The Future Of Games (Kaye Elling)

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Why current changes affecting the games industry have great future potential for women

Transcript of The Future Of Games (Kaye Elling)

Girl Geek Dinners

Why current changes affecting the games industry have great future potential for women

THE FUTURE OF GAMES

Kaye Elling

Introductions

• Kaye Elling

• 12-year games industry veteran

• Artist > Art Manager

• Infogrames, Sony, Acclaim, Blitz Games Studios

• Course Tutor for

• BA Design for Computer Games

• BSc Interactive Systems & Video Game Design

Title History

Lighting-quick Overview

• Games industry 101

• How games are currently developed

• Current sales models

• Changes the industry is facing today

• Changes in sales models

• Changes in how games are developed

• What this might mean for women in games

Games are funded by Publishers

Publishers: Spanning Market & Development

The Publisher giveth, and the Publisher taketh away

Current Market Drivers

• Games controlled by budget• Budget controlled by publishers

Q: Who controls the publishers?

A: Sales & Marketing!

Games

£££ $$$ €€€

Publishers

Sales & Marketing

Budget Voodoo

•Publishers’ own sales departments

• Sales data on similar genres

• Or prequels

• In depth market analysis

• Complex & arcane algorithms

• Sum forms bottom line budgetBudget

Market Analysis

Sales Data

Budget Voodoo

• Budget = Advance fees

• Prior to title release

• Include royalty deal as well

• After title release

• This is smaller than you’d think! Budget

Market Analysis

Sales Data

“Old” / Current Revenue models

Original Title on the 360/PS3: 2.5 yrsPitch Pre-Production Production Alpha Beta Master Manufacturer

= Greenlight= Signing Adv = Milestone Payment = Royalty

Release Year 1 Year 2 Eternity

Studio Manager/CEO/Owner

Technical Director

Head of Development/ Head of Production

Art DirectorDesign Director

Technical Lead Lead Designer Lead Artist

Senior Designers

Regular Designers

Junior Designers

QA Manager

Senior Artists/Animators

Regular Artists/Animators

Junior Artists/Animators

Senior Programmers

Regular Programmers

Junior Programmers

Audio Manager

PR ManagerHR Manager

QA Technicians

Senior QA

Work Placements

Project Director/ Producer

Senior Management Shared Resources Team SpecificLegend:

Senior Audio Designer

Audio Technicians

External

Outsourcing

“Old” structure

Current stats for women in games

• 71% of UK ♀ play games*

• ~8500-9000 total developers in the UK

• Average ratio of ♀ to ♂ developers = 9%**

• That’s <800 ♀ developers

• Average ♀ salary = £33,260pa (♂ - £2000pa)**

*http://www.edge-online.com/news/study-73-per-cent-of-uk-citizens-regularly-play-games** http://www.interactiveblog.net/?tag=women-game-developers***http://www.mcvuk.com/news/32964/Women-earn-more-than-men-in-the-UK-games-industry

Markets In Transition

Boxed Product

DigitalDistribution

Cloud Computing Streamed Service?

DevelopedEconomies

DevelopingEconomies

MicroEconomies?

Product BasedBusiness Model

Service Based Business Model?

New Potential Revenue models (Subs & Micro)

More transparent monthly data = more payments

Pitch Pre-Production Iteration 1 Patch 1 Patch 2 Expansion

= Greenlight= Signing Adv = Milestone Payment = Royalties

Release Year 1 Year 2 Eternity

Subscriptions = more transparent due to continued developer input

Great news for Developers: An open market

Paul Johnson on Gameswatch http://bit.ly/84V2G

Transitions in Markets Affect Development

Entrepreneurial Structure

CorporateStructure

Smaller Teams

Reduced RiskNew Revenue

Models

Old systems no longer working? Headlines:

• Major layoffs at Sony, THQ, Red Star, et al

•Sales down 29% at Disney interactive Q4 ‘09*

• Even games magazine sales slump/stagnate**

• On the positive: Zynga buys “Serious Business”

Facebook developer ***, Steam users up 25%,

Gameloft says mobile games market >400% ****** http://www.gamesindustry.biz/articles/game-revenues-down-at-disney***http://www.gamesindustry.biz/articles/future-suffers-circulation-slumpy***http://www.edge-online.com/news/zynga-acquires-social-game-developer****http://www.gamesindustry.biz/articles/gameloft-mobile-gaming-market-will-increase-3-4-times-in-next-few-years

Returning to the *Point*

•Finance & revenue models for games are changing

• The entire Business model for games is in transition

• Traditional games publishers no longer have a

monopoly on mainstream game distribution &

development

• Industry is in transition to a broader power base

Not just about consoles & MMOs you know!

...with accessible dev platforms?

What Does This Mean for Women in Games?

•Games are under less corporate control

• Simplicity of Arcade Titles

• Hand Held & Accessible In Browser Gaming

• Entering the mainstream

• = Reduced Dev times =Reduced teams = Reduced risk

• Open to entrepreneurship again

• Blows the traditional studio environment wide open!

Goodbye Traditional Dev Environment?

There are other options for game development

• For the mainstream games industry

• This flexibility is key to greater female involvement

100+ Team (+ Global Outsourcing)

Lumbering mega-giant in marketplace

60+ hour weeks over extended periods

Flexible Development Means Fewer Barriers

•New business models = new development models

• More potential for smaller development

• Opening of micro-studio models with freelancers

• Rise & rise of the indie developer

• This means fewer barriers to entry for women

• NOW is the time to capitalise on this

Shameless plug!

• March 25th & 26th @ The University of Bradford in

collaboration with Bradford College

• Conference: Meeting of Industry & Academia re Games

• To network & discuss issues surrounding women

• As developers & potential future developers

• As subjects of games

• And consumers too

• This year’s theme is Diversity: markets, platforms, players

• Keynote speakers are Lorna Evans, of TIGA & Sheri

Grayner Ray, author of Gender Inclusive Game Design

• Other Speakers: SCEE, Team 17, Jagex, Monumental

• Tickets are £200 for 2-day pass

• £125 for 1day/concessions

• www.womeningames.com

k.l.elling@bradford.ac.uktwitter.com/K_0