Pragmatic Test Driven Development

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PragmaticTest Driven Development

Sunday, January 22, 12

Your Host

ClaytonLengel-Zigich

clayton@integrumtech.com

Certified Scrum MasterCertified Scrum Product OwnerCertified Scrum Professional

@claytonlz

Sunday, January 22, 12

Types of Testing

Sunday, January 22, 12

Types of Testing

Acceptance

Integration

Unit

Sunday, January 22, 12

Types of Testing

POÄNG

This piece should be 24”

These third-party rubber feetshould fit

Given all of these pieces,I can sit in the chair

Sunday, January 22, 12

Types of Testing

Acceptance

Unit Unit UnitUnit Unit Unit

Acceptance

Sunday, January 22, 12

Types of TestingFeature

Unit Unit Unit

Acceptance

Feature

Unit Unit Unit

Acceptance

Feature

Unit Unit Unit

Acceptance

Feature

Unit Unit Unit

Acceptance

Feature

Unit Unit Unit

Acceptance

Feature

Unit Unit Unit

Acceptance

Sunday, January 22, 12

Who’s Responsible?

Sunday, January 22, 12

Who’s Responsible?

QA

QA QA QA QA QA QA QA

QA QA QA QA QA QA QA

QA QA QA QA QA QA QA

QA QA QA QA QA QA QA

QA QA QA QA QA QA QA

QA QA QA QA QA QA QA

Sunday, January 22, 12

Who’s Responsible?

QA

Sunday, January 22, 12

Who Writes Unit Tests?

Sunday, January 22, 12

Who Writes Acceptance Tests?

DEV

CUSTOMER

QA

Discovery

Sunday, January 22, 12

Automated Testing

Sunday, January 22, 12

Continuous Integration

Continuous integration avoids or detects compatibility problems early ... if you integrate throughout the project in small amounts you will not find your self trying to integrate the system for weeks at the project's end while the deadline slips by.

Always work in the context of the latest version of the system.

Sunday, January 22, 12

Continuous Integration

BuildServer

SCM

SCM

Sunday, January 22, 12

Continuous Integration

BuildServer

Compilation

Executes Tests

Defines Status

Sunday, January 22, 12

Continuous Integration

10MINUTE BUILD

Sunday, January 22, 12

Test First Programming

Sunday, January 22, 12

Test First Programming

Sunday, January 22, 12

Test Driven Development

Sunday, January 22, 12

Test Driven Development

Test

Code

Test

Sunday, January 22, 12

Test Driven Development

Failing

Passing

Refactored

Sunday, January 22, 12

Test Driven Development

Failing Acceptance Test

Failing Unit Test

Passing Unit Test

Refactor

Sunday, January 22, 12

Test Driven Development

Code Code Code Code Test Code Code

Time

CodeTest

Time

CodeTest CodeTest Test

Sunday, January 22, 12

Frameworks and Tools

Sunday, January 22, 12

Frameworks And Tools

xUnitSunday, January 22, 12

Frameworks And Tools

xUnit Language

JUnit Java

NUnit .Net

TestUnit Ruby

QUnit JavaScript

PhpUnit PHP

Sunday, January 22, 12

Pair Programming

Sunday, January 22, 12

Pair Programming

Write Test Write Code

Sunday, January 22, 12

Tutorial #1

Sunday, January 22, 12

Test Unit Fundamentals

test_strike_strike_ball_ball_ball

test_full_count

vs

Sunday, January 22, 12

Test Unit Fundamentals

Setup

Assertion

Assertion

Assertion

Tear Down

Sunday, January 22, 12

Test Unit Fundamentalsassert(test, msg = (nomsg = true; nil))

assert_equal(exp, act, msg = nil)

assert_no_match(regexp, string, msg=nil)

assert_not_equal(exp, act, msg=nil)

assert_not_nil(exp, msg=nil)

assert_not_same(expected, actual, message="")

assert_nothing_raised(*args)

assert_nothing_thrown(msg=nil)

assert_raise(*args, &b)

assert_respond_to(obj, meth, msg = nil)

Sunday, January 22, 12

TDD RUles

1.Only write code that makes a test pass

2.Only write enough of a test to make it fail

3.Only write enough code to make a test pass

Sunday, January 22, 12

Tutorial #1

In pairs, write a program that can play the game of hangman.

50mActivity Time

Sunday, January 22, 12

Mocking & STUBBING

Mocks vs. Stubs

Indirect Outputs vs. Indirect Inputs

Objects vs. Methods

Behavior vs. State

Sunday, January 22, 12

Mocking

Order

Warehouse

?

?

?

Warehouse

Sunday, January 22, 12

Mocking

Order

Warehouse

WarehouseItem

order.items.each do |item| warehouse_item = Warehouse.find(item) warehouse_item.stock_reservation.reserveend

StockReservation

Sunday, January 22, 12

Mocking

Order

Warehouse

Warehouse.reserve(items)

Sunday, January 22, 12

Mocking

fake_warehouse = mock(Warehouse)

assert( fake_warehouse.received("reserve") .with(items), "Expected the warehouse to check its stock")

Sunday, January 22, 12

STUBBING

CUSTOMER

“If any items are out-of-stock, the system should prevent the

order from completing”

Sunday, January 22, 12

STUBBING

def test_out_of_stock order = Order.new item1 = Item.new(:sku => "abc") item2 = Item.new(:sku => "def") order.items = [item1, item2] stock_item1 = StockItem.new(:sku => 'zyx') ...end

Sunday, January 22, 12

STUBBING

def test_invalid_items Warehouse.stub(:reserve) .and_raise(OutOfStockException) assert_raise(OutOfStockException) do order.complete endend

Sunday, January 22, 12

Tutorial #2

Sunday, January 22, 12

Tutorial #2

In pairs, write a program that implements Conway’s game of life.

45mActivity Time

Sunday, January 22, 12

Game of Life

“The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbors, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:”

Sunday, January 22, 12

Game of Life: Rules

1 Any live cell with fewer than two live neighbors dies, as if caused by under-population.

2 Any live cell with two or three live neighbors lives on to the next generation.

3 Any live cell with more than three live neighbors dies, as if by overcrowding.

Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.4

Sunday, January 22, 12

Closing

Sunday, January 22, 12

Test Feedback

Listen to your tests

Sunday, January 22, 12

Code Coverage

DEV

MANAGEMENT

“If we’re not at 90% code coverage you’re all working

on Saturday.”

“assert(true)”

Sunday, January 22, 12

Continuously Integrate

Live and Die by the build

Sunday, January 22, 12

Plan to Succeed

Write tests before you plan the implementation

BDD

Failing Unit Test

Passing Unit Test

Refactor

TDD

Sunday, January 22, 12