The OO in JAVA Part 2

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The OO in JAVA Part 2. Contents:. Inheritance Final Methods and Classes Abstract Methods and Classes Interfaces Polymorphism Generating UML Diagrams using NETBEANS. Inheritance. Inheritance. Inheritance refers to the ability to define new classes from existing class definitions. - PowerPoint PPT Presentation

Transcript of The OO in JAVA Part 2

The OO in JAVA Part 2

Contents:

I. Inheritance

II. Final Methods and Classes

III. Abstract Methods and Classes

IV. Interfaces

V. Polymorphism

VI. Generating UML Diagrams using NETBEANS

Inheritance

Inheritance

• Inheritance refers to the ability to define new classes from existing class definitions.

• Sub-classing.• Parent class – child class• Child classes inherit all the inheritable

properties, events and methods of the parent class.

• Where it is permissible may override the parent class implementation

Inheritance

• Override – is the act of using the same method from the parent class and implementing it differently. The argument list and the return type are the same.

• Inheritance makes objects highly reusable as existing functionality is extended and not duplicated across modules.

• Base class, superclass or parent class• Subclass, derived class or child class

Inheritance

• Inheritance is on of the foundation principles of object-oriented programming because it allows the creation of hierarchical classifications.

• Using inheritance, you can create a general class that defines traits common to a set of related items.

• This class can then be inherited by other, more specific classes, each adding those things that are unique to it.

Inheritance

• A class that is inherited is called the superclass, base class or parent class

• The class that does the inheriting is called a sub class, child class or derived class

INHERITANCE

• a way to form new classes using classes that have already been defined

• In Java, all classes, including the classes that make up the Java API, are subclassed from the Object superclass.

INHERITANCE

• Superclass– Any class above a specific reference class in the class hierarchy.

• Subclass– Any class below a specific reference class in the class hierarchy.

• Class members are inherited FROM a superclass BY a subclass

INHERITANCE

Benefits of Inheritance

1. Once a behavior (method) is defined in a superclass, that behavior is automatically inherited by all subclasses.

2. A method can be encoded only once and it can be used by all subclasses.

3. A subclass only needs to implement the differences between itself and the parent.

INHERITANCE

Rules of Inheritance: MEMBERS

1. A subclass inherits ALL the members (fields, methods, and nested classes) from its superclass. However, only the public and protected can be accessed directly from within the subclass.

2. Constructors are not members, so they are not inherited by subclasses.

3. The constructor of the superclass can be invoked from the subclass.

INHERITANCE

Rules of Inheritance: PRIVATE MEMBERS

1. A subclass does not inherit the private members of its parent class, at least directly.

2. Use the inherited public or protected methods to access the private members.

INHERITANCE

Rules of Inheritance: EXTENSION

1. A class can extend only one other class.

INHERITANCE

Inheritance example:

INHERITANCE

Rules of Inheritance: FIELDS

1. Inherited non-private fields can be used directly, just like any other field.

2. A field in the subclass declared with the same name as the one in the superclass hides the superclass’s (not recommended). (Field Hiding)

3. New fields that are not in the superclass can be declared in the subclass.

INHERITANCE

Rules of Inheritance: METHODS

1. Inherited methods can be used directly as they are.

2. A new instance method in the subclass that has the same signature as the one in the superclass overrides the superclass’s. Method Overriding

3. A new static method in the subclass that has the same signature as the one in the superclass hides the superclass’s. Method Hiding

4. The access specifier for an overriding method can allow more, but not less, access than the overridden method.

5. New methods that are not in the superclass can be declared in the subclass.

Progress Check

1. When creating a subclass, what keyword is used to include a superclass?

2. Does a subclass include the members of its superclass?

3. Does a subclass have access to private members of its superclass?

“ ”

“The super Keyword”

super KEYWORD

When to use your super?

1. Invoke overridden method.

2. Refer to a hidden field.

3. Invoke the superclass constructor.

4. Refer to members of the superclass.

NOTE:

• If a constructor does not explicitly invoke a superclass constructor, the Java compiler automatically inserts a call to the no-argument constructor of the superclass.

super KEYWORD

RULES for superclass constructor calls:

1. The super() call must occur as the first statement in a constructor.

2. The super() call can only be used in a constructor definition.

3. This implies that the this() construct and the super() calls cannot both occur in the same constructor.

super KEYWORD

When are superclass constructor calls usually used?

1. You want to call a parent constructor which has parameters (the automatically generated super constructor call has no parameters).

2. There is no parameterless parent constructor because only constructors with parameters are defined in the parent class.

super KEYWORD

Key concepts behind super

1. When a subclass calls super(), it is calling the constructor of its immediate super class.

2. Super() always refers to the superclass immediately above the calling class.

3. This is true in a multilevel heirarchy.4. Super() must always be the first statement executed

inside a subclass constructor.

Super

Super

“___ lap, ___ countdown, ___ destination”

Final Methods & Classes

FINAL Methods & Classes

Final Methods:

– Methods which cannot be overridden– In class Monster:

– FireMonster:

FINAL Methods & Classes

Final Classes:

– Classes which cannot be extended

FINAL Methods & Classes

When to make your method or class final?

1. Implementation of the method is critical to the consistent state of the object and should not be changed.

2. Methods called from constructors should generally be declared final.

Abstract Classes & Methods

Abstract Classes & Methods

Abstract Class:

– class that is declared abstract – may or may not include abstract methods

Abstract Classes & Methods

Abstract Method:

– method that is declared without an implementation (without braces, and followed by a semicolon)

Abstract Classes & Methods

Rules:

1. If a class includes abstract methods, the class itself must be declared abstract.

2. An abstract class cannot be instantiated, but they can be subclassed.

3. You cannot declare an instance of an abstract class.4. An abstract class must be inherited by a subclass in order for

its data and behavior to be used in an application.

5. When a non-abstract class extends an abstract class, the former should implement all abstract methods of the latter.

6. When an abstract class extends an abstract class, the subclass may implement all, some, or none of the abstract methods of the superclass.

Abstract Classes & Methods

Abstract Classes & Methods

Abstract Classes & Methods

Abstract Classes & Methods

Question:

– Why use abstract classes and methods?

Abstract Classes & Methods

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at

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Interfaces

INTERFACES

Generally speaking, interfaces are referred to as “contracts”…

…that spell out how the software creations of disparate groups of programmers interact…

…in such a way that each group should be able to write their code without any knowledge of how the other group's code is written.

INTERFACES

• a reference type, similar to a class

• can contain only constants, method signatures, and nested types

• NO method bodies

• CANNOT be instantiated

• CAN be implemented

• CAN be extended but only by other interfaces

Abstract Classes & Methods

Rules:

1. A class can implement more than one interface.

2. An interface can extend any number of other interfaces.

3. All methods declared in an interface are implicitly public, so the public modifier can be omitted.

4. All constant values defined in an interface are implicitly public, static, and final.

INTERFACES

Major Benefits:

1. Interfaces as API (Application Programming Interface)

2. Multiple Inheritance

3. Polymorphism

INTERFACES DEMO

• Defining an Interface

• Implementing an Interface

• Creating Interaction Form using Interfaces

Polymorphism

POLYMORPHISM

• The ability of a reference variable to change behavior according to what object it is holding.

• This allows multiple objects of different subclasses to be treated as objects of a single superclass, while automatically selecting the proper methods to apply to a particular object based on the subclass it belongs to.

• A superclass can directly morph into anything below it in the class hierarchy.

• An interface can directly morph into anything that implements it.

POLYMORPHISM

• The ability to exhibit differing behavior given the same interface.

• It provides flexibility since objects can define their own unique implementations of the same interface.

• Polymorphism promotes code simplicity and consistency since a uniform set of interfaces can be used across different objects, and yet client code can treat these objects as the same.

UML Diagrams Using NETBEANS

• In order to generate UML diagrams you must first download the module for UML

• Go to Plugins and then select UML and then download it.

• Once you have downloaded it you will be able to see UML in one of the folders of add new project.

• Try adding a new project.• Select an existing project that you have

created, for example your MonsterProject.

UML Diagrams Using NETBEANS

• Expand the green folders in the project• In order to generate a class diagram highlight

the classes and then right click on them.• Select create diagram from selected elements• Afterwards you can expand one of the classes

to view their operations• Select one of the methods available and then

right click it.• Select reverse engineer operation.• You can now generate a sequence diagram.

Review:

I. Inheritance

II. Final Methods and Classes

III. Abstract Methods and Classes

IV. Interfaces

V. Polymorphism

VI. Generating UML Diagrams Using NETBEANS

End of OO in Java…OO end na…