Museums in an age of rapid digital change: The Science Museum Group Digital Lab

Post on 23-Jan-2018

134 views 0 download

Transcript of Museums in an age of rapid digital change: The Science Museum Group Digital Lab

MUSEUMS IN AN AGE OF RAPID DIGITAL CHANGE THE SCIENCE MUSEUM GROUP DIGITAL LAB

John Stack, Digital DirectorMuseum Connections, Paris17 January 2018https://www.slideshare.net/stacker2

1. User experiences

2. Organisational culture

3. Collections and digitisation

4. Narratives and storytelling

5. Infrastructure and technology

https://group.sciencemuseum.org.uk/policies-and-reports/digital-strategy/

SCIENCE MUSEUM DIGITAL STRATEGY

1. Transforming audience behaviour

2. Evolving rapidly and always a work in progress

3. Providing exciting new ways to for museums to fulfil their missions

BUT DIGITAL IS …

1. Be agile and rapid

2. Have a short lifetime

3. Test with audiences

4. Be open and share research

5. Work in partnership

https://lab.sciencemuseum.org.uk

DIGITAL LAB

https://www.sciencemuseum.org.uk/mathematics

1. ENHANCED DIGITISATION

https://sketchfab.com/models/c8ee76c383654e3095ea4cc9e7990274

https://beta.sciencemuseum.org.uk/stories/2016/11/4/modelling-the-oceans

https://beta.sciencemuseum.org.uk/learning

2. HACKATHON

https://collection.sciencemuseum.org.uk

https://group.sciencemuseum.org.uk/about-us/collection/using-our-collection-api/

http://www.whatcamefirst.science

https://naturalhistorymuseum.github.io/smhackdown/

https://naturalhistorymuseum.github.io/smhackdown/ https://science-museum-adventurers.herokuapp.com/image

3. VR EXPERIENCE

https://www.sciencemuseum.org.uk/mathematics

https://lab.sciencemuseum.org.uk/museums-want-immersive-interactive-experiences-for-their-patrons-f6581c7c34fe

4. COLLECTION REMIX

https://lab.sciencemuseum.org.uk/remix-the-science-museum-group-collection-smgremix-33684aa9212f

1. Work outside of the museum’s usual project structures

2. Seek creative partners, give them freedom and support them

3. Encourage experimentation with both old and new technologies

4. Put in time and energy to the process

5. Test and evaluate with real audiences

6. Have dedicated budget (Thank you, Samsung!)

https://lab.sciencemuseum.org.uk

DIGITAL LAB: WHAT WE LEARNT