Post on 02-Jan-2016
USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING
Mg. Sc. Comp. Arnis CirulisDr.sc.ing. Egils Ginters
1 Vidzeme University of Applied Sciences
Introduction• Training in industry• Potential of VR/AR technologies• Training without risk• Progress tracking, feedback• Experiments
2 Vidzeme University of Applied Sciences
E-learning structural model
• L – logical structure (rules, algorithms, methods, approaches, instructions, directives etc.) – the essence of the system
• F – physical structure (software, hardware - the environment for (L) deployment)
• (VR / AR) (A)
3 Vidzeme University of Applied Sciences
The protocol of the training process
• Training scenarios • Prescribed levels of the professional background• Technological operations executed in the
predefined order
4 Vidzeme University of Applied Sciences
Chosen input devices for VR/AR system's development
5
Active, A PassiveButtons Position tracking, B Tracking body parts, C Transducers, DSwitchesSliders Optical* Head* ElectromagneticDials Videometric* Hand* ElectrochemicalValuators Electromagnetic* Fingers* ElectromechanicalKeyboards* Ultrasonic* Torso ElectroacousticJoysticks* Inertial Feet PhotoelectricWands* Neural Eyes ElectrostaticMouses* GPS Whole body* Thermoelectric3D mouses* WiFi RadioacousticDigitizers*Data gloves*PropsMicrophones*PanelsPlatforms
Vidzeme University of Applied Sciences
Chosen output devices for VR/AR system's development
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Visual, E Auditory, F Haptic, G Vestibular, HMonitors* Headphones* Ground referenced Motion base systemsSurround screens* Externals speakers* Body referenced Motion platformsWorkbenches TactileHemispherical displays* HybridAR head mounted displays* PassiveVR head mounted displays*Arm mounted displays*Virtual retinal displays*Autosterioscopic displays*
Vidzeme University of Applied Sciences
Deterministic, static simulation model
• Simulation model's user interface• Five criterions
7 Vidzeme University of Applied Sciences
VR pilot project for meat processing industry
10 Vidzeme University of Applied Sciences
• CAD models (laser scanning, blueprints)
• Assembling, disassembling, maintenance
Conclusions• Game based learning. Serious gaming.• Decreased VR/AR system's development time• Decreased training time, increased - quality• Additional intput/output devices• Additional criteria (cost, dimensions, etc.)
11 Vidzeme University of Applied Sciences