Properties and Components of Vectorscommunity.wvu.edu/~miholcomb/Chapter 03A, Vectors.pdf · Basic...

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Properties and Components of Vectors

Physics 101Monday February 3, 2020

Dr. Adam Kobelski

Homework For Wednesday:Problems 3.001,3.010, 3.013Enter questions on webAssign

Exam is Wednesday 7-10 pm

• 20 Multiple Choice Questions• Dr. Holcomb’s Class (11:30-12:20)• Right Here B51.

• Dr. Kobelski’s Class• Eiesland Hall G24

• Accommodations• White Hall G04

ReviewScalars vs Vectors

Problem Solving Strategy

Displacement

Velocity

Acceleration

1D motion (kinematic equations)

Falling!

2D vectors (today)

A ball is tossed straight up into the air. Which of the following represents the signs of the acceleration as it moves upward, reaches its highest point, and falls back down? Moving upward Highest point Falling back

down

A. + 0 -

B. - 0 -

C. - - -

D. None of these

Q01

Don’t Share with Your Neighbor y

- 0 +

E. None of these

Define up to be the positive y direction.

Main Ideas in Class Today

After today, you should be able to:• Understand vector notation• Use basic trigonometry in order to find the x

and y components of a vector (only right triangles)

• Add and subtract vectors

Practice Problems: 3.3, 3.5, 3.7, 3.9, 3.11, 3.15, 3.17, 3.19, 3.21

Quick ReviewQuantities that are determined by a magnitude alone are called scalars.Quantities that have both magnitude and direction are called vectors.

e.g. displacement, velocity, acceleration

Reminder: Scalars and VectorsVector:

A number (magnitude) with a direction.

a +xv

I have continually asked you, “which way are the v and a vectors pointing?”

Scalar:Just a number.

Vectors

North+y

+xEast

A car drives 50 miles east and 30 miles north. What is the displacement of the car from its starting point?

Displacement is a vector(net change in position)

50 miles East

30 miles North

Describing a vector

A vector is described *completely* by two quantities:magnitude

(How long is the arrow?)&

direction(What direction is the arrow pointing?)

+y

+x

Magnitude and direction

North+y

+xEast

50 miles East

30 miles North

Magnitude:

length of this li

neDirection:angle from reference point (here, “θ degrees North of East”)θ

Vector notation+y

+x

c

d

This vector written down:

And its magnitude…~A A cd

| ~A| |A| |cd|

Vector “components”

+y

+x

Ax

Ay

“Vector change in y direction”

“Vector change in x direction”

~Ay

~Ax

Vector Direction

North+y

+xEast

A car drives 4 miles east and 3 miles north. What is the direction of the displacement from its starting point?

Displacement is a vector(net change in position)

4 miles East

3 miles North

A) NEB) NWC) SED) SWE) E Q02

Basic vector operations

+y

+x

Vectors are defined by ONLY magnitude and direction.

= = =

These are all the SAME vector!

Translating vectors

Basic vector operations

+y

+x

–V, has an equal magnitude but opposite direction to V.

— =

Multiplying by -1

In which case does = - ?

A. B.

C. D.

Q03

Basic vector operations

+y

+x

Two vectors with the SAME UNITS can be added.

[m/s]

[m/s]

Geometrically adding vectors

Basic vector operations

+y

+x

+ = ?

Geometrically adding vectors

When adding geometrically, always add tail to tip!

tiptail

Basic vector operationsGeometrically adding vectors

+y

+x

+ = vector + vector = vector

Step 1: TranslateStep 2: Add tail to tipThis is called the “triangle method of addition”

Basic vector operationsGeometrically adding vectors

+y

+x

+ =

+ =

It’s commutative!It doesn’t matter which one you add first.

If you were to add these two vectors, roughly what direction would your result point?

Q04

E. None of the above

A. B.

C. D.

Step 1: Translate the vector Step 2: Add tail to tip!

V1 + V2 = VR

Vector Addition

What is

E. None of the above

A. B.

C. D.

+ = ? Q05

Basic vector operations

+y

+x

Geometrically subtracting vectors

When adding/subtracting geometrically, always add tail to tip!

~A� ~B =?

-

+y

+x

Basic vector operations

Geometrically subtracting vectors

When adding/subtracting geometrically, always add tail to tip!

~A� ~B = ~A+⇣� ~B

-

+y

+x

Basic vector operations

Geometrically subtracting vectors

~A� ~B = ~A+⇣� ~B

When adding/subtracting geometrically, always add tail to tip!

Basic vector operations

North+y

+xEast

A car drives 50 miles east and 30 miles north. What is the displacement of the car from its starting point?

50 miles East

30 miles North

Addition and subtraction

North+y

+xEast

A car drives 50 miles east and 30 miles north, then 20 miles south. What is the displacement of the car from its starting point?

20 miles South

Basic vector operationsAddition and subtraction

Fig. 3.4 in your book

R

Basic vector operationsAddition and subtraction

In graphical addition/subtraction, the arrows should always follow on from one another, and the resultant vector should always go from the starting point to the destination point in your summed vector path.

A hiker goes on a 2-day hike. On the first day, the hiker travels 25 km Northeast. On day 2, the hiker travels 30 km East. Find the total displacement (magnitude and direction) from the point of origin.

The total amount that you go East, is the amount you go East on Day 1 plus the amount that you go East on Day 2.

What would I do if I backtracked some?

Basic vector operationsScalar multiplication

3 -3

Multiplying a vector A and a scalar (i.e. number) kmakes a vector, denoted by kA.

North+y

+xEast

50 miles East

30 miles North

Dx

Dy

What is D(the magnitude of )?

A. 58 milesB. 80 milesC. 20 milesD. 0 milesE. 58 m/s

Q06 Think about the Pythagorean Theorem

Vector arithmetic: components

Vector arithmetic: components

AAy

Ax xfxi

yf

yi

|~Ay| =Ay

=

yf�yi

|~Ax| =Ax = xf � xi

Addition: 21 VVV!!!

+=

xxx VVV 21 +=

yyy VVV 21 +=

• When adding vectors, components are added separately

• Never add magnitudes of vectors

Vector Arithmetic – Components(Will be important in Chapter 4)

Vector arithmetic: components

AAy

Ax xfxi

yf

yi

We don’t always have the coordinates though. We can use our trig functions!

|~Ax| = A cos ✓ = AAx

A= Ax

|~Ay| = A sin ✓

= AAy

A= Ay