Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Post on 28-Nov-2014

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When FaceBook purchased Oculus for $2 Billion in cash and stock at the beginning of 2014 it really put an exclamation point on a major new reboot of VR technologies that was already well underway. VR has a been incrementally evolving since the 1950’s, but the new tsunami of cheap 3D displays, motion tracking, biosensors, and an exploding hacker/maker community have catapulted VR from futurist science fiction to a viable digital health solution of today. This session put’s this transition in perspective from where we’ve been to where the VR Reboot is going. We will sort through the ins-and-outs of a plethora of new products and important known issues about of VR so attendees can better take advantage of the coming wave of headsets, SDKs, peripherals, and claims.

Transcript of Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology,

Howard Rose hrose@firsthand.com

Howard RosePresident, Design Director

hrose@firsthand.com www.firsthand.com

@FirsthandTech

Virtual Worlds, Simulations, Games for Health

Copyright 2014 All Rights Reserved Firsthand Technology Inc.

Howard Rose hrose@firsthand.com

What were we thinking?

Lawnmower Man Trailer: http://youtu.be/3LNvXjb44-U?t=19s

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Power of ImmersionPain Relief

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The VR Reboot

1. The Virtual Landscape

2. What’s different this time

3. Flyover of new VR technologies with potential for Health Games

Military has been the biggest driver for Virtual Reality technology - now giving way to games.

Howard Rose hrose@firsthand.com

The Virtual Landscape

Intimate External

Simulation

Augmentation

Virtual Worlds

Virtual Entities & Robots

Augmented Objects & Views

Quantified Self Lifelogging

Howard Rose hrose@firsthand.com

Virtuality

• Real-time Interaction (low latency)

• Data producing or data driven

• YOU are the focus AND the device knows you

• Animated = familiar + enhancement

• Interactive: Give and Take (gives a sense of agency)

• Perceived of as “Real” (authentic), fools the senses

Howard Rose hrose@firsthand.com

Looking Back

Virtual IO Failed HMD company1995 Promo Video: http://youtu.be/YbNUIwi5F6g?t=9m9s

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What’s Different This Time?

We are!

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What Else?

• Internet sales and delivery channels (AppStore, Steam)

• Full Consumer Solution: good-enough quality at a consumer price

• Unity 3D is the defacto standard VR development platform

• Community & Resources: crowdfunding, investment, meet-ups

• Known Beneficial Uses: therapy, pain control, training, performance

• Mainstream Content: AAA titles, indie developers, 360˚ movies

Howard Rose hrose@firsthand.com

Virtual Displays

Military legacyInstrumentation HUD

META Glasses3D Workspace with StylusImmersive VR on a Laptop

Sony Morpheus Personal AR on a surface

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Tracking Unplugged

GPS

circa 2000

Untethered HMD gaming

Natural Point Optical Tracking

Kinect 2

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Input & Interaction

360˚ treadmill

Walk or run in the virtual worldFull body tracking, very wide rangeVirtual articulating hands

Wireless haptic game controller

STEM: Wireless controllers

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Quantified Self (Lifelogging)

DIY EEGEmotiv EEG Apple’s Going Big in Biosensors

Sleep Analysis Google Glass

Howard Rose hrose@firsthand.com

Augmented Objects

Amazon Phone: Mixed Reality Information overlay on mobile

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Social

Second Life Realtime Social Platform with emotive avatars

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Virtual Entities & Robots

AnyBots

Baxter trainable robot Atum health eating coach.

Nao robot for Autism

Humanoid Robots

Paro, Elderly Companion

Wrist Pet

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Gartner Hype Cycle

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Gartner 2013 Hype Cycle

Howard Rose hrose@firsthand.com Gartner 2013 Hype Cycles

New-breed HMDs Oculus, Morpheus

Augmented Reality

Health Robots

Second Life

Quant. Self Devices

Motion Capture

Full Motion Immersive VR

Haptics

Google Glass

CastAR

Unity 3D

Mobile device Virtuality

Walking Input Systems

Old-breed HMDs

Howard’s Best Guess

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The Uncanny Valley

The Uncanny Valley

“Com

pelli

ngne

ss”

Realism

100% R

ealistic

100% Compelling

After Mori, 1970

Howard Rose hrose@firsthand.com

The Magic Mountain

The Uncanny Valley

“Com

pelli

ngne

ss”

Realism

100% R

ealistic

100% Compelling

The Magic Mountain

Howard Rose hrose@firsthand.com

Howard RosePresident, Design Director

hrose@firsthand.com www.firsthand.com

@FirsthandTech

THANK YOU