Towards Living Objects Design - Strate Collège

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This is the presentation of the "Interactive Systems and Objects" department of Strate Collège (a leading French Design school).The new frontier of AI is the object !!!

Transcript of Towards Living Objects Design - Strate Collège

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Strate Collège Designers – Towards Living Object Design

Towards Living Objects Design Dominique Sciamma Head, Interactive Systems & Objects Dept.

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Dominique Sciamma - Resume

•  Master in Mathematics, Master in Theoretical Computer sience •  A.I. Researcher (Logic Programming) – Bull •  A.I. Products Marketing Director - Bull •  Creator of the Bull Far East A.I. Dept. (Singapore) •  Strategy Consultant, Bull Corporate •  Creator of the « Problem Solving » Department - EDS France. •  Multimedia Marketing Director – EDS France •  Electronic Editor - « La Tribune » •  Plurimedia Author (cd-rom, web sites, video games, Comix, animation) •  Author and developer of Rexpublisher (CMS) •  Creator of the « Multimedia » department at Strate Collège - 1998 •  Communication teacher, and follow up of all the 5th year diplomas •  Creation of the « Interactive Systems and Objects  » at Strate en 2007 •  Research and developement Director at Strate.

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Strate Collège Designers

•  Industrial Design School, born in 1993 •  Post-Graduates Diploma (European Master) •  3 curriculum : Design, 3D Modeling, Innovation and Design •  450 students •  More than 660 delivered diploma •  25 permanent staff •  More than 150 teachers, all professional in design or appled art •  and more than 1000 projects ahead !

After « Business Week » Strate is in the top 60 « Best Design Schools »

in the world

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The school

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The school

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Our vision about Interaction Design

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The stake : going from today’s world …

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… to tomorrow’s world !

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The new convergence

•  Chip, software, A.I., new materials, telecommunications, are potentially invading every object, place, and situation of our daily lives.

•  The human environment is going to be colonized by « intelligent  objects ».

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The stakes of « Living Objects Design »

•  The so called « digital design» stakes are in the material world and not behind the screen, i.e. cannot be reduced to the interface….

•  It is the big return of materiality, of the body experience, of sensitivity in a world populated with objects wich may (will ?) become our peers.

•  New challenges for designers : •  Invent and use the tools and methods definig behavioral design •  Manage complexity •  Think « systems » •  Integrate the ethics, politics, and philosophical issues of a of world shared with

intelligent objects

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The « Interactive Systems & Objects »

curriculum at Strate

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Our syllabus

•  Initiation to the interaction design methodology (beginning 2nd year)

•  Initiation to knowledges linked to the discipline •  A.I. •  Nanotechnologies •  Robotics

•  Conferences on the societal & political issues of the digital age •  Interface design training •  Arduino based systems design •  14 weeks project during the 3rd year •  Industrial partnerships on the 4th year •  Personal projects during the 5th year

•  And next : •  A new post master diploma in interaction design •  a research lab in collaboration with a public Lab

and an industrial Lab

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Some partners

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« Interactive » by Strate

Some Diploma projects

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Y is a urban ritual installation through which, slowly, an individual is getting rid off his/her identity, to become an angel. After quitting all his/her clothes, he/she wears a special suit which hides his/her sexual identity, wear his/her head with a virtual reality helmet, and then jump into a static flight, becoming an angel. Eventually, when /eshe comes back to reality, his/her back still gets the stygmata of his/her lost wings.

Y A.Prasit

2003

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•  ..\pecha Kucha\Pecha Kucha-6.jpg

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UBIQ F.Mestre 2008

UbiQ is an ubiquitous system allowing a young Patient to be present in his classroom or at home using a floating holographic telepresence system and a touch screen interface placed on his bed.

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Strate Collège Designers – Towards Living Object Design Madeleine is a « time machine » using smells to reach deep memories associated to them. Madeleine is a time capsule where the user can also create visual art and share it with other people attached to the same smell

Madeleine C.Blanca 2008

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OBOE A.Deloustal 2008

Oboe is humanoid robot, has got a heart (Kokoro) containing its knowledge as well as those transmitted by its masters. After it has disappeared, a ritual of sharing and transmission of this knowledge can thus be organised for the descendants.

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Strate Collège Designers – Towards Living Object Design R-Potato A.Ribout 2008

Starting as a simple cell, R-Potato is a robot which can meet functional and emotional needs of its owner. Polymorphous and open machine, it has a combinatory, simple and versatile architecture, which evolves physically, by addition of new limbs

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With "Paki, the Hippo" Paul Berger has created a fun system of measure and control of energy and water consumption for primary schools. Paki is an interactive educational tool that consists in a tangible interface - Paki itself - and peripherals programmed and installed by the pupils, who thus become responsible actors of tomorrow's world.

Paki the Hippo P.Berger 2008

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ONIRIS Nelly De Macedo

2009

Imagine a kitchen full of fantasy, able to provide you with the latest recipe, as well as to surprise you with poetic creatures appearing on the table or in your plate !

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Strate Collège Designers – Towards Living Object Design In a world where digital memories are flooding from everywhere, Memento offers a ways to be the script writer one’s life. An album as well as a working space, memento is also a frame telling our own story.

Darris HAMROUN 2009

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Strate Collège Designers – Towards Living Object Design MOOVI Gregory LEBOURDAIS

2009

Autistic children have motricity problems, and difficulties to filter human voices form ambient noises. MOOVI is a system composed of a small robot and a headphone. The robot allows the child to control his motricity, when the headphone filter the human voice from ambien noises.

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Living Toys Arnaud LECAT

2009

Living Toys is a family of interactive robotised objects. Each of them has a behavior and a tropism.

The combination of which is generating systemic behaviors emergence.

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Michael Harboun - Living Kitchen - 2009

http://www.youtube.com/watch?v=ZrmYdMZaMwY

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Rebirth – Jérémy Dubé - 2009 REBIRTH

Jeremy DUBE 2009

How to prepare the rebirth of Mankind if it disappears ? By aggregating Space technology, AI, Robotics, and Artificial Uterus, Jeremy imagines the ultimate sustainable development scenario.

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Metis C.Delaunay-Driquert 2010

How to integrate the philosophy and approach of Transhumanism in an ethical way ? By choosing to work for hanycaped people, with an augmented prothesi.

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Strate Collège Designers – Towards Living Object Design Emotisound Julie Lorisson

2010

Transmission d’émotions au travers d’une gamme d’objets communicants et d’un nouveau langage musical.

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Strate Collège Designers – Towards Living Object Design INZIAIR

H.Bachelet 2010

INZIAIR is a living light, adapting itself to its user’s needs. It can blow up to get closer to you, and bringing you the light you need, as well as following you when you move.

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Strate Collège Designers – Towards Living Object Design Sunny Baptiste Lanne

2010

Sunny is a magic tray, providing a poetic moment during breakfast time. Objects are metamorphosed and revealed thanks to their shadows.

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Strate Collège Designers – Towards Living Object Design Mercury Q.Weisbuch

2010

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Contact : ds@stratecollege.fr