Post on 27-Jan-2015
description
Move that thang!Choreography of gestural interfaces.
Sunday, April 3, 2011
What are you in for?
What is Interaction Design?
Foundations of Interaction Design
A little bit of HCI
Some principles from smart people
My thoughts on the Aesthetics of Motion
How to be a choreographer of gestures
Sunday, April 3, 2011
Defining Interaction Design
BillVerplank
http://www.ixda.org/resources/bill-verplank-opening-keynote
The engineer’s perspective
Sunday, April 3, 2011
Defining Interaction Design
RichardBuchanan
http://www.ixda.org/resources/richard-buchanan-keynote
The philosopher’s perspective
“To design the environments where interactions take place.”
“[To design] how people relate to other people through the mediating influence of product(s).”
Sunday, April 3, 2011
Foundations
What are foundations?
What are they good for?
What are they for Interaction Design?
Sunday, April 3, 2011
What are foundations
Simply put the principles that allow for both a critical analysis and a platform of studio education.
Sunday, April 3, 2011
Why have foundations?Creates a solid base of core theories and crafts
These can transcend all design disciplines
Art History/Criticism
Color
2D Design
Goal is to give broad understanding of theory, and opportunity to focus on craft before diving deeper into a chosen discipline.
Sunday, April 3, 2011
Let’s look at another discipline
There are 6 elements that every 3D designer needs to know:
LinePlane (surface)Volume (space & form)Value (Light & Dark)TextureColor
Sunday, April 3, 2011
There is also a progressionIn 3D design you can’t just jump right in
“Primitives” must be mastered,
and in mastering these you master craft
Primitives includeRectilinear VolumesCurvilinear VolumesRectilinear & CurvilinearFragmentsPlanar constructionsLines in SpaceAdvanced Studies in Form
ConstructionConvexityConcavity
Studies in Space
Sunday, April 3, 2011
Foundations of Interaction Design
Time
Metaphor
Abstraction
Motion & Movement
Negativity (related to “negative [or white] space”)Article w/ links to previous written work on Foundations of IxD:http://johnnyholland.org/2009/03/09/foundations-of-interaction-design-interaction-09-reprise/
Video of my presentation on the Foundations of Interaction Design @ Interaction 09 | Vancouverhttp://vimeo.com/4500315
Sunday, April 3, 2011
TimeIt has many sub-elements
Duration
Frequency
Rhythm
Delay
Photo credit: Adam Browdowski
Sunday, April 3, 2011
Abstraction
Level of directness or interaction
Command LineVoice CommandMouse - Point/ClickStylus - Tap/ClickFinger - Tap click
Movement equals same direction response
Sunday, April 3, 2011
Another exampleiPod Click-wheel
Sunday, April 3, 2011
Metaphors
“Everything in computers is a metaphor” - Dan Saffer, IA Summit 2005
Trash can / recycle bin
Disk
File / folder
Shopping
Even Computer
Sunday, April 3, 2011
Movement (motion)
Pleasing movements
Craft of motion
Intuitive gestures
Sunday, April 3, 2011
GesturesIt’s about time, right!
Sunday, April 3, 2011
What is a gesture?
Sunday, April 3, 2011
The Lip Shrug The Instructional FingerThe "I Really Really Mean It"
Forefinger-Thumb Touch
The "Nu, Zeh Barur, Lo?" Shrug The Two-Handed Precision Gestures The "Zeh Oh Zeh" One-Handed Swipe
Sunday, April 3, 2011
http://howtobeisraeli.blogspot.com/
Sunday, April 3, 2011
Meanings changeWe have learned, often the hard way that context changes meaning, right?
Sunday, April 3, 2011
We know all about it.Body language is well understood
Ash's Machiavellian Bloggery
Sunday, April 3, 2011
But it’s all about to get crazy!
Sunday, April 3, 2011
And it isn’t just body languageIt’s voice, body, etc. and computers are doing amazing things for very little
Sunday, April 3, 2011
Let’s face it ...... THIS is why we are here.
Sunday, April 3, 2011
And probably more likely ...... THIS!!
Sunday, April 3, 2011
Windows Phone 7Amazing GUI, not to be ignored.
Sunday, April 3, 2011
Android’s the big boy, now.With the largest install-base, Android can’t be ignored.
Sunday, April 3, 2011
Finger, say hello to screen!And don’t forget ...
Sunday, April 3, 2011
Styluses suck!
Sunday, April 3, 2011
Why do they suck?
1st - They don’t suck for everything
They get lost
They cause fatigue
They get in the way
Only 1 hand at a time
Single touch-point
Sunday, April 3, 2011
And I’d argue ...They just don’t feel as good as the simplicity and unadulterated feel of literally touching a screen.
Sunday, April 3, 2011
Tapping let’s you dance ...http://www.youtube.com/watch?v=lC3Iwiwy88g
Sunday, April 3, 2011
Taking a step backDrag & Drop: as a gesture requires high-resolution physical manipulation. Reliant on Fitts’
Sunday, April 3, 2011
Fitts LawIt is a law after all
Sunday, April 3, 2011
PrecisionMost mousing requires a level of precision of motion that leads to errors
Sunday, April 3, 2011
Spinning makes the gameGame of Life
Sunday, April 3, 2011
Twister
Trouble
Change the game
Spinners have a great action of engagement and leave a period of anxiousness.
The Trouble die popper allows you to use unrestrained power to do something previously delicate & controlled.
Sunday, April 3, 2011
Fluidity over precisionFluid imprecise motions are generally easier to learn & more enjoyable.
Sunday, April 3, 2011
Discreet precision has its placeDirect manipulation, even when precisely acted out, can lead to fun. I think of this every time I use my iPadhttp://www.youtube.com/watch?v=dWBmaKk32fE
Sunday, April 3, 2011
It’s not just about the movement ...The surfaces we are moving on or against has a lot to do with the aesthetics of the gestures.
Sunday, April 3, 2011
What am I touching?What happens when there is nothing to touch?
Sunday, April 3, 2011
It’s not all science fictionOblong.comhttp://vimeo.com/2229299
Sunday, April 3, 2011
Some of it is even practicalCanesta - Designed by Kicker Studiohttp://kickerstudio.com/ http://www.youtube.com/watch?v=L9wMrRRK8WE
Sunday, April 3, 2011
How do we design this stuff?
Sunday, April 3, 2011
First ya gotta readDan Saffer is a good start
Sunday, April 3, 2011
... and read some moreJosh Clark is darn good, too
Sunday, April 3, 2011
Gotta own it ...... minimum at least 1 touch-based device, hopefully 1 that you are designing for.
Sunday, April 3, 2011
Know your mediumThis isn’t just a faster horse of a different color
Sunday, April 3, 2011
Seeing is believingbut ...
Sunday, April 3, 2011
Experiencing it ... ... is a whole other ball of wax.
Sunday, April 3, 2011
Really!Build it and use it, and have others use it too!
Nick Remis & David Chen - SCAD on behalf of Motorola Solutions - “Mi - Card” concept
Sunday, April 3, 2011
Learning from others doesn’t hurtSo let’s look at an app w/ arguably great appeal due to its interesting use of novel gestures.
Sunday, April 3, 2011
Pull to springCauses a get command: (http://vimeo.com/21903253)
Amazingly successful because of its relationship to the flick, which makes it discoverable. It’s also damn fun to do!
Sunday, April 3, 2011
Swipe to revealIt’s the new “right-click”: http://vimeo.com/21903335
It’s not so easy to find, but once you do, you never go back, which makes it intuitive to learn. Is it confused w/ “delete”?
Sunday, April 3, 2011
Taps & SwipesTap causes reveals of secondary content; swipes then dismiss it. Easy to find and now includes the “reset” gesture again. http://vimeo.com/21903443
Sunday, April 3, 2011
2-finger pull http://vimeo.com/21903212
Reveals conversation without loss of context:2 fingers is arguably not intuitive, hard to discover.
Sunday, April 3, 2011
Reverse pinch reveal http://vimeo.com/21903290
Common for zoom, the metaphor makes sense, but it is impossible for self discovery, difficult to actually do consistently, and the hand is in the way making the content hard to read.
Sunday, April 3, 2011
Questions to ask:
Does it contradict or build off of an existing gesture in the device system you are working in?
Is it easy to find if the natural visual affordances are not in place?
Are the state transitions fluid and informative and connect to the gesture and the purpose of the action?
Sunday, April 3, 2011
Things to remember about gestures:
Ergonomics is more important
People like them because they are playful
Gestures are performed
They are more direct
They have less cognitive load
Gestures can have cross-cultural ramifications
Average size of a finger is .9cm2
Sunday, April 3, 2011
PrototypeEnvision, communicate, experience
Sunday, April 3, 2011
Imagine situations
Sunday, April 3, 2011
Do I need program software?Yes & No
Sunday, April 3, 2011
Animate your visual interface
Starting state
Ending state
Transitions
Sunday, April 3, 2011
Something like this ...In this case the finger movements are abstracted to dots that behave differently depending on the gesture.http://vimeo.com/4910002
SCAD on behalf of Freescale Semiconductor
Sunday, April 3, 2011
Notationadd notations to existing UI documentation like wireframes
Sunday, April 3, 2011
More abstract notationsThis is the equivalent to tap, hold, drag.
Sunday, April 3, 2011
Drag & Drop Interesting Moments
Page load
Mouse hover over draggable object
Mouse down on draggable object
Drag initiated (mouse down, mouse moves >= 3 pixels)
Drag over valid target area
Drag over invalid target area
Drag over original location
Drop accepted
Drop rejected
Drop on original location
Taken from Bill Scott
Sunday, April 3, 2011
Drag & Drop Actors
Page
Cursor
Tool Tip
Drag object
Drag ghost
Original location
Drop target
30
Sunday, April 3, 2011
Drag & Drop Matrix
Sunday, April 3, 2011
Need to add gesture notions to this existing concept.Sunday, April 3, 2011
Summarizing what we learnedScreen from concept health data viz Microsoft Surface Table project by Ergonomi Design
Sunday, April 3, 2011
Gestures are complex
They are new and evolving
What works in 1 context may not in another
We cannot rely on common constructs
We have to play & experience
Sunday, April 3, 2011
Gestures are best when ...They are easily learned
Map against natural behaviors
Are well supported by visual indicators
Discreet gestures are used for precise operations
Fluid gestures are used for transitional operations
The designer considers movement AND the surface combine to create the aesthetic
Sunday, April 3, 2011
Thank you!David Malouf
Professor of Interaction & Industrial DesignSavannah College of Art and Design@daveixdhttp://davemalouf.com/
dave.ixd@gmail.com
Sunday, April 3, 2011