Post on 02-Aug-2015
Using Video Games in EFL Classrooms to Enhance Students’
21st Century Skills
Yuliani Kusuma PutriSTBA Yapari-ABA Bandung
Introduction
How many of you…..1. Have at least one smartphone2. Activate the internet package on your
smartphone3. Have ever played any games on your mobile
device4. Pay attention to your mobile phone more
than the person close/next to you
Introduction
21st Century Digitisation
The birth of Digital Natives: Children born
during 21st century
Education given by parents/teachers who are digital immigrants
How do immigrant teachers prepare native students to live, compete, and
work in 21st century, not to mention the upcoming AEC?
21st Century Skills
21st Century Skills
Are cross-disciplinary and relevant to many aspects of contemporary life in a complex world.
Don’t currently have a specific place in most curricula; and aren’t entirely composed of skills, they involve aspects of skills and understanding.
Saavedra and Opfer (2005: 5)
21st Century Skills
Including, but not limited to:• Critical thinking and problem solving• Collaboration and leadership• Agility and adaptability• Initiative and entrepreneurialism• Effective oral and written communication• Accessing and analysing information• Curiosity and imagination
Wagner (2008)
Learning in the 21st Century
Students cannot obtain the skills simply by sitting in classes, listening to lectures, and taking notes; they must implement what they learn to activities that may, consciously or unconsciously, develop their skills.
Johnson (2005):“It is striking that many people today are not acquiring 21st century skills through structures learning environments that anticipate these needs, but rather through various ‘cognitively demanding leisure’ activities they choose to engage with”.
Video Games as a Tool for Learning
Practitioners:1. Marc Prensky (2001, 2006, 2007), Don’t
Bother Me, Mom –I’m Learning!2. James Paul Gee (2003, 2004, 2005). Proved
the advantage of video games being educational from his son.