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Ambient Findability
ble of Contents
Dedication
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About the Author
Preface
Organization of This Book
Safari Enabled
Contacting the Author
Contacting O’Reilly
Acknowledgments
1. Lost and Found
1.1. Definition
1.2. Information Literacy
1.3. Business Value
1.4. Paradise Lost
2. A Brief History of Wayfinding
2.1. All Creatures Great and Small
2.2. Human Wayfinding in Natural Habitats
2.3. Maps and Charts
2.4. The Built Environment
2.5. Wayfinding in the Noosphere
2.6. The Web
2.7. The Baldwin Effect
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3. Information Interaction
3.1. Defining Information
3.2. Information Retrieval
3.3. Language and Representation
3.4. The People Problem
3.5. Information Interaction
4. Intertwingled
4.1. Everyware
4.2. Wayfinding 2.0
4.3. Findable Objects
4.4. Imports
4.5. Exports
4.6. Convergence
4.7. Asylum
5. Push and Pull
5.1. Marketing
5.2. Design
5.3. Findability Hacks
5.4. Personalization
5.5. Ebb and Flow
6. The Sociosemantic Web
6.1. Us and Them
6.2. The Social Life of Metadata
6.2.1. Taxonomies
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6.2.2. Ontologies
6.2.3. Folksonomies
6.2.4. Networks
6.3. Documents
6.3.1. The Shape of Information
6.3.2. Antelopes as Boundary Objects
6.3.3. The End of Data
6.4. A Walk in the Park
7. Inspired Decisions
7.1. Bounded Irrationality
7.2. Informed Decisions
7.3. Network Culture
7.4. The Body Politic
7.5. Information Overload
7.6. Graffiti Theory
7.7. Sources of Inspiration
7.8. Ambient Findability
Index
About the Author
Colophon
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Copyright