Post on 14-Mar-2021
Stage 1 (Bay 3) - Pistol and Shotgun - “Halloween Hose-fest” By The McNaugton Family and Josh Horowitz
Start Position: At P1
Firearm Start Condition: - If starting with pistol:
- Shogun staged in dump barrel, loaded magazine, empty chamber, bolt closed - Pistol loaded and holstered
- If starting with shotgun: - Pistol loaded and holstered - Shotgun loaded and held at low ready
Procedure: - Engage all targets from free fire zone P2 (boardwalk) - Shooters must wear vampire teeth (provided) for the entire stage - Hitting a target with the wrong firearm will count that target as a miss! Watch your shoot through
angles!
Targets: - T1-T20 - Clays, birdshot only - T21-T26 - Steel, pistol only
RO Notes: - Caution shooters about 180°
risks - especially when reloading shotguns
- Boardwalk may be slippery - No, you may not shoot around
the outside of the facade.
Stage winner on each squad wins a goodie bag of halloween
candy courtesy of the McNaughton family!
Stage 2 (Bay 4) - Pistol and Rifle By Fred Birchenough
Start Position: At P1
Firearm Start Condition: - Rifle staged in dump barrel (loaded magazine, empty chamber, bolt forward) - Pistol loaded and holstered
Procedure: - Using your strong hand, pull activation rope, retrieve rifle, and engage pumpkin targets. PUMPKIN
TARGETS REQUIRE TWO HITS TO NEUTRALIZE! - Abandon rifle, proceed to P2 - Engage remaining targets with pistol from the free fire zone. Blue plates on dueling tree are shoot
targets.
Targets: - T1-T12 - Pumpkin targets, rifle
only (requires 2 hits to neutralize)
- T13-T15 - Cardboard, pistol only
- T5 - Dueling Tree, pistol only
RO Notes: - For dueling tree plates to
score, they must be hit (they do not have to flip over to the other side)
- Hits in the no-shoot behind the dueling tree will be full bullet diameters only (no splatter)
Stage 3 (Bay 4) - Pistol and Rifle - “Vampire Bat Attack” By Andy Nash
Start Position: Heels on X’s
Firearm Start Condition: - Rifle staged in dump barrel (loaded magazine, empty chamber, bolt forward) - Pistol loaded and holstered
Procedure: - Using mallet and stake, pound stake into Dracula’s chest, activating drop turner T1 (you must use
both hands - mallet in one, and stake in the other) - Engage T1-T7 with pistol - Abandon pistol and return up-range - Retrieve rifle and engage remaining targets from free fire zone with the appropriate firearm
RO Notes: - Caution your shooters of
180° risks and about maneuvering around props
Targets: - T1 - Cardboard, pistol only - T2-T7 - Steel, pistol only - T8-T13 - Clays, rifle only - T14-T15 - Mini IPSC Cardboard,
rifle only
DON’T GET DQ’d: - Be careful to not break the 180°
when retrieving your staged firearms!
- If you are not up-range from your staged firearm when retrieving it, you are breaking the 180° rule!
Stage 4 (Long Range) - Pistol and Rifle “Lucky Number Thirteen” By Josh Horowitz
Start Position: Shooter’s Choice - either P1 (pistol) or P2 (rifle)
Firearm Start Condition: - If starting with pistol at P1:
- Rifle staged in dump barrel at P2, loaded magazine, empty chamber, bolt closed
- Pistol loaded and holstered - If starting with rifle at P2:
- Pistol loaded and holstered with empty chamber - Rifle loaded and held at low ready
Procedure: - Engage all pistol targets from P1 - Engage all rifle targets from P2. Use of the tire prop is
optional. - Shooter must abandon firearm before moving between
positions
Targets: - T1 - Spinner, rifle only - T2-T4 - Auto-popper, rifle only (auto-reset) - T4-T16 - Cardboard, pistol only
RO Notes: - Shooter’s pistol may not be drawn from the holster before
both feet are in the box at P1 - RO will call “over” for spinners - Failure to spin the spinner will result in Spinner FTN
penalty - Competitors may not support their rifle on the dump
barrels. Doing so will result in a procedural penalty.
Target Distances:
T1: __________
T2: __________
T3: __________
Stage 5 (Bay A + B) - Rifle and Shotgun “Rooftop Activity is on the Rise” By Josh Horowitz
Start Position: At position P1
Firearm Start Condition: - Shotgun loaded placed on table at P1-loaded magazine, empty chamber,
bolt closed - Rifle staged in dump barrel at P2–loaded magazine, empty chamber,
bolt closed Procedure: - Engage all shotgun targets from P1. All shots must be taken while
seated (butt on the seat of the chair). - Abandon shotgun on table at P1 and proceed to adjacent bay - From P2, retrieve rifle and engage all cardboard targets from behind
fault line - Advance to roof and engage T13 and T14 with one round each
Targets: - T1-T3 - Steel, rifle only - T4-T9 - Pepper Popper, birdshot only (two targets have flying clays)
RO Notes: - Be careful to not bump your shotgun off the table when retrieving and
abandoning - No part of shooter’s body may be touching the ground while shooting
from the roof position - RO may designate a member of the squad to call hits - T13-14 >100yd and as such use the >100yd penalties
Target Distances:
T13: _________ - flasher target
T14: _________ - flasher target