Orion Granatir Omar Rodriguez GDC 3/12/10 Don’t Dread Threads.

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Transcript of Orion Granatir Omar Rodriguez GDC 3/12/10 Don’t Dread Threads.

Orion Granatir Omar Rodriguez

GDC 3/12/10

Don’t Dread Threads

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Agenda

• Threading is worthwhile

• Data decomposition is a good place to start

• Think tasks!!

• Intel tools help make things easy

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Threading is important!!

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Multi-core Needs Parallel Applications

Threading is required to maximize performance

GHz Era Multi-core Era

APP PERFORMANCE

TIME

PLATFORM POTENTIAL

PERF

ORM

ANCE

Parallel

Serial

33 FPS in our demo

104 FPS in our demo

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Follow these steps to add threading…

1.Use data decomposition

2.Use tasks

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Functional decomposition is limited

Core Core Core Core

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Functional decomposition is limited

Core Core Core Core

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Functional decomposition is limited

Core Core Core Core

• Potential latency with pipelining

• Poor load balancing

• Doesn’t scale on varying core counts

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Data decomposition can scale to n-cores

Core Core Core Core

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Big loops are ideal cases for data decomposition// Loop through each AIfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

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Minimize interactions// Loop through each AIfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

AI 0 AI 1

Set m_HP to 10

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Minimize interactions// Loop through each AIfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

AI 0 AI 1

Set m_HP to 10

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Avoid locking// Loop through each AIfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

AI 0 AI 1

Set m_HP to 10

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Read global data, don’t write// Loop through each AIfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

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OpenMP is a great way to get started// Loop through each AI#pragma omp parallel forfor( int Index = 0; Index < g_NumAI; Index++ ){ // Update each AI for this frame g_AI[ Index ].Update();}

Serial 6 Core

1.00x 2.31x

Algorithm

~12.0x

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The next step is to use tasks

Core Core Core Core

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The next step is to use tasks

Core Core Core Core

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The next step is to use tasks

Core Core Core Core

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The next step is to use tasks

Core Core Core Core

• Needed for load balancing (avoid oversubscription)

• Support large chucks of work

• Better utilization of cache

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Task can be used to parallelize complex problems

Texture Lookup

Data Parallelism

ProcessingSetup

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Tasks can be arranged in a dependency graph

Texture Lookup

Data Parallelism

ProcessingSetup

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Dependency graph can be mapped to a thread pool

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Dependency graph can be mapped to a thread pool

Core

Core

Core

Core

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Think of a task as a unit of work

A task is a unit of work• It’s run on a thread pool

• It runs to completion

• It has heavy penalties for blocking

• It’s an efficient way to avoid oversubscription

• They adapt to any number of threads/cores … regardless of CPU topology

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// Update all AIvoid UpdateAI( float DeltaTime ){

for( int Index = 0; Index < g_NumAI; Index++ ) { // Update each AI for this frame g_AI[ Index ].Update(); }}

Data decomposition makes defining tasks easy

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// Update all AIvoid UpdateAI( float DeltaTime ){ // Determine the number of AI tasks we want to create unsigned int AIGroups = g_NumAI / MAX_AI_PER_GROUP;

for( unsigned int Index = 0; Index < AIGroups; Index++ ) { // Build the task specific data AITaskData* pData = new AITaskData(); pData->m_Start = Index * MAX_AI_PER_GROUP; pData->m_DeltaTime = DeltaTime;

// Submit task SubmitTask( Task_UpdateAI, (void*)pData ); }}

Data decomposition makes defining tasks easy

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void Task_UpdateAI( void* pTaskData ){ // Read data AITaskData* pData = (AITaskData*)pTaskData; unsigned int Start = pData->m_Start; unsigned int End = pData->m_Start + MAX_AI_PER_GROUP;

// Gap End with max number of AI End = ( End > g_NumAI ) ? g_NumAI : End;

// Loop through all of our AI and update for( unsigned int Index = Start; Index < End; Index++ ) { g_AI[ Index ].Update(); }

// Cleanup delete pData;}

Individual task are run by the thread pool

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Intel Threading Building Blocks is a good for tasksIntel® Threading Building Blocks (Intel® TBB) has a low-level API to create and process trees of work – each node is a task.

Root

Task

More

Callback

Spawn & Wait

Root

Task

More

Spawn

Wait

Blocking calls go down

Continuations go up

Root

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Learn more about tasking…

… or get Game Engine Gems 1* and read Brad Werth’s article.

Task-based Multithreading – How to Program for 100 Cores

Presented by Ron Fosner

Friday, March 12 @ 4:30PMSouth 300

* Other names and brands may be claimed as the property of others.

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Time to look at our example…

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Hotspots are good candidates for threading

• Use tools like Intel® Vtune™ and Intel®Parallel Studio to locate hotspots.

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Hotspots are good candidates for threading

• Use tools like Intel® Vtune™ and Intel®Parallel Studio to locate hotspots.

• Intel® Parallel Studio inspector shows that Flock() is the main bottleneck. This is a good place to investigate threading.

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Validate threading results with Parallel Amplifier

1.

2.

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Use Parallel Amplifier to validate concurrency

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Use Parallel Amplifier to validate concurrency

• We have “ideal” CPU utilization for Flocking. • Now we can start looking for other hotspots to optimize.

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Use Parallel Amplifier to validate concurrency

• We have “ideal” CPU utilization for Flocking. • Now we can start looking for other hotspots to optimize.• There is still a lot of serial code…

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Use Parallel Inspector to find threading errors

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Use Parallel Inspector to find threading errors

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Use Parallel Inspector to find threading errors

• Have a lot of system memory

• Use a reduced data set

• Workload should be repeatable

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Use other tools as needed… I like Intel® GPA• Intel® Graphics Performance Analyzer is designed for games.

• System Analyzer gives a complete view of system resources (CPU, GPU, Bus)

• Frame Analyzer allows you to dive into a DX frame • Platform View allow you to instrument code to analyze workload balance and execution time.

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Conclusion

• Threading is required to maximize your game

• Use data decomposition to scale to n-cores

• Use tasks for load balancing and to be platform independent

• Use Intel tools to make your life easier

• Attend: “Task-based Multithreading – How to Program for 100 Cores” this Friday.

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Email: Orion.R.Granatir@Intel.com Omar.A.Rodriguez@intel.com

http://www.intel.com/software/gdc

See Intel at GDC: Intel Booth at Expo, North HallIntel Interactive Lounge

Contact Information

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Other Sessions

A Visual Guide to Game and Task Performance on Mass-market PC Game Platforms

Thursday, March 11 @ 4:30PMNorth 122

Building Games for NetbooksFriday, March 12 @ 9AMSouth 310

Simpler Better Faster VectorFriday, March 12 @ 1:30PMNorth 122

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Other Sessions

Tuning Your Game for Next Generation Intel Graphics

Friday, March 12 @ 1:30PMSouth 302

Task-based Multithreading – How to Program for 100 Cores

Friday, March 12 @ 4:30PMSouth 300

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