving problems at the core.
MMI & HMI
Man
Machine
Interface
&
Human
Machine
Interface
1
HCI
Human
Centered
Interface
3
HCI
Human
Centered
Innovation
4
HCI
Human
Computer
Interface
2
History...
80s 201090s6~70s 2000
MMI was used early on in control room design for anything operated on or observed by an operator, e.g. dials, switches, knobs and gauges.
usync. will always be about solving problems at the core.
“Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
- ACM/SIGCHI 1992
Definition of HCI...
The human–computer interface can be described as the point of communication between the human user and the computer.
usync. will always be about solving problems at the core.
Definition Again...
usync. will always be about solving problems at the core.
Interface & Interaction
Humane
Device
usync. will always be about solving problems at the core.
Interface Interaction
Interface & Interaction
Humane
Device
usync. will always be about solving problems at the core.
Human Man People User
Interface & Interaction
Also think about : the meaning of each term with history
Humane
usync. will always be about solving problems at the core.
Interface
Humane
Device
Interface & Interaction
usync. will always be about solving problems at the core.
Interaction
Humane
Device
Interface & Interaction
usync. will always be about solving problems at the core.
Relation Map
Usability - a qualitative attribute that assesses how easy user interfaces are to use. also refers to methods for improving ease-of-use during the design process.
Information architecture – development of the process and/or information flow of the system
usync. will always be about solving problems at the core.
User experience
“ Most often abbreviated UX, but
sometimes UE, is a term used to describe
the overarching experience a person has
as a result of their interactions with a
particular product or service, its delivery,
and related artifacts, according to their
design.
usync. will always be about solving problems at the core.
Elements of UX
usync. will always be about solving problems at the core.
Success of Apple
usync. will always be about solving problems at the core.
Brand?
usync. will always be about solving problems at the core.
Design & Feature?
usync. will always be about solving problems at the core.
User interface?
usync. will always be about solving problems at the core.
He said ‘Reinvent’...
usync. will always be about solving problems at the core.
usync. will always be about solving problems at the core.
usync. will always be about solving problems at the core.
User Experience!
usync. will always be about solving problems at the core.
User Experience!
usync. will always be about solving problems at the core.
Humane
Device
Humane
Device
Humane
Device
User Experience
usync. will always be about solving problems at the core.
Can be measurable?
Experience...
usync. will always be about solving problems at the core.
Peter Morville
Also see Jacob Nielsen
UX Honeycomb
IA
Semantic approach
usync. will always be about solving problems at the core.
Definition...
useful Usable
Affect
usync. will always be about solving problems at the core.
But...
Basic Principles first...
usync. will always be about solving problems at the core.
Affordance
Mapping
Effectiveness
Efficiency Satisfaction
Constraint
Intuitiveness
Accessibility
RedundancySimplicity
Learnability
Feedback
Visibility
Labeling
Consistency
Perceptibility
Aesthetic
Controllability
Error tolerance
Information Architecture
Helpfulness
Attitude
Navigation
Joy of use
Also see : Usability principles (Nielsen 2001)
Mental Model
Emotion
Metaphor
Design Principles...
User Interface
usync. will always be about solving problems at the core.
Affordance
MappingConstraint
Also see : Usability principles (Nielsen 2001)
Design Principles...
usync. will always be about solving problems at the core.
Affordance...
Also see Jacob Nielsen’s ‘perceived Affordance’
usync. will always be about solving problems at the core.
Affordance...
usync. will always be about solving problems at the core.
Constraints...
usync. will always be about solving problems at the core.
Constraints...
usync. will always be about solving problems at the core.
Mapping...
usync. will always be about solving problems at the core.
Mapping...
usync. will always be about solving problems at the core.
The last...
usync. will always be about solving problems at the core.
The last...
User Emotional Design : Affect
usync. will always be about solving problems at the core.
What we need More...
usync. will always be about solving problems at the core.
see : Klaus Conrad, A Cognitive Approach to Situation Awareness: Theory and Application, 1958
Apophenia...
usync. will always be about solving problems at the core.
Observation...
usync. will always be about solving problems at the core.
Observation again...
usync. will always be about solving problems at the core.
The Next will focus on...
usync. will always be about solving problems at the core.
Process & Methodology
Determine Best Test
Technical assessment
Competitive analysis
Evaluate products/Services
Existing process validation
Conduct Usability Test Analysis Result
Quantitative data
Qualitative data
Usability principle
New process development
Process optimization
Flow illustration
Heuristic Expert Evaluation
Think Aloud protocols
Semi-structured interviews
High-fidelity prototype tests
Card Sorting
Paper prototype tests
Focused user workshops
Problem coding
Prioritize Issues
Iterative refinement
usync. will always be about solving problems at the core.
Joel Spolsky
Our interface were [not] just a matter of
the optimal button placement and clicking sequence... ...
Thank you…