Post on 28-Mar-2015
Please Turn Off Your Phones!
Do NOT write on sheets being passed out!
• Mechanics – 1/25 Boyden 269, then Boyden Gym, starts @ 6PM• Scrimmage – 1/27 Boyden @ 4:45 (out by 9:30pm)• Season Begins –1/28!• Mandatory Meetings on Sunday 2/10 @7pm and Sunday 3/3 at
7pm• Playoffs Begin 3/4!- If you can not attend these meetings, you
will not be hired
Basketball Rules ClinicUniversity of MassachusettsCampus RecreationIntramural Sports
Associate Director: Jason Incorvati
Assistant Director: Jennifer Krawiec
Sport supervisors: Daniel Dobrosielski, Corey Donlan, Mike Patti, John Luk, Kevin Fogg, Alex Estrella, and David Sweeney
The Job
Flexible hours (6-10 per week) Interpersonal & Leadership Skills
Communication Conflict Resolution
You will be Challenged! Advancement
Intramural Sport Supervisors Relationships
Being part of the UMass Campus Recreation Team Fun
Intramural Policies/Expectations
Professionalism Dress Communication with Patrons/Co-workers
Verbal and non-verbal (body language) Facebook/Myspace – etc.
If you’re not early to a shift or meeting, YOU ARE LATE.Arrive at least 15 minutes prior to start of game. You will only be asked to do three things:
Give good availability Show up on time Try your best
Hiring and Payroll
DO NOT WRITE on Sheets going around until I tell you! Leave sheets stapled together
Tax forms Conditions of employment form Info sheet Availability
Previously worked on Campus with the exception Mullins?
State Tax Form
• Personal data• 0, 1 or exempt• Sign and date
Federal W-4
• Don’t fill out the middle section
• Fill out the bottom section
• Permanent (home address)
• Full name (no nicknames/abbreviations)
• 0,1, exempt must be the same as the previous sheet
• Sign and date
I-9 Form
• Section 1 only
• Fill out as much as possible
• Full name and home address
• If the I-9 is not finished, you won’t get paid.
Work Study
If work study Go to student employment office
(Whitmore next to financial aid) and release hours to campus recreation
We need proof of work study
The Game Teams consist of 5 players May start with 3 Cannot finish below 3
players if he/she cannot finish due to injury or fouling out of the game
There is NO such thing as “coaches”
Substitutes MUST check in at scorer’s
table and be beckoned on the floor by running officials or cannot enter the game
Players and Substitutes
What happens if there are 6 players on the floor for one team?
What should you do if a player is not checked in?
What should you do with an ejected player?
U CARDS
Section 7 of the Intramural Handbook:“Each intramural participant must present his/her UMass UCard before each and every intramural game/contest. The UCard must be as originally issued with photograph, name and student number. No other form of photo ID will be accepted.”
Jewelry No jewelry – this includes
rubber bands and hair ties around wrists Only exception: Medical Alert bracelet
taped Should always remind players of this rule
during captain’s meeting No hats, bandanas or skull caps (no
knots) Knee braces made of hard, unyielding
material must be covered by ½ inch of slow recovery rubber or similar material
Headbands must be no more than 2 inches wide (example, can’t use a bandana as a headband).
Penalty? We must be consistent with this from
DAY 1!
JerseysAll teammates must wear the same shade of color
Each teammate must wear a different numbered jersey
Numbers greater than 2-digits are not allowed
Jersey numbers can only contain #s 1-5 ex. Acceptable: 32, 21, 15, etc.
Unacceptable: 74, 88 The number must be at least 3
inches Numbers must be written or
painted No duct/masking tape!!!!!! Reason is that
tape will fall of during game.
Length of Game & Timing
Two 20 minute halves Clock runs continuously
Stops for time-outs, official’s time-outs, and injuries
Exception: clock will stop in the last two minutes of the second half and last two minutes of overtime
Two minute intermission between halves
Time Outs UMass Intramurals
allows each team: Two Timeouts per game Each T.O. is for 1
Minute These do carry into
Overtime Periods Each team receives 1
T.O. for overtimeTIME OUTS CAN BE GRANTED WHEN…
1. A team is in possession of the ball (player with the ball)
2. Any DEAD BALL situation (either team may request one)
THE GRANTING OFFICIAL WILL REPORT TO THE SCORER THE TEAM WHICH ASKED FOR THE TIME OUT.
Time-outs Who can call a time-out? When can a time-out be
called? Update teams of how
many time outs they have left during one of their used time outs
Excessive time-outs Grant any extra time outs a
team wants along with a penalty
Live Ball/Dead Ball Is the clock always running in the first 38
minutes of the game while the ball is live? No
When is the ball live, when is it dead? Dead when ball goes through the hoop and before it is
at the disposal of the team inbounding the ball. Dead before the free thrower has the ball. Dead during timeouts.
What does “at the disposal of,” mean? They are holding the ball waiting to inbound it or the
free throw shooter has the ball How does this relate to timeouts?
A player may request time outs when they have control of the ball during a live ball situation inbounds and during any dead ball situations
Example: when the ball is being bounced and on the way to the free throw shooter the timeout may be called, but once it reaches him/her, it may not-Also a time out can be called by ANY team after a made basket as long as the ball is not at the disposal of the offense-Meaning that the ball is in their hands
Overtime & The Mercy Rule Overtime:
5 minute period Clock stops on all whistles under 2
min Only one overtime period during
regular season Each team will be granted one
additional 60-sec time-out, and timeouts not used in regulation carry over
Mercy rule: As soon as a team is winning by 20
points or more in the final five minutes of the game the game will be called
Jump Ball Clock starts when? How many taps? When is there a jump
ball? When can the toss be
touched? How high should the toss
be?
Jump Ball ViolationsBall is re-jumped if… Referee makes a bad toss
What is a bad toss? Teams commit simultaneous violations If one team commits any violation the ball
is given out of bounds to the opposing team. Team committing violation will receive the
possession arrow. If ball is knocked out of bounds on the
jump, opposing team gains possession. Possession arrow goes to the team who knocked the
ball out of bounds.
Jump Ball continued Players jumping will position themselves facing their basket
and will have both feet within their half of the center circle.
All other players will take a position outside of the center circle and must be set at the time of the jump.
Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot.
The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground.
The jumper may not: Catch the jump ball Touch the ball more than twice Leave the center circle before the ball is secured Control the ball before a non-jumper has had the opportunity
Exception: If the ball touches an official or the ground after a jumper taps the ball then anyone may control the ball.
Break the plane (invisible wall) when jumping
The Possession Arrow Possession Occurs for…
Jump Balls Held Balls Out of bounds off both teams Official cannot determine correct
possession Simultaneous free-throw violations
(depending on who violated) Ball stuck between backboard and hoop
(wedgie) Double Foul (Double Technical and double
foul if no team control)
Violations
Kicking – striking the ball with any part of the leg. Only when it is an intentional act is it a violation
Backcourt – when a team with control in the front court throws the ball into the backcourt that was last touched by their team.
Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball Example of jump stop
3 seconds – an offensive player may not be in the free throw lane for more than 3 seconds in between shot attempts
Closely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet
(length from top of key to FT line)
Closely Guarded Closely guarded is
when a defensive player is “actively” guarding a player and is within six feet. 6 Ft is the Magic
Distance 5 seconds is the
Magic Count Closely guarded only
applies to when the ball is in the frontcourt. Frontcourt vs.
Backcourt?
The 5 count resets every time there is a change in the ball handler’s “status”: a player can hold the ball for 4 seconds, then dribble for 4 seconds, then hold the ball for 4 seconds before they have to get rid of the ball.
*when the count ends or is reset, switch arms every time
Not Closely Guarded THE COUNT
ENDS… if the defense is not
within 6 ft. anytime an
offensive player gets their head and shoulders past the defense
anytime the defense is not between the player with the ball and the basket
The defensive player may switch with another defender:
the count will continue as long as the 6 ft barrier is not broken
Out of Bounds Ball is out of bounds when it touches:
A player who is out of bounds, the floor past the boundary, any object on or outside the boundary, the backboard supports, the boundary line itself
Not necessarily the top of the backboard Ceiling, overhead equipment, or supports
The ball is considered to be caused to go out of bounds by the last player that had contact with the ball.
If the ball is touched by a player on or outside the boundary they are considered to have caused it to go out of bounds.
Throw-Ins Player gets (3 feet) one step laterally in
either direction from the originally issued spot. There are no depth restrictions
Illegal steps: too large or too many, not a pivot
Exception: After a made basket the team may run the baseline to throw the ball in
If a timeout follows a made basket, then the team may still run the baseline
Throw-In Violations Touching the ball -- the thrower must
inbound the ball so that it touches another player; if a defender breaks the in bounds plane and touches or attempts to dislodge the ball while in possession of the thrower the result is a technical foul (delay of game)
Touching an opponent -- if the defender reaches through the throw-in boundary line plane and fouls the thrower the result is in an intentional foul
If the in bounder breaks the plane with the ball the defender may attempt to steal with no penalty assessed. Note: held ball may occur in this situation, result
will be like any other held ball.
Throw-In Violations Line Violations -- if the thrower
steps completely over the line Stepping on the line is legal
(o.o.b.) Delay of Game -- violation of a
defender for breaking the plane of the throw-in boundary line Second delay = technical foul
5 seconds -- ball has to be released on a pass directly into the court before 5 seconds have elapsed
Running the baseline when not after made basket
Goaltending Goaltending –
occurs when a player touches the ball during a field goal try or tap while: The ball is in
downward flight The entire ball is
above the level of the basket ring
Result?
Basket Interference Occurs when a
player… touches the ball,
basket, or net when the ball is ON or within the basket
touches the ball while it is on the cylinder
touches the ball outside the cylinder while reaching through the basket from below. If committed by the Defense award the
points
If committed by the Offense disallow the points and grant possession to the defensive team
Five Minute Break!
Be back and ready to go in 5 minutes
Priniciples
“Incidental Contact”
Advantage/Disadvantage
Legal Guarding
GUARDING: it is the act of legally placing a
body in the path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs.
Obtaining a legal guarding position: The guard must have both feet touching the floor The front of the guard’s torso must be facing the
opponent. Once obtained, the defensive player is permitted to
move!
Principle of Verticality Applies to being in a legal guarding
position. Player must remain in their “vertical plane”
Arms must be STRAIGHT UP Player can jump vertically, but not out of the
vertical plane Player must avoid contact with their lower
body outside of their vertical plane Offensive player may not “intrude” a
defensive player’s vertical plane in an attempt to clear them out.
A player that sticks out an arm, shoulder, hip or leg, into the path of an opponent is NOT considered to be in legal guarding position – and is responsible for that contact.
“Pushing”“Every player is entitled to a spot on the floor, provided the space
was obtained without previous illegal contact to an opponent.” To obtain or maintain a legal rebounding position a player may
not:
Displace, push or charge an opponent Bend their body in an abnormal way to
hold or displace an opponent
Violate the Principle of Verticality. *****There is no such thing as “over-the-back”: there must be contact – it must be either a pushing or holding foul
Screens
Players setting a screen may not: Move to maintain the position of a
screen once they have established initial position.
This includes leaning into the screen. Watch the legs and arms being stuck out
When outside a person’s field of vision take a position closer than one normal step from opponent
Screen: a legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.
Establishing a legal screening position: The screener may face any direction Time and distance are relevant The screener must be stationary, except when both are moving
in the same path and the same direction.
Screens Illegal Screens are not player control fouls,
but could be a team control foul Free throws will be shot when applicable Once screener takes proper position,
it is the defensive player’s responsibility to avoid contact.
If defense does not see the screen there will be contact. This is considered accidental.
If defense tries to force their way through the screen, you have a foul on the defense.
If the screener is giving ground (leaning back) as contact occurs, foul is on the defense.
Team Control vs. Player Control
Player Control is…when he/she is holding or dribbling a live ball inbounds No player control when, during a jump ball a jumper catches
the ball prior to the ball touching the floor or a non-jumper Also no player control during an interrupted dribble No shots if a foul by a player in control of the ball Continues until airborne shooter returns to ground
Team Control is…when a player of the team is in control, while a live ball is being passed among teammates and during an interrupted dribble/ slash on an inbounds play Team control continues until:
The ball is in flight during a try or tap for goal An opponent secures control The ball becomes dead
Team Control vs. Player Control
Common Situations Player Control Offensive player goes up with shot, charges
into defensive player who established position Offensive player with ball who uses their arm to
shove off the defender Team Control Illegal Screens in order to get a player open on
one side of the court or the other A push to fight for the ball on an interrupted
dribble
Fouls… Technical Fouls - fouls by nonplayers, a noncontact foul
Ex: taunting, language, delay of game acts, hanging on the rim
Result: two points and possession of the ball Double Personal Fouls Alternating possession when
neither team has the ball, or there is no team control. Point of interruption when one of the teams has the ball.
Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired position
Fouling Out – on a player’s fifth foul, the team has 20 seconds to replace that player
What counts as a personal foul? Illegal contact during a live ball
Fouls… Block - blocking is illegal personal
contact which impedes the progress of an opponent with or without the ball
Charge (Player Control)- charging is illegal personal contact caused by pushing or moving into an opponent's torso No points can be scored on a player
control foul Shooting Fouls – the try starts when the
player begins the motion which habitually precedes the release of the ball
Dunking – grabbing the rim will result in a technical foul Exception – attempting to prevent
injury In Boyden- no dunking at anytime
before during or after game. Result should be a Tech.
Fouls Intentional Fouls - contact away from the
ball or when not playing the ball; excessive contact; a foul designed to keep the clock from starting Result?
Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waived Ex: charge
Ejections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit
Flagrant Fouls
This is an ejection Is “violent and
savage” in nature Includes but is not
limited to: Striking Kicking Kneeing
Penalty Player is ejected and 2 points and possession is awarded to other team.
More Technical Fouls
Delay of game Any flagrant foul (automatic
ejection) Slapping the backboard to redirect a
shot Example : a player shoots on the right side
of the hoop and a defensive player on the left side smacks the backboard to make the ball rattle out of the cylinder (basket interference).
Free-Throw Violations Offense Lane Violation – ten seconds to shoot;
must hit the rim before players can enter Ball becomes dead immediately If Defensive violation: repeat attempt
Shooter Violations – stepping on the line; must wait until the ball hits the rim
Other free throw violations – players not in the lane spaces must stay beyond the free-throw line extended and the three-point line
Players cannot disconcert the shooter
Lane Spaces Max of 4 defensive players
and 2 offensive players The two spaces after the
blocks MUST be occupied by defensive players
Players can NOT step on the block
Players do not have to alternate spots
Correctable Errors vs. Table Mistakes vs. Protests
Correctable errors = error, live ball, dead ball, before live again Failure to award a free throw If they grant a free throw that should not have be awarded It a FT is attempted at the wrong basket Incorrectly count or cancel a basket Allow the wrong player to shoot a FT
Table mistakes = always fix Awarding a 2 when it should have been a 3 Scoring mishap, etc.
Protest = hear “protest,” always stop the clock Must be a rule interpretation and not a judgment call Must happen prior to the ball next becoming live Example, they can’t protest something in the 2nd half that happened in
the first No matter what though, if someone says the magic word “protest,”
even if wrong, then you must stop the clock and get a supervisor
Dates & Info Mechanics – 1/25 Boyden Gym 269 @ 6PM Bring shorts
and sneakers! Scrimmage – 1/27 Boyden Gym @ 4:45pm (out by 9:30pm) Season Begins – 1/28! Mandatory Meetings on Monday 2/10 and Sunday 3/3 in
the evening Playoffs Begin 3/4