Post on 26-Dec-2015
SGI Proprietary
Introducing Silicon Graphics® Onyx4™ UltimateVision™ System
SGI Proprietary
Agenda
Onyx4 Market
Introducing Next-Generation Onyx®
SGI Proprietary
SGI Enabling New Markets
• Geometry Engine®
• Flat shading• Multiprocessing
• Texturing
• 3D texture• Volume rendering• Dynamic video
resolution
• Mipmapping• Anti-aliasing
Year 1983 1987 1991 1992 1993 1996 1999 2001 2003
SGI® HARDWARE INNOVATION
NEWMARKETSENABLED
SGI SYSTEM
IRIS® 1000 IRIS 4D™ Power Series™VGXT
SkyWriter™ Onyx2® InfiniteReality®
Onyx® RealityEngine™
IRIS GL™
ImageVision Library®
OpenGL®
• Multipipe• Genlocking
• Compositor
• Extreme scaling
OpenGL Performer™
Open Inventor™
OpenGLOptimizer™
OpenGLVolumizer™
OpenGLShader™
OpenGLMultipipe™
OpenGLVizserver™
Scaling APIs
Innovation in shading
SGI SOFTWARE INNOVATION
Onyx® 3000 InfinitePerformance™
Onyx4Ultimate Vision
• Chemistry 3D modeling• Scientific visualization• Research (molecular modeling)• CAD
• Visual simulation• Hollywood special effects
• Medical• Energy visualization• 3D geophysical modeling• Nintendo 64®
Molecules courtesy of Tripos Inc; Engine courtesy of PSA, Aechelon Technology; Heart courtesy of University Hospital of Rotterdam and Duke University; Seismic image courtesy of Magic Earth, LLC.
SGI Proprietary
Problems Are Getting Increasingly Complex over Time
Bumper Bumper, hood, engine, wheels Entire car
Crash dummy Organ damageE-crash dummy
Car image courtesy of EAI; Torso image courtesy of SCI Institute, NLM, Theoretical Biophysics Group of the Beckman Institute at UIUC; Crash image courtesy of Livermore Software Technology Corporation
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Introducing the Silicon Graphics® Onyx4™ UltimateVision™ System
World’s most scalable visualization system• Double the scalability—up to 32 pipelines and 64
processors; 16x more scalable than nearest competitor• Proven visualization environment
Unparalleled capability • Award-winning NUMAflex™ high-bandwidth, scalable,
shared-memory architecture, combined with industry-standard graphics components
• Powerful new rendering features like programmable shaders
• Hundreds of utilities and applications
Compact and affordable • 8x the performance, 5x smaller and 1/5 the price
Image courtesy of Laboratory for Atomospheres, NASA Goddard Space Flight Center
More Performance, More Accessible to More Users
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Solving bigger and more complex problems• Visualize larger data sets, in greater detail,
with better interactivity
Gaining new insights on today's andtomorrow's problems
• New rendering techniques vastly improve image quality and performance
New level of affordability with better price/performance
• Bringing elite lab capability to teams and small companies
• Developing a new realm of power user
Images courtesy of Landmark Graphics, Daimler-Chrysler, and EPL Productions
Onyx4™ UltimateVision™ Raising the Bar in Visualization
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Onyx4™ UltimateVision™ Product Lineup
PowerPower User Visualization
Users with complex data and large data sets beyond
workstation abilities
2 CPUs/2 GPUs -> 8 CPUs/ 4 GPUs
LP $86K–$210K
TeamSmall Group Visualization
Groups with complex data and large data sets requiring collaboration to make better
decisions
8 CPUs/4 GPUs -> 16 CPUs/ 8 GPUs
LP $256K–$475K
ExtremeUltimate Visualization Capability
Problems with vast data sets, heavy computational needs, high-resolution
environments
16CPUs/8 GPUs -> 64 CPUs/32 GPUsCustom bids > 64 CPUs/32 GPUs
LP $570K +
One-fifth the
price of
Onyx®
InfiniteRealit
y®
Up to 40x Price/Performance Improvement over Onyx InfiniteReality
Image courtesy of Laboratory for Atomospheres, NASA Goddard Space Flight Center
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Moving from a fixed rendering path …
Images courtesy of Pratt and Whitney Canada and Magic Earth, LLC
… to a scalable and programmable rendering path
Application accelerators
Geometry
Onyx4™ UltimateVision™ Changing the Application Paradigm
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Voyager Graphics Abilities
The Visualization Engine to Drive Innovation Forward... Programmable Vertex and Pixel processing (shaders)
• New realism capabilities• significant increase in poly performance • host functions can be offloaded to GPU
Multi-sample anti-aliasing and stereo• Better fidelity in images
Floating-point textures and pixels• Greater precision for improved image quality• Computational precision
High fill rates and transform rates
256MB of on-board memory
All Provide Increased Insight into Your Data !!
Image courtesy of SCI Institute
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Digital Media I/O
Available :• DM3—SD/HD video I/O with video breakout box (VBOB)• DM6—SD only video I/O
Available after :• DM5—HDGVO• DM7—SDGVO
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Innovation Centers around Software
Vertex Shader• Self-animated geometry
Pixel Shader• Real-time cinematic effects• Hardware-accelerated mathematical operations
Floating-point precision in the pipeline
High-quality anti-aliasing equivalent to 4subsample
Higher order surfacesImages courtesy of EPL Productions and SCI Institute
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World-Leading Visualization Capabilities
Features Benefits
Industry-leading NUMAflex™architecture
Provides high bandwidth for maximum throughputand high productivity computing
Scalable CPU, I/O, memory, storage,graphics
Enables systems to be built with the exact amount ofresources required without running into limitations
Unique graphics compositingarchitecture
Focuses many graphics pipelines on a single task
Compatible with previous Onyx®
systemsRuns all current applications; supports OpenGL®
APIs
High fill rates and transform rates Delivers the performance to render today’s largestdata sets with the scalability to visualize tomorrow’s
Programmable vertex and pixelprocessing (shaders)
Facillitates a new level of insight spawned by newvisualization algorithms
Floating-point textures and pixels Supports the greater precision required for newvisualization algorithms
l Multisample anti-aliasing and stereo Better image fidelity; removes distracting visualanomalies
Fully synchronized graphics pipelines Creates fully immersive environments withoutdistracting and disruptive image tearing
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Onyx4 Performance
Voyager vsIR 350 IP Onyx4 IR IP
Configuration 4 CPU, 1 x 2RM 16 CPU, 4 Pipe 16 CPU, 8 Pipe
Immediate Mode -- best case real 7 M poly/s 45 M p/s 56 M p/s 800% 110% -- App typical 5 M p/s 30 M p/s 30 M p/s 600% 100%Display Listed Cached vertex object -- best case real 10 M p/sec 72 M p/s 400 M p/s 4,000% 600% -- App typical 7 M p/s 54 M p/s 200 M p/s 2,800% 350%Anti-aliasing Very high quality None == IR 4ss ~Equal BetterStereo High quality Low Quality High Quality Equal BetterHigh-order surfaces ---- ---- 40-80M polys/s imm mode Better BetterAnimated objects 5M p/s via CPU 25M p/s via CPU 150M p/s small models Better BetterCube-mapping No No Yes Better BetterBump-mapping Slow multipass No Yes 3,200% N/AMulti-texture Multi-pass Multipass Yes 3,200% 800%Cumulative texture 1024 MB ~400 MB ~1,600 MB 140% 400%Cumulative pipe b/w ~300 MB/s ~1,600 MB/s ~1,600 MB/s 500% 100%Cumulative Tex Fill ~800 MP/s (with 4ssAA) ~400 MP/s (no AA) ~9,600 MB/s (4ss AA) 1,200% 2,400%Cumulative Voxel Fill ~400 MV/s 0 MV/s ~1,600 MV/s (up to 4,000) 400% N/AShading Slow, ok fidelity Ltd fidelity Many new features coming !!! !!!
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Onyx4 Porting
Makes Porting of Code Simple• ISVs are excited about the technology & capabilities
• Most OpenGL® 1.1 or 1.2 code running on existing SGI® machines will just work (few minor exceptions)
• Time to Port existing features minimal in many cases
• Additional time needed to take advantage of unique capabilities
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API Software is a Key Element
OpenGL Performer• Vertex and fragment programs & cliptexture emulation
OpenGL Multipipe SDK• Taking advantage of multiple pipes
OpenGL Shader• ISL back-end single pass optimizations
OpenGL Volumizer• TLUTs & volume shading
Image courtesy of Fakespace Systems, Inc., Division, and Motor Coach International. CAVE ® registered trademark is held by the University of Illinois Board of Trustees.
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– Moderate to expensive– Large form factors– Proprietary
Onyx® Value Over Clusters
+ Fully configured systems starting at competitive price to Clusters
+ High-density form factorsMore Performance, More Accessibility
to More Users
Clusters+ Cheap+ Industry standard + High display list performance+ Good for “embarrassingly
parallel” problems
Onyx+ High scalability—scale up+ Large shared memory and I/O handling+ Large visualization application base + Robust software productivity tools+ Easy to program and administer+ Reliable IRIX® OS platform for graphics+ Highest immediate or display list
performance
– Limited to 2GB memory space – Cumbersome to program – High administration costs– Few applications for visualization– Difficult to scale for large problems– Reliability risks
Onyx4™
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Competitive Landscape
SUN The HPC Wanna-be with no graphicsXVR-4000 aka“4 dogs with a golden harness” is a miserable excuse for a graphics cardLike 2 miserable pipes with low performance is meant to be a high end system ???No applications. No fill rate. No shading. No hope
HP The least compatible, least competitive cluster on the planet No ability to interact with data (80MB/s shared between all pipes for updates)Voyager has 200MB of Dlist, and much higher multi-pipe Dlist update rates than SLS3D on SV6SV7 will have IA64, ATI / NV so will have better graphics than SV6, but fewer applicationsVoyager beats them on price at every level, and provides a more complete solution
IBM Sorry, we don’t do graphicsNice CPU, shame about the pipe.No graphics performance, No applications No chance
E&S Aren’t they out of business yet ??SimFusion 5000 is a nice graphics card for cluster business provided you don’t need today’s GPUsNo ability to keep up with GPU spinsMore expensive than Voyager for many solutions, even with our compositorNo future No current GPUs Not a problem
Clusters In a recession there’s no time for science projectsNo ability to handle real data setsA false economy that can’t be defended against Voyager pricesDefinitely an issue in Vis Sim, but fight the usual suspects on program risk not performance specs
“So on your $500k simulator, you’re saving $20k to incur sparing issues, and program risk …. I admire your balls”
SGI Proprietary
Onyx4 Performancevs. Onyx 3 Systems
Vs InfiniteReality Better Capability, Affordability• Significant performance increase for any given price• Equivalent per-pipe immediate mode polygon performance• FSAA equivalent for virtually all uses (Voyager 6ss > IR 4ss)• Tremendous polygon performance for DisplayLists • New features will emerge based on shading innovation
Vs InfinitePerformance Better Fidelity, New Features• Better capability at any price• Full feature set (FSAA, good stereo, 3D textures)• Single pipe immediate mode apps will be slower on Voyager than IP• New features will emerge significantly differentiating from IP
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IRToday: for production
sites when:
• max poly performance is required
• conservative cust wants to min risk
• cust willing to pay for upgrade to next gen syst (whole syst swap)
Today: for production sites when:
• cust requires specific IR features (single pipe max FSAA fill rate, 1GB texture)
• custom/unusual video formats (avail on Voyager later)
• conservative cust wants to min risk
• cust willing to pay for next gen syst
Today for: • in-house or certified apps,
or can get on early access• customer research and
development platform• customers with price/perf
targets IP/IR cannot meet• early adopters/ customers
looking at long term new features ( max capacity on multipipe apps,vertex/ pixel shading, 3D textures, texture size, AA…)
Tomorrow for:• same as above• production sites as apps
get certified
Onyx4IP
Onyx4 When to sell it
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Agenda
Onyx4 Market
Introducing Next-Generation Onyx®
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Onyx4™ UltimateVision™
Key Markets
• Molecular modeling• Molecular dynamics
and simulation• Science centers &
museums• Grid visualization• Medical
• Simulation and training• Command-and-control
centers• Homeland security and
antiterrorism
• HD film and image postprocessing
• Editing and compositingFilm mastering and restoration
• Broadcast graphics
• Styling• Digital mock-up
(DMU)• MCAE visualization• Design review
• Seismic interpretation
• Reservoir management
• Team rooms
Sciences
Image courtesy of Molecular Simulations Inc.
Government
Image courtesy of Space Imaging
Media
Courtesy of Blockbuster Entertainmentand Tippett Studios
Image courtesy of BMW and ESI Group
Energy
GeoSec 3D image provided by CogniSeis
Manufacturing
Laying the Foundation for New Markets
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Onyx4 Some key deals in the pipe
Los Alamos National Labs• 34 pipe system to power 8x4 wall / open CAVE 8 pipe in June, ramping to 34 in Dec• Beat out clusters based on ability to actually do work
EDS / Nissan• 2+ IR Onyx systems, switching to Voyager when s/w certified• Recovered deal from SV7 based on performance at price-point, Voyager architecture
P&G• 3 deals, covering retail viz, CFD (in CAVE), volume viz• Winning deal from clusters based on architecture providing solid, achievable results
Peugot • Wall, likely to be 4 channel per screen• Recovered deal from Q3D / HP based on ability to deliver real performance, fidelity
Nasa Ames FFC• Shift from IR deal stretched on $$$ deal to solid Voyager deal• Voyager offers price performance, and safe bet vs clusters
SGI Proprietary
Styling, Design Review, and Sales and Marketing AppsTarget power users, small teams, full Reality Center® facilitiesMassive increase in model complexity and better fidelity (esp. interior styling)
Digital Mock-Up (DMU)Target applications with large geometry perf requirements New techniques and advanced features for increased perf (shaders)
MCAE VisTarget power users, small teams, full Reality Center facilitiesMassive increase in performance at all prices, with good fidelity stereo
VANLonger-term opportunity, but brings down cost per user
VoyagerKey Opportunities: Manufacturing
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Sci Vis, Chem Pharm, Science Centers/ Museums, Medical
Multi-channel opportunities: • Target power walls, Caves etc or high-density monitors
Scalable visualization opportunities:• Target customers using clusters or CPU only rendering tools • National labs, national resources, or visualization luminary sites
Voyager Value Ability to drive many channels without need to manage clusterVisualization scalability -
• Scale graphics to solve your problems without increasing host programming effort Cost effective
• Scale host (I/O, CPU) to address issues other than graphics without graphics expenseNew features
• For better performance (programmable shaders, fragment programming models)Fully compatible, stable, scalable MIPS-IRIX environment
VoyagerKey Opportunities: Sciences
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Seismic Interpretation, Reservoir Management
Target when customer is more focused on longer term features and performance
Target when customer is more focused on price/perf than near term perf
Target in-house apps and apps as they become certified
VoyagerKey Opportunities: Energy
Voyager Value Cost effective -- most affordable high-resolution volumes out thereLess texture memory per pipe (~200MB vs. ~1GB on IR)TMP required for single pipe environments (but cost-point is attractive)Faster reservoir “flood fills” through on-GPU calculationQuicker “what if” modeling of seismic scenariosPotential for complete interpretation on the GPU for extreme interactivity
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Voyager ValueScalable visualization for powerwall or abutted flat display environments Small footprint and great price/performanceSingle system image – more efficient than multiple indiv systems or clustersScalable I/O bandwidth – visualization data can co-exist with server dataCrisp image qualityOnyx class performance with commodity graphics – where ISVs are investing and innovating
VoyagerKey Opportunities: Government
Decision Support CentersTarget system integrators such as Raytheon, General
Dynamics, SAIC, etc
Vis SimTarget US Defense lab such as AFRL, ARL, and NRLTarget customers interested in advanced performance features
like vertex/ pixel shading
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Broadcast Show customers that multi-pipe capabilities are next generation
of graphics performanceTarget customers who
• Want MIPS/ IRIX stability• Are interested in advanced performance features
Post ProductionSlow migration : CY04 application availability
Voyager Value Better price/perf – lower price entry pointsScalability – graphics and I/O provides superior performance and
higher resolutionLeverage growing performance in OpenGL commodity cards –
where ISVs are investing and innovating
VoyagerKey Opportunities: Media
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Onyx4 Adoption Factors
Early Adoption FactorsApplication Areas Industry ISV
AdoptionMultipipe
Apps Today?Critical Features for each
Application AreaVoyager
MeetsSci Vis (CAE) Sciences Fast Yes Stereo, performance, RC*Styling Review MFG Fast Yes Shading, AA, textures, RCMCAE Vis MFG Med Yes Stereo, performance, RC*Digital Mock-Up (DMU) MFG Med Yes Stereo, performance, RCTraining/ Engineering Simulation (Flight,Ground)
Defense Med Yes Image quality, uptime, loadbalancing, multichannel display
Decision Support Centers (DSC) Defense Med Yes Multi-media, interoperability, RCMuseum/ Science Center Sciences Med Yes Image quality, uptime, load
balancing, stereo, volumetricrendering, large textures, RC
Grid Visualization Sciences Med Yes VanSci Vis (Molecular Modeling) Sciences Slow Yes Stereo, performanceMedical (Imaging, Digital OR) Sciences Slow Yes Stereo, volumetric rendering,
VANHigh-res Film/Image post processing, Edit &Composite
Media Slow --- Image processing, colorprecision, Compositing
Broadcast Graphics Media Med Yes AA, GVOSeismic Analysis Energy Slow Yes Stereo, volumetric rendering,
large textures, RC*Reservoir Analysis Energy Slow Yes Stereo, volumetric rendering,
large textures, RC*
Early Transition
Late Transition
* Reality Center required sometimes
SGI Proprietary
Competition – HP SV6
- HP fx10 그래픽 기반의 클러스터 - 2 CPU Master Node 와 2 CPU/fx10 그래픽 카드 장착 Slave
Node
- 3 년 이상이 지난 그래픽 카드 - Onyx Infinite Performance 성능보다도 뒤짐 - Anti-Aliasing 이 지원 안되고 필요시 Compostitor 를 사용 Compositor 는 성능 저하와 가격 상승을 유발 - Demo 장비 일정 기간 무상 대여 정책 - 아직 전세계적으로 성공적인 Reference 가 없음
SGI Proprietary
Competition – E&S
- 오랜 역사를 가진 PC-IG 시장의 선두 주자 - 자체 그래픽 카드를 버리고 ATI 사의 그래픽 카드 사용
예정 - 베델물산이 국내 Distributor
민항기 시뮬레이터 , 공군 항공기 시뮬레이터 주력 - KCEI 사가 E&S SimFusion 제품 , 공군 항공기 시뮬레이터
주력 - 타 시장에서는 활동적이지 않음 - Harmony, ESIG, Ensemble 등은 고가 제품 - SimFusion 은 채널당 대략 3,000 만원 정도에 납품
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Competition – Quantum3D
- 1997 년에 설립된 임직원 130 여명의 소규모 PC-IG 기업 - 자체 그래픽 카드를 버리고 NVidia 사의 그래픽 카드 사용
예정 - 한국 소프트 스페이스가 국내 Distributor
- Dist. 이외에도 3 개 정도의 회사가 대리점 활동 - 민간 / 군용 시뮬레이터 주력 - PC-IG 기반의 가상현실시장에서도 활동 - AAlchemy 는 채널당 3,000 만원 , Independence 는 5,000 만원
정도 에 납품
SGI Proprietary
Competition – Others
- Dell Cluster
- 조립 PC Cluster
- 기타 소규모 PC-IG 업체 국내 대리점
SGI Proprietary
Onyx4 Market - Manufacturing
Prospect - 제조 산업의 Reality Center
- DMU Navigator 용 장비 - 시뮬레이션 & 훈련용 그래픽 장비 - Plant Work Thru
Competition - HP 가 시장 진입 노력중 - PC-IG 는 어플리케이션 지원문제가 있음
SGI Proprietary
Onyx4 Market - Science & Edu
Prospect - 대규모 과학계산 데이터 가시화 장비 - 대학의 가상현실 연구센터 - 신약 개발을 위한 가시화 장비 - 가상 박물관 - 가상 천문대 등의 과학센터 - 가상 수술 , CT, MRI 등의 Medical Imaging
Competition - PC-IG 가 가격을 무기로 적극 공세 - Quantum3D, Dell Cluster
SGI Proprietary
Onyx4 Market - Gov. & Defense
Prospect - 무기체계 시뮬레이션 장비 - C4I 상황실 - 워게임용 그래픽 장비 - 가상현실 기반 훈련 시설
Competition - Quantum3D
- E & S
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Onyx4 Market - Media
Prospect - HD 디지털 방송 장비 - HD Post Production
- 2K Film Mastering
- 가상 스튜디오 - Compositing & Editing
SGI Proprietary
Summary
Silicon Graphics® Onyx4™ UltimateVision™ Visualization System
World’s most scalable visualization system—40x the price/performance
Solves system bandwidth limitations of PCs and clusters
Raising the bar in visualization
©2003 Silicon Graphics, Inc. All rights reserved. Silicon Graphics, SGI, Onyx, Onyx2, Geometry Engine, ImageVision Library, IRIS, InfiniteReality, Reality Center, IRIX, OpenGL, the Silicon Graphics logo, and the SGI logo are registered trademarks and Onyx4, UltimateVision, IRIS GL, OpenGL Performer, Open Inventor, OpenGL Optimizer, OpenGL Volumizer, OpenGL Shader, OpenGL Multipipe, OpenGL Vizserver, IRIS 4D, Power Series, SkyWriter, RealityEngine, InfinitePerformance, Silicon Graphics Fuel, the OpenGL Performer logo, the OpenGL Multipipe logo, the OpenGL Shader logo, The OpenGL Volumizer logo, the OpenGL Vizserver logo, NUMAflex, Tezro, and NUMAlink are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide. Linux is a registered trademark of Linus Torvalds. Windows is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks mentioned herein are the property of their respective owners. (07/03)