Presentation - cooking time

Post on 12-Jul-2015

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Transcript of Presentation - cooking time

Team:

Nujood Al Sayari

Amna Al Dhaheri

Kalthoom Al Awar

Mouza Al Neyadi

Supervisor:

Dr.Jose Berengueres & Mr.Sujith

Mathew

Mobile Game Development:

Cooking Emirati Cuisine

Outline1. Why Cooking Time ?

2. Related Work

3. Designing

4. Implementation

5. Testing

6. Analysis

7. Marketing our game

8. Demo

9. future developments

10. Conclusion

Why Cooking Time?

Problems!

To develop the first cross platform Arabic cooking

game for Emirati cuisine in an entertaining way!

Goal

Objectives

1. Build a cross platform cooking game (iOS/Android in

various resolutions) in the local Arabic language in

UAE

2. Teach the young generation how to cook UAE

traditional food

3. Increase the number of Arabic games on the market

4. Enter the market of tablet applications, especially iOS

5. Represent the UAE culture

6. Blend the education within the entertainment theme

Related Work

Statistics

Primary target market

• Age: kids, teenagers and adults between ages 7-25

years old

• Gender: Females

• Nationality: Emirati

• Personality: very proud of their nationality yet very open

to different cultures

Story

• A girl called Meera who does not know how to cook the

Emirati cuisine

• Grandmother decided to move into Meera’s parents’ house

• shocked by the fact that Meera does not know how to cook

Emirati cuisine, so decided to teach and train her

Characters

Meera

The GranddaughterMeera’s Grandmother

Meera

• 23 years old proud Emirati

• very open to different cultures.

• lost between modern lifestyle trends and cultural

identity.

Meera’s Grandmother

• The main cooking teacher and the judge.

• wants everything on her own traditional way.

• She may act harsh when something goes wrong,

but rapidly forgives

Dishes

So far we completed various mini games for 4

Emirati dishes

Proposed Solution

1. Life cycle

2. WBS

3. Engineering Environment and Methodology

4. Top Down Design

Life cycle

Engineering Environment and Methodology

5. Adobe Photoshop

6. Tableau Public

7. Game Maker Lite

8. Eclipse

1. Gideros Mobile

2. Xcode

3. Audacity

4. Skitch

Top Down Design

Implementation

1. Graphics

2. Code Development

• Open Source Code

• Closed Source Code

3. Sounds

4. Integration

Graphics

Code Development

Sounds

1. Free sound

• Solmire.com

• SoundJay.com

2. Recorded Sounds

• Audacity

Integration

1. Navigation between phases

2. Combine some code snippets

3. Score Calculation

4. Organize the order of the files

Testing“Actual tests are part of planning too. At least,

they can be, if done consciously.” Shmuel

Gershon

Testing

1. Black-box testing

2. Gray-box testing

3. Dynamic testing

Testing

•Unit Testing

• Integration Testing

•System Testing

•User Acceptance

Level of testing

Analysis

Analysisdemographics

18-25 years old

72% 88%Females

Analysisplaying experience

Amazing!

63%

20%Graphics

19%Sounds

18%Culture info.

Analysismost favorite dish

Balaleet

35%

28%Arabian coffee

23%Khbez Rqaq

9%Herees

AnalysisDifficulty level of the game

Moderate

73%

AnalysisNew knowledge

Gained new knowledge

88%Will recommend it!

Marketing our game!

Marketing our game!

1. Events

2. Press release

3. Social networks

Marketing our game!Events - MAC competition

Marketing our game!Events – Recharge day

Marketing our game!Events - Al Mulla high school in umm al quwain

“Techno Eco”

Marketing our game!Press release – The National

Marketing our game!Press release - UAEU

Marketing our game!Press release - Gulfnews

Marketing our game!Social Network - Twitter

Demo Time!

Future Developments

Conclusion

1. There is a problem!

2. Cooking Time shows great potential

3. Make a change

4. A dream come true

5. Learned a lot along the journey

http://cookingtimegame.weebly.com