Processor Structure and Function Chapter8:. CPU Structure CPU must: Fetch instructions –Read...

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Transcript of Processor Structure and Function Chapter8:. CPU Structure CPU must: Fetch instructions –Read...

Processor Structure and

Function

Chapter8:

CPU Structure

CPU must: Fetch instructions

– Read instruction from memory

Interpret instructions– Instruction decoded to determine the action

Fetch data – Execution Instruction may require reading data from

memory/ I/O module

Process data– Execution Instruction may require performing some

arithmetic/ logical operation on data

Write data– Result from execution may require writing data to

memory/ I/O module

CPU With Systems Bus

Major component of processor:

ALU CU Registers (internal memory)

ALU does the actual computation/processing of data CU controls the data and instruction movement into and out of the processor. Also controls ALU operation

CPU Internal Structure

Registers

CPU must have some working space (temporary storage) called registers

Number and function vary between processor designs

One of the major design decisionsTop level of memory hierarchy

User Visible Registers

Enable machine/assembly language programmer to minimize main memory reference by optimizing use of register

Category : General Purpose Data Address Condition Codes

General Purpose Registers (1)

May be true general purposeMay be restricted (eg. For floating point /

stack operation)May be used for data or addressing

Data – only hold data Accumulator

Addressing Segment pointer Index register Stack pointer

General Purpose Registers (2)

Make them general purpose—Increase flexibility and programmer options—Increase instruction size & complexity

Make them specialized—Smaller (faster) instructions—Less flexibility

How Many GP Registers?

Between 8 - 32Fewer = more memory referencesMore does not reduce memory references

and takes up processor real estateSee also RISC

How big?

Large enough to hold full addressLarge enough to hold full wordOften possible to combine two data

registers—C programming—double int a;—long int a;

Condition Code Registers

Sets of individual bits—e.g. result of last operation was zero

Can be read (implicitly) by programs—e.g. Jump if zero

Can not (usually) be set by programs

Control & Status Registers

Variety of processor registers that are employed to control operation of processor

4 registers are necessary to instruction execution:1. Program Counter2. Instruction Decoding Register3. Memory Address Register4. Memory Buffer Register

Revision: what do these all do?

Program Status Word

Processor design include register or set of registers and known as PSW, that contain information

contains condition codes + other status info Common field or flags include:

Sign of last result Zero Carry Equal Overflow Interrupt enable/disable Supervisor

Supervisor Mode

Intel ring zeroKernel modeAllows privileged instructions to executeUsed by operating systemNot available to user programs

Other Registers

May have registers pointing to:—Process control blocks (see O/S)—Interrupt Vectors (see O/S)

N.B. CPU design and operating system design are closely linked

Example Register Organizations

Instruction Cycle

RevisionStallings Chapter 3

Indirect Cycle

May require memory access to fetch operands

Indirect addressing requires more memory accesses

Can be thought of as additional instruction subcycle

Instruction Cycle with Indirect

Instruction Cycle State Diagram

Data Flow (Instruction Fetch)

Depends on CPU designIn general:

Fetch– PC contains address of next instruction– Address moved to MAR– Address placed on address bus– Control unit requests memory read– Result placed on data bus, copied to MBR, then

to IR– Meanwhile PC incremented by 1

Data Flow (Fetch Diagram)

Data Flow (Data Fetch)

IR is examinedIf indirect addressing, indirect cycle is

performed—Right most N bits of MBR transferred to MAR—Control unit requests memory read—Result (address of operand) moved to MBR

Data Flow (Indirect Diagram)

Data Flow (Execute)

May take many formsDepends on instruction being executedMay include

—Memory read/write—Input/Output—Register transfers—ALU operations

Data Flow (Interrupt)SimplePredictableCurrent PC saved to allow resumption

after interruptContents of PC copied to MBRSpecial memory location (e.g. stack

pointer) loaded to MARMBR written to memoryPC loaded with address of interrupt

handling routineNext instruction (first of interrupt handler)

can be fetched

Data Flow (Interrupt Diagram)

Prefetch

Fetch accessing main memoryExecution usually does not access main

memoryCan fetch next instruction during

execution of current instructionCalled instruction prefetch

Improved Performance

But not doubled:—Fetch usually shorter than execution

– Prefetch more than one instruction?

—Any jump or branch means that prefetched instructions are not the required instructions

Add more stages to improve performance

Computer Performance(1)

Understanding computer performance: Algorithm – determines number of operations executed Programming language, compiler, architecture – determines number of machine instructions executed per operation Processor and memory system – determine how fast instruction are executed I/O system (incl. OS) – determines how fast I/O operations are executed

Computer Performance(2)

Performance – Let’s look at this…

Computer Performance(3)

Response Time and Throughput

Response Time how long it takes to do a task

Throughput total of work done per unit time

How are Response Time and Throughput affected by

replacing the processor with a faster version? adding more processors?

CPU Clocking Operation of computer hardware governed by constant-rate of clock

Execution Time(1)

The execution time is defined in terms of:

Elapsed Time counts everything a useful number, but often not good for comparison purposes

CPU Time does not count I/O or time spent running other programs

Execution Time(2)

Basic Definition of Performance(1) For some program running on machine X, (Performance)x = 1/(execution time)x

When X is n times faster than Y machine (Performance)x / (Performance)y = n

Problem: Machine A runs a program in 20s Machine B runs the same program in 25s

How to improve performance - everything else being equal we can either:

reduce the number of required cycle for a program, or reduce the clock cycle time (clock rate)

Basic Definition of Performance(2)

Hardware Designer must often trade off clock rate against clock count Can we assume: # of cycle = # of instructions?

multiplication takes more time than addition floating-point operations take longer than integer accessing memory takes more time than registers

CPU Time – proportional to instruction count(1)

CPU Time – proportional to instruction count(2)

Any additional instruction you execute takes time.

CPU Time: proportional to clock period - how can architects reduce clock period?

Instruction’s execution time in “number of cycles” - short clock period => short execution time.

What ultimately limits an architect’s ability to reduce the clock periods?

CPU Time – Example(1)

CPU Time – Example(2)

Solution:

Aspects of CPU Performance(1)

Aspects of CPU Performance(2)

Performance Equation

Amdahl’s Law(1)

Amdahl’s Law(2)

Enhancement by Multiple CPUs

Experimental Example

Points to remember…..