Post on 06-Feb-2016
description
Principles & Design Of animation
Produksi Film AnimasiKuliah-16
Iwan Sonjaya,ST.MMT.MT
Produksi Film Animasi
• Pra Produksi• Produksi• Pasca Produksi
Metodologi Produksi Film Animasi
Pre-production
Exploring ideas, storytelling, and scriptwriting Concept art, visual development, camera maps Character design , thumbnail Storyboards, techniques, audio breakdown Background and environment layout
Metodologi Produksi Film Animasi
Production
Block in key poses, placement and timing Two dimentional in-between Rolling, flipping, and pencil testing Clean-up, scanning, and coloring
Metodologi Produksi Film Animasi
Post production
Compositing Rendering Final editing
Pra Produksi - Ide dan storytelling
• Sebuah film animasi berangkat dari ide yang bagus dan naskah yang bagus.
• Ide akan sangat menakjubkan jika dituangkan lewat kisah dan eksekusi produksi yang baik
Ide dan storytelling
Termasuk ke dalam tahapan pre-production: Idea, script, storyboards, design, layout, dan production planning
Ide dan storytelling
thumbnail
Storyboards Development
Storyboards Development
Storyboards Development
Storyboards Development
Storyboards Development
Production : Keyframe dan In-between
Flipping
Pencil test
Clean-up
Clean-up
Scanning
Coloring
Coloring
Compositing
Pasca Produksi - Compositing
Compositing
Rendering
Screen format ratio• Standard academy format: which is essentially a 4:3
ratio
• Widescreen format: widescreen (or 16 X 9 nches), which is a 1.85:1 format
Rendering
Resolution • Most TV and computer monitors use a 72-ppi resolution• A full-screen image measurement of 720 X 480 pixels
(or 720 X 576 pixels for TV in the United Kingdom and other PAL-based regions).
• High-definition screens, however, require a larger screen dimension. One of the most standard is 1920 X 1080 pixels. Others can be used also, as long as they conform to a basic 16 X 9 screen ratio
Rendering
Frame rates
• The standard projection rate for film is 24 fps. • On TV in the United States and other NTSC broadcast
regions around the world, 24 fps or, more usually, 30 fps is the requirement.
• In the United Kingdom and other PAL broadcast regions of the world, the TV projection rate is 25 fps.
• Computers run at 30 fps and video games at 60 fps (in this case, “ fields ” per second, which is eff ectively the equivalent of 30 “ frames ” per second).
Editing
Editing