Studio 11. Video Envisionment

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Transcript of Studio 11. Video Envisionment

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UX Prototyping/IID 2014 Spring Class hours : Fri. 3 pm-7 pm 16th May

Week 11

Video Envisionment

To Do• CHI Selection Reviews

• [Horyon] Laureyssens, T. et. ai. ZWERM: a Modular Component Network Approach for an Urban Participation Game.In Proc. CHI 2010, ACM Press (2014), 3260-3268

• [Kelly] Sas, C. and Whittaker, S. Design for Forgetting : Disposing of Digital Possessions After a Breakup. In Proc. CHI 2010, ACM Press (2013), 1823-1832.

• Team Presentation

• Journey Map

• POP Prototyping

• Studio 11 : Video Envisionment

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Journey Map

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Clickthrough Prototype

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Method 1 : Sketching Storyboards

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A Vocabulary

of Camera

Shots and

Filmmaking

Develop the storyline

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Develop the storylineThe next step is to draw each of these scenes from the storyline in our storyboard.

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Sketch establishing shot (introduction)

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Continue the storyline sketches with appropriate camera shots

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Cinematographic techniques of varying camera shots

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Emphasize actions and motions

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Emphasize actions and motionsWe used various arrows to indicate a person’s motion.

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Emphasize actions and motionsWe also used a variety of other annotations to emphasize people’s actions or thoughts

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Manipulate and print your photos

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Add annotations

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Add storyline text and comments

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Narrative storyboards illustrate the context of an interaction sequence

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Homework• Complete the Studio Workshop

• Gathering Images (on each Pinboard)

• People

• Place

• Technology

• Writing a paper outline

• Interaction Design Goals

• Users

• Technology (using your own UI Prototypes)

• Use Context (using the journey map)

• Observation Methods

• Expected Results

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https://www.bartlett.ucl.ac.uk/architecture/documents/joe-paxton-riba-award