Skills for innovation: Learner-centered design a key challenge for the 21st century

Post on 06-May-2015

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Since for many people, life in the 21st Century has become international, multicultural and inter-connected, new skills are needed to succeed in education. In this talk, different understandings of so-called 21st Century skills are explored. This session discusses some of the key conditions needed to develop skills for innovation and analyses relevant trends that stimulate the development of these skills within and outside formal educational settings. Key elements include: the mismatch between formal education and the challenges of an innovative society; the shift from-what-we-learn to how-we-learn; the fluctuating relationship between digital technologies and contents; the changing conceptions of space-time and the emphasis on lifelong learning; and the development of soft skills. Finally, this talk will emphasise that the augmented learning and the development of skills for innovation are critical aspects for the future of education.

Transcript of Skills for innovation: Learner-centered design a key challenge for the 21st century

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Dutton, W. (2013). OxIS 2013 Report: Cultures of the Internet. University of Oxford for the Oxford Internet Institute. Retrieved October 11, 2013, from http://oxis.oii.ox.ac.uk/reports

Internet is increasingly a key source of information: 2005 to 2013: Increase in informal learning practices such as finding or checking a fact (from 78% to 90%) or looking up the definition (from 47% to 74%). Investigating topics of personal interest 78% to 90% (but with no clear trend).

[][]How to facilitate the development of ‘skills for innovation’ in hybrid (formal-informal) learning contexts?

OpenBadges.Org

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Communications tools don’t get socially interesting until

they get technologically

boring (Shirky, 2008)

Interesting social innovations may

not be interesting

technically

(Bernstein, et al, 2011)

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How can we create laboratories of innovation? MakeyMakey.com

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Why should we consider‘digitally saavy’users as the same as‘digital junkies’?

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A BRAVE NEW GEEK WORLD:

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How to better stimulate formal/informal

development/recognition of non-traditional skills? YoungRewiredState.org

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DIGITAL BADGES: Recognize skills and achievements. A 'gamified' achievement based mechanism (visbility and flexibility).

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Computer-based Assessment of Collaborative

Problem-Solving [([PISA 2015)]

OECD International assessmentof problem solving skills. Educating for Innovative Societies.!

26 April 2012. Michael Davidson. OECD Directorate for Education. At http://slidesha.re/19Ns5RV

‘21ST CENTURY SKILLS’ ARE NOT (EXCLUSIVELY) FROM THE 21ST SKILLS

COMMON SET OF (FUNCTIONAL BUT ALSO SOFT) SKILLS NEED TO BE CONTINUOUSLY UPDATED

TECHNOLOGIES AS AN ACCELERATOR FOR CHANGING (NOT AS A DRIVER)

RATHER THAN "DIGITAL JUNKIES” WE WANT‘DIGITAL MAKERS’

‘TECHNOLOGICAL INNOVATION’ AND ‘SOCIAL INNOVATION’ EVOLVE AT DIFFERENT RATES

[KNOWLEDGE BROKERS]

SPACE AND TIME BECOME ‘SOFT’ CONCEPTS… THOUGHT PROVOKING ENVIRONMENTS AMBIENTS

CAN BOOST INNOVATION

LIFELONG LEARNING IS NECESSARY INTERTWINED WITH THE ADOPTION OF OER AND MORE FLEXIBLE

TOOLS OF SKILLS RECOGNITION

Innovation: translating an idea or invention into a good or

service that creates value or for people

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