Russian social networks cce 2011

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Презентация экс-руководителя API департамента «Одноклассников» Артура Шакалиса на Casual Connect Europe, февраль 2011

Transcript of Russian social networks cce 2011

Insider info on Russian Social Networks

Artur Sakalis Head of API department

ODNOKLASSNIKI.ru

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Industry overview 

• Total industry audience 60 000 000 users

• Annual growth revenue in 2010 – 70M USD (+230% comparing to previous year)

• Average monthly ARPU– 0.1 USD

ODNOKLASSNIKI.ru 

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28%

МAU– 51%DAU– 30%Paying audience ~ 2%

37%

49%51%

Platform Compare

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Social games distribution network

Social games distribution platform mix

Social games platform

Challenge #1: Everybody is everything

• More than 200 players (~80% single title companies)

• About 8 publishers (2 of them really are)• 2-3 players develop own gaming social network• Unwillingness to choose one-two business

development directions

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Opportunity #1: Choose your role

• Developer• Publisher• Traffic manager• Platform• Distributor• Localizer

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Challenge #2: Most popular genres are overcrowded

• You will not be the first one• You will need traffic to succeed

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Opportunity #2: Rise above the crowd

• Uniqueness stand above the crowd• Few unique hit games• New games can win

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Challenge #3: You have been cloned

• In some cases even high quality clones

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Opportunity #3: You have additional stats

• Your cloners made mistakes you will not repeat

• Western developers know how to survive hazard Facebook environment

• All viral methods are similar to Facebook

• Some social networks has new entry points

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Opportunity #4: You know how to administrate

• Generally all the same• Different time zones• Reaction time

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But you don’t know everything

• Some functions will work in Russia, but not on FB• Some functions will work on FB… and in Russia• Culture differences (music, history, traditions, folklore)• Some monetization maneuvers are risky

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Cultural difference

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Cultural difference

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What will happen soon?

• Market roles will crystallize• New hits will appear• Publisher’s value will become more significant• New-old genres will appear• More games from Western developers• Facebook will grow

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Why Facebook position is not strong enough yet?

• Facebook penetration from top to bottom• Isolated national environment• Russia has own strong local content generators and

sharing mechanisms• Not yet reached critical mass for rapid growth

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Thank you for your attention!