The Foghorn

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The Foghorn. By: Juan, Nicholas and Sultan. Introduction. The name of this story is The Foghorn. Written by: Ray Bradbury and was written in 1951. C haracters : McDunn (The boss), Johnny ( Narrator) and the sea monster. - PowerPoint PPT Presentation

Transcript of The Foghorn

The FoghornBy: Juan, Nicholas and Sultan

IntroductionThe name of this story is The Foghorn. Written by: Ray Bradbury and was written in 1951. Characters: McDunn (The boss), Johnny ( Narrator)

and the sea monster.Setting: The setting of this story is mostly in a

lighthouse during the night.

Literary FeaturesMood, Symbolism and Point Of View

MoodMood is the climate of

feeling in a story. The choice of setting, objects, details,

images, etc. It all contributes to the mood of the story.

Mood vs Tone

ToneTone is the author’s

attitude, stated or implied, about a subject.

Example 1

Example 2

SymbolismSymbolism refers to the use of a object to represent

something else. Another thing or idea. Sometimes,

symbols have multiple meaning.

Example 1

Point Of ViewPoint of view refers to who us

telling the story and how it is told. It’s the way the author allows you to experience the

story. There are 3 types of POV. 1st person, 2nd person and 3rd

person point of view.

Forms of POV1st person POV- when a character narrates

the story with I, me, my, mine. You hear the narrator’s thoughts and see the world through his or her eyes.

2nd person POV- The author uses you and your, and speaks directly to the reader, as if you were a part of the story. This is the most rare form of POV in literature.

Forms of POV continued…3rd person POV- an outer looking in at the action.There are two types:3rd person objective: the narrator does not assume

a characters perspective, and its not a character in the story.

3rd person omniscient: all- knowing narrator. The narrator knows what every character is thinking, feeling and doing.

Example

Example 2

ThemeSomeone always waiting for

someone who never comes home. Always someone loving

some thing more than that thing loves them. And after a while you

want to destroy whatever that thing is, so it can't hurt you no

more.

Games!

Symbolism activity

BUZZ!

Rules1. 4 teams 2. 1 from each team come up3. A question is asked and the first one to hit the

table has the right to answer4. Who ever gets the Question right, gets candy

Question 1