Resources for reaching digital learners

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Resources for reaching digital learners. You have a question about a new piece of software, how do you find your answer?. Ask someone Tech Savvy . Search Google. Software videos and tutorials. Help Menu. The Brain, Listening and Reading. The Effect of Reading using Technology. - PowerPoint PPT Presentation

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Resources for reaching digital learners

You have a question about a new piece of software, how do you find your answer?

Search Google

Help Menu

Ask someone Tech Savvy

Software videos and tutorials

The Effect of Reading using Technology

The Brain, Listening and Reading

http://wp.me/P1XVg7-c3

“The quality of the school experience needs to match what kids are finding outside of school” – Ian Jukes

GAMING

Today there are over 1 billion gamers who play at least 1 hour a day. 40% of that population is female and the majority is over 50 years old.

There are 10 positive emotions involved when playing games: joy, relief, love, surprise, pride, curiosity, excitement, awe & wonder, contentment and creativity.

How does your curriculum currently support the levels of Blooms?

Universal Design for Learning OPDhttp://udlwheel.mdonlinegrants.org

UDLinksAvailable in the App Store and

Android Market Place August 2011